Adam514 (Allies +5) Vs BSD (Axis) BM3


  • Ah, gosh darnit. Let me see If I have an autosave.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Japan to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            3 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from Burma to West India
            1 bomber moved from Burma to West India
            2 tactical_bombers moved from Burma to India
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in West India
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 4/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in India, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 transports moved from 39 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from India to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from West India to Burma
            2 bombers moved from West India to French Indo China
            4 carriers moved from 35 Sea Zone to 42 Sea Zone
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 marine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
            Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    UK_Pacific : 0.33
    Japanese : 2.17
    

    Savegame


  • Found one for the end of Japanese noncom. If you could do me a favor and adjust the blockade PUs to their original level that would be awesome. Thanks.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            2 submarines moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Guam
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Italians defend with 1 battleship and 1 cruiser
                    Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
                Casualties for Italians: 1 battleship and 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Morocco to Tunisia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone
            2 infantry moved from Brazil to Suriname
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry
            EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Kweichow to Hunan
            4 infantry moved from Kweichow to Hopei
            6 infantry moved from Kweichow to Anhwe
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Combat Move - British
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 96 Sea Zone
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Algeria to 97 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            5 fighters moved from Algeria to 93 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 carrier
                    British roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16
                Casualties for Italians: 1 carrier
            Battle in Greece
            Battle in 93 Sea Zone
                British attack with 5 fighters and 1 tactical_bomber; Russians loiter and taunt
                Germans defend with 1 carrier; Italians defend with 1 destroyer
                    British roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone
                British win, taking Greece from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 fighter
                Casualties for Germans: 1 carrier
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.17
    British : 3.67
    Americans : 0.00
    Chinese : -1.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            2 fighters moved from Slovakia Hungary to 114 Sea Zone
            1 bomber moved from Southern Italy to 114 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                Russians defend with 1 cruiser
                    Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 114 Sea Zone to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Northern Italy
            1 fighter moved from Crete to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,2,3,1,2
            Italians collect 1 PU (8 lost to blockades); end with 1 PU
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 fighter moved from Dutch New Guinea to Guam
            1 fighter moved from Manchuria to Guam
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to South Australia
            1 aaGun moved from Northern Territory to Queensland
            1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            Turning on Edit Mode
                EDIT: ANZAC takes 35 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 44 Sea Zone to 21 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 marine moved from Scotland to 111 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser and 1 marine moved from 111 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Baltic States
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to 115 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 artillery and 3 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Poland to Baltic States
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 1 destroyer and 3 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 2 carriers, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 bomber, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Romania
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Finland
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Finland from Russians with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 aaGun, 2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Baltic States to Western Germany
            5 armour moved from Western Germany to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
            1 bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 aaGun moved from Slovakia Hungary to Romania
            3 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from France to Southern France
            1 aaGun moved from France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from France to Western Germany
            2 infantry moved from France to Southern France
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Western Germany
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,3,1,4
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            1 infantry moved from Bessarabia to Romania
            3 artilleries and 5 infantry moved from Eastern Poland to Romania
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 93 Sea Zone
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                Russians win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Romania
                Russians attack with 3 artilleries and 6 infantry
                Germans defend with 1 aaGun, 1 artillery and 4 infantry
                    Russians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 1/9 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries and 5 infantry in Romania, round 3 : 5/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
            Battle in Poland
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 6 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 7 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 8 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 9 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            2 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Russia to Belarus
            3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            4 infantry moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Volgograd to Bryansk
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Manchuria to Jehol
            2 infantry moved from Kansu to Novosibirsk
            1 fighter moved from Yakut S.S.R. to Jehol
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            2 artilleries, 1 bomber and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            6 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Java to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            2 bombers moved from French Indo China to Hunan
            1 fighter moved from 42 Sea Zone to South Australia
            1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 carrier moved from 42 Sea Zone to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Western Australia
            Battle in New Guinea
            Battle in Dutch New Guinea
            Battle in Ceylon
