FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • '20 '19

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; 
            Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; 
            Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 armour, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 2.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; 
            Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 armour, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 9 infantry
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 9 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 2.17
    

    Savegame

  • '20 '19

    @FMErwinRommel please use the 2nd save file…missed a bit of non com in the far east

  • 2024 2023 '22 '21 '20 '19

    Russia is threatening Japan! I wasn’t happy about losing 2 bombers, but I can’t complain. Germany has done well in SBR over many games. Japan. however, has been cursed in SBR India and in this game, my AA isn’t hitting as much as India is hitting.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 armour moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
            1 bomber moved from Shan State to Sikang
            1 infantry moved from Anhwe to Jehol
            2 armour moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Shan State to Sikang
            3 artilleries and 2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Shan State to Burma
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 armour moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
            1 bomber moved from Shan State to Sikang
            1 infantry moved from Anhwe to Jehol
            2 armour moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Shan State to Sikang
            3 artilleries and 2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to French Indo China
            1 fighter moved from Sikang to Szechwan
            3 fighters moved from Burma to French Indo China
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Burma to French Indo China
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            3 artilleries moved from Java to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            3 artilleries, 1 marine and 3 transports moved from 42 Sea Zone to 37 Sea Zone
            3 artilleries and 1 marine moved from 37 Sea Zone to Shan State
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            2 armour and 1 infantry placed in Kiangsu
            1 marine placed in Japan
            1 factory_minor placed in Malaya
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Malaya
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
                  Americans take 105 Sea Zone from Germans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Malaya
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
                  Americans take 105 Sea Zone from Germans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            2 bombers moved from 111 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Malaya to India
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Malaya : : -0.17
    Americans : 1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 armour moved from Libya to Alexandria
            1 armour moved from Egypt to Alexandria
            1 fighter and 3 infantry moved from Egypt to Alexandria
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Malaya
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
                  Americans take 105 Sea Zone from Germans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            2 bombers moved from 111 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Malaya to India
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 34 PUs; 
            British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Libya to Alexandria
            1 armour moved from Egypt to Alexandria
            1 fighter and 3 infantry moved from Egypt to Alexandria
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in Alexandria
                British attack with 2 armour, 1 fighter and 3 infantry
                Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 2 armour, 1 fighter and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    British roll dice for 2 armour, 1 fighter and 3 infantry in Alexandria, round 3 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                1 infantry owned by the British and 2 armour owned by the British retreated to Egypt
                Italians win with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 2 infantry
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 carrier, 1 destroyer and 1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from Northwest Persia to Persia
            3 infantry moved from Iraq to Persia
            1 fighter moved from Northwest Persia to Persia
            1 tactical_bomber moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from West India to Persia
            1 fighter moved from Alexandria to Persia
            1 fighter moved from 72 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 fighters moved from Russia to Persia
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -2.33
    Italians : -0.67
    AA fire in Malaya : : -0.17
    Americans : 1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @FMErwinRommel I feel almost guilty for another max damage bombing run…you forgot to garrison air in your new factory.

    Apart from that though I am feeling very squeezed!

  • 2024 2023 '22 '21 '20 '19

    You’re feeling squeezed? The U.S. now has 8 transports in striking range and Brit has 3 in Egypt. I could handle the 5 that were there last turn. Yes, I overlooked putting a fighter where the new I.C. would be built. Although, it would be further from the action in the Pacific.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Won’t get to my turn until Monday, maybe late evening.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Ukraine to Russia
            2 bombers and 5 fighters moved from Bryansk to Russia
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery and 1 fighter moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept SBR on Russia with 5 fighters? Attacking with 3 bombers and 6 fighter escorts.

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