• '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 2 hobbitss and 5 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 1 hobbits and 2 spearInfantrys moved from Cardolan to Eregion
            1 spearInfantry moved from S. Downs to Cardolan
            2 catapults and 1 spearInfantry moved from Bree to S. Downs
            1 lightCavalry moved from Hobbiton to Shire
            2 lightCavalrys moved from Hobbiton to Shire
            3 lightCavalrys moved from Shire to Cardolan
            2 hobbitss and 1 spearInfantry moved from N. Enedwaith to N. Dunland
            1 lightCavalry moved from Enedwaith to N. Dunland
            1 lightCavalry moved from Enedwaith Coast to N. Dunland
            4 lightCavalrys moved from Tharbad to N. Dunland
    
        Combat - Freefolk
            Battle in N. Dunland
                Freefolk attack with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 2 hobbitss, 6 lightCavalrys and 1 spearInfantry in N. Dunland, round 2 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Freefolk loses 0 PUs for violating N. Dunlands neutrality.
                Freefolk win, taking N. Dunland from Neutral with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : -1.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 4 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            13 orcss moved from N. Ithilien to E. Osg.
            5 siegeTowers moved from N. Ithilien to E. Osg.
            5 trollss moved from N. Ithilien to E. Osg.
            3 nazguls moved from N. Ithilien to E. Osg.
            1 orcs moved from S. Mirkwood to Dol Goldur
            1 trolls moved from Minas Morgul to N. Ithilien
            2 orcss moved from Minas Morgul to N. Ithilien
            2 siegeTowers moved from Minas Morgul to N. Ithilien
            1 orcs moved from N. Ithilien to E. Osg.
    
        Combat - Mordor
            Battle in E. Osg.
                Mordor attack with 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss
                Gondor defend with 1 castle, 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads
                    Mordor roll dice for 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 2 : 8/27 hits, 9.33 expected hits
                    Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads in E. Osg., round 2 : 6/25 hits, 7.50 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    8 undeads owned by the Gondor and 3 orcss owned by the Mordor lost in E. Osg.
                    Mordor roll dice for 3 nazguls, 11 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 3 : 10/24 hits, 8.83 expected hits
                    Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 2 undeads in E. Osg., round 3 : 5/17 hits, 6.17 expected hits
                    2 undeads owned by the Gondor, 8 spearInfantrys owned by the Gondor and 5 orcss owned by the Mordor lost in E. Osg.
                    Mordor roll dice for 3 nazguls, 6 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 4 : 7/19 hits, 8.00 expected hits
                    Gondor roll dice for 4 spearInfantrys, 2 towers and 1 towerGuard in E. Osg., round 4 : 2/7 hits, 3.17 expected hits
                    1 towerGuard owned by the Gondor, 2 towers owned by the Gondor, 4 spearInfantrys owned by the Gondor and 2 orcss owned by the Mordor lost in E. Osg.
                Mordor win, taking E. Osg. from Gondor with 3 nazguls, 4 orcss, 5 siegeTowers and 5 trollss remaining. Battle score for attacker is 40
                Casualties for Mordor: 10 orcss
                Casualties for Gondor: 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads
    
        Non Combat Move - Mordor
            3 nazguls moved from E. Osg. to N. Ithilien
    
        Place Units - Mordor
            1 orcs, 2 siegeTowers and 1 trolls placed in Dol Goldur
            1 orcs and 2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 25 PUs; end with 25 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Mordor : -1.17
    Gondor : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss and 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
                Rohan loses 0 PUs for violating N. Brown Landss neutrality.
            2 heavyCavalrys moved from Westfold to Celebran
            1 lightCavalry moved from Wold to Celebran
            7 lightCavalrys moved from Anorien to Celebran
            6 spearInfantrys moved from Westfold to Fangorn
            6 spearInfantrys moved from Helms Deep to Westfold
            6 spearInfantrys moved from Anorien to W. Osg.
    
