@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Whack Good - dawg Evil - LOR
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs; Combat Move - Elves 2 hunterss moved from Anduin West Bank to Celebran 1 ents and 8 hunterss moved from Drimrill Dale to Celebran 4 wizards moved from Lorien to Celebran 8 hunterss and 4 wizards moved from Celebran to Fangorn 2 hobbitss moved from Eregion to Moria Non Combat Move - Elves Place Units - Elves 4 hobbitss placed in Lorien 2 hunterss placed in N. Caves 3 hunterss placed in Rivendell Turn Complete - Elves Elves collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone 1 raft moved from S. Gondor Coast to Gilrain 5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone 5 rafts moved from Umbar Peninsula Coast to Umbar Coast 3 spearInfantrys moved from S. Ithilien to N. Ithilien 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 3 spearInfantrys moved from E. Osg. to N. Ithilien Non Combat Move - Haradrim Place Units - Haradrim 3 corsairss and 2 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Gondor Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 1 spearInfantry moved from Minas Tirith to Anorien 4 spearInfantrys moved from Lossarnach to Lebennin 2 spearInfantrys moved from Lossarnach to Anorien 2 heavyCavalrys moved from Minas Tirith to W. Osg. 2 spearInfantrys moved from Anorien to W. Osg. Non Combat Move - Gondor Place Units - Gondor 1 fortifications and 1 trebuche placed in Andrast 1 fortifications and 1 trebuche placed in Anfalas 1 spearInfantry and 1 tower placed in W. Osg. 4 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rhun Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs; Place Units - Rhun 2 fortificationss and 1 tower placed in Rhun Turn Complete - Rhun Rhun collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dale Dale buy 5 lightCavalrys; Remaining resources: 5 PUs; Combat Move - Dale 2 lightCavalrys moved from Celduin to Dagorlad 2 lightCavalrys moved from Celduin to Dagorlad 1 lightCavalry moved from S. Rhovanion to S. Rhun 2 lightCavalrys moved from Celduin to S. Rhun 2 heavyCavalrys moved from Rhovanion to S. Rhun 4 lightCavalrys moved from Dol Goldur to Rhovanion 1 heavyCavalry moved from Lake Town to S. Dale 4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin Combat - Dale Battle in S. Rhun Dale attack with 2 heavyCavalrys and 3 lightCavalrys Mordor defend with 1 orcs Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Rhun Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Dagorlad Dale attack with 4 lightCavalrys Mordor defend with 1 orcs and 1 siegeTower Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7 Casualties for Mordor: 1 orcs and 1 siegeTower Non Combat Move - Dale Place Units - Dale 5 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 30 PUs
Combat Hit Differential Summary :
Mordor : -0.33 Dale : 0.67 Rhun : -0.17
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TripleA Turn Summary: Khand round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 1 xbowInfantry moved from S. Ithilien to E. Osg. 4 warWolvess moved from E. Osg. to Dagorlad 2 warWolvess moved from S. Ithilien to Dagorlad 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Battle in Dagorlad Khand attack with 6 warWolvess Dale defend with 4 lightCavalrys Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits 1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits 2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in Dagorlad Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7 Casualties for Khand: 3 warWolvess Casualties for Dale: 4 lightCavalrys Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Dale : 1.33 Khand : 0.50
