1914 Whack Centrals - dawg Allies


  • TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Research Technology - Turkey
                Turkey roll 4,4 and gets 0 hits
    
        Combat Move - Turkey
            2 field_guns moved from Mecca to Arabia
            1 cavalry moved from Mecca to Yemen
                  Turkey take Yemen from Britain
            1 heavy_gun moved from Mecca to Arabia
            2 infantry moved from Mecca to Hejaz
            1 infantry moved from Mecca to Hejaz
            1 cavalry moved from Mecca to Hejaz
            2 infantry moved from Damascus to Mesopotamia
            2 infantry moved from Mesopotamia to Baghdad
            1 infantry moved from Armenia to Georgia
            3 infantry moved from Smyrna to Kurdistan
            3 infantry moved from Constantinople to Smyrna
            1 infantry moved from Constantinople to Anatolia
            1 field_gun and 1 infantry moved from Anatolia to Armenia
            1 infantry moved from Lebanon to Palestine
    
        Purchase Units - Turkey
            Turkey buy 1 cruiser, 1 fighter, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Arabia
                Turkey attack with 2 field_guns and 1 heavy_gun
                Britain defend with 1 cavalry
                    Turkey roll dice for 2 field_guns and 1 heavy_gun in Arabia, round 2 : 1/3 hits, 1.00 expected hits
                    Britain roll dice for 1 cavalry in Arabia, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Britain lost in Arabia
                Turkey win, taking Arabia from Britain with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is 4
                Casualties for Britain: 1 cavalry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            1 fighter, 2 infantry and 2 trenchs placed in Baghdad
            4 infantry placed in Mecca
            3 infantry placed in Damascus
            1 cruiser placed in Sea Zone 68 Aegean Sea
            5 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Turkey : 0.00
    Britain : -0.17
    

    Savegame


  • TripleA Turn Summary: Britain round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            7 fighters moved from Brittany to Sea Zone 15 English Channel
            3 colonials moved from Brittany to Normandy
            1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean
            1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 cavalry moved from Bombay to Sindh
            1 fighter moved from Bombay to Sindh
            1 infantry moved from Rajputana to Sindh
            1 cruiser and 3 destroyers moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
            1 battlecruiser, 2 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 143 Pacific Ocean
            1 battlecruiser and 1 cruiser moved from Sea Zone 110 Pacific Ocean to Sea Zone 143 Pacific Ocean
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 130 Philippine Sea
            1 colonial moved from New South Wales to Sydney-Canberra
            1 cavalry moved from New South Wales to Sydney-Canberra
            1 colonial moved from Middle Congo to Congo
            1 cavalry and 1 field_gun moved from Northern Rhodesia to German East Africa
            1 cavalry moved from Northern Rhodesia to Congo
            1 cavalry moved from Northern Rhodesia to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 infantry moved from Nigeria to Kamerun
            1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
            2 field_guns moved from Great Plains to Texas
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 4 fighters, 2 heavy_guns, 3 infantry, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Britain
            Battle in Congo
                Britain attack with 1 cavalry and 1 colonial
                Germany defend with 1 infantry
                    Britain roll dice for 1 cavalry and 1 colonial in Congo, round 2 : 2/2 hits, 0.50 expected hits
                    Germany roll dice for 1 infantry in Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Congo
                Britain win, taking Congo from Germany with 1 cavalry and 1 colonial remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in German East Africa
                Britain attack with 2 cavalrys and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 2 cavalrys and 1 field_gun in German East Africa, round 2 : 0/3 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in German East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 2 cavalrys and 1 field_gun in German East Africa, round 3 : 2/3 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in German East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in German East Africa
                Britain win, taking German East Africa from Germany with 2 cavalrys and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Sea Zone 15 English Channel
                Britain attack with 7 fighters
                Germany defend with 3 battlecruisers, 2 battleships, 2 cruisers and 1 submarine
                1 submarine owned by the Germany Submerged
                    Britain roll dice for 7 fighters in Sea Zone 15 English Channel, round 2 : 1/7 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germany
                    Germany roll dice for 3 battlecruisers, 2 battleships and 2 cruisers in Sea Zone 15 English Channel, round 2 : 6/7 hits, 4.33 expected hits
                    6 fighters owned by the Britain lost in Sea Zone 15 English Channel
                 retreated to Sea Zone 15 English Channel
                Germany win with 3 battlecruisers, 2 battleships and 2 cruisers remaining. Battle score for attacker is -54
                Casualties for Britain: 6 fighters
    
        Non Combat Move - Britain
            1 fighter moved from Sea Zone 15 English Channel to London
    
        Place Units - Britain
            4 fighters and 1 infantry placed in London
            3 trenchs placed in Sinai
            2 heavy_guns placed in Cairo-Suez
            2 cavalrys placed in Cape Town
            2 submarines placed in Sea Zone 73 Arabian Sea
            2 infantry placed in Bombay
    
        Turn Complete - Britain
            Britain collect 93 PUs; end with 93 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Britain rolls : : 0.00
    Britain : 0.50
    Germany : 0.67
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget Russia


  • TripleA Turn Summary: Russia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 3,3 and gets 0 hits
    
        Combat Move - Russia
            1 conscript moved from Irkutsk to Bratsk
            1 field_gun moved from Irkutsk to Bratsk
            1 heavy_gun and 1 infantry moved from Irkutsk to Buryatia
            1 conscript moved from Irkutsk to Bratsk
            1 conscript moved from Irkutsk to Buryatia
            1 conscript moved from Koryak to Chukotka
                  Russia take Chukotka from Communists
            3 infantry moved from Vladivostok to Primorsky
    
        Purchase Units - Russia
            Russia buy 2 field_guns, 3 heavy_guns, 6 infantry and 15 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Russia
            Battle in Bratsk
                Russia attack with 2 conscripts and 1 field_gun
                Communists defend with 1 conscript
                    Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 3 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Bratsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 4 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Bratsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 5 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Bratsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 6 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Bratsk, round 6 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                Russia win, taking Bratsk from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Russia: 1 conscript
                Casualties for Communists: 1 conscript
            Battle in Buryatia
                Russia attack with 1 conscript, 1 heavy_gun and 1 infantry
                Communists defend with 1 cavalry
                    Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Buryatia, round 2 : 1/3 hits, 0.67 expected hits
                    Communists roll dice for 1 cavalry in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Communists lost in Buryatia
                Russia win, taking Buryatia from Communists with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Communists: 1 cavalry
    
