• '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 2 hobbitss and 4 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            1 ents moved from N. Dale to S. Dale
            8 hunterss and 2 wizards moved from Withered Heath to S. Dale
            1 ents moved from Withered Heath to N. Dale
            1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
    
        Combat - Elves
            Battle in N. Caves
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 castle and 2 shooterss
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in N. Caves, round 2 : 2/9 hits, 3.50 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 2 : 2/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins, 1 hunters owned by the Elves and 1 hobbits owned by the Elves lost in N. Caves
                Elves win, taking N. Caves from Goblins with 5 hunterss and 2 wizards remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hobbits and 1 hunters
                Casualties for Goblins: 2 shooterss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hobbitss placed in Rivendell
            4 towers placed in Lorien
    
        Turn Complete - Elves
            Elves collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.33
    Elves : -1.50
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            5 rafts moved from Bay of Harad to Harad Sea Coast
            1 spearInfantry moved from Umbar Peninsula to Umbar
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            4 corsairss moved from Minas Morgul to N. Ithilien
            2 oliphants moved from Debatable Land to N. Ithilien
            7 spearInfantrys moved from Debatable Land to Umbar
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 galleon and 6 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            3 heavyCavalrys moved from Lebennin to Anorien
            1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien
            3 spearInfantrys moved from W. Osg. to E. Osg.
            2 undeads moved from Lamedon to Morthond
            1 galleon and 2 undeads moved from Morthond to Anduin Mouth
            2 undeads moved from Anduin Mouth to E. Osg.
            6 spearInfantrys and 1 towerGuard moved from Belfalas to Gilrain
            3 spearInfantrys moved from Lebennin to Gilrain
            2 caravels, 8 galleons, 9 spearInfantrys and 1 towerGuard moved from Gilrain to Anduin Mouth
            9 spearInfantrys and 1 towerGuard moved from Anduin Mouth to E. Osg.
            8 undeads moved from Lamedon to Lebennin
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 12 spearInfantrys, 1 towerGuard and 2 undeads
                Khand defend with 1 castle and 1 raiderCavalry
                    Gondor roll dice for 12 spearInfantrys, 1 towerGuard and 2 undeads in E. Osg., round 2 : 6/15 hits, 2.67 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 2 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in E. Osg.
                Gondor win, taking E. Osg. from Khand with 12 spearInfantrys, 1 towerGuard and 2 undeads remaining. Battle score for attacker is 5
                Casualties for Khand: 1 raiderCavalry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            1 galleon placed in Morthond
            6 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Gondor : 3.33
    Khand : -0.17
    

    Savegame


  • TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
    
        Combat - Rhun
    
        Non Combat Move - Rhun
            3 chariotArcherss moved from S. E. Rhovanion to Rhun
            2 warChariots moved from S. Rhovanion to E. Rhovanion
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
    
        Place Units - Rhun
            4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss and 3 spearInfantrys moved from N. Dale to E. Mirkwood
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to E. Mirkwood
            1 heavyCavalry moved from N. Rhun to E. Mirkwood
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 4 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 1 warWolves moved from S. Ithilien to Harad Road
            1 raiders moved from Harad Road to S. Ithilien
            3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            4 axeInfantrys moved from Iron Hills to N. Rhun
            2 axeInfantrys and 1 phalanx moved from N. Dale to N. Rhun
            2 axeInfantrys and 1 phalanx moved from N. Dale to S. Dale
            1 axeInfantry and 1 cannon moved from N. Dale to N. Rhun
            1 axeInfantry and 1 cannon moved from N. Dale to S. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 6 fortificationss; Remaining resources: 1 PUs; 
    
