General 6 Stars 1941 Global War Game
@general-5-stars Right Arm ! Those look Sweet !!!
@general-5-stars said in General 5 stars 1941 Global War Game:
Hey barn. Rest of the boys showed up. 30 generals and admirals in game finally painted
Yes they do barnee !
T shirts done
New grey Germany with SS units black with wolfs.
OK. I am making the Black Sea 2 sea zones instead of 1. Gonna make the naval battles a bit more there and spice a German push for oil.
Should spice more Stalingrad battles with Germany not going for Moscow.
Next game November 20. Saturday 8:30 am central. USA at the Generals Fortress.
… no SS-Generals…?
Can’t offend anybody
OK. Late report on game. Was also under the weather for awhile.
The Allies won the game on turn 6 with Axis surrendering. The Axis started out good and got to influence Turkey which was huge but but but as the axis had 31 points at one time victory was looking pretty decent until the US jumped on Rome based on Italy fleet was in the wrong sea zone. So it was a uphill battle for Germany to help recover Italy but as it should be it was to much for Germany to support Italy, hold Europe line, the Russian Bear and Finland/Leningrad while losing Oslo.
Italy lost Cairo and Tunis was going down to. It was nice to see a US force making a move to the Med. We added Tunis as a victory city and worth 1 point and that seems to help a bit with a more of a Operation Torch scenario based on Italy and Germany play.
The German wolf packs were pretty much knocked down on turn 1 due to UK rolling good dice.
There was only 3 subs in the Atlantic and Germany had a few subs with Tipitz BB went to convoy the Russian box ( 5 icps ).
Germany’s goal was to drain Russian money and Next time maybe bypass the Russian fleet in Black Sea and bomb Oil derricks ( 6 ICPS Income there) and IC in Ukraine for a total of 11 icps income plus 6 territories ( 6 icps ) equals 17 loss Icps to Russia.
We also played with the Black Sea being 2 sea zones. That is a nice test and it forces the Axis to go for Turkey a bit more in game. Now Germany just can’t go blow into Oil fields. They need Paratroopers and a decent Navy to protect transports based on Russia has an air force but with Romania Air base out of range Axis needs Turkey to be able to scramble to protect navy on Russian coast. Will see how this plays out.
Hey as they say always protect your capital. Pic shows at end of game in Europe and Pacific.
Pacific side I believe was a dog fight going back and forth. Japan did have the Dutch oil which help axis get to 31 points at a early turn for a win but then Rome fell.
Other pic is where that was at end of turn 5. Tokyo has pressure but.
This pic shows tech, income, axis total income, National Advantages and victory points.
Great game report
Does Japan ever capture Calcutta in your games ?
Great game report
Does Japan ever capture Calcutta in your games ?
Ah once I believe. Need to go all out with ground. Ignore China for 3 turns then counter later.
We felt after last game Japan a bit weak on ground down in the FIC area so next game we added 6 Japan Inf in the 3 territories. We need troops from Calcutta to move some to Burma more.
But if Japan gets Lightning Assaults NA then they have even a better chance to get Calcutta I believe.
Next game in 2 weeks.
Edit. Calcutta Has fallin a few times. Sometimes in later turns.
Also keep in mind If Italy goes for Cairo then the axis are leaving Gibraltar open for US landing and If Calcutta falls then japan is weak on oil money islands. So there’s a payoff and a risk. It shouldn’t be to easy for either one to fall without some axis risks in any game.
“Operation Lonnie” tomorrow Saturday at 8 am.
I’ll try to get it up live stream with cameras a little closer to most action.
Game report after that.
Game report later today. Could call it a draw or maybe allies win but
Ok. The game ended to the conclusion of allies would probably win based on income and time.
But we have a great situation that may give the axis a win by giving Samara a victory point since it’s the new capital in game for Russia.
I will post pic where Germany is in game and they have the opportunity or need to attack Stalingrad or capture Samara and hold for 31 points and probably win the game.
This is great based how there’s a ton of action by the urals after Moscow falls.
Moscow falls allies still in game. This is so cool
To see this based on no game like it.
Ok. Report later today. Will post pic after Germany decides what to do and maybe redo a few different scenarios for Germany’s combat moves and out come for a win.
