2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
            1 artillery moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Jehol to Chahar
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to 42 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 3 transports
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 armour and 4 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour and 4 infantry in Java, round 3 : 2/5 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery and 1 bomber in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            1 bomber moved from 42 Sea Zone to French Indo China
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            5 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Chahar to Japan
            1 aaGun moved from Manchuria to Jehol
            2 mech_infantrys moved from Shantung to Chahar
            1 infantry moved from Jehol to Chahar
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -1.67
    UK_Pacific : -0.67
    Japanese : -0.67
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 aaGun and 5 infantry
    Manchuria : 1 flag, 1 infantry
    Yunnan : 1 flag, 3 artilleries and 2 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry and 2 mech_infantrys
    Anhwe : 1 flag, 2 infantry
    Shan State : 1 flag, 1 artillery and 1 infantry
    Burma : 1 flag, 1 artillery
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 2 bombers and 1 factory_minor
    Celebes : 1 flag
    Java : 1 flag, 1 armour and 3 infantry
    Sumatra : 1 flag
    42 Sea Zone : 3 transports
    43 Sea Zone : 1 transport
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 destroyer, 2 submarines and 1 transport
    35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 52 / 63
    Russians : 30 / 37
    Japanese : 59 / 67
    Americans : 52 / 79
    Chinese : 6 / 8
    British : 33 / 42
    UK_Pacific : 5 / 13
    Italians : 10 / 14
    ANZAC : 10 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 115 times
            2 was rolled 109 times
            3 was rolled 102 times
            4 was rolled 100 times
            5 was rolled 103 times
            6 was rolled 92 times
        Average roll : 3.391
        Median : 3.000
        Variance : 0.499
        Standard Deviation : 0.707
        Total rolls : 621
    
    Germans Combat
            1 was rolled 37 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 31 times
            5 was rolled 28 times
            6 was rolled 23 times
        Average roll : 3.337
        Median : 3.000
        Variance : 0.791
        Standard Deviation : 0.889
        Total rolls : 169
    
    British Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 15 times
            4 was rolled 7 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3.212
        Median : 3.000
        Variance : 0.769
        Standard Deviation : 0.877
        Total rolls : 66
    
    Italians Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 9 times
            5 was rolled 13 times
            6 was rolled 8 times
        Average roll : 3.433
        Median : 3.500
        Variance : 0.339
        Standard Deviation : 0.582
        Total rolls : 60
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    Americans Combat
            1 was rolled 1 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 13 times
            5 was rolled 4 times
            6 was rolled 10 times
        Average roll : 4.000
        Median : 4.000
        Variance : 2.195
        Standard Deviation : 1.482
        Total rolls : 42
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 8 times
            5 was rolled 11 times
            6 was rolled 5 times
        Average roll : 3.255
        Median : 4.000
        Variance : 1.496
        Standard Deviation : 1.223
        Total rolls : 47
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
        Average roll : 2.909
        Median : 4.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 10 times
        Average roll : 3.449
        Median : 3.000
        Variance : 0.351
        Standard Deviation : 0.592
        Total rolls : 49
    
    Japanese Combat
            1 was rolled 23 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 21 times
        Average roll : 3.364
        Median : 3.000
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 132
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Hopei to Kweichow
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Hopei to Kweichow
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 fighter moved from India to Burma
            3 infantry moved from Persia to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            5 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 105 Sea Zone
            1 artillery moved from 105 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 tactical_bomber moved from Morocco to Tobruk
            1 armour moved from Libya to Tobruk
            1 bomber moved from Gibraltar to Egypt
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in French Indo China
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 2 bombers and 1 factory_minor
                    British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
                    2 bombers owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
                British win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 13
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 2 bombers
            Battle in Iraq
                British attack with 1 artillery, 3 infantry and 5 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 3 infantry and 5 mech_infantrys in Iraq, round 2 : 4/9 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Burma to Kweichow
            1 fighter moved from French Indo China to Kweichow
            3 infantry moved from India to Burma
            4 artilleries moved from India to Burma
            3 aaGuns moved from India to Burma
            2 infantry moved from India to Burma
            1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            3 armour placed in Egypt
            2 fighters and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : 3.00
    Americans : 0.67
    Chinese : 0.67
    Neutral_Axis : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bessarabia to Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : 1.00
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 armour and 1 factory_minor
    Western Ukraine : 1 bomber
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 44 / 63
    Russians : 28 / 37
    Japanese : 56 / 67
    Americans : 55 / 75
    Chinese : 8 / 10
    British : 41 / 50
    UK_Pacific : 6 / 9
    Italians : 11 / 11
    ANZAC : 10 / 25
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 128 times
            2 was rolled 117 times
            3 was rolled 114 times
            4 was rolled 109 times
            5 was rolled 111 times
            6 was rolled 98 times
        Average roll : 3.372
        Median : 3.000
        Variance : 0.720
        Standard Deviation : 0.849
        Total rolls : 677
    