        Place Units - Saruman
            6 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality.
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
            2 lightCavalrys moved from Bree to Tharbad
            1 hobbits moved from N. Enedwaith to Tharbad
            3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad
            1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Minhiriath to N. Enedwaith
            1 spearInfantry moved from Lond Daer to N. Enedwaith
            1 lightCavalry moved from Lond Daer to Enedwaith Coast
                  Freefolk take Enedwaith Coast from Neutral
            1 lightCavalry moved from Lond Daer to Enedwaith
                  Freefolk take Enedwaith from Neutral
            1 lightCavalry moved from Lond Daer to Tharbad
            1 archers and 1 spearInfantry moved from E. Arnor to Cardolan
            1 lightCavalry moved from E. Arnor to Tharbad
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 : 3/10 hits, 2.67 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits
                    1 hobbits owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 3 archerss, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.50 expected hits
                    Neutral roll dice for 3 spearInfantrys in Tharbad, round 3 : 2/3 hits, 1.00 expected hits
                    2 archerss owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
                Casualties for Freefolk: 2 archerss, 1 hobbits and 1 spearInfantry
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 spearInfantry placed in Bree
            2 lightCavalrys placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Freefolk : -1.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from W. Mirkwood to High Mirkwood
                  Mordor take N. Mirkwood from Elves
            1 orcs moved from W. Mirkwood to N. Mirkwood
            1 orcs moved from Dol Goldur to S. Mirkwood
            2 orcss, 2 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in High Mirkwood
                Mordor attack with 2 trollss
                Elves defend with 1 castle, 2 fortificationss and 1 tower
                    Mordor roll dice for 2 trollss in High Mirkwood, round 2 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits
                    1 fortifications owned by the Elves lost in High Mirkwood
                    Mordor roll dice for 2 trollss in High Mirkwood, round 3 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 fortifications and 1 tower in High Mirkwood, round 3 : 0/2 hits, 0.83 expected hits
                    1 fortifications owned by the Elves lost in High Mirkwood
                    Mordor roll dice for 2 trollss in High Mirkwood, round 4 : 2/2 hits, 1.00 expected hits
                    Elves roll dice for 1 tower in High Mirkwood, round 4 : 1/1 hits, 0.67 expected hits
                    1 tower owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood
                Mordor win, taking High Mirkwood from Elves with 1 trolls remaining. Battle score for attacker is 3
                Casualties for Elves: 2 fortificationss and 1 tower
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
            1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.00
    Elves : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            3 spearInfantrys moved from Helms Deep to Westfold
            2 heavyCavalrys moved from Anorien to Westfold
            2 spearInfantrys moved from Eastfold to Westfold
            2 heavyCavalrys moved from E. Emnet to Fangorn
            1 lightCavalry moved from Anorien to Wold
    
        Combat - Rohan
            Battle in Fangorn
                Rohan attack with 2 heavyCavalrys
                Goblins defend with 1 wargs
                    Rohan roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Fangorn
                Rohan win, taking Fangorn from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Rohan : 0.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from Moria to Eregion
                  Goblins take Eregion from Elves
            2 batss, 3 shooterss, 4 stabberss and 2 wargss moved from Celebran to Lorien
            1 shooters moved from Moria to Celebran
            1 shooters moved from Drimrill Dale to Lorien
            1 shooters moved from Moria to Drimrill Dale
            1 bats moved from S. Caves to Lorien
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 3 batss, 4 shooterss, 4 stabberss and 2 wargss
                Elves defend with 1 castle, 8 towers and 2 wizards
                    Goblins roll dice for 3 batss, 4 shooterss, 4 stabberss and 2 wargss in Lorien, round 2 : 2/9 hits, 3.00 expected hits
                    Elves roll dice for 8 towers and 2 wizards in Lorien, round 2 : 6/10 hits, 6.67 expected hits
                    2 towers owned by the Elves, 3 shooterss owned by the Goblins and 3 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 2 wargss in Lorien, round 3 : 6/6 hits, 2.00 expected hits
                    Elves roll dice for 6 towers and 2 wizards in Lorien, round 3 : 5/8 hits, 5.33 expected hits
                    6 towers owned by the Elves, 1 wargs owned by the Goblins, 2 batss owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Lorien
                    Goblins roll dice for 1 bats and 1 wargs in Lorien, round 4 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 2 wizards in Lorien, round 4 : 1/2 hits, 1.33 expected hits
                    1 bats owned by the Goblins and 1 wizard owned by the Elves lost in Lorien
                    Goblins roll dice for 1 wargs in Lorien, round 5 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Lorien, round 5 : 1/1 hits, 0.67 expected hits
                    1 wargs owned by the Goblins lost in Lorien
                Elves win with 1 wizard remaining. Battle score for attacker is 7
                Casualties for Goblins: 3 batss, 4 shooterss, 4 stabberss and 2 wargss
                Casualties for Elves: 8 towers and 1 wizard
    
