Test #1
Here we go!
Whack Good - dawg Evil - LOR
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TripleA Turn Summary: Rhun round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Rhun Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun Rhun loses 0 PUs for violating E. Rhovanions neutrality. 1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion Rhun take E. Rhovanion from Neutral Combat - Rhun Non Combat Move - Rhun 3 chariotArcherss moved from S. E. Rhovanion to Rhun 2 warChariots moved from S. Rhovanion to E. Rhovanion 1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion Place Units - Rhun 4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun Turn Complete - Rhun Rhun collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dale Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 3 archerss and 3 spearInfantrys moved from N. Dale to E. Mirkwood 1 heavyCavalry and 1 lightCavalry moved from Lake Town to E. Mirkwood 1 heavyCavalry moved from N. Rhun to E. Mirkwood Non Combat Move - Dale Place Units - Dale 3 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Khand round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Khand Khand buy 4 warWolvess; Remaining resources: 0 PUs; Combat Move - Khand 1 raiderCavalry and 1 warWolves moved from S. Ithilien to Harad Road 1 raiders moved from Harad Road to S. Ithilien 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road Non Combat Move - Khand Place Units - Khand 4 warWolvess placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dwarves Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; Combat Move - Dwarves 4 axeInfantrys moved from Iron Hills to N. Rhun 2 axeInfantrys and 1 phalanx moved from N. Dale to N. Rhun 2 axeInfantrys and 1 phalanx moved from N. Dale to S. Dale 1 axeInfantry and 1 cannon moved from N. Dale to N. Rhun 1 axeInfantry and 1 cannon moved from N. Dale to S. Dale Non Combat Move - Dwarves Place Units - Dwarves 4 axeInfantrys placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Saruman Saruman buy 6 fortificationss; Remaining resources: 1 PUs; Place Units - Saruman 6 fortificationss placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Freefolk Freefolk buy 2 catapults, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 1 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality. Freefolk loses 0 PUs for violating Enedwaiths neutrality. 2 lightCavalrys moved from Bree to Tharbad 1 hobbits moved from N. Enedwaith to Tharbad 3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan 1 spearInfantry moved from Bree to S. Downs 2 hobbitss moved from Minhiriath to N. Enedwaith 1 spearInfantry moved from Lond Daer to N. Enedwaith 1 lightCavalry moved from Lond Daer to Enedwaith Coast Freefolk take Enedwaith Coast from Neutral 1 lightCavalry moved from Lond Daer to Enedwaith Freefolk take Enedwaith from Neutral 1 lightCavalry moved from Lond Daer to Tharbad 1 archers and 1 spearInfantry moved from E. Arnor to Cardolan 1 lightCavalry moved from E. Arnor to Tharbad Combat - Freefolk Battle in Tharbad Freefolk attack with 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 : 3/10 hits, 2.67 expected hits Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits 1 hobbits owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad Freefolk roll dice for 3 archerss, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.50 expected hits Neutral roll dice for 3 spearInfantrys in Tharbad, round 3 : 2/3 hits, 1.00 expected hits 2 archerss owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 : 2/7 hits, 2.00 expected hits Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad Freefolk loses 0 PUs for violating Tharbads neutrality. Freefolk win, taking Tharbad from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4 Casualties for Freefolk: 2 archerss, 1 hobbits and 1 spearInfantry Casualties for Neutral: 3 fortificationss and 3 spearInfantrys Non Combat Move - Freefolk Place Units - Freefolk 2 catapults and 1 spearInfantry placed in Bree 2 lightCavalrys placed in Hobbiton Turn Complete - Freefolk Freefolk collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.83 Freefolk : -1.17
