L19 Wedingsinger (L) vs AetV (X) Game 1



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Central America
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Alaska to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 bombers moved from Crete to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Cyprus to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from United Kingdom to Finland
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Central America
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Alaska to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 bombers moved from Crete to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Cyprus to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from United Kingdom to Finland
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 81 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Finland
                British attack with 1 bomber
                Germans defend with 3 infantry
                    British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland
                Germans win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 10 armour and 1 mech_infantry
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits
                    3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win with 7 armour remaining. Battle score for attacker is -6
                Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
                Casualties for Germans: 3 armour and 1 mech_infantry
                1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated
    
        Non Combat Move - British
            3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports
            EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports
            EDIT: Turning off Edit Mode
            3 fighters placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -2.00
    Americans : 0.67
    Japanese : 0.17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Baltic States to Poland
            1 artillery moved from Baltic States to Poland
            1 infantry moved from Slovakia Hungary to Germany
            1 aaGun and 7 infantry moved from Western Germany to Germany
            1 aaGun and 3 infantry moved from Northern Italy to Western Germany
            2 aaGuns and 11 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from 112 Sea Zone to Denmark
    

    Savegame


  • 2018 2017 2016

    @weddingsinger No scramble, Thank you.



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - French
            Battle in Denmark
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 fighter moved from Southern Italy to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Denmark
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2,00 expected hits
                    French roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Denmark
                Germans win, taking Denmark from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Denmark to Germany
            1 bomber moved from Holland Belgium to Germany
            10 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun, 2 armour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Poland to Germany
            12 mech_infantrys moved from Slovakia Hungary to Germany
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Slovakia Hungary
            3 mech_infantrys moved from Novgorod to Poland
            7 armour moved from Trans-Jordan to Persia
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 infantry placed in Germany
            1 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    French : 0,33
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 armour moved from Eastern Poland to Baltic States
                  Russians take Baltic States from Italians
            2 fighters and 2 tactical_bombers moved from Ukraine to Poland
            3 infantry moved from Bessarabia to Romania
            3 armour moved from Ukraine to Romania
            3 mech_infantrys moved from Belarus to Slovakia Hungary
            1 mech_infantry moved from Belarus to Slovakia Hungary
            2 armour moved from Eastern Poland to Slovakia Hungary
            1 armour moved from Baltic States to Eastern Poland
            2 mech_infantrys moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Eastern Poland to Poland
            1 mech_infantry moved from Eastern Poland to Poland
            1 mech_infantry moved from Eastern Poland to Poland
            1 infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Italians
            13 infantry moved from Northwest Persia to Persia
    
        Combat - Russians
            Battle in Poland
                Russians attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 3 mech_infantrys; Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Poland, round 2 : 3/5 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Poland
                    Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Poland, round 3 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Italians lost in Poland
                Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 4 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Romania
                Russians attack with 3 armour and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour and 3 infantry in Romania, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 armour and 4 mech_infantrys
                Germans defend with 1 aaGun, 1 artillery and 1 infantry; Italians defend with 1 infantry
                    Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 2 armour and 3 mech_infantrys in Slovakia Hungary, round 4 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Persia
                Russians attack with 13 infantry
                Germans defend with 9 armour and 1 factory_minor
                    Russians roll dice for 13 infantry in Persia, round 2 : 4/13 hits, 2.17 expected hits
                    Germans roll dice for 9 armour in Persia, round 2 : 5/9 hits, 4.50 expected hits
                    5 infantry owned by the Russians and 4 armour owned by the Germans lost in Persia
                    Russians roll dice for 8 infantry in Persia, round 3 : 3/8 hits, 1.33 expected hits
                    Germans roll dice for 5 armour in Persia, round 3 : 0/5 hits, 2.50 expected hits
                    3 armour owned by the Germans lost in Persia
                    Russians roll dice for 8 infantry in Persia, round 4 : 3/8 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 7 infantry remaining. Battle score for attacker is 36
                Casualties for Russians: 6 infantry
                Casualties for Germans: 9 armour
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland
            6 mech_infantrys moved from Russia to Belarus
            1 aaGun moved from Ukraine to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            2 aaGuns moved from Northwest Persia to Persia
    
        Place Units - Russians
            3 armour placed in Ukraine
            5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 6.83
    

    Savegame


  • 2015 '14

    Solid result for the Russians in Persia^^


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 armour, 4 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            4 bombers and 2 fighters moved from French Indo China to India
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            1 bomber moved from Malaya to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 8 armour, 4 artilleries, 5 bombers, 4 fighters, 6 infantry and 11 mech_infantrys
                British defend with 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/9 hits, 1,50 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 6 infantry and 11 mech_infantrys in India, round 2 : 16/36 hits, 13,17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 5/23 hits, 7,83 expected hits
                    5 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 1 infantry and 11 mech_infantrys in India, round 3 : 11/31 hits, 12,33 expected hits
                    UK_Pacific roll dice for 1 armour, 2 infantry, 1 marine and 6 mech_infantrys in India, round 3 : 2/10 hits, 3,50 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 marine owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 8 armour, 4 artilleries, 5 bombers, 2 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53
                Casualties for Japanese: 2 fighters, 6 infantry and 1 mech_infantry
                Casualties for British: 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters moved from India to Yunnan
            5 bombers moved from India to French Indo China
            1 aaGun moved from Burma to India
            3 fighters moved from Japan to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 13 Sea Zone
            1 destroyer moved from 26 Sea Zone to 12 Sea Zone
            1 destroyer moved from 50 Sea Zone to 27 Sea Zone
            1 artillery moved from Fiji to 50 Sea Zone
            1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 battleship and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 fighter placed in French Indo China
            6 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -4,33
    AA fire in India : : 0,50
    Japanese : 1,50
    

    Savegame


  • 2018 2017 2016

    @weddingsinger be Aware that Japan holds 6 VC and meets the Victory Condition.
    You have time till Japans Turn to deny the VC in the Pacific.


  • 2018 2017 2016

    @JDOW said in L19 Wedingsinger (L) vs AetV (X) Game 1:

    Solid result for the Russians in Persia^^

    Indeed! Against all odds.


  • 2018 2017 2016

    @weddingsinger it is your turn.


  • 2018 2017 2016

    @weddingsinger first official bump.

    Bump#1



  • @aequitas-et-veritas

    Sorry, was gone.

    I’ll post the surrender in a second.

    Good game.


Log in to reply
 

Suggested Topics

  • 231
  • 113
  • 60
  • 55
  • 141
  • 103
  • 200
  • 65
I Will Never Grow Up Games

56
Online

13.5k
Users

33.9k
Topics

1.3m
Posts