Ok. This is where the game ended for Germany and Russia. But if you give Samara a victory
Point now and if game continues which it will next time. Germany on turn 6 now which is winter and Russian inf defend +1 has to go for Stalingrad for 2 points and hold for a win or take Samara for 1 point and hold the Russian attack from Stalingrad to deny a axis win or survive a Stalingrad attack. Will play both scenarios out and post pics and results. Ger if had paratroopers could destroyer the tankograd factory to if they had them.
The Russian fighters came from retreating when Moscow fell knowing you would need them to counter help attacks or defense.
This time Germany has no planes here. Defending Berlin and taking back and forth in Paris to help not lose the 3 points there but keep in mind USa plays.
Also Russia failed to capture the SS inf in Tambov to block Germany from attacking Samara. That hurts
@general-5-stars Nice ! Fun looking game : )
Ok. I ended up just using the hit ave for the pieces now in pic of Germany attacking Stalingrad based on doesn’t have enough to attack Samara for an extra point. So Germany does take Stalingrad.
Then the Russians counter out of samara to deny Germany 2 points and a possible win. With just using ave hits the Germans hold Stalingrad with 1-3 SS tanks also based on if Germany brings the strategic bomber to the first battle.
So this is something you never see in a game but here. After Moscow falls Russia needs to stay on there toes or other wise will lose out in this area. If Samara falls then axis gets a victory point. Plus anytime Moscow is liberated and falls Russia keeps just half there money.
If samara is the capital and falls same thing. Lose half there money but keep rest. If both Moscow and Samara fall then Russia is not a nation no more. So now allies can land in Russia.
Pics show attack on Stalingrad then the end of Russia’s turn counter.
the game we had on Saturday came down to a draw based on 3 players had to leave early so we couldn’t roll out the above post for Stalingrad.
Had a new player as Germany and he came flying out of the gates with total push to Moscow even though the Allies had joint strike NA.
Then the US did a move towards the MED and into the Med against Italy’s navy based on they where sitting off coast of Gib after going for it. That hurt and Italy lost all navy and Germany had to bail them out for a few turns. But then the UK had total control in the Med to block any victory points from axis as far as Tunis (1), 7 island group (1) and no problem holding Cairo (2).
He did offer help to Calcutta but was turned down and Calcutta did fall later in game.
So with US going to Med it delayed the normal Joint strike in France with UK but the allies were able to take Paris and all ways get back by end of turn to help block a axis victory early.
As in pic Oslo fell but Germany took it back but then UK US will take again on there turns.
On the Pacific side Japan went down to the Dutch oil islands and attacked the Dutch fleet and also did its assaults on china some what. So they could grab some quick money. But in the mean time the US started to go for the Island group bonus money and at one time had all 8 3 island groups ( 5 icps each group ) for a 40 icp bonus plus its normal 90 income.
So with this scenerio the US was pumping more money in Europe side and japan never really contested the islands or 2 until a bit later in game. The denied 1 group only.
Then over time Anzac was able to get Dutch islands back with a bit of help from US and the Japan went for Calcutta and got it. But now it left the door open for the US to land in Hong Kong to take away a victory point and hold it. Pic below will show you that. Other option is for FEC to park fleet and 6 ground for Malaya off coast and US follow in with 14 ground with there fleet and china move 1 stack with UK to Hong Kong and other stack up to Thailand. It will take 2 turns before Japan can really attack there.
It was an awesome game considering Germany had a first time player in this game. But a major veteran of axis and allies so no worry’s. Axis went for a quick win but with Italy making a mistake and Japan probably not doing a few more things early cost them a bit. But as mentioned in the post above about Stalingrad battle there is 1 chance on turn 6 for axis if they can influence a strict neutral ( Spain or Turkey ) can get a victory point for 30 points with the dice gods going in Germany’s favor to take and hold Stalingrad.
As for tech and national Advantages charts show you what each country has and 7 techs this game and they were pretty cool to see some different ones for a change.
As for the Stalingrad battle discussed in a earlier post above this is what the end of turn 6 would look like. To bad russia didn’t get a fighter for lend lease. Instead it was a tank and had to go down to northern Iran based on other box placements under axis control.
Plus Russia cannot move either factory based on no build if moved and besides needs to defend Samara. Or take back.
@general-5-stars looks like some of the Americans got tangled up off of Pas de Calais lol.
Good action here
Great game report - lot of action
Thanks gents. Looks like we have Russia rules pretty much done.
Rat Patrol ? Hmmm