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TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dwarves Dwarves buy 3 cannons; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun 2 axeInfantrys moved from N. Rhun to S. Dale Combat - Dwarves Non Combat Move - Dwarves Place Units - Dwarves 3 cannons placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Freefolk Freefolk buy 12 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating N. Brown Landss neutrality. Freefolk loses 0 PUs for violating S. Brown Landss neutrality. Freefolk loses 0 PUs for violating N. Brown Landss neutrality. 2 lightCavalrys moved from Bree to N. Enedwaith 2 lightCavalrys moved from Tharbad to S. Dunland 3 lightCavalrys moved from Eregion to S. Dunland 2 lightCavalrys moved from Lond Daer to S. Dunland 1 hobbits moved from Wold to S. Brown Lands Freefolk take S. Brown Lands from Neutral 1 lightCavalry moved from Moria to N. Brown Lands Freefolk take N. Brown Lands from Neutral 2 lightCavalrys moved from S. Caves to S. Dunland 14 lightCavalrys moved from Moria to S. Dunland Combat - Freefolk Battle in S. Dunland Freefolk attack with 23 lightCavalrys Neutral defend with 1 spearInfantry Freefolk roll dice for 23 lightCavalrys in S. Dunland, round 2 : 8/23 hits, 7.67 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Freefolk loses 0 PUs for violating S. Dunlands neutrality. Freefolk win, taking S. Dunland from Neutral with 23 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in S. Caves 8 lightCavalrys placed in Moria 2 lightCavalrys placed in Tharbad Turn Complete - Freefolk Freefolk collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Freefolk : 0.33
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TripleA Turn Summary: Mordor round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 3 trollss moved from N. Ithilien to S. Rhun 1 trolls moved from Udun to S. Rhun 2 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in S. Rhun Mordor attack with 4 trollss Dale defend with 2 heavyCavalrys and 3 lightCavalrys Mordor roll dice for 4 trollss in S. Rhun, round 2 : 2/4 hits, 2.00 expected hits Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 0/5 hits, 1.17 expected hits 2 lightCavalrys owned by the Dale lost in S. Rhun Mordor roll dice for 4 trollss in S. Rhun, round 3 : 2/4 hits, 2.00 expected hits Dale roll dice for 2 heavyCavalrys and 1 lightCavalry in S. Rhun, round 3 : 1/3 hits, 0.83 expected hits 1 lightCavalry owned by the Dale, 1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun Mordor roll dice for 3 trollss in S. Rhun, round 4 : 1/3 hits, 1.50 expected hits Dale roll dice for 1 heavyCavalry in S. Rhun, round 4 : 1/1 hits, 0.33 expected hits 1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun Mordor win, taking S. Rhun from Dale with 2 trollss remaining. Battle score for attacker is 10 Casualties for Dale: 2 heavyCavalrys and 3 lightCavalrys Casualties for Mordor: 2 trollss Non Combat Move - Mordor Place Units - Mordor 1 trolls placed in Udun 2 orcss placed in E. Osg. 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Mordor : -0.50 Dale : -0.33
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TripleA Turn Summary: Rohan round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Rohan Rohan buy 5 trebuches; Remaining resources: 0 PUs; Non Combat Move - Rohan 2 spearInfantrys moved from Eastfold to Anorien 4 spearInfantrys moved from Helms Deep to Eastfold Place Units - Rohan 4 trebuches placed in Eastfold 1 trebuche placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Elves Elves buy 8 hunterss; Remaining resources: 1 PUs; Combat Move - Elves 3 hunterss moved from Rivendell to N. Dunland 2 hunterss moved from N. Caves to N. Dunland 2 hobbitss moved from Moria to Celebran 4 hobbitss moved from Lorien to Celebran 1 ents moved from Celebran to Fangorn 2 hunterss moved from Celebran to Fangorn Non Combat Move - Elves Place Units - Elves 4 hunterss placed in Lorien 2 hunterss placed in N. Caves 2 hunterss placed in Rivendell Turn Complete - Elves Elves collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Haradrim Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien 1 corsairs moved from Umbar to Umbar Coast 1 corsairs and 1 raft moved from Umbar Coast to S. Gondor Coast 1 corsairs moved from S. Gondor Coast to Tolfolas Haradrim take Tolfolas from Gondor 1 spearInfantry moved from Umbar to Umbar Coast 1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast 1 spearInfantry moved from S. Gondor Coast to S. Gondor Haradrim take S. Gondor from Gondor 2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 3 rafts moved from Umbar Coast to S. Gondor Coast 1 raft moved from Gilrain to Morthond 2 caravels, 9 galleons and 14 rafts moved from N. E. Central Sea Zone to Morthond 2 spearInfantrys moved from N. Ithilien