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TripleA Turn Summary: Mordor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Mordor Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from W. Mirkwood to High Mirkwood Mordor take N. Mirkwood from Elves 1 orcs moved from W. Mirkwood to N. Mirkwood 1 orcs moved from Dol Goldur to S. Mirkwood 2 orcss, 2 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in High Mirkwood Mordor attack with 2 trollss Elves defend with 1 castle, 2 fortificationss and 1 tower Mordor roll dice for 2 trollss in High Mirkwood, round 2 : 1/2 hits, 1.00 expected hits Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 fortifications and 1 tower in High Mirkwood, round 3 : 0/2 hits, 0.83 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 4 : 2/2 hits, 1.00 expected hits Elves roll dice for 1 tower in High Mirkwood, round 4 : 1/1 hits, 0.67 expected hits 1 tower owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood Mordor win, taking High Mirkwood from Elves with 1 trolls remaining. Battle score for attacker is 3 Casualties for Elves: 2 fortificationss and 1 tower Casualties for Mordor: 1 trolls Non Combat Move - Mordor Place Units - Mordor 2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul 1 siegeTower placed in Dol Goldur Turn Complete - Mordor Mordor collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Mordor : 1.00 Elves : -1.50
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TripleA Turn Summary: Rohan round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 3 spearInfantrys moved from Helms Deep to Westfold 2 heavyCavalrys moved from Anorien to Westfold 2 spearInfantrys moved from Eastfold to Westfold 2 heavyCavalrys moved from E. Emnet to Fangorn 1 lightCavalry moved from Anorien to Wold Combat - Rohan Battle in Fangorn Rohan attack with 2 heavyCavalrys Goblins defend with 1 wargs Rohan roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 wargs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 wargs owned by the Goblins lost in Fangorn Rohan win, taking Fangorn from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 5 Casualties for Goblins: 1 wargs Non Combat Move - Rohan Place Units - Rohan 6 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Goblins : -0.17 Rohan : 0.00
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TripleA Turn Summary: Goblins round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Goblins Goblins buy 3 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Goblins 1 shooters moved from Moria to Eregion Goblins take Eregion from Elves 2 batss, 3 shooterss, 4 stabberss and 2 wargss moved from Celebran to Lorien 1 shooters moved from Moria to Celebran 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Moria to Drimrill Dale 1 bats moved from S. Caves to Lorien Combat - Goblins Battle in Lorien Goblins attack with 3 batss, 4 shooterss, 4 stabberss and 2 wargss Elves defend with 1 castle, 8 towers and 2 wizards Goblins roll dice for 3 batss, 4 shooterss, 4 stabberss and 2 wargss in Lorien, round 2 : 2/9 hits, 3.00 expected hits Elves roll dice for 8 towers and 2 wizards in Lorien, round 2 : 6/10 hits, 6.67 expected hits 2 towers owned by the Elves, 3 shooterss owned by the Goblins and 3 stabberss owned by the Goblins lost in Lorien Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 2 wargss in Lorien, round 3 : 6/6 hits, 2.00 expected hits Elves roll dice for 6 towers and 2 wizards in Lorien, round 3 : 5/8 hits, 5.33 expected hits 6 towers owned by the Elves, 1 wargs owned by the Goblins, 2 batss owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Lorien Goblins roll dice for 1 bats and 1 wargs in Lorien, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 2 wizards in Lorien, round 4 : 1/2 hits, 1.33 expected hits 1 bats owned by the Goblins and 1 wizard owned by the Elves lost in Lorien Goblins roll dice for 1 wargs in Lorien, round 5 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 wizard in Lorien, round 5 : 1/1 hits, 0.67 expected hits 1 wargs owned by the Goblins lost in Lorien Elves win with 1 wizard remaining. Battle score for attacker is 7 Casualties for Goblins: 3 batss, 4 shooterss, 4 stabberss and 2 wargss Casualties for Elves: 8 towers and 1 wizard Non Combat Move - Goblins 7 shooterss and 2 stabberss moved from Moria to Celebran Place Units - Goblins 3 shooterss, 4 stabberss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Goblins : 3.00 Elves : -1.00
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TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Elves Elves buy 2 fortificationss and 4 towers; Remaining resources: 0 PUs; Combat Move - Elves 2 hobbitss moved from Rivendell to Eregion 1 hunters moved from N. Caves to Eregion 2 hunterss moved from N. Caves to Drimrill Dale 1 ents moved from N. Dale to S. Dale Combat - Elves Battle in Drimrill Dale Elves attack with 2 hunterss Goblins defend with 1 shooters Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Eregion Elves attack with 2 hobbitss and 1 hunters Goblins defend with 1 shooters Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 3 : 1/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Non Combat Move - Elves 2 hunterss and 2 wizards moved from N. Caves to Lorien Place Units - Elves 4 towers placed in Lorien 2 fortificationss placed in N. Caves Turn Complete - Elves Elves collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Goblins : -1.00 Elves : -1.33
