666 v Adam (allies +1) game 2


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from Java to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sikang to Tsinghai
            1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
            1 tactical_bomber moved from Yunnan to Tsinghai
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 tactical_bombers moved from Yunnan to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from Java to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sikang to Tsinghai
            1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
            1 tactical_bomber moved from Yunnan to Tsinghai
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
            Battle in Kazakhstan
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese winJapanese win with 5 fighters and 1 tactical_bomber remaining, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                 retreated to Tsinghai
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Tsinghai to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
            1 aaGun moved from Szechwan to Sikang
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 aaGun moved from Kweichow to Szechwan
            2 artilleries moved from Yunnan to Shan State
            4 infantry and 1 marine moved from French Indo China to Shan State
            2 fighters moved from 44 Sea Zone to Java
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Anhwe
            1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
            1 bomber moved from 21 Sea Zone to Japan
            1 bomber moved from Japan to Shan State
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Place Units - Japanese
            2 carriers and 5 destroyers placed in 6 Sea Zone
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
            Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 infantry
            EDIT: Adding units owned by Japanese to Korea: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Chinese : 0.67
    UK_Pacific : -0.67
    Russians : 0.67
    Japanese : -1.50
    

    Territory Summary for Japanese :

    Iwo Jima : 1 artillery
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 4 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
    Jehol : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 factory_minor
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 4 artilleries and 6 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 aaGun, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine and 3 tactical_bombers
    Burma : 1 flag, 2 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor and 1 infantry
    Java : 1 flag, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer
    44 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports
    6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 13 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    Buyant-Uhaa : 1 flag, 1 infantry
    Ulaanbaatar : 1 flag, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 55 / 81
    Russians : 20 / 31
    Japanese : 65 / 59
    Americans : 53 / 89
    Chinese : 3 / 5
    British : 32 / 36
    UK_Pacific : 5 / 9
    Italians : 16 / 10
    ANZAC : 13 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from Java to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sikang to Tsinghai
            1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
            1 tactical_bomber moved from Yunnan to Tsinghai
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
            Battle in Kazakhstan
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese winJapanese win with 5 fighters and 1 tactical_bomber remaining, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                 retreated to Tsinghai
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Tsinghai to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
            1 aaGun moved from Szechwan to Sikang
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 aaGun moved from Kweichow to Szechwan
            2 artilleries moved from Yunnan to Shan State
            4 infantry and 1 marine moved from French Indo China to Shan State
            2 fighters moved from 44 Sea Zone to Java
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Anhwe
            1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
            1 bomber moved from 21 Sea Zone to Japan
            1 bomber moved from Japan to Shan State
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Place Units - Japanese
            2 carriers and 5 destroyers placed in 6 Sea Zone
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
            Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 infantry
            EDIT: Adding units owned by Japanese to Korea: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
            EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Chinese : 0.67
    UK_Pacific : -0.67
    Russians : 0.67
    Japanese : -1.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            3 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 armour, 1 artillery, 1 bomber, 5 infantry, 2 marines and 3 mech_infantrys moved from Egypt to Trans-Jordan
    
