Farmboy (Allies+6) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
            1 armour moved from Albania to Greece
            2 infantry moved from Albania to Greece
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Neutral_Allies : -1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I forgot to move my Italian troops Tobruk -> Libya, I’ll assume I can add this now.

    Scramble SZ110? Perhaps I should assume no, you never know though.


  • @simon33 the move is fine. No scramble.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 battleship and 1 destroyer
                    Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 battleship and 1 destroyer
    
        Non Combat Move - Germans
            2 armour moved from Yugoslavia to Poland
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Western Germany to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            5 armour and 1 mech_infantry moved from France to Yugoslavia
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            3 aaGuns, 3 artilleries and 18 infantry moved from Slovakia Hungary to Romania
            2 artilleries moved from Germany to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Finland
            3 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            8 mech_infantrys placed in Western Germany
            5 artilleries and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Russians
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            5 infantry moved from Novgorod to Belarus
            1 aaGun moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from Rostov to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
            2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
            4 infantry moved from Russia to Bryansk
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Belarus to Eastern Poland
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            Russians undo move 1.
            3 artilleries placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            2 fighters moved from 36 Sea Zone to Java
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 bombers, 3 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 3 transports
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
                    AA fire in Java : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 6/11 hits, 4.83 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/8 hits, 4.50 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 aaGun owned by the ANZAC, 1 fighter owned by the British and 1 infantry owned by the British lost in Java
                    Japanese roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Java, round 3 : 5/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 4 fighters in Java, round 3 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
                Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 bombers moved from Yunnan to Philippines
            1 fighter and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Okinawa to Japan
            2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    AA fire in Java : : -1.00
    UK_Pacific : -0.17
    Japanese : 1.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 cruiser moved from 91 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to French West Africa
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from French West Africa to Gibraltar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour
            EDIT: Adding units owned by Americans to Algeria: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            5 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in 36 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - British
            2 infantry moved from Shan State to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from Syria to Egypt
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 armour and 1 infantry moved from Morocco to Algeria
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            4 infantry moved from India to Burma
            3 infantry moved from India to Burma
            2 infantry moved from India to Burma
            1 aaGun and 1 mech_infantry moved from India to Burma
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Chinese : 0.00
    Neutral_Axis : 0.67
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Greece to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 4 infantry moved from Greece to Bulgaria
            2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from Algeria to Morocco
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Poland to Eastern Poland
                  Germans take Baltic States from Russians
            2 armour moved from Poland to Eastern Poland
            5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            16 infantry moved from Romania to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Finland to 115 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 6/33 hits, 8.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            2 aaGuns moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 aaGun, 5 artilleries and 9 infantry moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
            3 bombers and 1 fighter moved from Western Germany to Bessarabia
            1 fighter moved from 115 Sea Zone to Western Germany
            1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Finland
            5 artilleries and 2 infantry moved from Germany to Poland
            8 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Northern Italy to Romania
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            5 artilleries, 1 infantry and 4 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 3.
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    I’m a bit upset that I forgot to defend those 2 Japanese transports. That’s a major setback in spite of my good dice on Java.

  • '19 '17 '16

    I assumed no scramble to SZ115.

  • 2023 '22 '21 '20 '19 '18 '17

    right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.

  • '19 '17 '16

    @farmboy said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:

    right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.

    That cruiser might have been a necessary sacrifice. Without it, I could have used my single artillery + 3 pairs of planes to take India. Although I guess without those 2 transports, you didn’t need to put so many infantry on Burma.


  • @simon33 said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:

    @farmboy said in Farmboy (Allies+6) vs Simon33 (Axis) BM3:

    right assumption. And yeah, losing those transports will set Japan back. I feel guilty for not giving you a chance to change that move but I was reeling from the Java battle and made a mistake of my own that is giving you the British cruiser.

    That cruiser might have been a necessary sacrifice. Without it, I could have used my single artillery + 3 pairs of planes to take India. Although I guess without those 2 transports, you didn’t need to put so many infantry on Burma.

    Yeah. On the China turn I assumed that I could safely hold both India and Burma with the Chinese fighter in Burma. When I was doing the UK NCMs I realized it was one or other and I would rather sacrifice the cruiser then the fighter in this case.

  • '19 '17 '16

    No reason to feel guilty though. You had to kill the transports.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun and 3 artilleries moved from Ukraine to Bryansk
            1 aaGun, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
            2 artilleries moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 17 infantry moved from Belarus to Smolensk
            1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Archangel
            3 armour and 4 mech_infantrys moved from Novgorod to Smolensk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 10 infantry moved from Amur to Manchuria
            1 infantry moved from Bryansk to Smolensk
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6,3,6,4,6,5
            Russians collect 35 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 artilleries and 5 infantry moved from Kweichow to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour and 1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Philippines to 36 Sea Zone
            1 bomber moved from Philippines to 55 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 cruiser
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 bomber and 1 cruiser
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 bomber and 1 cruiser in 36 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 armour, 5 artilleries and 10 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Yunnan, round 2 : 2/16 hits, 4.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines
            1 artillery moved from Java to 42 Sea Zone
            1 bomber moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 fighter moved from Japan to Chahar
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            4 infantry moved from Jehol to Chahar
            1 bomber moved from 55 Sea Zone to French Indo China
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 destroyer and 3 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    ANZAC : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -1.00
    

    Savegame

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