        Combat - Rohan
            Battle in Fangorn
                Rohan attack with 6 spearInfantrys
                Saruman defend with 1 raiders and 1 siegeTower
                    Rohan roll dice for 6 spearInfantrys in Fangorn, round 2 : 1/6 hits, 1.00 expected hits
                    Saruman roll dice for 1 raiders and 1 siegeTower in Fangorn, round 2 : 1/2 hits, 0.33 expected hits
                    1 raiders owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Fangorn
                    Rohan roll dice for 5 spearInfantrys in Fangorn, round 3 : 1/5 hits, 0.83 expected hits
                    Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Saruman lost in Fangorn
                Rohan win, taking Fangorn from Saruman with 5 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Rohan: 1 spearInfantry
                Casualties for Saruman: 1 raiders and 1 siegeTower
            Battle in Celebran
                Rohan attack with 2 heavyCavalrys and 8 lightCavalrys
                Goblins defend with 8 shooterss and 2 stabberss
                    Rohan roll dice for 2 heavyCavalrys and 8 lightCavalrys in Celebran, round 2 : 2/10 hits, 3.67 expected hits
                    Goblins roll dice for 8 shooterss and 2 stabberss in Celebran, round 2 : 2/10 hits, 3.00 expected hits
                    2 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran
                    Rohan roll dice for 2 heavyCavalrys and 6 lightCavalrys in Celebran, round 3 : 4/8 hits, 3.00 expected hits
                    Goblins roll dice for 8 shooterss in Celebran, round 3 : 2/8 hits, 2.67 expected hits
                    4 shooterss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran
                    Rohan roll dice for 2 heavyCavalrys and 4 lightCavalrys in Celebran, round 4 : 2/6 hits, 2.33 expected hits
                    Goblins roll dice for 4 shooterss in Celebran, round 4 : 1/4 hits, 1.33 expected hits
                    2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran
                    Rohan roll dice for 2 heavyCavalrys and 3 lightCavalrys in Celebran, round 5 : 4/5 hits, 2.00 expected hits
                    Goblins roll dice for 2 shooterss in Celebran, round 5 : 1/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran
                Rohan win, taking Celebran from Goblins with 2 heavyCavalrys and 2 lightCavalrys remaining. Battle score for attacker is -4
                Casualties for Rohan: 6 lightCavalrys
                Casualties for Goblins: 8 shooterss and 2 stabberss
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss and 2 spearInfantrys placed in Eastfold
            3 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.67
    Saruman : 0.50
    Rohan : 1.17
    

    Savegame


  • TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 8 shooterss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            8 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Elves buy 5 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating N. Brown Landss neutrality.
            1 ents moved from Carrock to Anduin West Bank
            1 hunters moved from Eregion to Anduin West Bank
            1 hunters moved from Drimrill Dale to Gladden
                  Elves take Gladden from Goblins
            1 hunters moved from Gladden to S. Mirkwood
            1 hunters moved from Lorien to Drimrill Dale
            3 wizards moved from Lorien to S. Mirkwood
                  Elves take Anduin East Bank from Goblins
            1 hunters moved from Lorien to S. Mirkwood
    
        Combat - Elves
            Battle in S. Mirkwood
                Elves attack with 2 hunterss and 3 wizards
                Saruman defend with 4 urukhais
                    Elves roll dice for 2 hunterss and 3 wizards in S. Mirkwood, round 2 : 3/5 hits, 2.67 expected hits
                    Mordor roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/4 hits, 1.33 expected hits
                    1 hunters owned by the Elves and 3 urukhais owned by the Saruman lost in S. Mirkwood
                    Elves roll dice for 1 hunters and 3 wizards in S. Mirkwood, round 3 : 0/4 hits, 2.33 expected hits
                    Mordor roll dice for 1 urukhai in S. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 3 wizards in S. Mirkwood, round 4 : 2/4 hits, 2.33 expected hits
                    Mordor roll dice for 1 urukhai in S. Mirkwood, round 4 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves and 1 urukhai owned by the Saruman lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 3 wizards remaining. Battle score for attacker is 12
                Casualties for Elves: 2 hunterss
                Casualties for Saruman: 4 urukhais
            Battle in Anduin West Bank
                Elves attack with 1 ents and 1 hunters
                Goblins defend with 1 stabbers
                    Elves roll dice for 1 ents and 1 hunters in Anduin West Bank, round 2 : 0/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 stabbers in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 ents and 1 hunters in Anduin West Bank, round 3 : 2/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 stabbers in Anduin West Bank, round 3 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Anduin West Bank
                Elves win, taking Anduin West Bank from Goblins with 1 ents and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Mordor : 0.00
    Elves : -2.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 10 spearInfantrys moved from Umbar to Debatable Land
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            5 rafts moved from Bay of Harad to Harad Sea Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Gondor
            Gondor buy 2 towers and 2 towerGuards; Remaining resources: 15 PUs; 
    