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TripleA Turn Summary: Haradrim round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast 1 galleon and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Gondor Gondor buy 7 spearInfantrys and 2 towers; Remaining resources: 2 PUs; Combat Move - Gondor 2 caravels and 9 galleons moved from Anduin Mouth to Gilrain 8 undeads moved from Lebennin to Gilrain 1 galleon moved from Morthond to Gilrain 2 caravels, 10 galleons and 8 undeads moved from Gilrain to Anduin Mouth 8 undeads moved from Anduin Mouth to E. Osg. 6 spearInfantrys moved from Minas Tirith to Anorien Non Combat Move - Gondor Place Units - Gondor 2 towers placed in E. Osg. 3 spearInfantrys placed in Anfalas 4 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun 10 chariotArcherss, 8 spearInfantrys, 2 warChariots and 1 warWagon moved from Rhun to S. Dale 2 warChariots moved from E. Rhovanion to S. Dale 2 spearInfantrys moved from E. Rhovanion to Rhun 1 spearInfantry moved from Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon Elves defend with 2 entss, 8 hunterss and 2 wizards; Dwarves defend with 3 axeInfantrys, 1 cannon and 1 phalanx; Dale defend with 1 archers Rhun roll dice for 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon in S. Dale, round 2 : 12/24 hits, 9.67 expected hits Dale roll dice for 1 archers, 3 axeInfantrys, 1 cannon, 2 entss, 8 hunterss, 1 phalanx and 2 wizards in S. Dale, round 2 : 11/18 hits, 9.17 expected hits 1 cannon owned by the Dwarves, 7 hunterss owned by the Elves, 9 spearInfantrys owned by the Rhun, 1 archers owned by the Dale, 2 chariotArcherss owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in S. Dale Rhun roll dice for 8 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 3 : 5/13 hits, 6.00 expected hits Dale roll dice for 2 entss, 1 hunters, 1 phalanx and 2 wizards in S. Dale, round 3 : 2/6 hits, 3.50 expected hits 1 hunters owned by the Elves, 2 entss owned by the Elves, 1 wizard owned by the Elves, 2 chariotArcherss owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 4 : 6/11 hits, 5.33 expected hits Dale roll dice for 1 wizard in S. Dale, round 4 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Elves lost in S. Dale Rhun win, taking S. Dale from Dale with 6 chariotArcherss, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 37 Casualties for Rhun: 4 chariotArcherss and 9 spearInfantrys Casualties for Dale: 1 archers Casualties for Dwarves: 3 axeInfantrys, 1 cannon and 1 phalanx Casualties for Elves: 2 entss, 8 hunterss and 2 wizards Non Combat Move - Rhun Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Dale : -0.33 Rhun : 2.00
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TripleA Turn Summary: Dale round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dale Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 3 lightCavalrys moved from Lake Town to High Mirkwood 1 archers, 1 lightCavalry and 1 spearInfantry moved from E. Mirkwood to N. Mirkwood 2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from E. Mirkwood to W. Mirkwood Combat - Dale Battle in N. Mirkwood Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 2 : 0/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 3 : 1/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 3 : 1/1 hits, 0.17 expected hits 1 archers owned by the Dale and 1 orcs owned by the Mordor lost in N. Mirkwood Dale win, taking N. Mirkwood from Mordor with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Dale: 1 archers Casualties for Mordor: 1 orcs Battle in High Mirkwood Dale attack with 3 lightCavalrys Mordor defend with 1 castle and 1 trolls Dale roll dice for 3 lightCavalrys in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits Mordor roll dice for 1 trolls in High Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in High Mirkwood Dale win, taking High Mirkwood from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6 Casualties for Mordor: 1 trolls Battle in W. Mirkwood Dale attack with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys Mordor defend with 1 siegeTower Dale roll dice for 2 archerss, 2 heavyCavalrys and 2 spearInfantrys in W. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in W. Mirkwood Dale win, taking W. Mirkwood from Mordor with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Non Combat Move - Dale Place Units - Dale 3 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Mordor : 0.00 Dale : 0.33