to Dagorlad 2 spearInfantrys moved from N. Ithilien to Dagorlad Combat - Haradrim Battle in Morthond Haradrim attack with 2 caravels, 9 galleons and 15 rafts Gondor defend with 2 caravels and 11 galleons Haradrim roll dice for 2 caravels, 9 galleons and 15 rafts in Morthond, round 2 : 3/11 hits, 3.33 expected hits Gondor roll dice for 2 caravels and 11 galleons in Morthond, round 2 : 4/13 hits, 4.00 expected hits 1 galleon owned by the Gondor, 2 caravels owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond Haradrim roll dice for 2 caravels, 9 galleons and 11 rafts in Morthond, round 3 : 2/11 hits, 3.33 expected hits Gondor roll dice for 10 galleons in Morthond, round 3 : 4/10 hits, 3.33 expected hits 2 galleons owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond Haradrim roll dice for 2 caravels, 9 galleons and 7 rafts in Morthond, round 4 : 5/11 hits, 3.33 expected hits Gondor roll dice for 8 galleons in Morthond, round 4 : 3/8 hits, 2.67 expected hits 5 galleons owned by the Gondor and 3 rafts owned by the Haradrim lost in Morthond Haradrim roll dice for 2 caravels, 9 galleons and 4 rafts in Morthond, round 5 : 2/11 hits, 3.33 expected hits Gondor roll dice for 3 galleons in Morthond, round 5 : 1/3 hits, 1.00 expected hits 2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Morthond Haradrim roll dice for 2 caravels, 9 galleons and 3 rafts in Morthond, round 6 : 3/11 hits, 3.33 expected hits Gondor roll dice for 1 galleon in Morthond, round 6 : 0/1 hits, 0.33 expected hits 1 galleon owned by the Gondor lost in Morthond Haradrim win with 2 caravels, 9 galleons and 3 rafts remaining. Battle score for attacker is 74 Casualties for Haradrim: 12 rafts Casualties for Gondor: 2 caravels and 11 galleons Non Combat Move - Haradrim Place Units - Haradrim 6 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Haradrim : -1.67 Gondor : 0.67
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TripleA Turn Summary: Gondor round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Gondor Gondor buy 4 fortificationss, 3 heavyCavalrys and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 4 spearInfantrys moved from Minas Tirith to Anorien 6 spearInfantrys moved from Anorien to W. Osg. 4 spearInfantrys moved from Lebennin to Belfalas 1 trebuche moved from Anfalas to Belfalas Combat - Gondor Non Combat Move - Gondor Place Units - Gondor 2 fortificationss placed in W. Osg. 1 fortifications and 1 trebuche placed in Anfalas 1 fortifications and 1 trebuche placed in Andrast 3 heavyCavalrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Rhun Rhun buy 6 fortificationss; Remaining resources: 0 PUs; Combat Move - Rhun Combat - Rhun Place Units - Rhun 6 fortificationss placed in Rhun Turn Complete - Rhun Rhun collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dale Dale buy 6 heavyCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 4 lightCavalrys moved from Rhovanion to S. Rhun 1 lightCavalry moved from E. Rhovanion to S. Rhun 1 heavyCavalry moved from Celduin to S. Rhovanion 5 lightCavalrys moved from Lake Town to Celduin Combat - Dale Battle in S. Rhun Dale attack with 5 lightCavalrys Mordor defend with 2 trollss Dale roll dice for 5 lightCavalrys in S. Rhun, round 2 : 1/5 hits, 1.67 expected hits Rhun roll dice for 2 trollss in S. Rhun, round 2 : 1/2 hits, 1.00 expected hits 1 lightCavalry owned by the Dale and 1 trolls owned by the Mordor lost in S. Rhun Dale roll dice for 4 lightCavalrys in S. Rhun, round 3 : 2/4 hits, 1.33 expected hits Rhun roll dice for 1 trolls in S. Rhun, round 3 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in S. Rhun Dale win, taking S. Rhun from Rhun with 4 lightCavalrys remaining. Battle score for attacker is 8 Casualties for Dale: 1 lightCavalry Casualties for Mordor: 2 trollss Non Combat Move - Dale Place Units - Dale 4 heavyCavalrys placed in Dol Goldur 2 heavyCavalrys placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Dale : 0.00 Rhun : -0.50
