@Daaras Scramble decisions?
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 8 fighters moved from Bryansk to Volgograd 1 bomber moved from Western Germany to United Kingdom
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 8 fighters moved from Bryansk to Volgograd 1 bomber moved from Western Germany to United Kingdom Combat - Germans Germans creates battle in territory 105 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Volgograd Germans attack with 8 fighters and 2 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 8 fighters and 2 infantry in Volgograd, round 2 : 5/10 hits, 4.33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Caucasus to Ukraine 2 fighters moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Rostov 5 fighters moved from Volgograd to Bryansk 4 artilleries moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 3 armour moved from Caucasus to Bryansk 2 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Bryansk to Ukraine 1 armour moved from Novgorod to Bryansk 1 submarine moved from 111 Sea Zone to 124 Sea Zone 2 submarines moved from 113 Sea Zone to 124 Sea Zone 3 submarines moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 2 tactical_bombers moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Poland 2 bombers moved from Slovakia Hungary to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 2 submarines placed in 113 Sea Zone 3 submarines placed in 93 Sea Zone 2 armour and 1 bomber placed in Western Germany 3 artilleries placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Tambov
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 fighter moved from Tambov to Russia 2 aaGuns and 9 infantry moved from Amur to Buryatia Place Units - Russians 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.17
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 2 tactical_bombers moved from Java to 54 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan
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Scramble 3 fighters from Queensland > sz54?
Submerge sub in sz54? -
Thanks again for building the AB in Java at U.S. taxpayer expense. Japan is able to maximize air power over sz54.
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@FMErwinRommel Lol you Americans do love spending those tax billions on expensive pieces of war kit!
full scramble please…Ool sub, destroyers planes
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@FMErwinRommel sub fights btw…lets hope my first strike hits!
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your sub and all of mine missed, but my planes gave 5 hits. Keep a fighter? (take all 3 DDs and 2 fighters as hits?). You can’t take sub as a hit. Too bad my subs missed.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 2 tactical_bombers moved from Java to 54 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Siberia Battle in 54 Sea Zone Japanese attack with 4 fighters, 3 submarines and 4 tactical_bombers ANZAC defend with 3 destroyers, 3 fighters, 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits ANZAC roll dice for 3 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 2 fighters owned by the ANZAC, 3 destroyers owned by the ANZAC and 3 submarines owned by the Japanese lost in 54 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Siberia from Russians with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 3 submarines Casualties for ANZAC: 3 destroyers, 3 fighters and 1 transport Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Manchuria to Chahar 1 armour moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Yunnan 2 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shan State to Kweichow 1 bomber moved from Kazakhstan to Szechwan 2 artilleries moved from French Indo China to Shan State 1 artillery, 2 fighters and 2 infantry moved from Malaya to Shan State 3 submarines moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines 1 fighter moved from French Indo China to Java 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Americans : -0.33 Russians : -0.33 Japanese : 0.17
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My 3 subs should have given a hit and taken out your sub, with my planes taking out your DDs. I didn’t use a DD, so you couldn’t take a plane hit against your sub. I pieced together some spare units to guard my transport that convoyed a garrison to the Phil. Overall, Japan’s position is getting stronger in Asia and in the Pacific, so I finally decided to attack Russia.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 9 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 marine moved from 91 Sea Zone to Portugal 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Portugal 1 bomber moved from United Kingdom to Spain 1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Russia to Saudi Arabia
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 9 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 marine moved from 91 Sea Zone to Portugal 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Portugal 1 bomber moved from United Kingdom to Spain 1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Russia to Saudi Arabia Combat - Americans Americans creates battle in territory 105 Sea Zone Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Spain Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 artillery and 3 infantry moved from Alexandria to Egypt 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from Portugal to Morocco 1 bomber moved from Spain to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 91 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Saudi Arabia to Iraq 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 17 Sea Zone to Midway 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Americans collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -1.33 Neutral_True : 1.67
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 6 infantry moved from Iraq to Turkey 1 mech_infantry moved from Persia to Turkey 4 armour moved from Persia to Turkey 2 fighters and 1 tactical_bomber moved from Persia to Turkey 2 fighters moved from Russia to Caucasus 1 fighter moved from Russia to Turkey 1 submarine moved from 99 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone 2 infantry moved from India to Burma 2 fighters moved from India to Burma 2 mech_infantrys moved from West India to Afghanistan 9 mech_infantrys moved from India to Afghanistan 7 armour moved from India to Afghanistan