        Non Combat Move - Russia
            1 infantry moved from Moscow to Don
            1 infantry moved from Moscow to Smolensk
            1 infantry moved from Moscow to Tver
            3 infantry moved from Kiev to Odessa
            1 conscript moved from Krasnoyarsk to Western Siberian Lowlands
            1 field_gun moved from Western Siberian Lowlands to Krasnoyarsk
            2 conscripts moved from Western Siberian Lowlands to Krasnoyarsk
            3 cavalrys moved from Irkutsk to Krasnoyarsk
            1 cavalry moved from Lurs to Caucasus
            2 field_guns moved from Lurs to Tehran
    
        Place Units - Russia
            2 heavy_guns and 3 trenchs placed in Omsk
            1 heavy_gun, 2 infantry and 3 trenchs placed in Minsk
            3 trenchs placed in Odessa
            1 field_gun and 2 infantry placed in Kiev
            1 field_gun and 2 infantry placed in Moscow
            3 trenchs placed in St. Petersburg
            3 trenchs placed in Tehran
    
        Turn Complete - Russia
            Russia collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Communists : 0.00
    Russia : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Research Technology - Communists
                Communists roll 5,3 and gets 0 hits
    
        Combat Move - Communists
            1 cavalry moved from Novosibirsk to Kazan
                  Communists take Kazan from Russia
            1 cavalry moved from Kazan to Omsk
            1 cavalry moved from Novosibirsk to Kazakhstan
                  Communists take Kazakhstan from Russia
            1 cavalry moved from Kazakhstan to Omsk
            8 cavalrys, 2 conscripts and 2 field_guns moved from Novosibirsk to Omsk
            1 cavalry moved from Novosibirsk to Omsk
            1 conscript and 1 infantry moved from Tiksi to Bratsk
            1 fighter moved from Aldan to Bratsk
            1 conscript moved from Yakutsk to Tiksi
            1 infantry moved from Norilsk to Evenkia
            2 cavalrys moved from Sakhe to Evenkia
            1 infantry moved from Yakutsk to Sakhe
            1 infantry moved from Yakutsk to Aldan
            1 infantry moved from Yakutsk to Tiksi
            2 field_guns and 1 infantry moved from Yakutsk to Aldan
            1 fighter moved from Yakutsk to Bratsk
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 4 conscripts, 1 fighter, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Evenkia
                Communists attack with 2 cavalrys and 1 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 2 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 3 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 4 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 5 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 6 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 7 : 1/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Evenkia
                Communists win, taking Evenkia from Russia with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Bratsk
                Communists attack with 1 conscript, 2 fighters and 1 infantry
                Russia defend with 1 conscript and 1 field_gun
                    Communists roll dice for 1 conscript, 2 fighters and 1 infantry in Bratsk, round 2 : 3/4 hits, 1.17 expected hits
                    Russia roll dice for 1 conscript and 1 field_gun in Bratsk, round 2 : 1/2 hits, 0.50 expected hits
                    1 field_gun owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                Communists win, taking Bratsk from Russia with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript and 1 field_gun
            Battle in Omsk
                Communists attack with 11 cavalrys, 2 conscripts and 2 field_guns
                Russia defend with 1 Factory, 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs
                    Communists roll dice for 11 cavalrys, 2 conscripts and 2 field_guns in Omsk, round 2 : 0/15 hits, 2.83 expected hits
                    Russia roll dice for 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs in Omsk, round 2 : 2/5 hits, 2.67 expected hits
                    2 conscripts owned by the Communists lost in Omsk
                    Communists roll dice for 11 cavalrys and 2 field_guns in Omsk, round 3 : 5/13 hits, 2.83 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs in Omsk, round 3 : 2/5 hits, 2.67 expected hits
                    2 trenchs owned by the Russia and 2 cavalrys owned by the Communists lost in Omsk
                    Communists roll dice for 9 cavalrys and 2 field_guns in Omsk, round 4 : 3/11 hits, 2.50 expected hits
                    Russia roll dice for 1 field_gun, 2 heavy_guns, 2 infantry and 1 trench in Omsk, round 4 : 3/5 hits, 2.67 expected hits
                    2 infantry owned by the Russia, 1 trench owned by the Russia and 3 cavalrys owned by the Communists lost in Omsk
                    Communists roll dice for 6 cavalrys and 2 field_guns in Omsk, round 5 : 5/8 hits, 2.00 expected hits
                    Russia roll dice for 1 field_gun and 2 heavy_guns in Omsk, round 5 : 2/3 hits, 2.00 expected hits
                    1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 2 cavalrys owned by the Communists lost in Omsk
                Communists win, taking Omsk from Russia with 4 cavalrys and 2 field_guns remaining. Battle score for attacker is -3
                Casualties for Communists: 7 cavalrys and 2 conscripts
                Casualties for Russia: 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs
    
        Non Combat Move - Communists
            2 fighters moved from Bratsk to Aldan
    
        Place Units - Communists
            1 trench placed in Aldan
            1 trench placed in Tiksi
            1 trench placed in Sakhe
            1 cavalry, 4 conscripts, 1 fighter and 1 infantry placed in Yakutsk
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Communists from Khabarovsk: 6 conscripts
            EDIT: Adding units owned by Communists to Sakhe: 3 conscripts
            EDIT: Adding units owned by Communists to Aldan: 3 conscripts
            EDIT: Turning off Edit Mode
    
        Turn Complete - Communists
            Communists collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Communists : 2.67
    Russia : -1.50
    

    Savegame


  • TripleA Turn Summary: USA round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 4
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 1,3 and gets 0 hits
    
