JDOW vs samuel06 (Allies+7) BM3


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 fighters moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • @samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…

  • '15 '14

    I can try during my turn.

  • '15 '14

    Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
    According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?


  • @JDOW I just left the plane there to die


  • @samuel06 That wasn’t my intention, I just clicked too fast and kept the plane

  • '15 '14

    @samuel06 said in JDOW vs samuel06 (Allies+7) BM3:

    @JDOW I just left the plane there to die

    Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
    You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
    However, according to the dice the lone arty would have won as well against the 2 inf.

    So long story short, we can keep the map as is.

    I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.

  • '15 '14

    Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.


  • @JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.

  • '15 '14

    Don’t worry. You can keep the mao as is and play Russia.

  • '15 '14

    I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.


  • @JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.


  • @samuel06 I don’t see the post for germany

  • '15 '14

    ??? What do you mean by that?


  • @JDOW I can’t see the post for Germany turn 6


  • @samuel06 You say I can play Russia but for some reason I can’t seem to see the Germany turn 6 anywhere

  • '15 '14

    Weird, but I am certain I rolled the dice?

  • '15 '14

    Wow, what the F**K?
    No idea what happened but as you can see the dice have been rolled. I will collect the dice results on post the turn based on them.

  • '15 '14

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 bombers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 artillery moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Rostov to Tambov
            1 fighter moved from Novgorod to Tambov
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Southern Italy to Kazakhstan
            15 armour and 12 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 15 armour and 12 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 6/27 hits, 9,50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Kazakhstan from Russians to Germans
            EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
            EDIT: Removing units owned by Germans from Tambov: 1 infantry
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Changing ownership of Archangel from Russians to Germans
            EDIT: Adding units owned by Germans to Archangel: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Archangel to Anhwe
            8 infantry moved from Rostov to Volgograd
            2 artilleries moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Tambov to Rostov
            1 bomber moved from Kazakhstan to Caucasus
            4 mech_infantrys moved from Ukraine to Caucasus
            2 armour and 4 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 mech_infantry moved from Belarus to Rostov
            1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            6 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Poland to Western Germany
            3 mech_infantrys moved from Poland to Western Ukraine
            1 tactical_bomber moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Germans
            1 armour and 2 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 submarines placed in 112 Sea Zone
            2 bombers and 2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,50
    British : 0,00
    Russians : 1,00
    

    Savegame

  • '15 '14

    Here is the German turn, the battle results have been edited according to the dice you have in your inbox from 2 days ago.

    Sorry for the confusion!

Suggested Topics

  • 58
  • 90
  • 16
  • 89
  • 26
  • 114
  • 148
  • 113
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.3k

Topics

1.7m

Posts