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 9 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 marine moved from 91 Sea Zone to Portugal 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Portugal 1 bomber moved from United Kingdom to Spain 1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Russia to Saudi Arabia Combat - Americans Americans creates battle in territory 105 Sea Zone Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Spain Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 artillery and 3 infantry moved from Alexandria to Egypt 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from Portugal to Morocco 1 bomber moved from Spain to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 91 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Saudi Arabia to Iraq 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 17 Sea Zone to Midway 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Americans collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 6 infantry moved from Iraq to Turkey 1 mech_infantry moved from Persia to Turkey 4 armour moved from Persia to Turkey 2 fighters and 1 tactical_bomber moved from Persia to Turkey 2 fighters moved from Russia to Caucasus 1 fighter moved from Russia to Turkey 1 submarine moved from 99 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone 2 infantry moved from India to Burma 2 fighters moved from India to Burma 2 mech_infantrys moved from West India to Afghanistan 9 mech_infantrys moved from India to Afghanistan 7 armour moved from India to Afghanistan Combat - British Battle in 74 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 3 submarines British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 3 submarines in 74 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone retreated to 74 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 3 submarines British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Southern France Battle in Turkey British attack with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 7/15 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True lost in Turkey British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 8/15 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Southern France from Germans, taking Turkey from Neutral_True with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Afghanistan British attack with 7 armour and 11 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 7 armour and 11 mech_infantrys in Afghanistan, round 2 : 5/18 hits, 5.33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 carrier moved from 80 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 75 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 artillery and 12 infantry moved from Persia to Northwest Persia 2 fighters moved from Caucasus to Northwest Persia 3 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia 1 mech_infantry moved from Egypt to Syria 1 artillery and 1 infantry moved from Gibraltar to Spain 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.67 British : 2.83 Americans : -1.33 Neutral_True : -1.67 Japanese : 1.83
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@FMErwinRommel Desperate times…desperate measures!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 9 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 marine moved from 91 Sea Zone to Portugal 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 1 artillery moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Portugal 1 bomber moved from United Kingdom to Spain 1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Russia to Saudi Arabia Combat - Americans Americans creates battle in territory 105 Sea Zone Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Spain Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 artillery and 3 infantry moved from Alexandria to Egypt 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from Portugal to Morocco 1 bomber moved from Spain to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 91 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Saudi Arabia to Iraq 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 17 Sea Zone to Midway 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Americans collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 6 infantry moved from Iraq to Turkey 1 mech_infantry moved from Persia to Turkey 4 armour moved from Persia to Turkey 2 fighters and 1 tactical_bomber moved from Persia to Turkey 2 fighters moved from Russia to Caucasus 1 fighter moved from Russia to Turkey 1 submarine moved from 99 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone 2 infantry moved from India to Burma 2 fighters moved from India to Burma 2 mech_infantrys moved from West India to Afghanistan 9 mech_infantrys moved from India to Afghanistan 7 armour moved from India to Afghanistan Combat - British Battle in 74 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 3 submarines British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 3 submarines in 74 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone retreated to 74 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 3 submarines British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Southern France Battle in Turkey British attack with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 7/15 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True lost in Turkey British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 8/15 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Southern France from Germans, taking Turkey from Neutral_True with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Afghanistan British attack with 7 armour and 11 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 7 armour and 11 mech_infantrys in Afghanistan, round 2 : 5/18 hits, 5.33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 carrier moved from 80 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 75 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 artillery and 12 infantry moved from Persia to Northwest Persia 2 fighters moved from Caucasus to Northwest Persia 3 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia 1 mech_infantry moved from Egypt to Syria 1 artillery and 1 infantry moved from Gibraltar to Spain 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 3 bombers EDIT: Adding units owned by Americans to Gibraltar: 3 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.67 British : 2.83 Americans : -1.33 Neutral_True : -1.67 Japanese : 1.83