No scramble
Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Novosibirsk 1 bomber moved from Western Ukraine to Novosibirsk 2 armour moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 artillery moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 3 bombers moved from Western Germany to Rostov 1 mech_infantry moved from Southern France to Holland Belgium Germans take Holland Belgium from British 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Denmark to 112 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 bomber moved from Greece to Tambov 1 armour moved from Russia to Samara 2 armour moved from Russia to Tambov 2 armour moved from Russia to Rostov 1 armour moved from Russia to Rostov Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 125 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Novosibirsk Germans attack with 4 armour and 1 bomber British defend with 3 fighters; Russians defend with 1 artillery Germans roll dice for 4 armour and 1 bomber in Novosibirsk, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 artillery and 3 fighters in Novosibirsk, round 2 : 2/4 hits, 2.33 expected hits 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk Germans roll dice for 2 armour and 1 bomber in Novosibirsk, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 3 fighters in Novosibirsk, round 3 : 3/3 hits, 2.00 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the British lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Germans: 4 armour and 1 bomber Casualties for Russians: 1 artillery Casualties for British: 2 fighters Battle in Tambov Germans attack with 2 armour and 1 bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 4 armour, 1 artillery, 3 bombers and 2 mech_infantrys British defend with 2 armour, 1 artillery and 3 mech_infantrys Germans roll dice for 4 armour, 1 artillery, 3 bombers and 2 mech_infantrys in Rostov, round 2 : 3/10 hits, 4.83 expected hits British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.33 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 4 armour, 1 artillery, 3 bombers and 1 mech_infantry in Rostov, round 3 : 8/9 hits, 4.67 expected hits British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 4 armour and 3 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for British: 2 armour, 1 artillery and 3 mech_infantrys Battle in Samara Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Bryansk 1 bomber moved from Tambov to Bryansk 4 infantry moved from Western Germany to Denmark 3 mech_infantrys moved from Eastern Poland to Novgorod 6 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Novgorod 1 tactical_bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Western Germany 1 mech_infantry moved from Southern France to Western Germany 1 submarine moved from 113 Sea Zone to 114 Sea Zone 5 submarines moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 armour placed in Russia 3 armour placed in Ukraine 3 armour placed in Novgorod 1 infantry and 8 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 4. 8 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 6 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 6 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Western Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Poland: 4 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys EDIT: Removing units owned by Germans from Denmark: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Americans : -0.67 Russians : 1.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Korea to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 7 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 7 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 7 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 7 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to Yunnan Combat - Japanese Battle in Korea Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Korea from Russians, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 9 artilleries and 8 infantry British defend with 1 infantry Japanese roll dice for 9 artilleries and 8 infantry in Shan State, round 2 : 6/17 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 fighters and 2 transports; ANZAC defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 9.33 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 2 transports in 33 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 7/15 hits, 8.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 8 fighters and 2 transports in 33 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/12 hits, 7.17 expected hits Americans roll dice for 1 battleship, 7 fighters and 2 transports in 33 Sea Zone, round 4 : 8/8 hits, 5.33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 5 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Casualties for ANZAC: 1 destroyer and 2 fighters Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 fighters and 2 transports Non Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Shantung to Japan 1 fighter moved from 6 Sea Zone to Japan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 3. 2 armour and 1 artillery placed in French Indo China 1 artillery and 2 infantry placed in Malaya Japanese undo move 4. Japanese undo move 3. 2 armour and 1 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 1.67 Chinese : 0.67 UK_Pacific : 0.67 Japanese : -4.17
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 33 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : -0.50 Americans : 1.50
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OOL off Caroline Islands? 1 hit for the SS to start… FTRs still to go.
Assumed no scramble off of Germany due to odds.