        Combat Move - Gondor
            8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches moved from Anorien to N. Ithilien
            4 spearInfantrys moved from Minas Tirith to Anorien
            3 spearInfantrys moved from Anfalas to Belfalas
    
        Combat - Gondor
            Battle in N. Ithilien
                Gondor attack with 8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches
                Mordor defend with 3 nazguls, 6 orcss, 7 siegeTowers and 2 trollss; Haradrim defend with 4 corsairss, 4 oliphants and 1 spearInfantry; Khand defend with 1 raiderCavalry, 1 raiders and 3 warWolvess
                    Gondor roll dice for 8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches in N. Ithilien, round 2 : 12/32 hits, 11.67 expected hits
                Units damaged: 3 nazguls owned by the Mordor and 4 oliphants owned by the Haradrim
                    Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 6 orcss, 1 raiderCavalry, 1 raiders, 7 siegeTowers, 1 spearInfantry, 2 trollss and 3 warWolvess in N. Ithilien, round 2 : 8/32 hits, 7.83 expected hits
                    8 spearInfantrys owned by the Gondor and 5 orcss owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 4 spearInfantrys, 7 towerGuards and 5 trebuches in N. Ithilien, round 3 : 10/24 hits, 10.33 expected hits
                    Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 1 orcs, 1 raiderCavalry, 1 raiders, 7 siegeTowers, 1 spearInfantry, 2 trollss and 3 warWolvess in N. Ithilien, round 3 : 10/27 hits, 7.00 expected hits
                    6 towerGuards owned by the Gondor, 4 spearInfantrys owned by the Gondor, 5 siegeTowers owned by the Mordor, 3 warWolvess owned by the Khand, 1 orcs owned by the Mordor and 1 raiders owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 1 towerGuard and 5 trebuches in N. Ithilien, round 4 : 10/14 hits, 7.00 expected hits
                    Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 1 raiderCavalry, 2 siegeTowers, 1 spearInfantry and 2 trollss in N. Ithilien, round 4 : 4/17 hits, 5.33 expected hits
                    4 corsairss owned by the Haradrim, 4 trebuches owned by the Gondor, 1 spearInfantry owned by the Haradrim, 2 siegeTowers owned by the Mordor, 2 oliphants owned by the Haradrim and 1 raiderCavalry owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 1 towerGuard and 1 trebuche in N. Ithilien, round 5 : 5/10 hits, 5.00 expected hits
                    Mordor roll dice for 3 nazguls, 2 oliphants and 2 trollss in N. Ithilien, round 5 : 1/7 hits, 3.17 expected hits
                    1 towerGuard owned by the Gondor, 1 nazgul owned by the Mordor, 2 trollss owned by the Mordor and 2 oliphants owned by the Haradrim lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys and 1 trebuche in N. Ithilien, round 6 : 4/9 hits, 4.50 expected hits
                    Mordor roll dice for 2 nazguls in N. Ithilien, round 6 : 1/2 hits, 1.00 expected hits
                    2 nazguls owned by the Mordor and 1 trebuche owned by the Gondor lost in N. Ithilien
                Gondor win, taking N. Ithilien from Mordor with 8 heavyCavalrys remaining. Battle score for attacker is 140
                Casualties for Gondor: 12 spearInfantrys, 7 towerGuards and 5 trebuches
                Casualties for Mordor: 3 nazguls, 6 orcss, 7 siegeTowers and 2 trollss
                Casualties for Khand: 1 raiderCavalry, 1 raiders and 3 warWolvess
                Casualties for Haradrim: 4 corsairss, 4 oliphants and 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Gondor : 2.50
    