        Non Combat Move - Goblins
            7 shooterss and 2 stabberss moved from Moria to Celebran
    
        Place Units - Goblins
            3 shooterss, 4 stabberss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Goblins : 3.00
    Elves : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 2 fortificationss and 4 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hobbitss moved from Rivendell to Eregion
            1 hunters moved from N. Caves to Eregion
            2 hunterss moved from N. Caves to Drimrill Dale
            1 ents moved from N. Dale to S. Dale
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 2 hunterss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 2 hobbitss and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 3 : 1/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
            2 hunterss and 2 wizards moved from N. Caves to Lorien
    
        Place Units - Elves
            4 towers placed in Lorien
            2 fortificationss placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Elves : -1.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast
            1 galleon and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 7 spearInfantrys and 2 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            2 caravels and 9 galleons moved from Anduin Mouth to Gilrain
            8 undeads moved from Lebennin to Gilrain
            1 galleon moved from Morthond to Gilrain
            2 caravels, 10 galleons and 8 undeads moved from Gilrain to Anduin Mouth
            8 undeads moved from Anduin Mouth to E. Osg.
            6 spearInfantrys moved from Minas Tirith to Anorien
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in E. Osg.
            3 spearInfantrys placed in Anfalas
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            10 chariotArcherss, 8 spearInfantrys, 2 warChariots and 1 warWagon moved from Rhun to S. Dale
            2 warChariots moved from E. Rhovanion to S. Dale
            2 spearInfantrys moved from E. Rhovanion to Rhun
            1 spearInfantry moved from Rhun to S. Dale
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon
                Elves defend with 2 entss, 8 hunterss and 2 wizards; Dwarves defend with 3 axeInfantrys, 1 cannon and 1 phalanx; Dale defend with 1 archers
                    Rhun roll dice for 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon in S. Dale, round 2 : 12/24 hits, 9.67 expected hits
                    Dale roll dice for 1 archers, 3 axeInfantrys, 1 cannon, 2 entss, 8 hunterss, 1 phalanx and 2 wizards in S. Dale, round 2 : 11/18 hits, 9.17 expected hits
                    1 cannon owned by the Dwarves, 7 hunterss owned by the Elves, 9 spearInfantrys owned by the Rhun, 1 archers owned by the Dale, 2 chariotArcherss owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 8 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 3 : 5/13 hits, 6.00 expected hits
                    Dale roll dice for 2 entss, 1 hunters, 1 phalanx and 2 wizards in S. Dale, round 3 : 2/6 hits, 3.50 expected hits
                    1 hunters owned by the Elves, 2 entss owned by the Elves, 1 wizard owned by the Elves, 2 chariotArcherss owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 4 : 6/11 hits, 5.33 expected hits
                    Dale roll dice for 1 wizard in S. Dale, round 4 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in S. Dale
                Rhun win, taking S. Dale from Dale with 6 chariotArcherss, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 37
                Casualties for Rhun: 4 chariotArcherss and 9 spearInfantrys
                Casualties for Dale: 1 archers
                Casualties for Dwarves: 3 axeInfantrys, 1 cannon and 1 phalanx
                Casualties for Elves: 2 entss, 8 hunterss and 2 wizards
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Rhun : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 lightCavalrys moved from Lake Town to High Mirkwood
            1 archers, 1 lightCavalry and 1 spearInfantry moved from E. Mirkwood to N. Mirkwood
            2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from E. Mirkwood to W. Mirkwood
    