        Combat Move - USA
            1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 field_gun and 3 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 3 infantry moved from Sea Zone 34 Mid Atlantic to Azores
            1 infantry moved from Atlanta to Charleston
            1 destroyer moved from Sea Zone 153 Pacific Ocean to Sea Zone 143 Pacific Ocean
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            3 infantry moved from Baja-Sonora to California
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer, 2 field_guns, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 3 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 field_gun and 3 infantry in Azores, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 0
                Casualties for USA: 1 infantry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            2 transports placed in Sea Zone 153 Pacific Ocean
            1 field_gun placed in San Francisco
            2 transports placed in Sea Zone 30 Mid Atlantic
            1 field_gun placed in Charleston
            1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic
            1 submarine placed in Sea Zone 130 Philippine Sea
    
        Turn Complete - USA
            USA collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    USA : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 6,1,3,5 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover mobileWarfare
    
        Combat Move - Germany
            3 field_guns and 12 infantry moved from Latvia to Smolensk
            2 field_guns moved from Denmark to Sea Zone 12 Baltic Sea
            1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 field_guns, 1 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            2 field_guns and 1 infantry moved from Sea Zone 9 Gulf of Bothnia to Latvia
            1 infantry moved from Lithuania to Latvia
            1 infantry moved from Estonia to Latvia
            1 cavalry moved from British Somaliland to Eritrea
                  Germany take French Somaliland from France
                  Germany take Eritrea from Italy
            1 submarine moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
            1 submarine moved from Sea Zone 101 South Atlantic to Sea Zone 94 South Atlantic
            2 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
            2 battlecruisers, 4 cruisers and 1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea
            2 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
            3 field_guns and 4 infantry moved from Alsace to Franche-Comte
            3 field_guns and 11 infantry moved from Wurttemburg to Alsace
            3 battlecruisers, 2 battleships, 2 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
            1 cruiser and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 25 Mid Atlantic
            2 infantry moved from Belgium to Picardy
            3 fighters and 2 infantry moved from Champagne to Burgundy
    
        Purchase Units - Germany
            Germany buy 4 cruisers, 3 heavy_guns, 15 infantry, 1 transport and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Franche-Comte
                Germany attack with 3 field_guns and 4 infantry
                France defend with 1 colonial
                    Germany roll dice for 3 field_guns and 4 infantry in Franche-Comte, round 2 : 2/7 hits, 2.17 expected hits
                    France roll dice for 1 colonial in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
                    1 colonial owned by the France lost in Franche-Comte
                Germany win, taking Franche-Comte from France with 3 field_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 colonial
            Battle in Burgundy
                Germany attack with 3 fighters and 2 infantry
                France defend with 1 infantry
                    Germany roll dice for 3 fighters and 2 infantry in Burgundy, round 2 : 2/5 hits, 1.67 expected hits
                    France roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Burgundy
                Germany win, taking Burgundy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Smolensk
                Germany attack with 3 field_guns and 12 infantry
                Russia defend with 1 conscript and 1 infantry
                    Germany roll dice for 3 field_guns and 12 infantry in Smolensk, round 2 : 5/15 hits, 3.50 expected hits
                    Russia roll dice for 1 conscript and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Germany, 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Smolensk
                Germany win, taking Smolensk from Russia with 3 field_guns and 11 infantry remaining. Battle score for attacker is 2
                Casualties for Germany: 1 infantry
                Casualties for Russia: 1 conscript and 1 infantry
            Battle in Sea Zone 120 Arafura Sea
                Germany attack with 2 battlecruisers, 4 cruisers and 1 submarine
                Britain defend with 1 cruiser
                    Germany roll dice for 1 submarine in Sea Zone 120 Arafura Sea, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Britain lost in Sea Zone 120 Arafura Sea
                Germany win with 2 battlecruisers, 4 cruisers and 1 submarine remaining. Battle score for attacker is 10
                Casualties for Britain: 1 cruiser
            Battle in Sea Zone 25 Mid Atlantic
                Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 2 submarines
                USA defend with 1 destroyer
                    Germany roll dice for 2 submarines in Sea Zone 25 Mid Atlantic, round 2 : 1/2 hits, 0.67 expected hits
                    USA roll dice for 1 destroyer in Sea Zone 25 Mid Atlantic, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the USA lost in Sea Zone 25 Mid Atlantic
                Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 2 submarines remaining. Battle score for attacker is 9
                Casualties for USA: 1 destroyer
    
        Non Combat Move - Germany
            3 fighters moved from Burgundy to Picardy
    
        Place Units - Germany
            3 trenchs placed in Picardy
            2 trenchs placed in Champagne
            3 heavy_guns and 2 infantry placed in Belgium
            8 infantry placed in Wurttemburg
            2 cruisers and 1 transport placed in Sea Zone 12 Baltic Sea
            2 cruisers placed in Sea Zone 76 Indian Ocean
            3 infantry placed in Dar es Salaam
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating mobileWarfare
    
        Turn Complete - Germany
            Germany collect 134 PUs; end with 135 PUs
            Germany collect 7 PUs from War Bonds; end with 142 PUs
    

    Combat Hit Differential Summary :

    USA : -0.33
    France : -0.67
    Germany : 2.67
    Russia : 0.50
    

    Savegame


  • TripleA Turn Summary: France round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 4,4,6,3 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            2 infantry moved from Brittany to Burgundy
            1 infantry moved from Brittany to Burgundy
            1 gas moved from Paris to Burgundy
            1 field_gun moved from Paris to Burgundy
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            1 colonial and 2 infantry moved from Western Sudan to Port Sudan
            1 colonial moved from Kamerun to Middle Congo
            1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
            3 cavalrys moved from Cairo-Suez to Sinai
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            1 cavalry moved from Cairo-Suez to Sinai
            1 infantry moved from Madras to Deccan
            1 colonial, 2 cruisers and 1 transport moved from Sea Zone 143 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 colonial moved from Sea Zone 112 Pacific Ocean to Samoa
                  France take Samoa from Germany
            2 colonials, 1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
            2 colonials, 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk
            2 colonials, 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
                  Russia take Khabarovsk from Communists
    
