2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Tunisia to Northern Italy
            1 bomber moved from Caroline Islands to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Guam
            Battle in Marianas
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 artillery and 4 bombers
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 bombers in Holland Belgium, round 2 : 1/5 hits, 1.00 expected hits
                    2 bombers owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 4 fighters in Holland Belgium, round 3 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Guam from Japanese, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 45
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 4 bombers
    
        Non Combat Move - Americans
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Northern Italy to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            4 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
            1 artillery and 1 infantry moved from Eastern United States to Ontario
            1 artillery and 2 infantry moved from Eastern United States to Quebec
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Eastern United States to Quebec
            1 aaGun moved from Eastern United States to Ontario
            1 aaGun moved from Western United States to British Columbia
            1 aaGun moved from Western United States to Central United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 43 Sea Zone to Northern Territory
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
            10 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Egypt to Northwest Persia
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            2 fighters moved from Gibraltar to United Kingdom
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from India to Northwest Persia
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Iraq
            British undo move 1.
            3 infantry placed in Quebec
            2 armour and 1 infantry placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.50
    AA fire in Northern Italy : : -0.17
    Chinese : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            1 armour and 2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 1.67
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
    Rostov : 1 flag, 1 artillery and 1 mech_infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 bomber, 1 factory_minor and 2 infantry
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 25 / 34
    Japanese : 58 / 69
    Americans : 52 / 82
    Chinese : 6 / 6
    British : 36 / 37
    UK_Pacific : 6 / 9
    Italians : 13 / 18
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 210 times
            2 was rolled 190 times
            3 was rolled 181 times
            4 was rolled 168 times
            5 was rolled 194 times
            6 was rolled 190 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.859
        Standard Deviation : 0.927
        Total rolls : 1133
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Germans Combat
            1 was rolled 59 times
            2 was rolled 50 times
            3 was rolled 49 times
            4 was rolled 56 times
            5 was rolled 56 times
            6 was rolled 57 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.250
        Standard Deviation : 0.500
        Total rolls : 327
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 18 times
        Average roll : 3.301
        Median : 3.000
        Variance : 1.277
        Standard Deviation : 1.130
        Total rolls : 93
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 14 times
            3 was rolled 12 times
            4 was rolled 11 times
            5 was rolled 21 times
            6 was rolled 13 times
        Average roll : 3.472
        Median : 4.000
        Variance : 0.850
        Standard Deviation : 0.922
        Total rolls : 89
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 10 times
            4 was rolled 15 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.844
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 64
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 40 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 27 times
            5 was rolled 38 times
            6 was rolled 36 times
        Average roll : 3.414
        Median : 3.000
        Variance : 0.714
        Standard Deviation : 0.845
        Total rolls : 215
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 26 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 16 times
        Average roll : 3.406
        Median : 3.500
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.176
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 32 times
            2 was rolled 21 times
            3 was rolled 29 times
            4 was rolled 23 times
            5 was rolled 24 times
            6 was rolled 24 times
        Average roll : 3.379
        Median : 3.000
        Variance : 0.562
        Standard Deviation : 0.750
        Total rolls : 153
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 4 artilleries, 27 infantry and 23 mech_infantrys moved from Bryansk to Russia
            2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia
            9 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Iceland to 123 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 9 mech_infantrys in Belarus, round 2 : 3/9 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Russia
                Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 27 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/69 hits, 18.67 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/60 hits, 21.17 expected hits
                    27 infantry owned by the Russians and 20 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 16/49 hits, 15.33 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/33 hits, 12.17 expected hits
                    16 infantry owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 20 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 13/39 hits, 13.67 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/17 hits, 6.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/31 hits, 12.33 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 34PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Germans: 27 infantry and 14 mech_infantrys
                Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Ukraine
            3 aaGuns moved from Bryansk to Russia
            10 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            6 infantry placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Western Germany
            3 infantry placed in France
            9 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Germans to Norway: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 55 PUs (2 lost to blockades); end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.50
    Russians : -2.50
    

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
    Norway : 1 infantry and 1 mech_infantry
    Belarus : 1 flag, 9 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 10 armour
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 9 mech_infantrys
    Ukraine : 2 bombers, 1 fighter and 3 tactical_bombers
    Western Ukraine : 1 flag
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
    125 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 57 / 104
    Russians : 21 / 0
    Japanese : 51 / 69
    Americans : 52 / 82
    Chinese : 6 / 6
    British : 36 / 37
    UK_Pacific : 6 / 9
    Italians : 13 / 18
    ANZAC : 17 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 320 times
            2 was rolled 280 times
            3 was rolled 275 times
            4 was rolled 256 times
            5 was rolled 299 times
            6 was rolled 281 times
        Average roll : 3.454
        Median : 3.000
        Variance : 1.405
        Standard Deviation : 1.185
        Total rolls : 1711
    