    Germans Combat
            1 was rolled 37 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 31 times
            5 was rolled 28 times
            6 was rolled 23 times
        Average roll : 3.337
        Median : 3.000
        Variance : 0.791
        Standard Deviation : 0.889
        Total rolls : 169
    
    British Combat
            1 was rolled 17 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.123
        Median : 3.000
        Variance : 1.219
        Standard Deviation : 1.104
        Total rolls : 81
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 16 times
            6 was rolled 9 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.610
        Standard Deviation : 0.781
        Total rolls : 69
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    Americans Combat
            1 was rolled 1 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 13 times
            5 was rolled 4 times
            6 was rolled 10 times
        Average roll : 3.953
        Median : 4.000
        Variance : 2.163
        Standard Deviation : 1.471
        Total rolls : 43
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 15 times
            6 was rolled 6 times
        Average roll : 3.302
        Median : 4.000
        Variance : 1.444
        Standard Deviation : 1.201
        Total rolls : 63
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
        Average roll : 2.909
        Median : 4.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 10 times
        Average roll : 3.327
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 24 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 19 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.406
        Median : 3.000
        Variance : 0.321
        Standard Deviation : 0.567
        Total rolls : 138
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Southern France
            2 artilleries moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Novgorod to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            2 armour and 2 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Eastern Poland to Bryansk
            4 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to 105 Sea Zone
            5 infantry moved from Karelia to Novgorod
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    1 transport owned by the British lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Southern France
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 1 fighter
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery and 1 fighter
                Casualties for British: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 5 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Western Ukraine
            2 bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from 105 Sea Zone to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
            1 aaGun moved from Finland to Karelia
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            2 bombers placed in Western Germany
            9 mech_infantrys placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.67
    British : 0.00
    Americans : 0.00
    Russians : 0.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
    Holland Belgium : 1 mech_infantry
    Southern Italy : 1 fighter and 2 tactical_bombers
    Belarus : 1 flag, 2 armour and 1 mech_infantry
    Karelia : 1 flag, 1 aaGun
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 artillery and 1 infantry
    Rostov : 1 flag, 2 armour and 1 mech_infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Bessarabia : 1 flag
    Western Ukraine : 1 flag, 3 aaGuns, 4 armour, 4 artilleries, 2 bombers, 1 fighter, 24 infantry, 16 mech_infantrys and 3 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
    112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
    125 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 57 / 65
    Russians : 23 / 37
    Japanese : 53 / 67
    Americans : 52 / 75
    Chinese : 8 / 10
    British : 36 / 50
    UK_Pacific : 9 / 9
    Italians : 11 / 11
    ANZAC : 10 / 30
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 151 times
            2 was rolled 137 times
            3 was rolled 133 times
            4 was rolled 123 times
            5 was rolled 134 times
            6 was rolled 131 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.526
        Standard Deviation : 0.725
        Total rolls : 809
    
    Null / Other
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 66
    
    Germans Combat
            1 was rolled 42 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 36 times
            5 was rolled 35 times
            6 was rolled 38 times
        Average roll : 3.488
        Median : 4.000
        Variance : 0.350
        Standard Deviation : 0.591
        Total rolls : 215
    
    British Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 15 times
        Average roll : 3.218
        Median : 3.000
        Variance : 1.157
        Standard Deviation : 1.076
        Total rolls : 87
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 16 times
            6 was rolled 9 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.610
        Standard Deviation : 0.781
        Total rolls : 69
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 14 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.935
        Median : 4.000
        Variance : 2.163
        Standard Deviation : 1.471
        Total rolls : 46
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 24 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 19 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.406
        Median : 3.000
        Variance : 0.321
        Standard Deviation : 0.567
        Total rolls : 138
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 15 times
            6 was rolled 6 times
        Average roll : 3.302
        Median : 4.000
        Variance : 1.444
        Standard Deviation : 1.201
        Total rolls : 63
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
        Average roll : 2.909
        Median : 4.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 66
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Siberia to Amur
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                1 artillery owned by the Russians retreated to Russia
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Russia to Vologda
            2 artilleries moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            4 infantry moved from Jehol to Manchuria
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 infantry moved from Manchuria to Korea
            5 fighters moved from Japan to Korea
            3 artilleries and 1 infantry moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Shan State to French Indo China
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Malaya, round 2 : 3/5 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Korea
                Japanese attack with 5 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 infantry in Korea, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Korea to Japan
            1 aaGun moved from Jehol to Shantung
            2 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 harbour placed in Hainan
            1 armour and 2 artilleries placed in French Indo China
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    UK_Pacific : 0.33
    Russians : -0.33
    Japanese : 1.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Kwangsi : 1 flag
    Korea : 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 2 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 4 infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 marine
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 armour, 6 artilleries, 1 factory_minor and 2 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 armour and 3 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
    36 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 1 transport
    6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 65
    Russians : 25 / 35
    Japanese : 58 / 66
    Americans : 52 / 75
    Chinese : 6 / 10
    British : 36 / 50
    UK_Pacific : 6 / 9
    Italians : 11 / 11
    ANZAC : 10 / 30
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 143 times
            2 was rolled 132 times
            3 was rolled 131 times
            4 was rolled 128 times
            5 was rolled 131 times
            6 was rolled 128 times
        Average roll : 3.449
        Median : 3.000
        Variance : 0.195
        Standard Deviation : 0.442
        Total rolls : 793
    