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TripleA Turn Summary: Khand round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 4 warWolvess moved from Khand to Harad Road 1 raiderCavalry and 3 warWolvess moved from Harad Road to N. Ithilien 1 raiders moved from S. Ithilien to N. Ithilien 1 raiders moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 mortar; Remaining resources: 2 PUs; Combat Move - Dwarves 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx moved from N. Rhun to S. Dale 4 axeInfantrys moved from Iron Hills to N. Rhun Combat - Dwarves Battle in S. Dale Dwarves attack with 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx Rhun defend with 6 chariotArcherss, 4 warChariots and 1 warWagon Dwarves roll dice for 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 2 : 1/14 hits, 3.67 expected hits Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 2 : 2/11 hits, 3.33 expected hits 1 warChariot owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 8 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 3 : 3/12 hits, 3.33 expected hits Rhun roll dice for 6 chariotArcherss, 3 warChariots and 1 warWagon in S. Dale, round 3 : 1/10 hits, 3.17 expected hits 3 warChariots owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale Dwarves roll dice for 7 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 4 : 3/11 hits, 3.17 expected hits Rhun roll dice for 6 chariotArcherss and 1 warWagon in S. Dale, round 4 : 5/7 hits, 2.67 expected hits 3 chariotArcherss owned by the Rhun and 5 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 5 : 3/6 hits, 2.33 expected hits Rhun roll dice for 3 chariotArcherss and 1 warWagon in S. Dale, round 5 : 2/4 hits, 1.67 expected hits 3 chariotArcherss owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 6 : 1/4 hits, 2.00 expected hits Rhun roll dice for 1 warWagon in S. Dale, round 6 : 1/1 hits, 0.67 expected hits 1 warWagon owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Dwarves win, taking S. Dale from Rhun with 2 berzerkerss and 1 cannon remaining. Battle score for attacker is 16 Casualties for Dwarves: 10 axeInfantrys and 1 phalanx Casualties for Rhun: 6 chariotArcherss, 4 warChariots and 1 warWagon Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Dwarves : -3.50 Rhun : -0.50
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TripleA Turn Summary: Saruman round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Saruman Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Fangorn 1 siegeTower moved from Isengard to Fangorn 1 raiders moved from Isengard to Fangorn Combat - Saruman Battle in Fangorn Saruman attack with 1 orcs, 1 raiders and 1 siegeTower Rohan defend with 2 heavyCavalrys Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in Fangorn, round 2 : 2/3 hits, 1.00 expected hits Elves roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 0.67 expected hits 2 heavyCavalrys owned by the Rohan and 1 orcs owned by the Saruman lost in Fangorn Saruman win, taking Fangorn from Elves with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 7 Casualties for Saruman: 1 orcs Casualties for Rohan: 2 heavyCavalrys Non Combat Move - Saruman Place Units - Saruman 4 fortificationss and 1 tower placed in Isengard Turn Complete - Saruman Saruman collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Saruman : 1.00 Elves : 0.33
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TripleA Turn Summary: Freefolk round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Freefolk Freefolk buy 2 hobbitss and 5 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 archers, 1 hobbits and 2 spearInfantrys moved from Cardolan to Eregion 1 spearInfantry moved from S. Downs to Cardolan 2 catapults and 1 spearInfantry moved from Bree to S. Downs 1 lightCavalry moved from Hobbiton to Shire 2 lightCavalrys moved from Hobbiton to Shire 3 lightCavalrys moved from Shire to Cardolan 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to N. Dunland 1 lightCavalry moved from Enedwaith to N. Dunland 1 lightCavalry moved from Enedwaith Coast to N. Dunland 4 lightCavalrys moved from Tharbad to N. Dunland Combat - Freefolk Battle in N. Dunland Freefolk attack with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 2 hobbitss, 6 lightCavalrys and 1 spearInfantry in N. Dunland, round 2 : 1/7 hits, 2.17 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in N. Dunland Freefolk loses 0 PUs for violating N. Dunlands neutrality. Freefolk win, taking N. Dunland from Neutral with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 2 hobbitss placed in Tharbad 2 lightCavalrys placed in Lond Daer 3 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Freefolk : -1.17
