666 v Adam (allies +1) game 2


  • 2019 2017

    @666 Just to be clear, you always have the option of ignoring the submarine and not attacking them, and in that case you are free to do whatever movement, loading and unloading you want. In this case, you can ignore the sz6 sub and load and unload in Philippines as you wanted.

    If it’s clear and you don’t want to change anything else, let me know.


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    @666 Just to be clear, you always have the option of ignoring the submarine and not attacking them, and in that case you are free to do whatever movement, loading and unloading you want. In this case, you can ignore the sz6 sub and load and unload in Philippines as you wanted.

    If it’s clear and you don’t want to change anything else, let me know.

    I thought, with a cruiser and a marine, that I had to engage the sub in combat or flee in combat mode and thus couldn’t load the marine in ncm…how is this different? sorry, I obviously still don’t get it.


  • 2019 2017

    @666 During the combat phase, you have the option of ignoring the submarine in sz6, and that will allow you to do whatever you want during the NCM phase since nothing in sz6 participated in a battle or moved.


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    @666 During the combat phase, you have the option of ignoring the submarine in sz6, and that will allow you to do whatever you want during the NCM phase since nothing in sz6 participated in a battle or moved.

    From a game with JDOW, below…am I understanding correctly that the caveat is IF I choose to attack the sub. If no attack takes place then my other loading unloading, combat or ncm movements are free as if the ss wasn’t there?

    Sir, just to clarify as this caused confusion in the past from time to time. In case you attack the sub in 101, the transports cannot do NCM and neither can they leave the sz during combat move phase. The warships can though and avoid the combat, but transports are only allowed to do combat moves in case they conduct an amphibious assault which is not possible from 101 in this turn.


  • 2015 '14

    Correct. If you ignore the sub you can do everything you want as if the sub wasn‘t there. The only price to pay is to endure convoy terror then.


  • 2019 2018 2017 2016 2015 '14 '13

    @JDOW said in 666 v Adam (allies +1) game 2:

    Correct. If you ignore the sub you can do everything you want as if the sub wasn‘t there. The only price to pay is to endure convoy terror then.

    I understand now…sorry both, it took far to long for me to understand this, I will update my move here @Adam514 shortly. I will police and educate others on this rule going forward…thanks again


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from Java to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 bomber moved from Shan State to Borneo
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Sikang to Suiyuyan
            1 fighter moved from Shan State to Burma
            1 fighter moved from 37 Sea Zone to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Hopei
            1 infantry moved from Kweichow to Hopei
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 13 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Hopei
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Borneo, round 2 : 4/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to Philippines
            3 fighters moved from Borneo to 35 Sea Zone
            13 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Japan to Philippines
            4 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Guam to Philippines
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 aaGun and 1 mech_infantry moved from Sikang to Szechwan
            4 artilleries and 3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Hopei to Chahar
            1 tactical_bomber moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Chahar
            1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            3 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer and 7 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 56 to 50
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -1.00
    Chinese : 1.00
    UK_Pacific : -1.00
    Japanese : -3.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from Java to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 bomber moved from Shan State to Borneo
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Sikang to Suiyuyan
            1 fighter moved from Shan State to Burma
            1 fighter moved from 37 Sea Zone to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Hopei
            1 infantry moved from Kweichow to Hopei
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 13 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Hopei
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Borneo, round 2 : 4/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to Philippines
            3 fighters moved from Borneo to 35 Sea Zone
            13 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Japan to Philippines
            4 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Guam to Philippines
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 aaGun and 1 mech_infantry moved from Sikang to Szechwan
            4 artilleries and 3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Hopei to Chahar
            1 tactical_bomber moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Chahar
            1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            3 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer and 7 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 56 to 50
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -1.00
    Chinese : 1.00
    UK_Pacific : -1.00
    Japanese : -3.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 ok, please use the file below…i put the anzac ss back in z6 and assumed a 6 ipc convoy loss for jpn, edited $6 out of JPN’s bank…

    I understand the rule now, sorry and thanks…please continue. I hope you are enjoying this. 🙂


  • 2019 2017

    @666 I’ll use the dice roller in game to roll for the sz6 convoy, 6 is way too high.


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    @666 I’ll use the dice roller in game to roll for the sz6 convoy, 6 is way too high.

    there is an in game dice roller? I thought that went away with the new forum? Please share…


  • 2019 2017

    @666
    In the “Game” tab, “Roll dice”.


