Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Sakha to Timguska
            1 infantry moved from Libya to Tobruk
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from Norway to Karelia
            2 fighters moved from Norway to Karelia
            2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
            4 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            3 armour placed in Finland
            2 bombers placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 armour placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 4 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from India to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 4 artilleries, 1 fighter and 5 infantry
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 4 artilleries, 1 fighter and 5 infantry in Malaya, round 2 : 3/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    British roll dice for 4 artilleries, 1 fighter and 3 infantry in Malaya, round 3 : 5/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour and 4 infantry
            Battle in Caucasus
                British attack with 2 armour and 5 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Malaya to Burma
            9 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 artillery and 2 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 3.00
    Americans : 1.50
    Chinese : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Holland Belgium
            1 fighter moved from Ukraine to Northern Italy
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Italians attack with 3 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            7 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            3 mech_infantrys moved from Northern Italy to Romania
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Finland to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 mech_infantrys moved from Baltic States to Karelia
            1 fighter moved from Western Germany to Karelia
            5 armour and 11 mech_infantrys moved from Novgorod to Karelia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 bomber moved from Western Germany to Karelia
            4 bombers and 1 tactical_bomber moved from Novgorod to Karelia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Karelia
                Germans attack with 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 13/30 hits, 10.00 expected hits
                    Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Karelia, round 2 : 8/19 hits, 7.50 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Karelia
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/22 hits, 8.67 expected hits
                    Russians roll dice for 3 armour, 1 artillery and 2 fighters in Karelia, round 3 : 3/6 hits, 3.17 expected hits
                    3 armour owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 5 armour, 5 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for Germans: 11 mech_infantrys
                Casualties for Americans: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            5 bombers moved from Karelia to Novgorod
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Russia to Rostov
            3 armour moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            Germans undo move 3.
            2 armour and 1 mech_infantry placed in Russia
            2 armour and 1 mech_infantry placed in Ukraine
            6 mech_infantrys placed in Western Germany
            Germans undo move 5.
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to Western Germany: 5 infantry
            EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
            EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Americans : 0.33
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
    

    Savegame


  • @Odonis

    Scramble Hawaii?


  • @weddingsinger
    no thanks


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 destroyers placed in 6 Sea Zone
            2 artilleries placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 1.00
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Timguska to Kweichow
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer, 1 fighter and 2 transports
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Italians lost in 97 Sea Zone
                1 submarine owned by the Americans Submerged
                Italians win with 1 fighter remaining. Battle score for attacker is 22
                Casualties for Italians: 1 destroyer and 2 transports
            Battle in Kweichow
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
    
        Non Combat Move - Americans
            9 fighters moved from 112 Sea Zone to Finland
            1 artillery and 2 infantry moved from Norway to Finland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from 35 Sea Zone to Philippines
            2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Kweichow to Yunnan
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            3 infantry placed in Finland
            3 armour placed in Norway
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -1.00
    Americans : 0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Timguska to Kweichow
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer, 1 fighter and 2 transports
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Italians lost in 97 Sea Zone
                1 submarine owned by the Americans Submerged
                Italians win with 1 fighter remaining. Battle score for attacker is 22
                Casualties for Italians: 1 destroyer and 2 transports
            Battle in Kweichow
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
    
        Non Combat Move - Americans
            9 fighters moved from 112 Sea Zone to Finland
            1 artillery and 2 infantry moved from Norway to Finland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from 35 Sea Zone to Philippines
            2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Kweichow to Yunnan
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            3 infantry placed in Finland
            3 armour placed in Norway
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Caucasus to Samara
            1 armour moved from Caucasus to Northwest Persia
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from India to Yunnan
            8 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Burma to Shan State
            4 artilleries and 2 infantry moved from Malaya to Shan State
            1 fighter moved from United Kingdom to Finland
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 artillery and 1 infantry placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -1.00
    British : 0.17
    Americans : 0.33
    Chinese : 1.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to 125 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 125 Sea Zone to Western Germany
            2 infantry moved from Holland Belgium to France
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to Northern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            2 aaGuns moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Romania to Ukraine
            7 mech_infantrys moved from Poland to Western Ukraine
    
        Place Units - Italians
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
            5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Karelia to Finland
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Volgograd to Kazakhstan
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 artilleries moved from Volgograd to Caucasus
            4 armour moved from Volgograd to Rostov
            1 armour moved from Russia to Samara
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 2 artilleries
                British defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 2 artilleries
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 2 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 6 armour and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 6 armour and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 3.17 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Finland
                Germans attack with 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 9 fighters and 5 infantry
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/22 hits, 8.67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 10 fighters and 5 infantry in Finland, round 2 : 9/19 hits, 10.17 expected hits
                    5 infantry owned by the Americans, 1 artillery owned by the Americans and 9 mech_infantrys owned by the Germans lost in Finland
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.17 expected hits
                    Americans roll dice for 3 armour and 10 fighters in Finland, round 3 : 5/13 hits, 8.17 expected hits
                    4 armour owned by the Germans, 3 armour owned by the Americans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Finland, round 4 : 4/8 hits, 5.00 expected hits
                    Americans roll dice for 6 fighters in Finland, round 4 : 5/6 hits, 4.00 expected hits
                    3 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
                    Germans roll dice for 1 armour and 2 bombers in Finland, round 5 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 fighters in Finland, round 5 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the British lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 4 armour, 3 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 3 armour, 1 artillery, 9 fighters and 5 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Western Germany
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 4 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour
            EDIT: Adding units owned by Germans to Northern Italy: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Germany: 1 aaGun and 8 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : 1.17
    Americans : -5.00
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 6 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 6 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry
                    AA fire in Shan State : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/14 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry in Shan State, round 2 : 5/13 hits, 4.67 expected hits
                    1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 aaGuns owned by the British and 5 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 2 tactical_bombers in Shan State, round 3 : 7/9 hits, 4.50 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 2 infantry in Shan State, round 3 : 3/8 hits, 3.00 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Shan State
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 carrier and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            Japanese collect 32 PUs (1 lost to blockades); end with 32 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer and 1 fighter
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    AA fire in Shan State : : 0.00
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - Americans
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                Americans attack with 3 fighters
                Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits
                    2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Alexandria to Egypt
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Vyborg
            1 bomber moved from Finland to Norway
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Norway
            3 artilleries and 2 infantry placed in Eastern United States
            1 armour, 3 fighters and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    Americans : 0.50
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.67
    

    Savegame

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