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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to Iwo Jima
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 17 Sea Zone to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Korea
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
2 artilleries and 20 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Novgorod
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 14 infantry moved from Germany to Poland
2 artilleries and 7 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
2 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Russia to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Belarus
1 infantry moved from Bryansk to Rostov
2 fighters moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Rostov to Bryansk
4 armour and 5 infantry moved from Russia to Bryansk
Place Units - Russians
5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,3,4,5,4,1,2,3,6,6,2,6,5,6,6,1,3
Japanese collect 1 PU (9 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from 6 Sea Zone to Japan
5 bombers moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from Manchuria to Japan
2 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Japan
Americans attack with 5 bombers, 6 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 5 bombers, 6 fighters, 2 infantry and 3 tactical_bombers in Japan, round 2 : 11/16 hits, 8.67 expected hits
Japanese roll dice for 5 artilleries, 3 fighters and 13 infantry in Japan, round 2 : 3/21 hits, 8.00 expected hits
13 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 5 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 8/13 hits, 7.83 expected hits
Japanese roll dice for 5 artilleries and 3 fighters in Japan, round 3 : 4/8 hits, 3.67 expected hits
3 fighters owned by the Japanese, 5 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 3 fighters and 13 infantry
Non Combat Move - Americans
1 fighter moved from Japan to Amur
1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
5 bombers moved from Japan to Amur
9 fighters moved from Manchuria to Yenisey
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Iceland
1 fighter moved from Iceland to Norway
2 armour and 2 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Nenetsia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
6 infantry moved from Norway to 125 Sea Zone
6 infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
6 infantry moved from 127 Sea Zone to Karelia
1 cruiser and 3 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 bomber moved from Germany to Norway
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
3 transports moved from 123 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to Iceland
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
3 destroyers moved from 125 Sea Zone to 112 Sea Zone
Place Units - Americans
1 infantry and 1 mech_infantry placed in Central United States
1 armour, 7 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.83
Americans : 3.33
Japanese : -4.67
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from 6 Sea Zone to Japan
5 bombers moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from Manchuria to Japan
2 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Japan
Americans attack with 5 bombers, 6 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 5 bombers, 6 fighters, 2 infantry and 3 tactical_bombers in Japan, round 2 : 11/16 hits, 8.67 expected hits
Japanese roll dice for 5 artilleries, 3 fighters and 13 infantry in Japan, round 2 : 3/21 hits, 8.00 expected hits
13 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 5 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 8/13 hits, 7.83 expected hits
Japanese roll dice for 5 artilleries and 3 fighters in Japan, round 3 : 4/8 hits, 3.67 expected hits
3 fighters owned by the Japanese, 5 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 3 fighters and 13 infantry
Non Combat Move - Americans
1 fighter moved from Japan to Amur
1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
5 bombers moved from Japan to Amur
9 fighters moved from Manchuria to Yenisey
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Iceland
1 fighter moved from Iceland to Norway
2 armour and 2 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Nenetsia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
6 infantry moved from Norway to 125 Sea Zone
6 infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
6 infantry moved from 127 Sea Zone to Karelia
1 cruiser and 3 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 bomber moved from Germany to Norway
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
3 transports moved from 123 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to Iceland
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
3 destroyers moved from 125 Sea Zone to 112 Sea Zone
Place Units - Americans
1 infantry and 1 mech_infantry placed in Central United States
1 armour, 7 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Norway to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Japan
British captures 1PU while taking Japanese capital
British converts factory_major into different units
Non Combat Move - British
1 bomber moved from Western Germany to Norway
5 aaGuns, 3 armour, 6 artilleries, 3 fighters, 12 infantry and 3 mech_infantrys moved from Finland to Karelia
4 transports moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
2 armour and 4 mech_infantrys moved from Nenetsia to Smolensk
2 bombers moved from India to Russia
5 armour and 7 mech_infantrys moved from Korea to Buryatia
2 fighters and 1 tactical_bomber moved from Manchuria to Yenisey
2 aaGuns moved from India to West India
2 infantry and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
7 armour, 1 fighter and 15 mech_infantrys moved from Caucasus to Rostov
1 artillery moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
2 fighters moved from Nenetsia to Rostov
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 33 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.67
Americans : 3.33
Japanese : -4.67
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns and 1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
@dawgoneit you pretty much have this game. can i bore ya for another? :smirk: i’ve just been testing ya. ready for a good long game? :thinking_face:
Not a bore at all. You tried a new strategy and it didn’t pan out, oh well. You don’t know 'til you try. :+1:
I’d be happy to play another. Same sides and bids as last one? If that’s cool, set 'er up. :relaxed:
@StuckTojo sure. what would you like your bid placement to be?
@dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
@StuckTojo sure. what would you like your bid placement to be?
Same as last game. We’ll keep it simple.
@dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
@StuckTojo sure. what would you like your bid placement to be?
Same as last game. We’ll keep it simple.