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Correct on no scramble at Germany
OOL… depends on number of hits. So probably tactical, fighter, carrier, then battleships.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 33 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 fighters in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 11 Casualties for Americans: 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Battle in 112 Sea Zone Americans attack with 2 destroyers, 7 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 7 fighters in 112 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Norway 5 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 artilleries, 2 infantry and 3 mech_infantrys moved from Norway to Finland 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 102 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - Americans 1 factory_minor placed in Finland 2 artilleries and 2 infantry placed in Eastern United States 3 armour placed in Norway 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 66 PUs (1 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.50 Americans : 1.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 33 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 fighters in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 11 Casualties for Americans: 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Battle in 112 Sea Zone Americans attack with 2 destroyers, 7 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 7 fighters in 112 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Norway 5 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 artilleries, 2 infantry and 3 mech_infantrys moved from Norway to Finland 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 102 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - Americans 1 factory_minor placed in Finland 2 artilleries and 2 infantry placed in Eastern United States 3 armour placed in Norway 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 66 PUs (1 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Burma to Yunnan 4 artilleries and 24 infantry moved from Burma to Shan State 1 mech_infantry moved from Volgograd to Vologda British take Vologda from Germans 2 armour and 2 mech_infantrys moved from Volgograd to Russia 1 fighter moved from Novosibirsk to Russia 2 mech_infantrys moved from Volgograd to Tambov 1 armour moved from Caucasus to Tambov 1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Rostov Combat - British Battle in Tambov British attack with 1 armour and 2 mech_infantrys Germans defend with 1 armour British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Yunnan British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rostov British attack with 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 4 armour British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 3 mech_infantrys in Rostov, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Rostov British roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 armour in Rostov, round 4 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Rostov British roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Germans: 4 armour Battle in Russia British attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 airfield, 3 armour and 1 factory_minor British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Russia British roll dice for 2 armour and 1 fighter in Russia, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Russia British win, taking Russia from Germans, taking Karelia from British, taking Rostov from British, taking Vyborg from British, taking Tambov from British, taking Vologda from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 3 armour Battle in Shan State British attack with 4 artilleries and 24 infantry Japanese defend with 9 artilleries, 7 infantry and 2 mech_infantrys British roll dice for 4 artilleries and 24 infantry in Shan State, round 2 : 6/28 hits, 6.00 expected hits Japanese roll dice for 9 artilleries, 7 infantry and 2 mech_infantrys in Shan State, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the British lost in Shan State British roll dice for 4 artilleries and 18 infantry in Shan State, round 3 : 8/22 hits, 5.00 expected hits Japanese roll dice for 9 artilleries, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 3/12 hits, 4.00 expected hits 1 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 4 artilleries and 15 infantry in Shan State, round 4 : 4/19 hits, 4.50 expected hits Japanese roll dice for 4 artilleries in Shan State, round 4 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 35 Casualties for British: 10 infantry Casualties for Japanese: 9 artilleries, 7 infantry and 2 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 artillery EDIT: Turning off Edit Mode 1 aaGun moved from Burma to Shan State 2 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 fighter moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Russia to Volgograd 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 3 artilleries and 3 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Caucasus: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.50 British : 4.33 Americans : 1.00 Japanese : -1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Rostov, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Rostov, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 8 infantry moved from Northern Italy to France 4 infantry moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -2.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 bomber moved from Bryansk to Tambov 2 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Bryansk to Russia 1 armour moved from Novgorod to Vologda 1 bomber moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 bomber moved from Bryansk to Tambov 2 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Bryansk to Russia 1 armour moved from Novgorod to Vologda 1 bomber moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 4 fighters and 4 infantry; French defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits, 6.17 expected hits Americans roll dice for 3 artilleries, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/9 hits, 4.50 expected hits Americans roll dice for 3 artilleries, 5 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/9 hits, 4.67 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 0/3 hits, 2.00 expected hits 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 2 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 artilleries, 4 fighters and 4 infantry Casualties for French: 1 fighter Battle in Tambov Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry British defend with 1 fighter; Russians defend with 1 factory_minor Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 fighter in Volgograd, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 fighter Battle in Russia Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 armour; Russians defend with 1 airfield and 1 factory_minor Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Russia Germans destroys 0PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 1 bomber in Caucasus, round 4 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Casualties for Americans: 1 artillery Battle in Vologda Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Vologda Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Vyborg Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Vyborg Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 tactical_bomber moved from Vyborg to Novgorod 1 bomber moved from Russia to Novgorod 1 bomber moved from Tambov to Novgorod 1 bomber moved from Tambov to Novgorod 1 bomber moved from Caucasus to Novgorod 7 mech_infantrys moved from Poland to Novgorod 1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany 7 mech_infantrys moved from Germany to Western Germany 4 submarines moved from 113 Sea Zone to 114 Sea Zone 4 infantry and 2 mech_infantrys moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns EDIT: Adding units owned by Italians to Western Germany: 7 mech_infantrys EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Poland: 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 7 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50 Americans : -0.33 Russians : 2.50
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Some edits, per usual. I forgot to move Italy out of Denmark on their turn.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Amur to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 fighters placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Malaya: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 armour EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Sakha to Timguska 1 infantry moved from Libya to Tobruk 3 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Norway to Karelia 2 fighters moved from Norway to Karelia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 armour placed in Finland 2 bombers placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 1.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.00