    Germans Combat
            1 was rolled 43 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 38 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.476
        Median : 4.000
        Variance : 0.239
        Standard Deviation : 0.489
        Total rolls : 225
    
    British Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 15 times
        Average roll : 3.218
        Median : 3.000
        Variance : 1.157
        Standard Deviation : 1.076
        Total rolls : 87
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 16 times
            6 was rolled 9 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.610
        Standard Deviation : 0.781
        Total rolls : 69
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    Americans Combat
            1 was rolled 3 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 15 times
            5 was rolled 5 times
            6 was rolled 11 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.934
        Standard Deviation : 1.391
        Total rolls : 49
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 15 times
            6 was rolled 6 times
        Average roll : 3.302
        Median : 4.000
        Variance : 1.444
        Standard Deviation : 1.201
        Total rolls : 63
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.077
        Median : 4.000
        Variance : 1.069
        Standard Deviation : 1.034
        Total rolls : 13
    
    Russians Combat
            1 was rolled 15 times
            2 was rolled 11 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 13 times
            6 was rolled 16 times
        Average roll : 3.553
        Median : 4.000
        Variance : 0.224
        Standard Deviation : 0.474
        Total rolls : 85
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 27 times
            2 was rolled 30 times
            3 was rolled 24 times
            4 was rolled 21 times
            5 was rolled 26 times
            6 was rolled 26 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.296
        Standard Deviation : 0.544
        Total rolls : 154
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from West Indies to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            2 fighters placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            3 infantry moved from Kweichow to Hunan
            8 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from West Indies to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            2 fighters placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            3 infantry moved from Kweichow to Hunan
            8 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            1 mech_infantry moved from Tunisia to Tobruk
            1 tactical_bomber moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Trans-Jordan to Iraq
            3 armour and 1 infantry moved from Egypt to Trans-Jordan
            3 armour moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from Union of South Africa to Egypt
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            3 aaGuns moved from Burma to India
            4 artilleries and 5 infantry moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from West Indies to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            2 fighters placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            3 infantry moved from Kweichow to Hunan
            8 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            1 mech_infantry moved from Tunisia to Tobruk
            1 tactical_bomber moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Trans-Jordan to Iraq
            3 armour and 1 infantry moved from Egypt to Trans-Jordan
            3 armour moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from Union of South Africa to Egypt
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            3 aaGuns moved from Burma to India
            4 artilleries and 5 infantry moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kweichow: 2 fighters
            EDIT: Adding units owned by British to India: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
    Western Ukraine : 1 bomber
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 55 / 65
    Russians : 25 / 35
    Japanese : 55 / 66
    Americans : 52 / 77
    Chinese : 8 / 12
    British : 36 / 45
    UK_Pacific : 7 / 10
    Italians : 11 / 11
    ANZAC : 10 / 30
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 147 times
            2 was rolled 136 times
            3 was rolled 132 times
            4 was rolled 130 times
            5 was rolled 135 times
            6 was rolled 130 times
        Average roll : 3.444
        Median : 3.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 810
    
    Germans Combat
            1 was rolled 43 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 38 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.476
        Median : 4.000
        Variance : 0.239
        Standard Deviation : 0.489
        Total rolls : 225
    
    British Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 15 times
        Average roll : 3.218
        Median : 3.000
        Variance : 1.157
        Standard Deviation : 1.076
        Total rolls : 87
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 16 times
            6 was rolled 9 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.610
        Standard Deviation : 0.781
        Total rolls : 69
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    Americans Combat
            1 was rolled 3 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 15 times
            5 was rolled 5 times
            6 was rolled 11 times
        Average roll : 3.843
        Median : 4.000
        Variance : 1.830
        Standard Deviation : 1.353
        Total rolls : 51
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 10 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 18 times
            6 was rolled 8 times
        Average roll : 3.315
        Median : 4.000
        Variance : 1.817
        Standard Deviation : 1.348
        Total rolls : 73
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.077
        Median : 4.000
        Variance : 1.069
        Standard Deviation : 1.034
        Total rolls : 13
    
    Russians Combat
            1 was rolled 15 times
            2 was rolled 11 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 13 times
            6 was rolled 16 times
        Average roll : 3.553
        Median : 4.000
        Variance : 0.224
        Standard Deviation : 0.474
        Total rolls : 85
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 28 times
            2 was rolled 31 times
            3 was rolled 24 times
            4 was rolled 23 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.428
        Median : 3.000
        Variance : 0.263
        Standard Deviation : 0.513
        Total rolls : 159
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            2 mech_infantrys moved from Western Ukraine to Rostov
            2 bombers and 2 tactical_bombers moved from Western Ukraine to Rostov
            5 bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to France
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble orders in sz 92 please


  • @SixUnder max scramble

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