        Purchase Units - France
            France buy 1 destroyer, 2 field_guns, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Burgundy
                France attack with 1 field_gun, 1 gas and 3 infantry
                Germany defend with 2 infantry
                    France roll dice for 1 gas in Burgundy, round 2 : 0/1 hits, 0.67 expected hits
                    1 gas owned by the France lost in Burgundy
                    France roll dice for 1 field_gun and 3 infantry in Burgundy, round 2 : 2/4 hits, 1.00 expected hits
                    Germany roll dice for 2 infantry in Burgundy, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germany and 1 infantry owned by the France lost in Burgundy
                France win, taking Burgundy from Germany with 1 field_gun and 2 infantry remaining. Battle score for attacker is -1
                Casualties for France: 1 gas and 1 infantry
                Casualties for Germany: 2 infantry
    
        Non Combat Move - France
            2 cavalrys moved from Brittany to Rhone
            2 infantry moved from Brittany to Normandy
            2 heavy_guns moved from Paris to Normandy
            2 infantry moved from Paris to Normandy
            1 heavy_gun and 1 infantry moved from Paris to Normandy
    
        Place Units - France
            8 infantry and 3 trenchs placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            1 destroyer placed in Sea Zone 60 Central Mediterranean
            1 infantry placed in Tobruk
            1 infantry placed in Yanaon
            Turning on Edit Mode
            EDIT: Removing units owned by France from Sea Zone 60 Central Mediterranean: 1 cruiser
            EDIT: Adding units owned by France to Sea Zone 69 Sea of Crete: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Activate Technology - France
            France activating railwayGuns
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    France : 0.33
    Germany : 0.33
    

    Savegame


  • TripleA Turn Summary: Serbia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Combat Move - Serbia
            3 field_guns, 1 fighter, 3 heavy_guns and 17 infantry moved from Macedonia to Greece
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun and 3 trenchs; Remaining resources: 0 PUs; 
    
        Combat - Serbia
    
        Non Combat Move - Serbia
    
        Place Units - Serbia
            1 heavy_gun and 3 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 4,6 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover creepingBarage
    
        Combat Move - Austria
            7 cavalrys moved from Galicia to Minsk
            5 cavalrys, 1 field_gun and 7 heavy_guns moved from Belarus to Minsk
            6 gass moved from Warsaw to Minsk
            1 cavalry moved from Galicia to Minsk
            2 field_guns and 2 infantry moved from Bulgaria to Macedonia
            1 heavy_gun and 5 infantry moved from Serbia to Albania
            13 infantry moved from Serbia to Macedonia
            4 infantry moved from Belgrade to Serbia
            2 infantry moved from Baranya to Serbia
    
        Purchase Units - Austria
            Austria buy 5 field_guns, 18 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Macedonia
                Austria attack with 2 field_guns and 15 infantry
                Serbia defend with 2 infantry and 2 trenchs
                    Austria roll dice for 2 field_guns and 15 infantry in Macedonia, round 2 : 3/17 hits, 3.50 expected hits
                Units damaged: 1 trench owned by the Serbia
                    Serbia roll dice for 2 infantry and 2 trenchs in Macedonia, round 2 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Serbia lost in Macedonia
                    Austria roll dice for 2 field_guns and 15 infantry in Macedonia, round 3 : 2/17 hits, 3.50 expected hits
                    Serbia roll dice for 2 infantry and 1 trench in Macedonia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Serbia, 1 infantry owned by the Austria and 1 trench owned by the Serbia lost in Macedonia
                    Austria roll dice for 2 field_guns and 14 infantry in Macedonia, round 4 : 3/16 hits, 3.33 expected hits
                    Serbia roll dice for 1 infantry in Macedonia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Macedonia
                Austria win, taking Macedonia from Serbia with 2 field_guns and 14 infantry remaining. Battle score for attacker is 9
                Casualties for Serbia: 2 infantry and 2 trenchs
                Casualties for Austria: 1 infantry
            Battle in Minsk
                Austria attack with 13 cavalrys, 1 field_gun, 6 gass and 7 heavy_guns
                Russia defend with 1 Factory, 1 cavalry, 2 field_guns, 3 heavy_guns, 5 infantry and 6 trenchs
                    Austria roll dice for 6 gass in Minsk, round 2 : 3/6 hits, 4.00 expected hits
                    2 infantry owned by the Russia and 1 cavalry owned by the Russia lost in Minsk
                    6 gass owned by the Austria lost in Minsk
                    Austria roll dice for 13 cavalrys, 1 field_gun and 7 heavy_guns in Minsk, round 2 : 6/21 hits, 6.17 expected hits
                Units damaged: 6 trenchs owned by the Russia
                    Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 6 trenchs in Minsk, round 2 : 6/8 hits, 4.17 expected hits
                    6 cavalrys owned by the Austria lost in Minsk
                    Austria roll dice for 7 cavalrys, 1 field_gun and 7 heavy_guns in Minsk, round 3 : 3/15 hits, 5.00 expected hits
                    Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 6 trenchs in Minsk, round 3 : 5/8 hits, 4.17 expected hits
                    5 cavalrys owned by the Austria and 3 trenchs owned by the Russia lost in Minsk
                    Austria roll dice for 2 cavalrys, 1 field_gun and 7 heavy_guns in Minsk, round 4 : 3/10 hits, 3.33 expected hits
                    Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 3 trenchs in Minsk, round 4 : 3/8 hits, 4.17 expected hits
                    2 cavalrys owned by the Austria, 3 trenchs owned by the Russia and 1 field_gun owned by the Austria lost in Minsk
                    Austria roll dice for 7 heavy_guns in Minsk, round 5 : 3/7 hits, 2.33 expected hits
                    Russia roll dice for 2 field_guns, 3 heavy_guns and 3 infantry in Minsk, round 5 : 7/8 hits, 4.17 expected hits
                    3 infantry owned by the Russia and 7 heavy_guns owned by the Austria lost in Minsk
                Russia win with 2 field_guns and 3 heavy_guns remaining. Battle score for attacker is -78
                Casualties for Russia: 1 cavalry, 5 infantry and 6 trenchs
                Casualties for Austria: 13 cavalrys, 1 field_gun, 6 gass and 7 heavy_guns
    
        Non Combat Move - Austria
            1 cavalry moved from Belgrade to Galicia
            1 gas moved from Belgrade to Galicia
    
