• TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 bomber, 3 fighters and 4 infantry moved from French Indochina to India
            1 infantry moved from French Indochina to China
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 bomber, 3 fighters and 4 infantry
                British defend with 1 aaGun and 2 infantry; Russians defend with 2 armour
                    AA fire in India : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in India, round 2 : 4/8 hits, 2.83 expected hits
                    British roll dice for 2 armour and 2 infantry in India, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Russians and 2 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 armour
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 bomber and 3 fighters moved from India to French Indochina
            1 fighter moved from French Indochina to China
            1 fighter moved from French Indochina to China
            1 fighter moved from French Indochina to China
    
        Place Units - Japanese
            1 factory placed in Kwantung
            3 armour placed in French Indochina
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    AA fire in India : : -0.67
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from 6 Sea Zone to Norway
            1 infantry moved from 6 Sea Zone to Norway
            1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 infantry moved from Midway to 56 Sea Zone
            1 infantry moved from Midway to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Soviet Far East
            1 infantry moved from 62 Sea Zone to Soviet Far East
            1 infantry moved from Midway to 56 Sea Zone
            1 infantry moved from Midway to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Soviet Far East
            1 infantry moved from 62 Sea Zone to Soviet Far East
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 battleship moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            5 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Sinkiang to Yakut S.S.R.
            1 armour moved from Sinkiang to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 armour moved from Russia to Yakut S.S.R.
            1 armour moved from Russia to Yakut S.S.R.
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
            1 armour moved from Russia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 5 armour and 1 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 5 armour and 1 infantry in Yakut S.S.R., round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 3 armour in Yakut S.S.R., round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 4 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win with 2 infantry remaining. Battle score for attacker is -19
                Casualties for Russians: 5 armour and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.67
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from Ukraine S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            1 battleship and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 bomber and 3 fighters moved from Germany to 14 Sea Zone
            2 artilleries moved from Belorussia to West Russia
            8 armour moved from Karelia S.S.R. to West Russia
            1 armour moved from Anglo Egypt to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Persia
                  Germans take Persia from British
    
        Combat - Germans
            Battle in 14 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 3 fighters and 1 transport
                British defend with 2 battleships
                    Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                Units damaged: 2 battleships owned by the British
                    British roll dice for 2 battleships in 14 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    British roll dice for 2 battleships in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the British lost in 14 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship in 14 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 transport owned by the Germans lost in 14 Sea Zone
                Germans win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 40
                Casualties for British: 2 battleships
                Casualties for Germans: 1 transport
    
        Non Combat Move - Germans
            5 infantry moved from Eastern Europe to Belorussia
            7 infantry moved from Germany to Eastern Europe
            1 bomber and 3 fighters moved from 14 Sea Zone to Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            5 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 4 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from Norway to Karelia S.S.R.
            1 infantry moved from Norway to Karelia S.S.R.
            1 infantry moved from Norway to Karelia S.S.R.
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Norway
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
            1 infantry moved from Norway to Karelia S.S.R.
            1 infantry moved from Norway to Karelia S.S.R.
            1 artillery moved from Norway to Karelia S.S.R.
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 5 armour, 1 artillery and 4 infantry
                Germans defend with 1 infantry
                    British roll dice for 5 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            4 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Yakut S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            1 fighter moved from 60 Sea Zone to 62 Sea Zone
            1 fighter moved from 60 Sea Zone to 62 Sea Zone
            3 fighters moved from China to 62 Sea Zone
            1 bomber moved from French Indochina to 62 Sea Zone
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 bomber and 5 fighters
                Americans defend with 2 transports
                    Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 2 transports in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 62 Sea Zone
                    Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans lost in 62 Sea Zone
                Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 2 transports
    
        Non Combat Move - Japanese
            1 bomber and 5 fighters moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            3 infantry moved from India to Persia
            3 armour moved from French Indochina to Sinkiang
    
        Place Units - Japanese
            2 submarines placed in 60 Sea Zone
            3 armour placed in Kwantung
            2 infantry placed in French Indochina
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 56 Sea Zone to 60 Sea Zone
            1 battleship moved from 56 Sea Zone to 60 Sea Zone
            1 carrier moved from 56 Sea Zone to 60 Sea Zone
            1 submarine moved from 56 Sea Zone to 60 Sea Zone
            1 submarine moved from 56 Sea Zone to 60 Sea Zone
            1 submarine moved from 56 Sea Zone to 60 Sea Zone
            1 destroyer moved from 56 Sea Zone to 60 Sea Zone
            1 destroyer moved from 56 Sea Zone to 60 Sea Zone
            1 destroyer moved from 56 Sea Zone to 60 Sea Zone
            1 fighter moved from 56 Sea Zone to 60 Sea Zone
            1 fighter moved from 56 Sea Zone to 60 Sea Zone
            1 fighter moved from Midway to 60 Sea Zone
            1 fighter moved from Midway to 60 Sea Zone
    