    Savegame


  • TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 lightCavalrys moved from High Mirkwood to N. Mirkwood
            3 lightCavalrys moved from Lake Town to N. Mirkwood
            2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from W. Mirkwood to S. Mirkwood
            1 heavyCavalry moved from S. Mirkwood to Rhovanion
                  Dale take Rhovanion from Goblins
            7 lightCavalrys moved from N. Mirkwood to S. Mirkwood
            1 lightCavalry moved from S. Mirkwood to Rhovanion
            1 spearInfantry moved from N. Mirkwood to N. Dale
            1 spearInfantry moved from N. Rhun to S. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 spearInfantrys and 1 trebuche placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 warWolvess moved from Harad Road to N. Ithilien
            1 raiders moved from S. Ithilien to N. Ithilien
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 1 raiders and 4 warWolvess
                Gondor defend with 8 heavyCavalrys
                    Khand roll dice for 1 raiders and 4 warWolvess in N. Ithilien, round 2 : 3/5 hits, 1.00 expected hits
                    Gondor roll dice for 8 heavyCavalrys in N. Ithilien, round 2 : 2/8 hits, 2.67 expected hits
                    2 warWolvess owned by the Khand and 3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                    Khand roll dice for 1 raiders and 2 warWolvess in N. Ithilien, round 3 : 0/3 hits, 0.67 expected hits
                    Gondor roll dice for 5 heavyCavalrys in N. Ithilien, round 3 : 1/5 hits, 1.67 expected hits
                    1 warWolves owned by the Khand lost in N. Ithilien
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 4 : 0/2 hits, 0.50 expected hits
                    Gondor roll dice for 5 heavyCavalrys in N. Ithilien, round 4 : 2/5 hits, 1.67 expected hits
                    1 warWolves owned by the Khand and 1 raiders owned by the Khand lost in N. Ithilien
                Gondor win with 5 heavyCavalrys remaining. Battle score for attacker is -1
                Casualties for Khand: 1 raiders and 4 warWolvess
                Casualties for Gondor: 3 heavyCavalrys
    
        Non Combat Move - Khand
            5 raiderss and 3 xbowInfantrys moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.00
    Khand : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 phalanx; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 1 mortar moved from Iron Hills to N. Rhun
            1 axeInfantry moved from N. Rhun to S. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 cannons and 1 phalanx placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 8 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            8 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 4 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            3 lightCavalrys moved from Bree to N. Enedwaith
            2 catapults and 1 spearInfantry moved from S. Downs to Cardolan
            1 spearInfantry moved from Cardolan to Eregion
            1 hobbits moved from N. Dunland to S. Caves
                  Freefolk take S. Caves from Goblins
            4 lightCavalrys moved from N. Dunland to Angren Bank
            2 lightCavalrys moved from N. Dunland to Druwaith Laur
            2 lightCavalrys moved from Lond Daer to Druwaith Laur
            2 hobbitss moved from Tharbad to Eregion
            1 spearInfantry moved from Eregion to N. Dunland
    
        Combat - Freefolk
            Battle in Druwaith Laur
                Freefolk attack with 4 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 4 lightCavalrys in Druwaith Laur, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk lost in Druwaith Laur
                    Freefolk roll dice for 3 lightCavalrys in Druwaith Laur, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Druwaith Laur
                Freefolk loses 0 PUs for violating Druwaith Laurs neutrality.
                Freefolk win, taking Druwaith Laur from Neutral with 3 lightCavalrys remaining. Battle score for attacker is -1
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Neutral: 1 spearInfantry
            Battle in Angren Bank
                Freefolk attack with 4 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 4 lightCavalrys in Angren Bank, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk lost in Angren Bank
                    Freefolk roll dice for 3 lightCavalrys in Angren Bank, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 3 lightCavalrys in Angren Bank, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Freefolk loses 0 PUs for violating Angren Banks neutrality.
                Freefolk win, taking Angren Bank from Neutral with 3 lightCavalrys remaining. Battle score for attacker is -1
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Freefolk : -2.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 4 fortificationss, 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs and 2 siegeTowers moved from Minas Morgul to N. Ithilien
            1 trolls moved from E. Osg. to N. Ithilien
            5 siegeTowers moved from E. Osg. to W. Osg.
            2 orcss moved from E. Osg. to W. Osg.
            1 orcs moved from E. Osg. to N. Ithilien
            1 trolls moved from E. Osg. to N. Ithilien
            3 trollss moved from E. Osg. to W. Osg.
            1 orcs moved from E. Osg. to W. Osg.
    