        Place Units - Austria
            3 trenchs placed in Milan
            6 infantry and 3 trenchs placed in Venice
            8 infantry placed in Trieste
            3 field_guns and 3 infantry placed in Belgrade
            2 field_guns and 1 infantry placed in Galicia
    
        Activate Technology - Austria
            Austria activating creepingBarage
    
        Turn Complete - Austria
            Austria collect 99 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Austria : -5.17
    Serbia : -0.67
    Russia : 4.33
    

    Savegame


  • TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 3,4 and gets 0 hits
    
        Combat Move - Italy
            2 field_guns, 3 heavy_guns and 16 infantry moved from Piedmont to Milan
            3 field_guns and 1 heavy_gun moved from Tuscany to Milan
            1 cavalry moved from Tuscany to Milan
            5 infantry moved from Latium to Tuscany
            4 infantry moved from Rome to Latium
            1 cavalry moved from British East Africa to British Somaliland
                  Italy take Italian Somaliland from Germany
                  Britain take British Somaliland from Germany
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Italy
            Battle in Milan
                Italy attack with 1 cavalry, 5 field_guns, 4 heavy_guns and 16 infantry
                Austria defend with 1 cavalry, 1 field_gun, 1 heavy_gun, 14 infantry and 11 trenchs
                    Italy roll dice for 1 cavalry, 5 field_guns, 4 heavy_guns and 16 infantry in Milan, round 2 : 4/26 hits, 7.33 expected hits
                Units damaged: 4 trenchs owned by the Austria
                    Austria roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun, 14 infantry and 11 trenchs in Milan, round 2 : 6/17 hits, 5.83 expected hits
                    6 infantry owned by the Italy lost in Milan
                    Italy roll dice for 1 cavalry, 5 field_guns, 4 heavy_guns and 10 infantry in Milan, round 3 : 8/20 hits, 6.33 expected hits
                Units damaged: 7 trenchs owned by the Austria
                    Austria roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun, 14 infantry and 11 trenchs in Milan, round 3 : 6/17 hits, 5.83 expected hits
                    6 infantry owned by the Italy and 1 trench owned by the Austria lost in Milan
                    Italy roll dice for 1 cavalry, 5 field_guns, 4 heavy_guns and 4 infantry in Milan, round 4 : 3/14 hits, 4.67 expected hits
                    Austria roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun, 14 infantry and 10 trenchs in Milan, round 4 : 7/17 hits, 5.83 expected hits
                    4 infantry owned by the Italy, 1 cavalry owned by the Italy, 2 field_guns owned by the Italy and 3 trenchs owned by the Austria lost in Milan
                4 heavy_guns owned by the Italy and 3 field_guns owned by the Italy retreated to Piedmont
                Austria win with 1 cavalry, 1 field_gun, 1 heavy_gun, 14 infantry and 7 trenchs remaining. Battle score for attacker is -48
                Casualties for Italy: 1 cavalry, 2 field_guns and 16 infantry
                Casualties for Austria: 4 trenchs
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 heavy_gun and 2 infantry placed in Piedmont
            3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 25 PUs
            7 units repaired.
    

    Combat Hit Differential Summary :

    Austria : 1.50
    Italy : -3.33
    

    Savegame


  • TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 3,1,4 and gets 0 hits
    
        Combat Move - Turkey
            1 cavalry moved from Yemen to Oman
                  Turkey take Oman from Britain
            1 cavalry moved from Oman to Trucial Coast
                  Turkey take Trucial Coast from Britain
            3 infantry moved from Damascus to Palestine
            2 field_guns and 1 heavy_gun moved from Arabia to Al-Dammam
                  Turkey take Al-Dammam from Britain
            4 infantry moved from Mecca to Hejaz
            1 field_gun and 1 infantry moved from Armenia to Lurs
            1 fighter and 4 infantry moved from Baghdad to Fars
            1 cavalry moved from Armenia to Georgia
            3 infantry moved from Kurdistan to Mesopotamia
            4 field_guns moved from Dardanelles to Smyrna
            2 infantry moved from Constantinople to Dardanelles
            3 infantry moved from Constantinople to Smyrna
            3 infantry moved from Smyrna to Syria
            3 infantry moved from Syria to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 4 field_guns, 1 fighter and 8 infantry; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Turkey
            Battle in Lurs
                Turkey attack with 1 field_gun and 1 infantry
                Russia defend with 1 infantry
                    Turkey roll dice for 1 field_gun and 1 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 infantry in Lurs, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Lurs, round 3 : 2/2 hits, 0.67 expected hits
                    Russia roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia lost in Lurs
                Turkey win, taking Lurs from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 infantry
            Battle in Fars
                Turkey attack with 1 fighter and 4 infantry
                Neutral defend with 2 cavalrys
                    Turkey roll dice for 1 fighter and 4 infantry in Fars, round 2 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 fighter and 4 infantry in Fars, round 3 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 cavalrys in Fars, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Fars
                Turkey loses 0 PUs for violating Farss neutrality.
                Turkey win, taking Fars from Neutral with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys
    
        Non Combat Move - Turkey
            1 fighter moved from Fars to Mesopotamia
            1 heavy_gun moved from Hejaz to Palestine
    
        Place Units - Turkey
            1 field_gun and 2 infantry placed in Damascus
            3 field_guns and 1 infantry placed in Mecca
            1 fighter and 2 infantry placed in Baghdad
            3 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 63 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Turkey : 0.33
    Russia : -0.67
    

    Savegame


  • TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,5 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover lateFighter
    
