Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in Volgograd Americans attack with 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 4 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Tobruk to Alexandria 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Western United States 4 infantry and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Kansu 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter EDIT: Adding units owned by Chinese to Anhwe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 3 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Volgograd British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from Kazakhstan to Northwest Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67 British : 1.17 Americans : 1.17 Chinese : -0.50 Japanese : 0.67
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to France Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 mech_infantry placed in Southern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 2 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys Rostov : 2 aaGuns and 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 87 Russians : 14 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 39 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 358 times 2 was rolled 335 times 3 was rolled 314 times 4 was rolled 307 times 5 was rolled 354 times 6 was rolled 354 times Average roll : 3.507 Median : 4.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 2022 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 116 times 2 was rolled 102 times 3 was rolled 96 times 4 was rolled 105 times 5 was rolled 112 times 6 was rolled 109 times Average roll : 3.503 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 640 British Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.250 Median : 3.000 Variance : 1.848 Standard Deviation : 1.359 Total rolls : 124 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 56 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.481 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 297
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans
Combat Hit Differential Summary :
-
@dawgoneit orders from london sir
-
@SixUnder no scramble
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska 2 infantry moved from Vologda to Novosibirsk 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Kazakhstan 16 armour and 12 mech_infantrys moved from Rostov to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Timguska Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Russians: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Evenkiyskiy Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 16 armour and 22 mech_infantrys British defend with 1 infantry Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 1 airfield placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.17 Russians : -0.33
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys Timguska : 1 flag, 1 artillery and 1 mech_infantry Kazakhstan : 1 flag, 2 mech_infantrys Iceland : 1 flag, 1 airfield Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys Norway : 1 infantry Southern Italy : 3 bombers Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 2 infantry and 3 mech_infantrys Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber Nenetsia : 1 flag, 1 infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 4 mech_infantrys Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 10 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag, 2 infantry Vologda : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 16 armour and 22 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 1 fighter 112 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 70 / 97 Russians : 10 / 0 Japanese : 40 / 54 Americans : 59 / 99 Chinese : 14 / 16 British : 36 / 45 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 375 times 2 was rolled 346 times 3 was rolled 326 times 4 was rolled 318 times 5 was rolled 367 times 6 was rolled 366 times Average roll : 3.502 Median : 4.000 Variance : 1.328 Standard Deviation : 1.152 Total rolls : 2098 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 6 times 6 was rolled 3 times Average roll : 3.211 Median : 3.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Germans Combat 1 was rolled 131 times 2 was rolled 113 times 3 was rolled 106 times 4 was rolled 114 times 5 was rolled 125 times 6 was rolled 119 times Average roll : 3.489 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 708 British Combat 1 was rolled 24 times 2 was rolled 28 times 3 was rolled 28 times 4 was rolled 12 times 5 was rolled 14 times 6 was rolled 22 times Average roll : 3.234 Median : 3.000 Variance : 1.869 Standard Deviation : 1.367 Total rolls : 128 Italians Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 25 times 6 was rolled 18 times Average roll : 3.504 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 113 Americans Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.757 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 107 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 72 times 2 was rolled 72 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 78 times 6 was rolled 72 times Average roll : 3.520 Median : 4.000 Variance : 1.204 Standard Deviation : 1.097 Total rolls : 404 French Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.419 Median : 3.000 Variance : 1.494 Standard Deviation : 1.222 Total rolls : 31 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.545 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 30 times 6 was rolled 32 times Average roll : 3.544 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 169 UK_Pacific Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.639 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 83 Russians Combat 1 was rolled 57 times 2 was rolled 42 times 3 was rolled 52 times 4 was rolled 47 times 5 was rolled 52 times 6 was rolled 51 times Average roll : 3.492 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 301
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Siberia to Amur 1 infantry moved from Amur to Korea 1 infantry moved from Manchuria to Korea Turn Complete - Russians
Combat Hit Differential Summary :
-
@SixUnder you won this one. another?
-
@dawgoneit yes please, same sides? whats your preference?
-
@dawgoneit i do believe there should be a bid for the allies. does this sound ok with you?
-
@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2:
@dawgoneit i do believe there should be a bid for the allies. does this sound ok with you?
i dont care either way to be honest. iv heard people say it should be the axis, and then others say the allies.
ill do bid, + 6 for allies
-
@SixUnder ok
-
@dawgoneit bid placement please.
thank you for another game. (addicted):joy: -
@dawgoneit
1 infantry alexandria
1 infantry anglo eqypt sudan