    Null / Other
            1 was rolled 52 times
            2 was rolled 40 times
            3 was rolled 48 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 43 times
        Average roll : 3.445
        Median : 3.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 272
    
    Germans Combat
            1 was rolled 99 times
            2 was rolled 83 times
            3 was rolled 78 times
            4 was rolled 85 times
            5 was rolled 91 times
            6 was rolled 88 times
        Average roll : 3.477
        Median : 4.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 524
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 18 times
        Average roll : 3.301
        Median : 3.000
        Variance : 1.277
        Standard Deviation : 1.130
        Total rolls : 93
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 14 times
            3 was rolled 12 times
            4 was rolled 11 times
            5 was rolled 21 times
            6 was rolled 13 times
        Average roll : 3.472
        Median : 4.000
        Variance : 0.850
        Standard Deviation : 0.922
        Total rolls : 89
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 10 times
            4 was rolled 15 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.844
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 64
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 40 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 27 times
            5 was rolled 38 times
            6 was rolled 36 times
        Average roll : 3.414
        Median : 3.000
        Variance : 0.714
        Standard Deviation : 0.845
        Total rolls : 215
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 26 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 16 times
        Average roll : 3.406
        Median : 3.500
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.176
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 52 times
            2 was rolled 40 times
            3 was rolled 48 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 43 times
        Average roll : 3.445
        Median : 3.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 272
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Urals
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Vologda to Novosibirsk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            5 infantry moved from Shantung to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            3 infantry moved from French Indo China to Yunnan
            2 submarines moved from 36 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 factory_minor placed in Kiangsu
            3 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.67
    Japanese : -3.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 6 infantry
    Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
    Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
    Java : 1 flag, 1 armour
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer and 1 transport
    44 Sea Zone : 1 flag, 1 submarine
    45 Sea Zone : 2 submarines
    37 Sea Zone : 1 flag
    36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
    22 Sea Zone : 1 submarine
    21 Sea Zone : 1 submarine
    1 Sea Zone : 2 submarines
    6 Sea Zone : 3 submarines
    

    Production/PUs Summary :

    Germans : 56 / 104
    Russians : 24 / 0
    Japanese : 56 / 59
    Americans : 52 / 82
    Chinese : 5 / 6
    British : 36 / 37
    UK_Pacific : 6 / 9
    Italians : 11 / 18
    ANZAC : 13 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 272 times
            2 was rolled 244 times
            3 was rolled 235 times
            4 was rolled 223 times
            5 was rolled 257 times
            6 was rolled 245 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.984
        Standard Deviation : 0.992
        Total rolls : 1476
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Germans Combat
            1 was rolled 99 times
            2 was rolled 83 times
            3 was rolled 78 times
            4 was rolled 85 times
            5 was rolled 91 times
            6 was rolled 88 times
        Average roll : 3.477
        Median : 4.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 524
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 18 times
        Average roll : 3.301
        Median : 3.000
        Variance : 1.277
        Standard Deviation : 1.130
        Total rolls : 93
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 11 times
            5 was rolled 21 times
            6 was rolled 14 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.743
        Standard Deviation : 0.862
        Total rolls : 91
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 10 times
            4 was rolled 15 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.815
        Median : 4.000
        Variance : 1.044
        Standard Deviation : 1.022
        Total rolls : 65
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 41 times
            2 was rolled 43 times
            3 was rolled 36 times
            4 was rolled 33 times
            5 was rolled 42 times
            6 was rolled 38 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.323
        Standard Deviation : 0.568
        Total rolls : 233
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 26 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 16 times
        Average roll : 3.406
        Median : 3.500
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.176
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 53 times
            2 was rolled 39 times
            3 was rolled 48 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 44 times
        Average roll : 3.451
        Median : 3.000
        Variance : 0.447
        Standard Deviation : 0.668
        Total rolls : 273
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Northern Territory to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Libya to Tobruk
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @SixUnder suiside in sz22?