        Combat Move - Britain
            1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 cavalry, 1 colonial, 1 fighter and 3 infantry moved from Sindh to Baluchistan
            2 battlecruisers, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 143 Pacific Ocean to Sea Zone 112 Pacific Ocean
            5 colonials and 2 field_guns moved from Texas to Monterrey
            1 cavalry moved from Congo to German East Africa
            1 colonial moved from Congo to Rwanda
            2 cavalrys moved from German Southwest Africa to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            2 heavy_guns moved from Cairo-Suez to Sinai
            1 infantry moved from Kamerun to Middle Congo
            5 fighters moved from London to Normandy
            2 infantry moved from Bombay to Gujarat
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 3 fighters, 2 heavy_guns, 2 infantry, 4 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Monterrey
                Britain attack with 5 colonials and 2 field_guns
                Neutral defend with 2 infantry
                    Britain roll dice for 5 colonials and 2 field_guns in Monterrey, round 2 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Monterrey
                Britain loses 0 PUs for violating Monterreys neutrality.
                Britain win, taking Monterrey from Neutral with 5 colonials and 2 field_guns remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
            Battle in Baluchistan
                Britain attack with 1 cavalry, 1 colonial, 1 fighter and 3 infantry
                Neutral defend with 4 infantry
                    Britain roll dice for 1 cavalry, 1 colonial, 1 fighter and 3 infantry in Baluchistan, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Baluchistan
                    Britain roll dice for 1 colonial, 1 fighter and 3 infantry in Baluchistan, round 3 : 2/5 hits, 1.33 expected hits
                    Neutral roll dice for 3 infantry in Baluchistan, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
                    Britain roll dice for 1 colonial, 1 fighter and 2 infantry in Baluchistan, round 4 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 infantry in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baluchistan
                Britain loses 0 PUs for violating Baluchistans neutrality.
                Britain win, taking Baluchistan from Neutral with 1 colonial, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Britain: 1 cavalry and 1 infantry
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - Britain
            1 fighter moved from Baluchistan to Sindh
    
        Place Units - Britain
            3 fighters placed in London
            2 cavalrys placed in Cape Town
            3 trenchs placed in Sinai
            2 heavy_guns placed in Cairo-Suez
            2 submarines placed in Sea Zone 73 Arabian Sea
            2 submarines placed in Sea Zone 73 Arabian Sea
            2 infantry placed in London
    
        Activate Technology - Britain
            Britain activating lateFighter
            Trigger BritainT3: buylate_fighter added to productionBritain
    
        Turn Complete - Britain
            Britain collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Britain : 0.33
    

    Savegame


  • TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 3,2,2 and gets 0 hits
    
        Combat Move - Russia
            1 infantry moved from Tver to Moscow
            1 infantry moved from Pskov to Estonia
                  Russia take Estonia from Germany
            1 infantry moved from St. Petersburg to Pskov
            2 field_guns and 3 infantry moved from Stockholm to Sweden
            1 infantry moved from Odessa to Belarus
            1 cavalry moved from Caucasus to Lurs
            1 conscript moved from Caucasus to Kazakhstan
                  Russia take Kazakhstan from Communists
            1 conscript and 1 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
            1 conscript and 1 infantry moved from Sea Zone 65 Caspian Sea to Lurs
            2 field_guns moved from Tehran to Lurs
            1 conscript moved from Caucasus to Azerbaijan
            1 field_gun moved from Caucasus to Volgograd
            1 cavalry moved from Krasnoyarsk to Novosibirsk
                  Russia take Novosibirsk from Communists
            1 cavalry moved from Novosibirsk to Kazan
                  Russia take Kazan from Communists
            1 conscript moved from Buryatia to Chita
                  Russia take Chita from Communists
            5 conscripts, 1 field_gun and 3 infantry moved from Primorsky to Khabarovsk
            1 heavy_gun and 1 infantry moved from Buryatia to Bratsk
            1 conscript moved from Krasnoyarsk to Novosibirsk
            2 cavalrys, 6 conscripts and 1 field_gun moved from Krasnoyarsk to Evenkia
            1 conscript moved from Western Siberian Lowlands to Norilsk
                  Russia take Norilsk from Communists
            2 conscripts and 1 field_gun moved from Magadan to Chukotka
            1 infantry moved from Don to Moscow
            1 field_gun and 2 infantry moved from Kiev to Odessa
    
        Purchase Units - Russia
            Russia buy 1 Factory, 3 cavalrys, 3 conscripts, 3 heavy_guns, 3 infantry and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Belarus
                Russia attack with 1 infantry
                Austria defend with 1 trench
                    1 trench owned by the Austria lost in Belarus
                Russia win, taking Belarus from Austria with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Austria: 1 trench
            Battle in Bratsk
                Russia attack with 1 heavy_gun and 1 infantry
                Communists defend with 1 infantry
                    Russia roll dice for 1 heavy_gun and 1 infantry in Bratsk, round 2 : 1/2 hits, 0.67 expected hits
                    Communists roll dice for 1 infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia and 1 infantry owned by the Communists lost in Bratsk
                Russia win, taking Bratsk from Communists with 1 heavy_gun remaining. Battle score for attacker is 0
                Casualties for Russia: 1 infantry
                Casualties for Communists: 1 infantry
            Battle in Lurs
                Russia attack with 1 cavalry, 1 conscript, 2 field_guns and 1 infantry
                Turkey defend with 1 field_gun and 1 infantry
                    Russia roll dice for 1 cavalry, 1 conscript, 2 field_guns and 1 infantry in Lurs, round 2 : 1/5 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey lost in Lurs
                    Russia roll dice for 1 cavalry, 1 conscript, 2 field_guns and 1 infantry in Lurs, round 3 : 0/5 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun in Lurs, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Lurs
                    Russia roll dice for 1 cavalry, 2 field_guns and 1 infantry in Lurs, round 4 : 2/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun in Lurs, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Turkey lost in Lurs
                Russia win, taking Lurs from Turkey with 1 cavalry, 2 field_guns and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Turkey: 1 field_gun and 1 infantry
                Casualties for Russia: 1 conscript
            Battle in Evenkia
                Russia attack with 2 cavalrys, 6 conscripts and 1 field_gun
                Communists defend with 2 cavalrys and 1 infantry
                    Russia roll dice for 2 cavalrys, 6 conscripts and 1 field_gun in Evenkia, round 2 : 2/4 hits, 0.83 expected hits
                    Communists roll dice for 2 cavalrys and 1 infantry in Evenkia, round 2 : 1/3 hits, 0.67 expected hits
                    1 conscript owned by the Russia and 2 cavalrys owned by the Communists lost in Evenkia
                    Russia roll dice for 2 cavalrys, 5 conscripts and 1 field_gun in Evenkia, round 3 : 1/4 hits, 0.83 expected hits
                    Communists roll dice for 1 infantry in Evenkia, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Evenkia
                Russia win, taking Evenkia from Communists with 2 cavalrys, 4 conscripts and 1 field_gun remaining. Battle score for attacker is 7
                Casualties for Russia: 2 conscripts
                Casualties for Communists: 2 cavalrys and 1 infantry
    