  • 2019 2017

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Trans-Jordan to Syria
            1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 aaGun and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber and 1 fighter moved from Egypt to Trans-Jordan
            2 fighters moved from Gibraltar to Trans-Jordan
            2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to India
            1 battleship, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 55 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Trans-Jordan to India
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 infantry placed in Central United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Shensi to Tsinghai
            1 fighter and 2 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 15 infantry in Tsinghai, round 2 : 2/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            7 artilleries and 15 infantry moved from India to Burma
            EDIT: 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Italians
    
        Combat - British
            Battle in Burma
                British attack with 7 artilleries and 15 infantry
                Japanese defend with 2 infantry
                    British roll dice for 7 artilleries and 15 infantry in Burma, round 2 : 4/22 hits, 6.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            2 infantry moved from West India to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            2 infantry moved from India to West India
            1 artillery moved from India to Burma
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            1 mech_infantry moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - British
            2 artilleries and 1 marine placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 I will be traveling this weekend for work and the next week, my play might not continue until the following week.


  • 2019 2017

    @666 Not a problem.


  • 2019 2018 2017 2016 2015 '14 '13

    sorry for the delay, I am back


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    @666
    In the “Game” tab, “Roll dice”.

    I just tried this, as a test of course, rolled a two. where does this show up? How can it be applied. Thanks


  • 2019 2017

    @666 It sends a dice email, so you can use it for battle you forgot.


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    @666 It sends a dice email, so you can use it for battle you forgot.

    how do you know which dice are for which unit, etc?


  • 2019 2017

    You can do the same order that the dice emails are in, which is from 1s to 4s in order.


  • 2019 2018 2017 2016 2015 '14 '13

    @Adam514 said in 666 v Adam (allies +1) game 2:

    You can do the same order that the dice emails are in, which is from 1s to 4s in order.

    I see, make sense, thanks


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            2 mech_infantrys moved from Southern Italy to Greater Southern Germany
            1 fighter moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3,5,2,1,4,6,3
            Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Malta : 1 flag, 1 infantry
    Greater Southern Germany : 2 mech_infantrys
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major and 2 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 2 mech_infantrys
    Eastern Poland : 1 mech_infantry
    Bulgaria : 1 aaGun, 2 artilleries and 2 infantry
    Greece : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 75
    Russians : 22 / 31
    Japanese : 59 / 52
    Americans : 53 / 83
    Chinese : 5 / 6
    British : 36 / 43
    UK_Pacific : 10 / 14
    Italians : 12 / 3
    ANZAC : 13 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2019 2017

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 cruiser and 2 submarines moved from 43 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Syria
            1 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Bessarabia to Ukraine
            2 fighters and 1 tactical_bomber moved from Iraq to Syria
            2 fighters and 2 tactical_bombers moved from Iraq to Persia
            2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
            1 infantry moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Ukraine
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Syria
            1 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Bessarabia to Ukraine
            2 fighters and 1 tactical_bomber moved from Iraq to Syria
            2 fighters and 2 tactical_bombers moved from Iraq to Persia
            2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
            1 infantry moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Ukraine
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Syria
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Syria
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Novgorod
            2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Syria to Iraq
            8 artilleries and 5 infantry moved from Kazakhstan to Novosibirsk
            2 bombers moved from Archangel to Novgorod
            2 artilleries moved from Novgorod to Baltic States
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
            5 artilleries and 7 infantry moved from Eastern Poland to Bessarabia
            5 artilleries and 11 infantry moved from Poland to Eastern Poland
            3 artilleries and 11 infantry moved from Germany to Poland
            2 infantry moved from Novgorod to Baltic States
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Iraq
            1 armour and 2 infantry placed in Novgorod
            9 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : 1.33
    Russians : -1.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
    Poland : 3 artilleries and 11 infantry
    Germany : 9 armour and 1 factory_major
    Southern Italy : 3 infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag, 2 artilleries and 2 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 3 infantry
    Eastern Poland : 1 flag, 5 artilleries and 11 infantry
    Bessarabia : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag, 1 infantry
    Novosibirsk : 1 flag, 8 artilleries and 6 infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 10 infantry
    Caucasus : 1 flag, 1 infantry
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Iraq : 1 flag, 3 aaGuns, 18 armour, 1 factory_minor, 9 fighters, 3 infantry, 31 mech_infantrys and 5 tactical_bombers
    Northwest Persia : 1 flag
    115 Sea Zone : 1 cruiser and 1 transport
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 58 / 72
    Russians : 16 / 31
    Japanese : 55 / 52
    Americans : 53 / 83
    Chinese : 5 / 6
    British : 36 / 43
    UK_Pacific : 10 / 14
    Italians : 12 / 3
    ANZAC : 17 / 23
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


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