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TripleA Turn Summary: Mordor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Mordor Mordor buy 2 orcss, 4 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 13 orcss moved from N. Ithilien to E. Osg. 5 siegeTowers moved from N. Ithilien to E. Osg. 5 trollss moved from N. Ithilien to E. Osg. 3 nazguls moved from N. Ithilien to E. Osg. 1 orcs moved from S. Mirkwood to Dol Goldur 1 trolls moved from Minas Morgul to N. Ithilien 2 orcss moved from Minas Morgul to N. Ithilien 2 siegeTowers moved from Minas Morgul to N. Ithilien 1 orcs moved from N. Ithilien to E. Osg. Combat - Mordor Battle in E. Osg. Mordor attack with 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss Gondor defend with 1 castle, 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads Mordor roll dice for 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 2 : 8/27 hits, 9.33 expected hits Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads in E. Osg., round 2 : 6/25 hits, 7.50 expected hits Units damaged: 3 nazguls owned by the Mordor 8 undeads owned by the Gondor and 3 orcss owned by the Mordor lost in E. Osg. Mordor roll dice for 3 nazguls, 11 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 3 : 10/24 hits, 8.83 expected hits Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 2 undeads in E. Osg., round 3 : 5/17 hits, 6.17 expected hits 2 undeads owned by the Gondor, 8 spearInfantrys owned by the Gondor and 5 orcss owned by the Mordor lost in E. Osg. Mordor roll dice for 3 nazguls, 6 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 4 : 7/19 hits, 8.00 expected hits Gondor roll dice for 4 spearInfantrys, 2 towers and 1 towerGuard in E. Osg., round 4 : 2/7 hits, 3.17 expected hits 1 towerGuard owned by the Gondor, 2 towers owned by the Gondor, 4 spearInfantrys owned by the Gondor and 2 orcss owned by the Mordor lost in E. Osg. Mordor win, taking E. Osg. from Gondor with 3 nazguls, 4 orcss, 5 siegeTowers and 5 trollss remaining. Battle score for attacker is 40 Casualties for Mordor: 10 orcss Casualties for Gondor: 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads Non Combat Move - Mordor 3 nazguls moved from E. Osg. to N. Ithilien Place Units - Mordor 1 orcs, 2 siegeTowers and 1 trolls placed in Dol Goldur 1 orcs and 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 25 PUs; end with 25 PUs 3 units repaired.
Combat Hit Differential Summary :
Mordor : -1.17 Gondor : -3.83
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TripleA Turn Summary: Rohan round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rohan Rohan buy 2 fortificationss and 5 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan Rohan loses 0 PUs for violating N. Brown Landss neutrality. 2 heavyCavalrys moved from Westfold to Celebran 1 lightCavalry moved from Wold to Celebran 7 lightCavalrys moved from Anorien to Celebran 6 spearInfantrys moved from Westfold to Fangorn 6 spearInfantrys moved from Helms Deep to Westfold 6 spearInfantrys moved from Anorien to W. Osg. Combat - Rohan Battle in Fangorn Rohan attack with 6 spearInfantrys Saruman defend with 1 raiders and 1 siegeTower Rohan roll dice for 6 spearInfantrys in Fangorn, round 2 : 1/6 hits, 1.00 expected hits Saruman roll dice for 1 raiders and 1 siegeTower in Fangorn, round 2 : 1/2 hits, 0.33 expected hits 1 raiders owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Fangorn Rohan roll dice for 5 spearInfantrys in Fangorn, round 3 : 1/5 hits, 0.83 expected hits Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Saruman lost in Fangorn Rohan win, taking Fangorn from Saruman with 5 spearInfantrys remaining. Battle score for attacker is 5 Casualties for Rohan: 1 spearInfantry Casualties for Saruman: 1 raiders and 1 siegeTower Battle in Celebran Rohan attack with 2 heavyCavalrys and 8 lightCavalrys Goblins defend with 8 shooterss and 2 stabberss Rohan roll dice for 2 heavyCavalrys and 8 lightCavalrys in Celebran, round 2 : 2/10 hits, 3.67 expected hits Goblins roll dice for 8 shooterss and 2 stabberss in Celebran, round 2 : 2/10 hits, 3.00 expected hits 2 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 6 lightCavalrys in Celebran, round 3 : 4/8 hits, 3.00 expected hits Goblins roll dice for 8 shooterss in Celebran, round 3 : 2/8 hits, 2.67 expected hits 4 shooterss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 4 lightCavalrys in Celebran, round 4 : 2/6 hits, 2.33 expected hits Goblins roll dice for 4 shooterss in Celebran, round 4 : 1/4 hits, 1.33 expected hits 2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 3 lightCavalrys in Celebran, round 5 : 4/5 hits, 2.00 expected hits Goblins roll dice for 2 shooterss in Celebran, round 5 : 1/2 hits, 0.67 expected hits 2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran Rohan win, taking Celebran from Goblins with 2 heavyCavalrys and 2 lightCavalrys remaining. Battle score for attacker is -4 Casualties for Rohan: 6 lightCavalrys Casualties for Goblins: 8 shooterss and 2 stabberss Non Combat Move - Rohan Place Units - Rohan 2 fortificationss and 2 spearInfantrys placed in Eastfold 3 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Goblins : -1.67 Saruman : 0.50 Rohan : 1.17