        Non Combat Move - Russia
    
        Place Units - Russia
            1 Factory placed in Tehran
            3 heavy_guns and 3 trenchs placed in Moscow
            3 infantry placed in Minsk
            3 conscripts placed in Kiev
            3 trenchs placed in Tehran
            1 trench placed in Chukotka
            3 cavalrys placed in Irkutsk
    
        Turn Complete - Russia
            Russia collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.33
    Communists : 1.67
    Russia : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 5,6,3 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover science
    
        Combat Move - Communists
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 cavalrys and 2 field_guns moved from Omsk to Kazakhstan
            2 conscripts and 2 fighters moved from Aldan to Bratsk
            1 infantry moved from Tiksi to Bratsk
            1 conscript and 1 infantry moved from Yakutsk to Tiksi
            1 fighter moved from Yakutsk to Bratsk
            1 field_gun and 1 infantry moved from Aldan to Chita
            3 conscripts moved from Yakutsk to Aldan
            1 cavalry moved from Yakutsk to Chita
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 3 conscripts, 1 heavy_gun, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Chita
                Communists attack with 1 cavalry, 1 field_gun and 1 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 infantry in Chita, round 2 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 infantry in Chita, round 3 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 infantry in Chita, round 4 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 infantry in Chita, round 5 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Communists lost in Chita
                    Communists roll dice for 1 cavalry and 1 field_gun in Chita, round 6 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Chita, round 6 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                Communists win, taking Chita from Russia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -1
                Casualties for Communists: 1 infantry
                Casualties for Russia: 1 conscript
            Battle in Kazakhstan
                Communists attack with 4 cavalrys and 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 4 cavalrys and 2 field_guns in Kazakhstan, round 2 : 3/6 hits, 1.67 expected hits
                    Russia roll dice for 1 conscript in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Kazakhstan
                Communists win, taking Kazakhstan from Russia with 4 cavalrys and 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Bratsk
                Communists attack with 2 conscripts, 3 fighters and 1 infantry
                Russia defend with 1 heavy_gun
                    Communists roll dice for 2 conscripts, 3 fighters and 1 infantry in Bratsk, round 2 : 3/6 hits, 1.67 expected hits
                    Russia roll dice for 1 heavy_gun in Bratsk, round 2 : 1/1 hits, 0.83 expected hits
                    1 heavy_gun owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                Communists win, taking Bratsk from Russia with 1 conscript, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 heavy_gun
    
        Non Combat Move - Communists
            2 fighters moved from Bratsk to Aldan
            1 fighter moved from Bratsk to Tiksi
    
        Place Units - Communists
            1 trench placed in Tiksi
            1 trench placed in Aldan
            1 trench placed in Sakhe
            1 cavalry, 1 heavy_gun and 1 trench placed in Omsk
            3 conscripts and 1 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating science
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing Technology science for Communists
            EDIT: Adding Technology victoryBonds for Communists
            EDIT: Changing PUs for Communists from 29 to 38
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists : -0.33
    Russia : 0.17
    

    Savegame


  • TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,6,2 and gets 2 hits
            USA removing all Technology Tokens after successful research.
            USA discover convoys
    
        Combat Move - USA
            1 field_gun and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 infantry moved from Hudson-Delaware to Sea Zone 30 Mid Atlantic
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic
            2 field_guns and 4 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
            1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
            1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 cruiser, 4 destroyers and 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 field_gun moved from San Francisco to Sea Zone 153 Pacific Ocean
            3 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 destroyer moved from Sea Zone 143 Pacific Ocean to Sea Zone 122 Bismarck Sea
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer, 2 field_guns, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Sea Zone 122 Bismarck Sea
                USA attack with 1 destroyer
                Germany defend with 1 transport
                    1 transport owned by the Germany lost in Sea Zone 122 Bismarck Sea
                USA win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germany: 1 transport
            Battle in Madeira
                USA attack with 2 field_guns and 4 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 2 field_guns and 4 infantry in Madeira, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Madeira
                USA loses 0 PUs for violating Madeiras neutrality.
                USA win, taking Madeira from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 submarine and 1 transport placed in Sea Zone 130 Philippine Sea
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 field_gun and 2 infantry placed in San Francisco
            1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating convoys
    
        Turn Complete - USA
            USA collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    USA : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 3,6,5 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover mustardGas
    
        Combat Move - Germany
            3 field_guns and 11 infantry moved from Smolensk to Belarus
            1 infantry moved from Latvia to Belarus
            3 battlecruisers, 2 battleships, 3 cruisers and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 27 Mid Atlantic
            8 infantry moved from Wurttemburg to Switzerland
            3 field_guns and 11 infantry moved from Alsace to Switzerland
            3 heavy_guns and 2 infantry moved from Belgium to Picardy
            2 field_guns and 2 infantry moved from Latvia to Sea Zone 9 Gulf of Bothnia
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
            2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            2 field_guns and 4 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
                  Germany take Stockholm from Russia
            2 battlecruisers, 4 cruisers and 1 submarine moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
            1 infantry moved from German New Guinea to Papua
            1 submarine moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
            1 submarine moved from Sea Zone 92 Mozambique Channel to Sea Zone 76 Indian Ocean
            1 cavalry moved from Eritrea to British Somaliland
    
