• Folgore here (Dan)…Apologies for deleting the post of pics from yesterday. I had to resize them as they were a little too big and blurry…

    We had another glorious event and it was an honor to play with these gents. We welcome our newest player – Tony! Hopefully we see Mark (AAgamer) and Carl get to join us next time, as-well-as anyone else who would like to join us.

    For clarity, I added some brief captions to most pics to give you an idea of what was going on and who was controlling what country, etc. I am extremely happy with how the pics came out on my Nikon SLR. Hope you enjoy them, too!..

    Japan and Germany discuss invasion strategies:axisstrategy.JPG

    Tony carefully prepares Italy’s next move.Tony.JPG

    Ryan leads the British into battle!Ryan.JPG

    Ray plots Japan’s strategy.Ray.JPG

    In the background: Japan (Ray, on the left) and USA (led by Mark, on the right) battle it out for control over the Pacific Islands.japanvsusa.JPG

    USA dominates the islands as Japan makes inroads into China.pacifictheatre.jpg

    The seemingly formidable Atlantic Wall is later breached!atlanticwall.jpg

    Italy makes purchases.Italypurchases.JPG

    Battle for Moscow begins!BattleofMoscow.JPG

    Dan prepares the Russian Army’s counter attack against Justin’s German Army Group Center.folgore3.jpg

    German invasion force of Moscow!germaninvasionforce.jpg

    Moscow’s glorious defenders!moscowdefenders.jpg

    Moscow falls to the German Blitzkrieg!moscowfalls.JPG

    After the fall of Moscow, the British capture Tehran and link up with Russia’s Southern army in Georgia to secure the Middle East oil fields…
    mideastoil.jpg

    The last bastion of hope for the UK in Africa. The Italians ended up not attacking as Axis Victory drew near.johannesburg.jpg

    folgore2.jpg

    justin.jpg

    The General’s fuel for success on the battlefield.
    Food.jpg
    food2.jpg

    Thought this was a cool close up shot, reminded me of an anti-Nazi WW2 propaganda poster.ring.JPG

    Casualty Pegs
    pegs.jpg

    German spy, Sir Dudley, can easily be bribed with food or back scratches.sirduffy.jpg


  • Dan great pics !!! Thanks for all of that and a report.

    Tony thanks for your great report of Italy too !!!

    Yes it was a fantastic intense game again. Thank You all for showing up and playing.


  • @SS-GEN Great reports and even better photos of the whole thing… Thanks for sharing all of you. Looking forward to coming the next time!


  • @Folgore77 - Thanks for posting these amazing photos reporting the game as it unfolded. This a great storytelling. I’d love to see it again in the future. Cheers,


  • @Folgore77 Sweet ! Photos came out nice : )

  • 2023 '22 '21 '20 '19 '18

    @Folgore77 need some animal crackers shaped like A&A guys for Sir Dudley lol

    on second thought maybe not. Might start going after the real ones :)


  • @barnee Thanks Barnee! Are you in the area? If so, come join us!


  • @barnee Haha A&A animal crackers and Dudley…That’s a cute thought! :P Lol


  • @phd_angel Thanks, Tony! I thoroughly enjoyed your report on Italy as well!

  • '19 '18 '17 '16

    I didn’t know Dudley would give up vital info? Have to remember that!

  • '19 '18 '17 '16

    Loved seeing all the pics! So new fighter values worked out? Bombers not so much?

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Yes the new fig values good. Bombers a bit weak on A3@3 but costing only 8 and reducing the sbr a 1or 2 less still worked great there for the constant bombing all over. Got to remember you have to repair half your factory damage even before you build units.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @Hambone said in SS GEN's 1941 Global War Game:

    I didn’t know Dudley would give up vital info? Have to remember that!

    Ya the Dudley Do Wrong has been known to be a double spy !!! More treats more info !!!

