@Daaras Scramble decisions?
2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Eastern Poland to Ukraine 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Italians 2 aaGuns moved from Bessarabia to Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : 1.00
Territory Summary for Italians :
Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 armour and 1 factory_minor Western Ukraine : 1 bomber 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 63 Russians : 28 / 37 Japanese : 56 / 67 Americans : 55 / 75 Chinese : 8 / 10 British : 41 / 50 UK_Pacific : 6 / 9 Italians : 11 / 11 ANZAC : 10 / 25 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 128 times 2 was rolled 117 times 3 was rolled 114 times 4 was rolled 109 times 5 was rolled 111 times 6 was rolled 98 times Average roll : 3.372 Median : 3.000 Variance : 0.720 Standard Deviation : 0.849 Total rolls : 677 Germans Combat 1 was rolled 37 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 31 times 5 was rolled 28 times 6 was rolled 23 times Average roll : 3.337 Median : 3.000 Variance : 0.791 Standard Deviation : 0.889 Total rolls : 169 British Combat 1 was rolled 17 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.123 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 81 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 Americans Combat 1 was rolled 1 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 13 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.953 Median : 4.000 Variance : 2.163 Standard Deviation : 1.471 Total rolls : 43 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 15 times 6 was rolled 6 times Average roll : 3.302 Median : 4.000 Variance : 1.444 Standard Deviation : 1.201 Total rolls : 63 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times Average roll : 2.909 Median : 4.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Russians Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.327 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 19 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.406 Median : 3.000 Variance : 0.321 Standard Deviation : 0.567 Total rolls : 138
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Southern France 2 artilleries moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novgorod to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 2 armour and 2 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Eastern Poland to Bryansk 4 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to 105 Sea Zone 5 infantry moved from Karelia to Novgorod 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Normandy Bordeaux Germans attack with 2 artilleries and 1 fighter British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 1 fighter Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 2 bombers, 2 fighters and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Western Ukraine 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from Southern France to Western Germany 1 armour and 1 infantry moved from 112 Sea Zone to Western Germany 1 aaGun moved from Finland to Karelia 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 2 bombers placed in Western Germany 9 mech_infantrys placed in Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -6.67 British : 0.00 Americans : 0.00 Russians : 0.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys Holland Belgium : 1 mech_infantry Southern Italy : 1 fighter and 2 tactical_bombers Belarus : 1 flag, 2 armour and 1 mech_infantry Karelia : 1 flag, 1 aaGun Baltic States : 1 flag Bryansk : 1 flag, 1 artillery and 1 infantry Rostov : 1 flag, 2 armour and 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Bessarabia : 1 flag Western Ukraine : 1 flag, 3 aaGuns, 4 armour, 4 artilleries, 2 bombers, 1 fighter, 24 infantry, 16 mech_infantrys and 3 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry 112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport 125 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65 Russians : 23 / 37 Japanese : 53 / 67 Americans : 52 / 75 Chinese : 8 / 10 British : 36 / 50 UK_Pacific : 9 / 9 Italians : 11 / 11 ANZAC : 10 / 30 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 151 times 2 was rolled 137 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 134 times 6 was rolled 131 times Average roll : 3.426 Median : 3.000 Variance : 0.526 Standard Deviation : 0.725 Total rolls : 809 Null / Other 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.394 Median : 3.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 66 Germans Combat 1 was rolled 42 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 36 times 5 was rolled 35 times 6 was rolled 38 times Average roll : 3.488 Median : 4.000 Variance : 0.350 Standard Deviation : 0.591 Total rolls : 215 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 15 times Average roll : 3.218 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 87 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 Americans Combat 1 was rolled 2 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 14 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.935 Median : 4.000 Variance : 2.163 Standard Deviation : 1.471 Total rolls : 46 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 19 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.406 Median : 3.000 Variance : 0.321 Standard Deviation : 0.567 Total rolls : 138 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 15 times 6 was rolled 6 times Average roll : 3.302 Median : 4.000 Variance : 1.444 Standard Deviation : 1.201 Total rolls : 63 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times Average roll : 2.909 Median : 4.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Russians Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.394 Median : 3.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 66