        Combat - Mordor
            Battle in N. Ithilien
                Mordor attack with 2 orcss, 2 siegeTowers and 2 trollss
                Gondor defend with 5 heavyCavalrys
                    Mordor roll dice for 2 orcss, 2 siegeTowers and 2 trollss in N. Ithilien, round 2 : 2/6 hits, 2.33 expected hits
                    Gondor roll dice for 5 heavyCavalrys in N. Ithilien, round 2 : 0/5 hits, 1.67 expected hits
                    2 heavyCavalrys owned by the Gondor lost in N. Ithilien
                    Mordor roll dice for 2 orcss, 2 siegeTowers and 2 trollss in N. Ithilien, round 3 : 5/6 hits, 2.33 expected hits
                    Gondor roll dice for 3 heavyCavalrys in N. Ithilien, round 3 : 0/3 hits, 1.00 expected hits
                    3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                Mordor win, taking N. Ithilien from Gondor with 2 orcss, 2 siegeTowers and 2 trollss remaining. Battle score for attacker is 25
                Casualties for Gondor: 5 heavyCavalrys
            Battle in W. Osg.
                Mordor attack with 3 orcss, 5 siegeTowers and 3 trollss
                Gondor defend with 1 castle, 2 fortificationss and 4 towers; Rohan defend with 6 spearInfantrys
                    Mordor roll dice for 3 orcss, 5 siegeTowers and 3 trollss in W. Osg., round 2 : 3/11 hits, 4.50 expected hits
                    Gondor roll dice for 2 fortificationss, 6 spearInfantrys and 4 towers in W. Osg., round 2 : 4/12 hits, 5.00 expected hits
                    2 fortificationss owned by the Gondor, 1 siegeTower owned by the Mordor, 1 spearInfantry owned by the Rohan and 3 orcss owned by the Mordor lost in W. Osg.
                    Mordor roll dice for 4 siegeTowers and 3 trollss in W. Osg., round 3 : 4/7 hits, 3.33 expected hits
                    Gondor roll dice for 5 spearInfantrys and 4 towers in W. Osg., round 3 : 2/9 hits, 4.33 expected hits
                    2 siegeTowers owned by the Mordor and 4 spearInfantrys owned by the Rohan lost in W. Osg.
                    Mordor roll dice for 2 siegeTowers and 3 trollss in W. Osg., round 4 : 3/5 hits, 2.50 expected hits
                    Gondor roll dice for 1 spearInfantry and 4 towers in W. Osg., round 4 : 3/5 hits, 3.00 expected hits
                    2 towers owned by the Gondor, 3 trollss owned by the Mordor and 1 spearInfantry owned by the Rohan lost in W. Osg.
                    Mordor roll dice for 2 siegeTowers in W. Osg., round 5 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 2 towers in W. Osg., round 5 : 2/2 hits, 1.33 expected hits
                    1 tower owned by the Gondor and 2 siegeTowers owned by the Mordor lost in W. Osg.
                Gondor win with 1 tower remaining. Battle score for attacker is -10
                Casualties for Mordor: 3 orcss, 5 siegeTowers and 3 trollss
                Casualties for Gondor: 2 fortificationss and 3 towers
                Casualties for Rohan: 6 spearInfantrys
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower and 1 trolls placed in E. Osg.
            4 fortificationss placed in Dol Goldur
            1 orcs placed in Udun
            2 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.33
    Gondor : -5.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Eastfold to Anorien
            3 spearInfantrys moved from Helms Deep to Westfold
            4 spearInfantrys moved from Westfold to Fangorn
            2 heavyCavalrys moved from Celebran to Westfold
            2 lightCavalrys moved from Celebran to Anorien
            2 spearInfantrys moved from Westfold to Fangorn
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 7 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 stabbers moved from Moria to Celebran
                  Goblins take Celebran from Rohan
            2 stabberss moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 stabberss
                Elves defend with 1 hunters
                    Goblins roll dice for 2 stabberss in Drimrill Dale, round 2 : 0/2 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 2 stabberss in Drimrill Dale, round 3 : 0/2 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 2 stabberss in Drimrill Dale, round 4 : 0/2 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 4 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 2 stabberss in Drimrill Dale, round 5 : 1/2 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 stabberss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            7 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 7 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            1 ents and 1 hunters moved from Anduin West Bank to Drimrill Dale
            2 hunterss moved from Lorien to Celebran
            3 wizards moved from S. Mirkwood to Dol Goldur
            1 hunters moved from High Mirkwood to Anduin West Bank
            1 hunters moved from Lorien to Celebran
            1 hunters moved from Lorien to Drimrill Dale
    