        Combat - Dale
            Battle in N. Mirkwood
                Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 2 : 0/3 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 3 : 1/3 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs in N. Mirkwood, round 3 : 1/1 hits, 0.17 expected hits
                    1 archers owned by the Dale and 1 orcs owned by the Mordor lost in N. Mirkwood
                Dale win, taking N. Mirkwood from Mordor with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 archers
                Casualties for Mordor: 1 orcs
            Battle in High Mirkwood
                Dale attack with 3 lightCavalrys
                Mordor defend with 1 castle and 1 trolls
                    Dale roll dice for 3 lightCavalrys in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits
                    Mordor roll dice for 1 trolls in High Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in High Mirkwood
                Dale win, taking High Mirkwood from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
            Battle in W. Mirkwood
                Dale attack with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys
                Mordor defend with 1 siegeTower
                    Dale roll dice for 2 archerss, 2 heavyCavalrys and 2 spearInfantrys in W. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits
                    Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Mordor lost in W. Mirkwood
                Dale win, taking W. Mirkwood from Mordor with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Mordor: 1 siegeTower
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.00
    Dale : 0.33
    

    Savegame


  • TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 warWolvess moved from Khand to Harad Road
            1 raiderCavalry and 3 warWolvess moved from Harad Road to N. Ithilien
            1 raiders moved from S. Ithilien to N. Ithilien
            1 raiders moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 mortar; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx moved from N. Rhun to S. Dale
            4 axeInfantrys moved from Iron Hills to N. Rhun
    
        Combat - Dwarves
            Battle in S. Dale
                Dwarves attack with 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx
                Rhun defend with 6 chariotArcherss, 4 warChariots and 1 warWagon
                    Dwarves roll dice for 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 2 : 1/14 hits, 3.67 expected hits
                    Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 2 : 2/11 hits, 3.33 expected hits
                    1 warChariot owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                    Dwarves roll dice for 8 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 3 : 3/12 hits, 3.33 expected hits
                    Rhun roll dice for 6 chariotArcherss, 3 warChariots and 1 warWagon in S. Dale, round 3 : 1/10 hits, 3.17 expected hits
                    3 warChariots owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale
                    Dwarves roll dice for 7 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 4 : 3/11 hits, 3.17 expected hits
                    Rhun roll dice for 6 chariotArcherss and 1 warWagon in S. Dale, round 4 : 5/7 hits, 2.67 expected hits
                    3 chariotArcherss owned by the Rhun and 5 axeInfantrys owned by the Dwarves lost in S. Dale
                    Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 5 : 3/6 hits, 2.33 expected hits
                    Rhun roll dice for 3 chariotArcherss and 1 warWagon in S. Dale, round 5 : 2/4 hits, 1.67 expected hits
                    3 chariotArcherss owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                    Dwarves roll dice for 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 6 : 1/4 hits, 2.00 expected hits
                    Rhun roll dice for 1 warWagon in S. Dale, round 6 : 1/1 hits, 0.67 expected hits
                    1 warWagon owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale
                Dwarves win, taking S. Dale from Rhun with 2 berzerkerss and 1 cannon remaining. Battle score for attacker is 16
                Casualties for Dwarves: 10 axeInfantrys and 1 phalanx
                Casualties for Rhun: 6 chariotArcherss, 4 warChariots and 1 warWagon
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -3.50
    Rhun : -0.50
    

    Savegame


  • TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
            Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Fangorn
            1 siegeTower moved from Isengard to Fangorn
            1 raiders moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 orcs, 1 raiders and 1 siegeTower
                Rohan defend with 2 heavyCavalrys
                    Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in Fangorn, round 2 : 2/3 hits, 1.00 expected hits
                    Elves roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 0.67 expected hits
                    2 heavyCavalrys owned by the Rohan and 1 orcs owned by the Saruman lost in Fangorn
                Saruman win, taking Fangorn from Elves with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 7
                Casualties for Saruman: 1 orcs
                Casualties for Rohan: 2 heavyCavalrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            4 fortificationss and 1 tower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Saruman : 1.00
    Elves : 0.33
    

    Savegame

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