  • '19 '18 '17

    @barnee Barnee Sir Dudley doesnt care what he gets to eat… He will spy for you for any food… He prefers full hamburgers to be honest!!

  • 2023 '22 '21 '20 '19 '18

    @AAGamer said in SS GEN's 1941 Global War Game:

    @barnee Barnee Sir Dudley doesnt care what he gets to eat… He will spy for you for any food… He prefers full hamburgers to be honest!!

    heh heh looks as if he’d power down a half pounder then look up going is there more : )


  • @barnee Nice photos. I see that you can bomb the oil fields, ¿how is that mechanic working?


  • @SS-GEN said in SS GEN's 1941 Global War Game:

    Here are the values for pieces updated for next game. These numbers work pretty good now. The question is do we give a destroyer an aa shot at planes ? Of course most say no. But all ships had aa guns. Some better and some ships had more of them. Some were shot down but also when these guns were fired at planes it would divert some planes away from fear of being hit. But if you really look at the d6 games and most don’t agree with ships getting aa, is technically BB CR and DD are getting plane hits in all games but at attackers and defenders choice. So in other words planes are not being taken as casualties too with attacker and defenders choice until last couple rounds of combat. So look at what I’m doing in away is yes you get a low aa ship shot but it’s also forcing the defender to pick a plane casualty in the first round in combat and beyond instead of the last round or so of combat. So now we don’t have the dog fight 1 round before all combat neither.
    Plus planes are attacking planes the same time.
    So here are the values with the destroyer.
    BB C15 AD@3 plane & AD@8 ship. Dam AD@2 plane & AD@6 ship
    CR C9 M3 AD@3 plane & AD@7 ship.
    DD C6 AD@1 plane & AD@3 ship.
    Fig C10 M5 AD@2 plane & AD@5 gr/ship.
    Tac C10 M5 AD@1 plane & AD@5. 3 or less pick.
    N fig C10 M4 AD@2 plane & AD@4 gr/ship.
    N Dive C10 M4 AD@1 plane & AD@5. 3 or less pick.
    Stg. B C10 A4@3 1 round only. D@2. Can’t hit naval ships.
    AC C14 D@3 plane only. Dam. D@2 plane only.
    EC C8 D@2 plane only.

    Hi SS,
    I wonder what impact do you see in your game with so many units being even off-defense.

    I usually based my roster on the disparity between attack and defense such as OOB G40, (D6) Subs A2 vs D1, Carrier A0 vs D2, Fg A3 vs D4.
    Usually, defense is higher for most unit because attacker always get the initiative to choose where there is a fight.

    Did you try before something like:
    Carrier C14 A0 D4 able to hold 3 aircraft
    Naval Fg C8 A4 D5,


  • @barnee said in SS GEN's 1941 Global War Game:

    @AAGamer said in SS GEN's 1941 Global War Game:

    @barnee Barnee Sir Dudley doesnt care what he gets to eat… He will spy for you for any food… He prefers full hamburgers to be honest!!

    heh heh looks as if he’d power down a half pounder then look up going is there more : )

    So true !!!


  • @Valladares said in SS GEN's 1941 Global War Game:

    @barnee Nice photos. I see that you can bomb the oil fields, ¿how is that mechanic working?

    The oil mechanic is working great.
    You receive 1 Icp for each oil derrick &
    2 Icps for each refinery you own.

    Only 6 oil derricks in game so far. 4 in Middle East for a axis victory bonus point if they control all 4.
    1 in Java and Columbia for now.

    You can SBR oil derricks up to 3 damage. You lose the 1 Icp income if damaged.
    You can SBR Refinery’s up to 6 damage and lose the 2 icp income. If you don’t repair all damage your
    Refinery at start of turn you roll to see what pieces get a -1 movement from a chart.
    You can also convoy raid ( 3 damaged also lose income ) Refinery’s, Resources and convoy boxes.
    This represents all types of supply ships being attacked.