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TripleA Turn Summary: Khand round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 3 warWolvess moved from Dagorlad to S. Rhun 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 warWolvess moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Battle in S. Rhun Khand attack with 3 warWolvess Dale defend with 4 lightCavalrys Khand roll dice for 3 warWolvess in S. Rhun, round 2 : 1/3 hits, 0.50 expected hits Dale roll dice for 4 lightCavalrys in S. Rhun, round 2 : 1/4 hits, 0.67 expected hits 1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhun Khand roll dice for 2 warWolvess in S. Rhun, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 3 lightCavalrys in S. Rhun, round 3 : 1/3 hits, 0.50 expected hits 1 warWolves owned by the Khand lost in S. Rhun 1 warWolves retreated to Dagorlad Dale win with 3 lightCavalrys remaining. Battle score for attacker is -2 Casualties for Khand: 2 warWolvess Casualties for Dale: 1 lightCavalry Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Dale : 0.83 Khand : 0.17
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TripleA Turn Summary: Dwarves round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dwarves Dwarves buy 1 cannon and 2 mortars; Remaining resources: 0 PUs; Combat Move - Dwarves 4 axeInfantrys, 2 berzerkerss and 1 cannon moved from S. Dale to Rhun 5 axeInfantrys, 4 cannons, 1 mortar and 3 phalanxs moved from N. Rhun to Rhun 3 cannons moved from Iron Hills to N. Rhun Combat - Dwarves Battle in Rhun Dwarves attack with 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs Rhun defend with 1 castle, 34 fortificationss, 10 spearInfantrys and 3 towers Dwarves roll dice for 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs in Rhun, round 2 : 9/20 hits, 7.67 expected hits Rhun roll dice for 34 fortificationss, 10 spearInfantrys and 3 towers in Rhun, round 2 : 10/47 hits, 11.00 expected hits 1 cannon owned by the Dwarves, 9 fortificationss owned by the Rhun and 9 axeInfantrys owned by the Dwarves lost in Rhun 2 berzerkerss, 4 cannons, 1 mortar and 3 phalanxs retreated to N. Rhun Rhun win with 25 fortificationss, 10 spearInfantrys and 3 towers remaining. Battle score for attacker is -23 Casualties for Dwarves: 9 axeInfantrys and 1 cannon Casualties for Rhun: 9 fortificationss Non Combat Move - Dwarves Place Units - Dwarves 1 cannon and 2 mortars placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Dwarves : 1.33 Rhun : -1.00
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TripleA Turn Summary: Saruman round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Freefolk Freefolk buy 9 lightCavalrys; Remaining resources: 3 PUs; Combat Move - Freefolk 8 lightCavalrys moved from Moria to Isengard 2 lightCavalrys moved from S. Caves to Isengard 23 lightCavalrys moved from S. Dunland to Isengard 2 lightCavalrys moved from N. Enedwaith to Isengard 2 lightCavalrys moved from Tharbad to S. Dunland 1 lightCavalry moved from N. Brown Lands to Isengard Combat - Freefolk Battle in Isengard Freefolk attack with 36 lightCavalrys Saruman defend with 1 castle, 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard Freefolk roll dice for 36 lightCavalrys in Isengard, round 2 : 10/36 hits, 12.00 expected hits Saruman roll dice for 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 2 : 17/54 hits, 16.00 expected hits 17 lightCavalrys owned by the Freefolk and 10 fortificationss owned by the Saruman lost in Isengard Freefolk roll dice for 19 lightCavalrys in Isengard, round 3 : 4/19 hits, 6.33 expected hits Saruman roll dice for 22 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 3 : 8/44 hits, 14.33 expected hits 8 lightCavalrys owned by the Freefolk and 4 fortificationss owned by the Saruman lost in Isengard Freefolk roll dice for 11 lightCavalrys in Isengard, round 4 : 2/11 hits, 3.67 expected hits Saruman roll dice for 18 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 4 : 17/40 hits, 13.67 expected hits 11 lightCavalrys owned by the Freefolk and 2 fortificationss owned by the Saruman lost in Isengard Saruman win with 16 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard remaining. Battle score for attacker is -112 Casualties for Freefolk: 36 lightCavalrys Casualties for Saruman: 16 fortificationss Non Combat Move - Freefolk Place Units - Freefolk 8 lightCavalrys placed in Moria 1 lightCavalry placed in S. Caves Turn Complete - Freefolk Freefolk collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
Saruman : -2.00 Freefolk : -6.00