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Russians retreated to Russia Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 5 infantry moved from Russia to Vologda 2 artilleries moved from Russia to Vologda 1 armour moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -3.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from Jehol to Manchuria 1 armour and 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Manchuria to Korea 5 fighters moved from Japan to Korea 3 artilleries and 1 infantry moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Shan State to French Indo China Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Malaya, round 2 : 3/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Korea Japanese attack with 5 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 5 fighters and 1 infantry in Korea, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 5 fighters moved from Korea to Japan 1 aaGun moved from Jehol to Shantung 2 infantry moved from Shantung to Anhwe Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 harbour placed in Hainan 1 armour and 2 artilleries placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.50 UK_Pacific : 0.33 Russians : -0.33 Japanese : 1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Kwangsi : 1 flag Korea : 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber Jehol : 1 flag, 1 infantry Manchuria : 1 flag, 1 armour, 4 infantry and 1 mech_infantry Hainan : 1 harbour Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 2 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 4 infantry Shan State : 1 flag Malaya : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 marine Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 armour, 6 artilleries, 1 factory_minor and 2 infantry Celebes : 1 flag Java : 1 flag, 1 armour and 3 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports 36 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 1 transport 6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 55 / 65 Russians : 25 / 35 Japanese : 58 / 66 Americans : 52 / 75 Chinese : 6 / 10 British : 36 / 50 UK_Pacific : 6 / 9 Italians : 11 / 11 ANZAC : 10 / 30 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 143 times 2 was rolled 132 times 3 was rolled 131 times 4 was rolled 128 times 5 was rolled 131 times 6 was rolled 128 times Average roll : 3.449 Median : 3.000 Variance : 0.195 Standard Deviation : 0.442 Total rolls : 793 Germans Combat 1 was rolled 43 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 38 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.476 Median : 4.000 Variance : 0.239 Standard Deviation : 0.489 Total rolls : 225 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 15 times Average roll : 3.218 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 87 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 Americans Combat 1 was rolled 3 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.898 Median : 4.000 Variance : 1.934 Standard Deviation : 1.391 Total rolls : 49 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 15 times 6 was rolled 6 times Average roll : 3.302 Median : 4.000 Variance : 1.444 Standard Deviation : 1.201 Total rolls : 63 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.077 Median : 4.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 13 Russians Combat 1 was rolled 15 times 2 was rolled 11 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3.553 Median : 4.000 Variance : 0.224 Standard Deviation : 0.474 Total rolls : 85 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 27 times 2 was rolled 30 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.435 Median : 3.000 Variance : 0.296 Standard Deviation : 0.544 Total rolls : 154
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from West Indies to Gibraltar Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone Americans undo move 2. 2 fighters placed in 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 3 infantry moved from Kweichow to Hunan 8 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from West Indies to Gibraltar Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone Americans undo move 2. 2 fighters placed in 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 3 infantry moved from Kweichow to Hunan 8 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 mech_infantry moved from Tunisia to Tobruk 1 tactical_bomber moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Trans-Jordan to Iraq 3 armour and 1 infantry moved from Egypt to Trans-Jordan 3 armour moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Egypt 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 3 aaGuns moved from Burma to India 4 artilleries and 5 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from West Indies to Gibraltar Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters and 1 transport placed in 101 Sea Zone Americans undo move 2. 2 fighters placed in 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 3 infantry moved from Kweichow to Hunan 8 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 mech_infantry moved from Tunisia to Tobruk 1 tactical_bomber moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Trans-Jordan to Iraq 3 armour and 1 infantry moved from Egypt to Trans-Jordan 3 armour moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Egypt 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 3 aaGuns moved from Burma to India 4 artilleries and 5 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Kweichow: 2 fighters EDIT: Adding units owned by British to India: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 2 artilleries and 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry Western Ukraine : 1 bomber 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 55 / 65 Russians : 25 / 35 Japanese : 55 / 66 Americans : 52 / 77 Chinese : 8 / 12 British : 36 / 45 UK_Pacific : 7 / 10 Italians : 11 / 11 ANZAC : 10 / 30 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 147 times 2 was rolled 136 times 3 was rolled 132 times 4 was rolled 130 times 5 was rolled 135 times 6 was rolled 130 times Average roll : 3.444 Median : 3.