        Combat - Americans
            Battle in Borneo
            Battle in 42 Sea Zone
                Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry, 2 marines and 3 mech_infantrys in Trans-Jordan, round 2 : 3/13 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 1 bomber, 5 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Egypt
            1 fighter moved from Gibraltar to Egypt
            3 fighters moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 fighters moved from 44 Sea Zone to 43 Sea Zone
            6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from 42 Sea Zone to Queensland
            1 battleship, 5 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 33 Sea Zone to 43 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Wake Island to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 bomber, 1 fighter and 2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 2 fighters and 2 submarines
                Italians defend with 1 carrier
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 carrier in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                Casualties for Italians: 1 carrier
            Battle in Syria
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Syria from Germans, taking Burma from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 infantry moved from India to West India
            1 bomber and 1 fighter moved from Burma to India
            1 aaGun, 2 armour, 3 artilleries, 9 fighters, 16 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Kenya to Trans-Jordan
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            3 marines moved from Algeria to 92 Sea Zone
            3 cruisers and 3 marines moved from 92 Sea Zone to 98 Sea Zone
            3 marines moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - British
            1 submarine placed in 71 Sea Zone
            2 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.67
    Italians : -0.67
    Americans : -0.33
    Chinese : -0.17
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Greater Southern Germany to Northern Italy
            1 mech_infantry moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,5,5,5,4
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Malta : 1 flag, 1 infantry
    Northern Italy : 1 factory_major, 1 fighter, 3 infantry and 2 mech_infantrys
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
    Eastern Poland : 1 mech_infantry
    Caucasus : 1 flag
    Bulgaria : 1 aaGun, 2 artilleries and 2 infantry
    Greece : 1 flag
    Persia : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 81
    Russians : 20 / 31
    Japanese : 58 / 59
    Americans : 53 / 88
    Chinese : 5 / 7
    British : 34 / 39
    UK_Pacific : 10 / 13
    Italians : 16 / 17
    ANZAC : 13 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 fighter moved from Caroline Islands to Queensland
            1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Syria
            4 fighters moved from Iraq to Syria
            2 infantry moved from Caucasus to Volgograd
            4 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Samara
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
    

    Savegame

  • '19 '17

    Didn’t post?


  • @Adam514 said in 666 v Adam (allies +1) game 2:

    Didn’t post?

    WTH???


  • @Adam514 said in 666 v Adam (allies +1) game 2:

    Didn’t post?

    I have the dice…will redo combat, and edit in the original dice if any different…sorry, not sure what happened there.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Syria
            4 fighters moved from Iraq to Syria
            2 infantry moved from Caucasus to Volgograd
            4 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Samara
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Syria
                Germans attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 infantry in Syria, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                Germans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            5 fighters and 5 tactical_bombers moved from Volgograd to Iraq
            4 fighters moved from Syria to Iraq
            3 aaGuns, 5 armour and 7 mech_infantrys moved from Northwest Persia to Iraq
            8 artilleries and 6 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Bryansk to Novgorod
            1 bomber moved from Belarus to Novgorod
            2 bombers moved from Samara to Novgorod
            3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
            1 artillery and 6 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Bessarabia
            1 artillery moved from Bessarabia to Eastern Poland
            4 artilleries and 10 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Germany to Poland
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 5 infantry moved from Western Germany to Germany
            1 infantry moved from Southern France to France
            2 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Finland to Karelia
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 armour placed in Iraq
            1 artillery and 6 infantry placed in Germany
            2 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (9 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    Russians : 0.00
    

    Territory Summary for Germans :

    Kazakhstan : 8 artilleries and 7 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
    Poland : 5 artilleries and 11 infantry
    Germany : 3 artilleries, 1 factory_major and 11 infantry
    Southern Italy : 3 infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag, 2 infantry
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 5 artilleries and 8 infantry
    Bessarabia : 1 flag, 1 aaGun, 3 armour and 10 mech_infantrys
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag, 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor and 1 infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_minor, 1 harbour and 11 infantry
    Samara : 1 flag, 1 mech_infantry
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Iraq : 1 flag, 3 aaGuns, 18 armour, 1 factory_minor, 9 fighters, 2 infantry, 31 mech_infantrys and 5 tactical_bombers
    Northwest Persia : 1 flag
    115 Sea Zone : 1 cruiser and 1 transport
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 58 / 73
    Russians : 15 / 31
    Japanese : 58 / 59
    Americans : 53 / 88
    Chinese : 5 / 7
    British : 34 / 39
    UK_Pacific : 10 / 13
    Italians : 16 / 17
    ANZAC : 13 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Adam514 I am not sure if this is shocking or not but all the battles had the exact same outcome as the first roll. Will check the convoy damage now and edit if needed…