        Purchase Units - Germany
            Germany buy 1 battleship, 1 cruiser, 3 field_guns, 12 infantry, 2 submarines, 1 transport and 8 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in British Somaliland
                Germany attack with 1 cavalry
                Italy defend with 1 cavalry
                    Germany roll dice for 1 cavalry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 3 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 4 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 4 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 5 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 5 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 6 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 6 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 7 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 7 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 8 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 8 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 9 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 9 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 10 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 10 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 11 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 11 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 12 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 12 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 13 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 13 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 14 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 14 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 15 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 15 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 16 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 16 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 cavalry in British Somaliland, round 17 : 1/1 hits, 0.17 expected hits
                    Britain roll dice for 1 cavalry in British Somaliland, round 17 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Italy lost in British Somaliland
                Germany win, taking British Somaliland from Britain with 1 cavalry remaining. Battle score for attacker is 4
                Casualties for Italy: 1 cavalry
            Battle in Sea Zone 122 Bismarck Sea
                Germany attack with 2 battlecruisers, 4 cruisers and 1 submarine
                USA defend with 1 destroyer
                    Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 2 battlecruisers and 4 cruisers in Sea Zone 122 Bismarck Sea, round 2 : 2/6 hits, 3.33 expected hits
                    USA roll dice for 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.50 expected hits
                    1 destroyer owned by the USA lost in Sea Zone 122 Bismarck Sea
                Germany win with 2 battlecruisers, 4 cruisers and 1 submarine remaining. Battle score for attacker is 9
                Casualties for USA: 1 destroyer
            Battle in Sea Zone 27 Mid Atlantic
                Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 2 submarines
                USA defend with 2 cruisers, 5 destroyers and 1 submarine
                1 submarine owned by the USA Submerged
                    Germany roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 27 Mid Atlantic, round 2 : 5/8 hits, 4.83 expected hits
                    USA roll dice for 2 cruisers and 5 destroyers in Sea Zone 27 Mid Atlantic, round 2 : 5/7 hits, 3.83 expected hits
                Units damaged: 2 battleships owned by the Germany
                    5 destroyers owned by the USA, 2 submarines owned by the Germany and 1 cruiser owned by the Germany lost in Sea Zone 27 Mid Atlantic
                    Germany roll dice for 3 battlecruisers, 2 battleships and 2 cruisers in Sea Zone 27 Mid Atlantic, round 3 : 3/7 hits, 4.33 expected hits
                    USA roll dice for 2 cruisers in Sea Zone 27 Mid Atlantic, round 3 : 2/2 hits, 1.33 expected hits
                    2 cruisers owned by the USA and 2 cruisers owned by the Germany lost in Sea Zone 27 Mid Atlantic
                Germany win with 3 battlecruisers and 2 battleships remaining. Battle score for attacker is 21
                Casualties for Germany: 3 cruisers and 2 submarines
                Casualties for USA: 2 cruisers and 5 destroyers
            Battle in Switzerland
                Germany attack with 3 field_guns and 19 infantry
                Neutral defend with 2 infantry and 4 trenchs
                    Germany roll dice for 3 field_guns and 19 infantry in Switzerland, round 2 : 4/22 hits, 4.67 expected hits
                Units damaged: 4 trenchs owned by the Neutral
                    Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 3 field_guns and 19 infantry in Switzerland, round 3 : 5/22 hits, 4.67 expected hits
                    Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germany, 1 infantry owned by the Neutral and 4 trenchs owned by the Neutral lost in Switzerland
                    Germany roll dice for 3 field_guns and 17 infantry in Switzerland, round 4 : 4/20 hits, 4.33 expected hits
                    Neutral roll dice for 1 infantry in Switzerland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Switzerland
                Germany loses 0 PUs for violating Switzerlands neutrality.
                Germany win, taking Switzerland from Neutral with 3 field_guns and 17 infantry remaining. Battle score for attacker is 12
                Casualties for Germany: 2 infantry
                Casualties for Neutral: 2 infantry and 4 trenchs
            Battle in Belarus
                Germany attack with 3 field_guns and 12 infantry
                Russia defend with 1 infantry
                    Germany roll dice for 3 field_guns and 12 infantry in Belarus, round 2 : 3/15 hits, 3.50 expected hits
                    Russia roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia lost in Belarus
                Germany win, taking Belarus from Russia with 3 field_guns and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 infantry
    
        Non Combat Move - Germany
            1 cruiser moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
    
        Place Units - Germany
            3 trenchs placed in Picardy
            1 trench placed in Dar es Salaam
            1 battleship, 1 cruiser and 1 submarine placed in Sea Zone 76 Indian Ocean
            1 submarine placed in Sea Zone 122 Bismarck Sea
            2 infantry and 1 trench placed in German New Guinea
            3 trenchs placed in Champagne
            1 transport placed in Sea Zone 12 Baltic Sea
            2 field_guns and 3 infantry placed in Belgium
            1 field_gun and 4 infantry placed in Mecklenburg
            3 infantry placed in Wurttemburg
    
        Activate Technology - Germany
            Germany activating mustardGas
    
        Turn Complete - Germany
            Germany collect 139 PUs; end with 141 PUs
            Germany collect 7 PUs from War Bonds; end with 148 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    USA : 1.33
    Britain : -2.67
    Germany : -6.33
    Russia : -0.33
    

    Savegame


  • TripleA Turn Summary: France round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 field_gun moved from Burgundy to Normandy
            1 field_gun moved from Brittany to Normandy
            2 infantry moved from Brittany to Burgundy
            2 infantry moved from Burgundy to Rhone
            3 infantry moved from Paris to Burgundy
            5 infantry moved from Paris to Burgundy
            5 infantry moved from Paris to Burgundy
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            1 colonial and 1 infantry moved from Port Sudan to Eritrea
                  Italy take Eritrea from Germany
            1 infantry moved from Port Sudan to Upper Egypt
            1 colonial moved from Middle Congo to Western Sudan
            1 infantry moved from Deccan to Gujarat
            1 infantry moved from Yanaon to Madras
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
                  France take Cyprus from Turkey
            1 battleship moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial, 2 cruisers and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 121 Coral Sea
            1 colonial moved from Sea Zone 121 Coral Sea to Guadalcanal
                  Britain take Guadalcanal from Germany
            2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 149 Pacific Ocean
    
        Purchase Units - France
            France buy 1 destroyer, 1 field_gun, 6 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
            1 destroyer moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
    
        Place Units - France
            1 destroyer placed in Sea Zone 60 Central Mediterranean
            3 trenchs placed in Normandy
            3 trenchs placed in Burgundy
            3 trenchs placed in Rhone
            3 trenchs placed in Paris
            1 field_gun and 6 infantry placed in Paris
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    France rolls : : 0.00
    

    Savegame

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