  • @dawgoneit no suicides on these combats, ty


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Northern Territory to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Libya to Tobruk
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Marshall Islands
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 submarines
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 submarines
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
            1 bomber moved from Northern Italy to Tobruk
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    AA fire in Northern Italy : : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 6 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Northern Territory to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Libya to Tobruk
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Marshall Islands
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 submarines
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 submarines
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            1 aaGun, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 aaGun, 1 artillery and 1 infantry moved from Ontario to Eastern United States
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
            1 bomber moved from Northern Italy to Tobruk
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 1 artillery, 4 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Tunisia to Libya
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Holland Belgium
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans : -0.67
    AA fire in Northern Italy : : -0.17
    Chinese : -0.50
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
    Rostov : 1 flag, 1 armour and 1 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry
    93 Sea Zone : 1 flag
    97 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 104
    Russians : 22 / 0
    Japanese : 54 / 59
    Americans : 52 / 82
    Chinese : 7 / 7
    British : 39 / 45
    UK_Pacific : 6 / 9
    Italians : 13 / 13
    ANZAC : 13 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 278 times
            2 was rolled 253 times
            3 was rolled 243 times
            4 was rolled 228 times
            5 was rolled 264 times
            6 was rolled 258 times
        Average roll : 3.473
        Median : 3.000
        Variance : 0.978
        Standard Deviation : 0.989
        Total rolls : 1524
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.273
        Median : 3.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 11
    
    Germans Combat
            1 was rolled 99 times
            2 was rolled 83 times
            3 was rolled 78 times
            4 was rolled 85 times
            5 was rolled 91 times
            6 was rolled 88 times
        Average roll : 3.477
        Median : 4.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 524
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 18 times
        Average roll : 3.301
        Median : 3.000
        Variance : 1.277
        Standard Deviation : 1.130
        Total rolls : 93
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 17 times
            3 was rolled 15 times
            4 was rolled 12 times
            5 was rolled 21 times
            6 was rolled 14 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.570
        Standard Deviation : 0.755
        Total rolls : 98
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 14 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.837
        Median : 4.000
        Variance : 0.954
        Standard Deviation : 0.977
        Total rolls : 80
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 44 times
            3 was rolled 36 times
            4 was rolled 34 times
            5 was rolled 43 times
            6 was rolled 42 times
        Average roll : 3.490
        Median : 3.000
        Variance : 0.353
        Standard Deviation : 0.595
        Total rolls : 241
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 16 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 26 times
            6 was rolled 20 times
        Average roll : 3.471
        Median : 4.000
        Variance : 1.295
        Standard Deviation : 1.138
        Total rolls : 119
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.176
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 53 times
            2 was rolled 40 times
            3 was rolled 50 times
            4 was rolled 42 times
            5 was rolled 48 times
            6 was rolled 44 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.452
        Standard Deviation : 0.673
        Total rolls : 277
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 2 fighters and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Novgorod to Archangel
            9 mech_infantrys moved from Belarus to Smolensk
            10 armour moved from Eastern Poland to Bryansk
            2 artilleries moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            2 artilleries moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 mech_infantry moved from Norway to Karelia
            2 bombers moved from Ukraine to Western Germany
            1 tactical_bomber moved from Ukraine to Germany
            1 tactical_bomber moved from Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour in Bryansk, round 2 : 8/10 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 artilleries in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Archangel, round 2 : 3/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 9 mech_infantrys in Smolensk, round 2 : 1/9 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 8 mech_infantrys in Smolensk, round 3 : 0/8 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 7 mech_infantrys in Smolensk, round 4 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Russia
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    British : -0.33
    Russians : 0.67
    

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major, 10 mech_infantrys and 2 tactical_bombers
    Norway : 1 infantry
    Holland Belgium : 1 artillery and 1 infantry
    Belarus : 1 flag
    Karelia : 1 flag, 1 mech_infantry
    Baltic States : 1 flag
    Bryansk : 1 flag, 9 armour
    Vyborg : 1 flag
    Archangel : 1 flag, 3 infantry
    Eastern Poland : 9 mech_infantrys
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 7 armour, 1 factory_minor and 10 mech_infantrys
    Tambov : 1 flag, 1 armour and 2 artilleries
    Ukraine : 1 fighter and 1 tactical_bomber
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 armour and 1 mech_infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
    Smolensk : 1 flag, 7 mech_infantrys
    Samara : 1 flag, 1 artillery and 1 mech_infantry
    112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 77
    Russians : 16 / 0
    Japanese : 52 / 59
    Americans : 54 / 82
    Chinese : 7 / 7
    British : 36 / 45
    UK_Pacific : 6 / 9
    Italians : 13 / 13
    ANZAC : 13 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 342 times
            2 was rolled 302 times
            3 was rolled 309 times
            4 was rolled 281 times
            5 was rolled 324 times
            6 was rolled 316 times
        Average roll : 3.475
        Median : 3.000
        Variance : 1.137
        Standard Deviation : 1.066
        Total rolls : 1874
    
    Null / Other
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 44 times
            5 was rolled 51 times
            6 was rolled 47 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.479
        Standard Deviation : 0.692
        Total rolls : 292
    