  • @baron-Münchhausen said in SS GEN's 1941 Global War Game:

    @SS-GEN said in SS GEN's 1941 Global War Game:

    Here are the values for pieces updated for next game. These numbers work pretty good now. The question is do we give a destroyer an aa shot at planes ? Of course most say no. But all ships had aa guns. Some better and some ships had more of them. Some were shot down but also when these guns were fired at planes it would divert some planes away from fear of being hit. But if you really look at the d6 games and most don’t agree with ships getting aa, is technically BB CR and DD are getting plane hits in all games but at attackers and defenders choice. So in other words planes are not being taken as casualties too with attacker and defenders choice until last couple rounds of combat. So look at what I’m doing in away is yes you get a low aa ship shot but it’s also forcing the defender to pick a plane casualty in the first round in combat and beyond instead of the last round or so of combat. So now we don’t have the dog fight 1 round before all combat neither.
    Plus planes are attacking planes the same time.
    So here are the values with the destroyer.
    BB C15 AD@3 plane & AD@8 ship. Dam AD@2 plane & AD@6 ship
    CR C9 M3 AD@3 plane & AD@7 ship.
    DD C6 AD@1 plane & AD@3 ship.
    Fig C10 M5 AD@2 plane & AD@5 gr/ship.
    Tac C10 M5 AD@1 plane & AD@5. 3 or less pick.
    N fig C10 M4 AD@2 plane & AD@4 gr/ship.
    N Dive C10 M4 AD@1 plane & AD@5. 3 or less pick.
    Stg. B C10 A4@3 1 round only. D@2. Can’t hit naval ships.
    AC C14 D@3 plane only. Dam. D@2 plane only.
    EC C8 D@2 plane only.

    Hi SS,
    I wonder what impact do you see in your game with so many units being even off-defense.

    I usually based my roster on the disparity between attack and defense such as OOB G40, (D6) Subs A2 vs D1, Carrier A0 vs D2, Fg A3 vs D4.
    Usually, defense is higher for most unit because attacker always get the initiative to choose where there is a fight.

    Did you try before something like:
    Carrier C14 A0 D4 able to hold 3 aircraft
    Naval Fg C8 A4 D5,

    The reason for the same on A & D is for confusion. With testing the above numbers in 2 games and going back to another change of values based on testing need to stick with one of them.
    The list you posted worked great but figs to strong against ships and the ships AA plane kill only was to weak. So I went back to normal casualty hits with a bonus AA ship and DF kill per round for each piece. We even tested the Fig going to C8 AD@4 & AD@2 plane only but was to weak on ground attacks against Inf. The fighter being the hardest piece to get some good balance is a bit either to strong or to weak. This is what we went with last 2 games.
    BB C15 AD@8 + if roll is a 1 get a bonus AA plane kill too. This means a double hit.
    CR C9 AD@7 M3 + if roll is a 1 get a bonus AA plane kill too.
    DD C6 AD@3 + if roll is a 1 get a bonus AA plane kill too.
    AC C14 D@3 plane only
    EC C8 D@2 plane only
    TR C7 D@1 plane only
    SS C7 A5 D2 FS ( may got to A4 and pick target )
    Fig C8 AD@5 ground AD@4 ships + if roll is a 2 or less get a DF plane kill too.
    N Fig C8 AD@4 + if roll is a 2 or less get a DF plane kill too.
    Tac & Dive C10 AD@5 + roll a 1 get a DF plane kill too. If roll is a 3 or less can pick target.
    Stg, B C8 A3@3 + if roll is a 1 get a DF plane kill too. D2 SBR 1 d6 + 2.
    Interceptors and escorts : Figs, N. figs AD@3 and all bombers AD@1.

    The Carrier holding 3 planes is a Super Carriers Tech in game. May still just add this to game.
    With the bonus plane kill at least it forces A & D having to take a plane casualty because both just save there planes stacks till the end of a battle. These plane kill bonus numbers may go up.

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