Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

  • '20 '19 '18 '15 '13

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 infantry moved from Vyborg to Karelia
                  British take Karelia from Germans
            1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - Americans
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                Americans attack with 3 fighters
                Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits
                    2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Alexandria to Egypt
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Vyborg
            1 bomber moved from Finland to Norway
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Norway
            3 artilleries and 2 infantry placed in Eastern United States
            1 armour, 3 fighters and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Vyborg to Karelia
                  British take Karelia from Germans
            1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - British
            Battle in Sicily
            Battle in French Indo China
                British attack with 1 armour, 8 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 4 fighters in French Indo China, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking Sicily from Italians with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour, 8 infantry and 1 mech_infantry
                Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - British
            3 mech_infantrys moved from India to Yunnan
            1 artillery moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - British
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
            EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 2 armour and 4 mech_infantrys
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
            EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 fighter placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    British : 1.33
    Americans : 0.50
    Chinese : 0.00
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Karelia
    
        Combat - Italians
            Battle in Karelia
                Italians attack with 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Karelia
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Karelia to Novgorod
            3 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Western Ukraine to Rostov
            5 mech_infantrys moved from Western Ukraine to Belarus
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Tambov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from British
            2 armour and 1 mech_infantry moved from Karelia to Finland
            1 armour moved from Samara to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 bombers and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Finland
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from British
            2 armour and 1 mech_infantry moved from Karelia to Finland
            1 armour moved from Samara to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 bombers and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; Americans defend with 2 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/4 hits, 1.67 expected hits
                    1 armour owned by the Germans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                    Germans roll dice for 1 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -12
                Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 2 armour
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Novgorod
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            3 mech_infantrys moved from Russia to Volgograd
            5 armour moved from Rostov to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 mech_infantrys moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Southern Italy to Western Germany
            1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            2 armour and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Germans undo move 3.
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 1.83
    

    Savegame


  • @weddingsinger
    Just go ahead and skip Russia’s turn from now on unless you decide to attack my remaining AA gun!


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to Jehol
            2 fighters moved from 19 Sea Zone to Jehol
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                 retreated to Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Jehol to 6 Sea Zone
            1 carrier, 2 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
            Japanese collect 28 PUs; end with 29 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • @Odonis

    lol

    sorry about that. The problem with playing too many games simultaneously… I forget what is going on in each.

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 armour and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Vyborg to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @weddingsinger
    KK in SZ 6? Scramble?


  • @Odonis

    Scramble 3

    1 kamikaze on each destroyer and carrier

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 armour and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Vyborg to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Manchuria
            Battle in Kiangsi
            Battle in Marianas
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
                    3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Finland to United Kingdom
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Norway to Vyborg
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 armour and 1 mech_infantry placed in Norway
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Western Germany : : -0.17
    Americans : -3.83
    Japanese : -3.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 3 infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 artillery and 1 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 armour and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Vyborg to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Manchuria
            Battle in Kiangsi
            Battle in Marianas
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
                    3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25
                Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Finland to United Kingdom
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Norway to Vyborg
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 armour and 1 mech_infantry placed in Norway
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 3 infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 artillery and 1 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Samara
                  British take Samara from Germans
            1 mech_infantry moved from Caucasus to Novosibirsk
                  British take Novosibirsk from Germans
            1 infantry moved from Sicily to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - British
            Battle in Greece
            Battle in Hainan
            Battle in Rostov
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                British win, taking Greece from Italians, taking Hainan from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 5 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Yunnan to Shensi
            1 aaGun moved from Yunnan to Szechwan
            1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 1 fighter placed in Egypt
            1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
            1 transport placed in 37 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Some Units in 37 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.17
    AA fire in Western Germany : : -0.17
    Americans : -3.83
    Japanese : -3.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Belarus to Karelia
            3 mech_infantrys moved from Belarus to Vyborg
            3 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Tambov to Rostov
            1 fighter moved from Novgorod to Rostov
    
        Combat - Italians
            Battle in Vyborg
                Italians attack with 3 mech_infantrys
                Americans defend with 1 armour
                    Italians roll dice for 3 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Vyborg
                Italians win, taking Vyborg from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Rostov
                Italians attack with 1 fighter and 4 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Rostov
                    Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Karelia
                Italians attack with 2 mech_infantrys
                Americans defend with 1 armour
                    Italians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 mech_infantrys in Karelia, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Karelia
                    Italians roll dice for 1 mech_infantry in Karelia, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 armour in Karelia, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Karelia, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 armour in Karelia, round 6 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Karelia
                Americans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Belarus
            1 armour and 3 mech_infantrys moved from Northern Italy to Albania
    
        Place Units - Italians
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
            Italians collect 11 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Northern Italy: 8 infantry
            EDIT: Removing units owned by Italians from France: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -1.00
    Americans : -0.50
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 fighter moved from Philippines to Guam
            1 artillery moved from Queensland to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 fighter moved from Philippines to Guam
            1 artillery moved from Queensland to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 18 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Finland
            2 bombers moved from Novgorod to Caucasus
            4 armour, 6 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Samara
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 armour and 1 mech_infantry
                Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Samara
                Germans attack with 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Samara, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys
                British defend with 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
                    Germans roll dice for 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys in Caucasus, round 2 : 7/22 hits, 9.33 expected hits
                    British roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys in Caucasus, round 2 : 10/23 hits, 8.83 expected hits
                    3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
                    Germans roll dice for 8 armour, 1 artillery, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 9/12 hits, 6.00 expected hits
                    British roll dice for 5 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 7/16 hits, 6.50 expected hits
                    8 mech_infantrys owned by the British, 1 artillery owned by the Germans, 5 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 3 armour and 2 bombers in Caucasus, round 4 : 3/5 hits, 2.83 expected hits
                    British roll dice for 5 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 4/7 hits, 3.50 expected hits
                    1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Caucasus
                 retreated to Caucasus
                British win with 3 armour and 1 fighter remaining. Battle score for attacker is -32
                Casualties for Germans: 8 armour, 6 artilleries, 1 bomber and 6 mech_infantrys
                Casualties for British: 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Russia
            1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
            EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.50
    Americans : -1.00
    

    Savegame

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