    Germans Combat
            1 was rolled 106 times
            2 was rolled 90 times
            3 was rolled 92 times
            4 was rolled 95 times
            5 was rolled 96 times
            6 was rolled 98 times
        Average roll : 3.484
        Median : 4.000
        Variance : 0.272
        Standard Deviation : 0.522
        Total rolls : 577
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 18 times
        Average roll : 3.319
        Median : 3.000
        Variance : 1.154
        Standard Deviation : 1.074
        Total rolls : 94
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 17 times
            3 was rolled 15 times
            4 was rolled 12 times
            5 was rolled 21 times
            6 was rolled 14 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.570
        Standard Deviation : 0.755
        Total rolls : 98
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 14 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.837
        Median : 4.000
        Variance : 0.954
        Standard Deviation : 0.977
        Total rolls : 80
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 44 times
            3 was rolled 36 times
            4 was rolled 34 times
            5 was rolled 43 times
            6 was rolled 42 times
        Average roll : 3.490
        Median : 3.000
        Variance : 0.353
        Standard Deviation : 0.595
        Total rolls : 241
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 16 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 26 times
            6 was rolled 20 times
        Average roll : 3.471
        Median : 4.000
        Variance : 1.295
        Standard Deviation : 1.138
        Total rolls : 119
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.176
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 44 times
            5 was rolled 51 times
            6 was rolled 47 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.479
        Standard Deviation : 0.692
        Total rolls : 292
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Novosibirsk to Kazakhstan
            1 artillery moved from Urals to Evenkiyskiy
            1 infantry moved from Evenkiyskiy to Urals
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 armour, 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma
            3 armour and 3 mech_infantrys moved from Malaya to Burma
            1 armour moved from Java to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from French Indo China to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Burma
                Japanese attack with 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys in Burma, round 2 : 5/24 hits, 8.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 35 Sea Zone to French Indo China
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    ANZAC : -0.67
    UK_Pacific : -0.33
    Japanese : -4.67
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Ceylon : 1 flag, 1 artillery and 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    French Indo China : 1 flag, 1 airfield, 1 factory_minor, 5 fighters, 3 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag, 1 armour and 1 infantry
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    45 Sea Zone : 1 destroyer and 1 submarine
    32 Sea Zone : 1 submarine
    37 Sea Zone : 1 flag
    36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
    35 Sea Zone : 1 destroyer
    34 Sea Zone : 1 submarine
    39 Sea Zone : 1 destroyer and 1 transport
    6 Sea Zone : 1 destroyer and 4 submarines
    

    Production/PUs Summary :

    Germans : 62 / 77
    Russians : 16 / 0
    Japanese : 55 / 63
    Americans : 54 / 82
    Chinese : 8 / 7
    British : 36 / 45
    UK_Pacific : 5 / 9
    Italians : 13 / 13
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 292 times
            2 was rolled 270 times
            3 was rolled 266 times
            4 was rolled 241 times
            5 was rolled 288 times
            6 was rolled 283 times
        Average roll : 3.495
        Median : 3.000
        Variance : 1.078
        Standard Deviation : 1.038
        Total rolls : 1640
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.273
        Median : 3.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 11
    
    Germans Combat
            1 was rolled 106 times
            2 was rolled 90 times
            3 was rolled 92 times
            4 was rolled 95 times
            5 was rolled 96 times
            6 was rolled 98 times
        Average roll : 3.484
        Median : 4.000
        Variance : 0.272
        Standard Deviation : 0.522
        Total rolls : 577
    
    British Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 18 times
        Average roll : 3.319
        Median : 3.000
        Variance : 1.154
        Standard Deviation : 1.074
        Total rolls : 94
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 17 times
            3 was rolled 15 times
            4 was rolled 12 times
            5 was rolled 21 times
            6 was rolled 14 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.570
        Standard Deviation : 0.755
        Total rolls : 98
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.855
        Median : 4.000
        Variance : 1.059
        Standard Deviation : 1.029
        Total rolls : 83
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 46 times
            2 was rolled 51 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 57 times
            6 was rolled 52 times
        Average roll : 3.574
        Median : 4.000
        Variance : 1.015
        Standard Deviation : 1.008
        Total rolls : 284
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 16 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 26 times
            6 was rolled 20 times
        Average roll : 3.471
        Median : 4.000
        Variance : 1.295
        Standard Deviation : 1.138
        Total rolls : 119
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.907
        Total rolls : 18
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 43 times
            5 was rolled 50 times
            6 was rolled 47 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.503
        Standard Deviation : 0.709
        Total rolls : 290
    

    Savegame

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