            Battle in 62 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 4.50 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in South Australia
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from South Australia to 61 Sea Zone
            1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 carrier, 4 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
            2 fighters moved from Korea to Japan
            1 aaGun moved from Korea to Amur
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Hunan to India
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 fighter and 9 infantry placed in Japan
            Japanese undo move 2.
            2 infantry placed in India
            1 destroyer placed in 39 Sea Zone
            1 fighter and 8 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 marines moved from Gibraltar to 91 Sea Zone
            2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to United Kingdom
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
            1 fighter moved from 21 Sea Zone to 45 Sea Zone
            1 fighter moved from 21 Sea Zone to 46 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in United Kingdom
            Battle in Iwo Jima
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 4 submarines moved from 21 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Midway
            1 aaGun, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Algeria to Libya
            2 submarines moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            EDIT: 1 submarine moved from 91 Sea Zone to 108 Sea Zone
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 bomber and 1 fighter
            EDIT: Adding units owned by Americans to Morocco: 1 bomber and 1 fighter
            EDIT: Turning off Edit Mode
            1 airfield placed in Morocco
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Anhwe to Hunan
            2 infantry moved from Kweichow to Hunan
            EDIT: 1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Hopei to Chahar
            1 fighter and 1 infantry moved from Jehol to Manchuria
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Manchuria
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 6 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 5 infantry in Hunan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Jehol
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    
        Non Combat Move - British
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            2 fighters moved from 97 Sea Zone to Morocco
            1 armour and 1 infantry moved from Greece to 97 Sea Zone
            1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Iraq to Eastern Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            1 bomber, 1 fighter and 5 infantry moved from Slovakia Hungary to Romania
            2 fighters moved from Southern Italy to Romania
            2 armour moved from Northern Italy to Normandy Bordeaux
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 armour
                Americans defend with 1 factory_minor, 1 harbour and 1 marine
                    Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 armour remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Romania
                Italians attack with 1 bomber, 3 fighters and 5 infantry
                Russians defend with 3 artilleries and 3 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 5 infantry in Romania, round 2 : 3/9 hits, 3.00 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania
                    Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Romania, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 3 artilleries in Romania, round 3 : 2/3 hits, 1.00 expected hits
                    3 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 5 infantry
                Casualties for Russians: 3 artilleries and 3 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Romania to Slovakia Hungary
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Romania to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,2,3,3
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : -0.33
    Russians : 2.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from New South Wales to South Australia
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to South Australia
            1 fighter moved from New South Wales to 33 Sea Zone
            2 fighters moved from Guam to Caroline Islands
            1 artillery, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Slovakia Hungary to Romania
                  Germans take Romania from Russians
            1 armour moved from Romania to Eastern Poland
            8 armour, 11 artilleries, 28 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Eastern Poland
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
            1 artillery and 3 infantry moved from Germany to Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Archangel
            Battle in Baltic States
            Battle in Eastern Poland
                Germans attack with 9 armour, 11 artilleries, 2 bombers, 4 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 4 aaGuns, 6 armour, 9 artilleries, 3 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
                    AA fire in Eastern Poland : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Eastern Poland
                    Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 3 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 2 : 22/57 hits, 19.67 expected hits
                    Russians roll dice for 4 aaGuns, 6 armour, 9 artilleries, 3 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 18/53 hits, 19.83 expected hits
                    18 infantry owned by the Russians, 18 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
                    Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 3 : 19/39 hits, 16.67 expected hits
                    Russians roll dice for 6 armour, 9 artilleries, 3 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/35 hits, 13.83 expected hits
                    5 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans, 10 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 9 armour, 10 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Eastern Poland, round 4 : 13/27 hits, 12.67 expected hits
                    Russians roll dice for 6 armour, 6 artilleries, 3 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 7/16 hits, 7.50 expected hits
                    1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 6 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Eastern Poland
                    Germans roll dice for 9 armour, 3 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 12/20 hits, 10.33 expected hits
                    Russians roll dice for 3 fighters in Eastern Poland, round 5 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Poland
                Germans win, taking Archangel from Russians, taking Baltic States from Russians, taking Eastern Poland from Russians with 9 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
                Casualties for Germans: 11 artilleries, 1 fighter, 28 infantry and 1 mech_infantry
                Casualties for Russians: 4 aaGuns, 6 armour, 9 artilleries, 3 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
            Battle in Novgorod
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            2 bombers moved from Eastern Poland to Slovakia Hungary
            3 fighters moved from Eastern Poland to 115 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            2 transports moved from 112 Sea Zone to 115 Sea Zone
            2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
            1 aaGun and 8 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
            5 infantry placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Germany
            4 infantry placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,3,1
            Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.83
    AA fire in Eastern Poland : : -0.50
    Russians : -2.17
    