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Syria
            4 fighters moved from Iraq to Syria
            2 infantry moved from Caucasus to Volgograd
            4 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Samara
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Syria
                Germans attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 infantry in Syria, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                Germans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            5 fighters and 5 tactical_bombers moved from Volgograd to Iraq
            4 fighters moved from Syria to Iraq
            3 aaGuns, 5 armour and 7 mech_infantrys moved from Northwest Persia to Iraq
            8 artilleries and 6 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Bryansk to Novgorod
            1 bomber moved from Belarus to Novgorod
            2 bombers moved from Samara to Novgorod
            3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
            1 artillery and 6 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Bessarabia
            1 artillery moved from Bessarabia to Eastern Poland
            4 artilleries and 10 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Germany to Poland
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 5 infantry moved from Western Germany to Germany
            1 infantry moved from Southern France to France
            2 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Finland to Karelia
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 armour placed in Iraq
            1 artillery and 6 infantry placed in Germany
            2 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (9 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 73 to 75
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    Russians : 0.00
    

    Savegame


  • @Adam514 of the 4 sz’s only z105 had a different result…added two ipc’s to Germany. you should be good to go, sorry about that.

  • '19 '17

    @666 No worries, happens to me too sometimes.

  • '19 '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 10 infantry moved from Rostov to Volgograd
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery and 9 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 2 artilleries and 19 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 19 infantry in Volgograd, round 2 : 6/22 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Rostov to Volgograd
            1 infantry moved from Rostov to Caucasus
            3 artilleries and 29 infantry moved from Rostov to Bryansk
            1 armour and 3 mech_infantrys moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Central Mongolia to Suiyuyan
            1 infantry moved from Central Mongolia to Dzavhan
            2 aaGuns and 14 infantry moved from Yakut S.S.R. to Dzavhan
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.00
    

    Savegame


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from Java to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 bomber moved from Shan State to Borneo
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Sikang to Suiyuyan
            1 fighter moved from Shan State to Burma
            1 fighter moved from 37 Sea Zone to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Hopei
            1 infantry moved from Kweichow to Hopei
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from Java to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 bomber moved from Shan State to Borneo
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Sikang to Suiyuyan
            1 fighter moved from Shan State to Burma
            1 fighter moved from 37 Sea Zone to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Hopei
            1 infantry moved from Kweichow to Hopei
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 13 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Hopei
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Borneo, round 2 : 4/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to Philippines
            3 fighters moved from Borneo to 35 Sea Zone
            13 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Japan to Philippines
            4 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Guam to Philippines
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 aaGun and 1 mech_infantry moved from Sikang to Szechwan
            4 artilleries and 3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Hopei to Chahar
            1 tactical_bomber moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Chahar
            1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            3 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer and 7 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -1.00
    Chinese : 1.00
    UK_Pacific : -1.00
    Japanese : -3.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Jehol : 1 flag, 3 infantry
    Manchuria : 1 flag, 1 factory_minor and 3 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 3 mech_infantrys
    Chahar : 1 flag, 2 infantry, 1 mech_infantry and 2 tactical_bombers
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers
    Burma : 1 flag, 2 infantry
    Malaya : 1 flag, 1 harbour
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor and 3 infantry
    Java : 1 flag, 1 airfield, 2 fighters, 1 harbour and 4 infantry
    Sumatra : 1 flag
    35 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 8 destroyers, 17 fighters, 3 submarines, 1 tactical_bomber and 3 transports
    21 Sea Zone : 1 transport
    6 Sea Zone : 2 destroyers and 7 submarines
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 75
    Russians : 22 / 31
    Japanese : 61 / 56
    Americans : 53 / 88
    Chinese : 4 / 7
    British : 34 / 39
    UK_Pacific : 9 / 13
    Italians : 14 / 17
    ANZAC : 13 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Adam514 not sure I can drop the land units in PHI? if not they can stay on the ship…let me know though as I might want the bmb’s to move. thanks and sorry for being a dolt

  • '19 '17

    @666 You aren’t allowed to load transports in the combat phase if they aren’t going to conduct an attack. If you choose to attack the sub in sz6, your transports will have to stay in sz6 and can’t load or unload after combat either.

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