L19 Wedingsinger (L) vs AetV (X) Game 1


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Eastern Poland to Baltic States
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Germany: 3 mech_infantrys
            EDIT: Removing units owned by Italians from Baltic States: 3 mech_infantrys
            EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 7 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    

    Savegame


  • @aequitas-et-veritas

    Desperation hail mary attack off ANZAC

    OOL?

    2 hits 1st round.


  • @weddingsinger sink CV please.
    Thank you.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - French
            Battle in Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            2 tactical_bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 fighter moved from Western Germany to 99 Sea Zone
            1 bomber moved from Poland to Belarus
            2 armour moved from Persia to Trans-Jordan
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Trans-Jordan
                Germans attack with 5 armour and 3 mech_infantrys
                British defend with 2 armour and 1 artillery
                    Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
                    British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 artillery
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 tactical_bombers moved from Novgorod to Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Poland
            4 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 mech_infantrys moved from France to Germany
            2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 armour moved from Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Bessarabia to Western Germany
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            10 infantry placed in Germany
            1 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,00
    British : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            2 tactical_bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 fighter moved from Western Germany to 99 Sea Zone
            1 bomber moved from Poland to Belarus
            2 armour moved from Persia to Trans-Jordan
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Trans-Jordan
                Germans attack with 5 armour and 3 mech_infantrys
                British defend with 2 armour and 1 artillery
                    Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
                    British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 artillery
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 tactical_bombers moved from Novgorod to Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Poland
            4 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 mech_infantrys moved from France to Germany
            2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 armour moved from Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Bessarabia to Western Germany
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            10 infantry placed in Germany
            1 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3,00
    British : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 mech_infantrys moved from Russia to Belarus
            3 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 tactical_bomber moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 18 armour and 16 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine
            2 aaGuns moved from Western Ukraine to Eastern Poland
    
        Place Units - Russians
            3 armour placed in Ukraine
            6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry
            EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Central America
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Fiji
    
        Combat - Japanese
            Battle in Central America
            Battle in Fiji
            Battle in 81 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Midway
    
        Non Combat Move - Japanese
            1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 armour moved from Malaya to Burma
            2 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hunan to Burma
    
        Place Units - Japanese
            1 armour, 1 bomber and 1 infantry placed in Malaya
            1 bomber and 2 fighters placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0,33
    

    Savegame


  • @weddingsinger it is your go.


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    

    Savegame


  • @aequitas-et-veritas

    Sorry about that.

    I’m assuming no scramble out of W. Germany


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Central America
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Alaska to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 bombers moved from Crete to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Cyprus to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from United Kingdom to Finland
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Central America
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Alaska to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 bombers moved from Crete to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Cyprus to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from United Kingdom to Finland
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 81 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Finland
                British attack with 1 bomber
                Germans defend with 3 infantry
                    British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland
                Germans win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 10 armour and 1 mech_infantry
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits
                    3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win with 7 armour remaining. Battle score for attacker is -6
                Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
                Casualties for Germans: 3 armour and 1 mech_infantry
                1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated
    
        Non Combat Move - British
            3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports
            EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports
            EDIT: Turning off Edit Mode
            3 fighters placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -2.00
    Americans : 0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Baltic States to Poland
            1 artillery moved from Baltic States to Poland
            1 infantry moved from Slovakia Hungary to Germany
            1 aaGun and 7 infantry moved from Western Germany to Germany
            1 aaGun and 3 infantry moved from Northern Italy to Western Germany
            2 aaGuns and 11 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from 112 Sea Zone to Denmark
    

    Savegame


  • @weddingsinger No scramble, Thank you.

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