        Combat - Elves
            Battle in Dol Goldur
                Elves attack with 3 wizards
                Mordor defend with 1 castle, 6 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls
                    Elves roll dice for 3 wizards in Dol Goldur, round 2 : 1/3 hits, 2.00 expected hits
                    Mordor roll dice for 6 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 2 : 2/13 hits, 3.00 expected hits
                    2 wizards owned by the Elves and 1 fortifications owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 1 wizard in Dol Goldur, round 3 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 3 : 2/12 hits, 2.83 expected hits
                    1 wizard owned by the Elves lost in Dol Goldur
                Mordor win with 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls remaining. Battle score for attacker is -22
                Casualties for Elves: 3 wizards
                Casualties for Mordor: 1 fortifications
            Battle in Celebran
                Elves attack with 3 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 3 hunterss in Celebran, round 2 : 0/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 2 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves lost in Celebran
                    Elves roll dice for 2 hunterss in Celebran, round 3 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hunterss in Celebran, round 4 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 4 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves lost in Celebran
                    Elves roll dice for 1 hunters in Celebran, round 5 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 6 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 6 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                Goblins win with no units remaining. Battle score for attacker is -10
                Casualties for Elves: 3 hunterss
                Casualties for Goblins: 1 stabbers
            Battle in Drimrill Dale
                Elves attack with 1 ents and 2 hunterss
                Goblins defend with 2 stabberss
                    Elves roll dice for 1 ents and 2 hunterss in Drimrill Dale, round 2 : 1/3 hits, 1.17 expected hits
                    Goblins roll dice for 2 stabberss in Drimrill Dale, round 2 : 0/2 hits, 0.33 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 1 ents and 2 hunterss in Drimrill Dale, round 3 : 0/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 ents and 2 hunterss in Drimrill Dale, round 4 : 3/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 4 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 ents and 2 hunterss remaining. Battle score for attacker is 4
                Casualties for Goblins: 2 stabberss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            2 hunterss placed in N. Caves
            1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.50
    Mordor : -1.83
    Elves : -3.17
    

    Savegame


  • TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 10 spearInfantrys moved from Debatable Land to S. Ithilien
            2 caravels, 8 galleons and 10 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            5 rafts moved from Bay of Harad to Harad Sea Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 9 spearInfantrys and 2 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            2 galleons moved from Anduin Mouth to Gilrain
            3 spearInfantrys moved from Belfalas to Gilrain
            2 galleons and 3 spearInfantrys moved from Gilrain to Anduin Mouth
            2 towerGuards moved from Minas Tirith to Anorien
            3 spearInfantrys moved from Anduin Mouth to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            2 fortificationss placed in Anfalas
            2 fortificationss placed in Andrast
            9 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

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