        Combat - Americans
            Battle in 60 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 3 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports
                    Americans roll dice for 3 submarines in 60 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 submarines in 60 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 3 destroyers and 4 fighters in 60 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 5 transports in 60 Sea Zone, round 2 : 5/10 hits, 3.67 expected hits
                    5 transports owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 60 Sea Zone
                    Americans roll dice for 2 battleships, 2 destroyers and 4 fighters in 60 Sea Zone, round 3 : 7/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 battleships and 2 carriers in 60 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
                Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is 60
                Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports
    
        Non Combat Move - Americans
            1 fighter moved from 60 Sea Zone to Soviet Far East
            1 fighter moved from 60 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 armour placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 battleship placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 5.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            1 armour moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 aaGun, 1 armour and 1 factory
                    Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 2 artilleries and 1 infantry moved from West Russia to Russia
            1 fighter moved from Eastern Europe to Russia
            1 fighter moved from Eastern Europe to Russia
            1 bomber moved from Germany to Russia
            1 armour moved from Persia to Kazakh S.S.R.
    
        Combat - Germans
            Battle in Kazakh S.S.R.
                Germans attack with 1 armour
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Germans roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry
                Russians defend with 1 aaGun, 3 armour, 1 factory and 7 infantry
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 2 : 3/14 hits, 6.67 expected hits
                    Russians roll dice for 3 armour and 7 infantry in Russia, round 2 : 2/10 hits, 3.83 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 1 artillery, 1 bomber and 2 fighters in Russia, round 3 : 7/12 hits, 6.00 expected hits
                    Russians roll dice for 3 armour and 4 infantry in Russia, round 3 : 2/7 hits, 2.83 expected hits
                    4 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 7 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
                Casualties for Russians: 3 armour and 7 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Belorussia to West Russia
            1 bomber and 2 fighters moved from Russia to Evenki National Okrug
            7 infantry moved from Eastern Europe to Ukraine S.S.R.
            1 armour, 1 artillery and 11 infantry moved from Germany to Eastern Europe
            1 fighter moved from Germany to Eastern Europe
            1 fighter moved from Germany to Eastern Europe
            5 infantry moved from Southern Europe to Balkans
            1 infantry moved from French West Africa to French Equatorial Africa
    
        Place Units - Germans
            4 armour and 6 infantry placed in Germany
            6 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    AA fire in Russia : : -0.50
    Russians : -4.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 3 armour; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Karelia S.S.R. to West Russia
            1 armour moved from Karelia S.S.R. to West Russia
            1 armour moved from Karelia S.S.R. to West Russia
            1 infantry moved from Karelia S.S.R. to Belorussia
                  British take Belorussia from Germans
            1 armour moved from Karelia S.S.R. to West Russia
            1 armour moved from Karelia S.S.R. to West Russia
            1 armour moved from Norway to Belorussia
            1 infantry moved from Karelia S.S.R. to West Russia
            1 infantry moved from Norway to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to West Russia
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Norway
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Norway
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Norway
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Norway
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in West Russia
                British attack with 5 armour and 2 infantry
                Germans defend with 5 infantry
                    British roll dice for 5 armour and 2 infantry in West Russia, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the British lost in West Russia
                    British roll dice for 5 armour in West Russia, round 3 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in West Russia
                British win, taking West Russia from Germans with 4 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            5 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            1 bomber moved from Buryatia S.S.R. to 60 Sea Zone
            3 armour and 1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Evenki National Okrug to Novosibirsk
    
        Combat - Japanese
            Battle in 60 Sea Zone
                Japanese attack with 1 bomber and 5 fighters
                Americans defend with 2 battleships
                    Japanese roll dice for 1 bomber and 5 fighters in 60 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone
                    Japanese roll dice for 1 bomber and 3 fighters in 60 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship in 60 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 bomber and 2 fighters
                Casualties for Americans: 2 battleships
            Battle in Novosibirsk
                Japanese attack with 3 armour and 2 infantry
                Russians defend with 1 armour and 2 infantry
                    Japanese roll dice for 3 armour and 2 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Japanese
            3 armour moved from Kwantung to Buryatia S.S.R.
            3 fighters moved from 60 Sea Zone to Buryatia S.S.R.
            2 infantry moved from French Indochina to India
    