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 810 Germans Combat 1 was rolled 43 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 38 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.476 Median : 4.000 Variance : 0.239 Standard Deviation : 0.489 Total rolls : 225 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 15 times Average roll : 3.218 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 87 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 Americans Combat 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.843 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 51 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 18 times 6 was rolled 8 times Average roll : 3.315 Median : 4.000 Variance : 1.817 Standard Deviation : 1.348 Total rolls : 73 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.077 Median : 4.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 13 Russians Combat 1 was rolled 15 times 2 was rolled 11 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3.553 Median : 4.000 Variance : 0.224 Standard Deviation : 0.474 Total rolls : 85 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 28 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 23 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.428 Median : 3.000 Variance : 0.263 Standard Deviation : 0.513 Total rolls : 159
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Western Ukraine to Rostov 5 bombers moved from Western Germany to 92 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France Combat - Germans
Combat Hit Differential Summary :
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@dawgoneit scramble orders in sz 92 please
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@SixUnder max scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk 2 mech_infantrys moved from Western Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Western Ukraine to Rostov 5 bombers moved from Western Germany to 92 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 5 bombers, 1 fighter and 2 tactical_bombers British defend with 1 cruiser, 1 destroyer and 3 fighters; French defend with 1 destroyer Germans roll dice for 5 bombers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 2 : 6/8 hits, 5.00 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 3 fighters Casualties for French: 1 destroyer Battle in Rostov Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 2 tactical_bombers moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 aaGun moved from Karelia to Novgorod 1 armour moved from Belarus to Western Ukraine 1 armour moved from Belarus to Western Ukraine 5 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from 92 Sea Zone to Southern France 5 bombers moved from 92 Sea Zone to Southern Italy 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter placed in Western Germany 9 mech_infantrys placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -1.17 Russians : 0.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys Southern Italy : 5 bombers Belarus : 1 flag, 5 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 artillery Rostov : 1 flag, 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 9 mech_infantrys Bessarabia : 1 flag Tambov : 1 flag, 1 infantry Ukraine : 2 bombers and 2 tactical_bombers Western Ukraine : 1 flag, 3 aaGuns, 6 armour, 4 artilleries, 24 infantry and 14 mech_infantrys Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber Smolensk : 1 flag, 1 infantry and 1 mech_infantry 112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport 125 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 69 Russians : 21 / 35 Japanese : 55 / 66 Americans : 52 / 77 Chinese : 8 / 12 British : 36 / 45 UK_Pacific : 7 / 10 Italians : 11 / 11 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 169 times 2 was rolled 154 times 3 was rolled 151 times 4 was rolled 147 times 5 was rolled 153 times 6 was rolled 155 times Average roll : 3.459 Median : 3.000 Variance : 0.303 Standard Deviation : 0.550 Total rolls : 929 Null / Other 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.533 Median : 3.500 Variance : 0.337 Standard Deviation : 0.581 Total rolls : 90 Germans Combat 1 was rolled 46 times 2 was rolled 39 times 3 was rolled 36 times 4 was rolled 41 times 5 was rolled 38 times 6 was rolled 43 times Average roll : 3.473 Median : 4.000 Variance : 0.271 Standard Deviation : 0.520 Total rolls : 243 British Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.301 Median : 3.000 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 93 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 16 times 6 was rolled 9 times Average roll : 3.435 Median : 3.000 Variance : 0.610 Standard Deviation : 0.781 Total rolls : 69 Americans Combat 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 5 times 6 was rolled 11 times Average roll : 3.843 Median : 4.000 Variance : 1.830 Standard Deviation : 1.353 Total rolls : 51 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 28 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 23 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.428 Median : 3.000 Variance : 0.263 Standard Deviation : 0.513 Total rolls : 159 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 18 times 6 was rolled 8 times Average roll : 3.315 Median : 4.000 Variance : 1.817 Standard Deviation : 1.348 Total rolls : 73 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.077 Median : 4.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 13 Russians Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.533 Median : 3.500 Variance : 0.337 Standard Deviation : 0.581 Total rolls : 90
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Vologda 2 infantry moved from Vologda to Archangel 5 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 16 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 16 infantry in Smolensk, round 2 : 5/18 hits, 3.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 1. 1 artillery placed in Volgograd 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.50
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is this just me? i am unable to post my turns complete at all. Maybe i should research and see if anyone else is experiencing the same problem. I am logged in, I have logged back out and in, obviously cause i am able to post. But i can not do crap:/
here is the file toowtf.tsvg
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