dawgoneit (Axis) vs. StuckTojo (Allies +18)

  • '19 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            7 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            7 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 bomber moved from United Kingdom to 96 Sea Zone
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 destroyer
                    British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                    British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 carrier and 1 fighter
                Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Ethiopia to Kenya
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Eastern Persia to Persia
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from India to Burma
            1 bomber moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Malta
            2 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 artilleries moved from Tobruk to Alexandria
            1 transport moved from 116 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 destroyer placed in 106 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : 1.50
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            2 infantry moved from Albania to Yugoslavia
            1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Italians lost in 92 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is -10
                Casualties for French: 1 destroyer
                Casualties for Italians: 1 bomber and 1 submarine
            Battle in 96 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from 97 Sea Zone to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    French : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from Java to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from Sumatra to Burma
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from Java to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from Sumatra to Burma
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            3 bombers moved from Western Germany to Malta
            2 artilleries and 2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            2 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            3 armour moved from Greece to Romania
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
    
        Combat - Germans
            Battle in Malta
                Germans attack with 3 bombers
                British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
                    AA fire in Malta : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Germans lost in Malta
                    Germans roll dice for 2 bombers in Malta, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits
                    1 aaGun owned by the British, 2 bombers owned by the Germans and 1 infantry owned by the British lost in Malta
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -28
                Casualties for Germans: 3 bombers
                Casualties for British: 1 aaGun and 1 infantry
            Battle in 96 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 96 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to Norway: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine placed in 113 Sea Zone
            2 armour, 1 bomber, 5 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : 0.83
    French : 0.17
    AA fire in Malta : : 0.50
    

    Savegame


  • @dawgoneit sorry for the delay, i was very sick. still feeling the effects also.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Central Mongolia to Suiyuyan
            3 infantry moved from Tsagaan Olom to Suiyuyan
            7 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Buryatia, round 2 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 10 infantry in Buryatia, round 3 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Yakut S.S.R. to Ulaanbaatar
            2 infantry moved from Yakut S.S.R. to Dzavhan
            2 infantry moved from Sikang to Szechwan
            1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
            1 aaGun and 2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            3 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Western Ukraine to Bessarabia
            4 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):

    @dawgoneit sorry for the delay, i was very sick. still feeling the effects also.

    @dawgoneit

    No worries. I hope you’re feeling 100% soon. Take as much of a break as you need. Our game will still be waiting.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 4 infantry moved from Siberia to Amur
            3 infantry moved from Sakha to Amur
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            3 artilleries and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 transports moved from 19 Sea Zone to 5 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Chahar to Anhwe
            1 artillery and 1 infantry moved from Buyant-Uhaa to Amur
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
            1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to Eastern United States
            1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 11 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 2 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 3 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 3 : 4/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 4 : 4/7 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 artillery and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to Eastern United States
            1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 11 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 2 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 3 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 3 : 4/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 4 : 4/7 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 artillery and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            4 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from Malta to Iraq
            4 infantry moved from Persia to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
            Battle in Iraq
                British attack with 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/9 hits, 3.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3.17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 bomber moved from Iraq to Persia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 artilleries moved from Alexandria to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Malta to Trans-Jordan
            1 armour and 1 mech_infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -1.67
    Chinese : -0.17
    Neutral_Axis : -0.67
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 2 armour and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Yugoslavia to Romania
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            2 transports moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from Java to Burma
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from Java to Burma
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Germany to Bessarabia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Germany
            1 armour, 2 infantry and 1 mech_infantry moved from Germany to 113 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            3 artilleries and 8 infantry moved from Finland to Karelia
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            3 aaGuns, 8 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            3 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            3 aaGuns moved from Western Germany to Germany
            2 fighters and 2 tactical_bombers moved from Southern Italy to Poland
            3 fighters and 3 tactical_bombers moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            2 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Belarus to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            4 fighters moved from Novgorod to Bessarabia
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 1 destroyer
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Shensi
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 3 infantry in Shensi, round 6 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bessarabia
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Bessarabia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Russia
            4 fighters moved from Bessarabia to Bryansk
            2 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Novosibirsk to Russia
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Dzavhan to Ulaanbaatar
            1 aaGun and 9 infantry moved from Buryatia to Ulaanbaatar
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangsi to Philippines
            2 fighters moved from Kwangsi to Philippines
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
            2 bombers moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 3 : 7/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Kwangtung to Kwangsi
            4 fighters moved from Philippines to 35 Sea Zone
            3 tactical_bombers moved from Kwangtung to Kwangsi
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun, 2 artilleries and 8 infantry moved from Amur to Manchuria
            3 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
            3 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -1.33
    

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