    Savegame


  • Wowza, those dice…

  • '15 '14

    Holy shit, 58% odds, -15 average and +98 result. Even when only considering the 58% the attacker wins, there are 6 more survivors above average, which provides enough to not even allow a counter at EP.

    Phew, this game looked like in the bag for the Allies but now it will be challenging again. However, despite this dice disaster for the Allies, they still have a potent position.


  • I was just looking to deplete E-Poland of ground units so he couldn’t trade my core territories anymore or counter Novo, then I won that huge slot pull there.

  • '19 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 bomber moved from Russia to 127 Sea Zone
            1 fighter and 2 infantry moved from Jehol to Manchuria
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 127 Sea Zone
                Russians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Manchuria
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Jehol to Buyant-Uhaa
            1 fighter moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 artilleries and 6 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Eastern Persia to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 infantry moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Samara
            2 infantry moved from Turkmenistan to Kazakhstan
            1 bomber moved from 127 Sea Zone to Russia
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            Russians undo move 2.
            2 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            3 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 mech_infantry moved from French Indo China to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Hunan
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Persia
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 bomber moved from India to 76 Sea Zone
            1 bomber moved from India to Hunan
            1 fighter moved from 35 Sea Zone to 17 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
            Battle in 76 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 76 Sea Zone
                Japanese win, taking Persia from British with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Manchuria
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from West India to India
            1 bomber moved from Hunan to India
            1 bomber moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Western Australia to 56 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 61 Sea Zone to 57 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Amur to Korea
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 39 Sea Zone
            1 destroyer and 4 transports placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Chinese : 0.00
    Japanese : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Celebes
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Morocco to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 mech_infantry moved from Libya to Alexandria
            3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Morocco
            1 fighter moved from Morocco to United Kingdom
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 carrier and 1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            6 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            2 fighters moved from Midway to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 artilleries and 5 infantry placed in Western United States
            3 fighters placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Anhwe to Kiangsi
            3 infantry moved from Anhwe to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Anhwe
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from Morocco to Malta
            1 battleship moved from 93 Sea Zone to 96 Sea Zone
    
        Purchase Units - British
            British repair damage of 2x factory_minor; Remaining resources: 34 PUs; 
            British buy 1 factory_upgrade and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Holland Belgium
            Battle in Persia
                British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 marine
                    British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Persia
                British win, taking Holland Belgium from Germans, taking Persia from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Malta
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Malta
                British win, taking Malta from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Malta to 96 Sea Zone
            1 carrier moved from 93 Sea Zone to 96 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Iraq to Persia
            1 tactical_bomber moved from Persia to Eastern Persia
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 factory_minor
            1 factory_upgrade and 3 infantry placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 3.00
    Chinese : -1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Italians
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Slovakia Hungary to Southern Italy
            2 aaGuns moved from Slovakia Hungary to Germany
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,5,5
            Italians collect 9 PUs (1 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

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