        Place Units - Japanese
            1 factory placed in Manchuria
            2 armour and 1 infantry placed in Kwantung
            3 infantry placed in French Indochina
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Russians : -1.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 armour and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 fighter moved from Soviet Far East to Yakut S.S.R.
            1 fighter moved from Soviet Far East to Yakut S.S.R.
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 battleship moved from 55 Sea Zone to 56 Sea Zone
            1 artillery moved from 6 Sea Zone to Norway
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Soviet Far East
            1 fighter moved from Yakut S.S.R. to Soviet Far East
    
        Place Units - Americans
            5 armour placed in Western United States
            2 transports placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Russians
    
        Combat Move - Russians
            1 armour moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 aaGun, 7 armour and 1 factory
                    Russians roll dice for 1 armour and 2 infantry in Russia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 7 armour in Russia, round 2 : 4/7 hits, 3.50 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Germans win with 7 armour remaining. Battle score for attacker is -11
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 2 destroyers and 18 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Kazakh S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            7 armour moved from Russia to West Russia
            7 infantry moved from Ukraine S.S.R. to Belorussia
            1 fighter moved from Eastern Europe to Belorussia
            1 fighter moved from Eastern Europe to Belorussia
            1 armour, 1 artillery and 11 infantry moved from Eastern Europe to Karelia S.S.R.
            1 fighter moved from Germany to Karelia S.S.R.
            1 bomber and 2 fighters moved from Evenki National Okrug to West Russia
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 1 artillery, 1 fighter and 11 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 11 infantry in Karelia S.S.R., round 2 : 5/14 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Belorussia
                Germans attack with 2 fighters and 7 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 2 fighters and 7 infantry in Belorussia, round 2 : 2/9 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Belorussia
                Germans win, taking Belorussia from British with 2 fighters and 6 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in West Russia
                Germans attack with 7 armour, 1 bomber and 2 fighters
                British defend with 4 armour
                    Germans roll dice for 7 armour, 1 bomber and 2 fighters in West Russia, round 2 : 4/10 hits, 5.17 expected hits
                    British roll dice for 4 armour in West Russia, round 2 : 1/4 hits, 2.00 expected hits
                    1 armour owned by the Germans and 4 armour owned by the British lost in West Russia
                Germans win, taking West Russia from British with 6 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour
                Casualties for British: 4 armour
    
        Non Combat Move - Germans
            5 infantry moved from Balkans to Eastern Europe
            1 armour moved from Germany to Western Europe
            1 armour moved from Germany to Eastern Europe
            1 armour moved from Germany to Eastern Europe
            1 armour moved from Germany to Western Europe
            1 infantry moved from Germany to Eastern Europe
            1 fighter moved from Belorussia to Germany
            1 fighter moved from Belorussia to Germany
            1 fighter moved from Karelia S.S.R. to Germany
            1 infantry moved from Germany to Eastern Europe
            1 fighter moved from West Russia to Eastern Europe
            1 fighter moved from West Russia to Eastern Europe
            1 bomber moved from West Russia to Germany
            1 infantry moved from French Equatorial Africa to Anglo Egypt
    
        Place Units - Germans
            8 infantry placed in Russia
            10 infantry placed in Germany
            2 destroyers placed in 14 Sea Zone
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to 6 Sea Zone
            1 armour moved from Norway to 6 Sea Zone
            1 armour moved from Norway to 6 Sea Zone
            1 armour moved from Norway to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Western Europe
            1 armour moved from United Kingdom to 6 Sea Zone
    
        Combat - British
            Battle in Western Europe
                British attack with 6 armour
                Germans defend with 1 aaGun, 3 armour and 11 infantry
                    British roll dice for 6 armour in Western Europe, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 3 armour and 11 infantry in Western Europe, round 2 : 5/14 hits, 5.17 expected hits
                    5 infantry owned by the Germans and 5 armour owned by the British lost in Western Europe
                    British roll dice for 1 armour in Western Europe, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour and 6 infantry in Western Europe, round 3 : 3/9 hits, 3.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Western Europe
                Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is -12
                Casualties for British: 6 armour
                Casualties for Germans: 6 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in United Kingdom
            1 transport placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 2.50
    

    Savegame

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