Oh…
I’ve been playing wrong this entire time???
:disappointed:
Thanks for clarifying though. I’ll take that into my next physical game.
@squirecam Interesting idea, I might try turn 1 no combat with US declares on turn 6.
@Caesar-Seriona in some of our live games the US barely even gets to participate before its over…after 8 hours…as it is.
@taamvan Unrelated but I have that issue when it comes to HGB 1936 as I can’t get US’ income high enough for them to go to war.
@Caesar-Seriona said in First round no combat. Theory to alternate bid:
@taamvan Unrelated but I have that issue when it comes to HGB 1936 as I can’t get US’ income high enough for them to go to war.
This was a problem with us in HBG 39 1st edition game. Some games not till T5 or 6 as taamvan said. To me and most players don’t want that. That is why we play my 41 game now. Everybody at war. People want US now. By the time they got in war it was time to leave game after 10 hours. Just when it was gettin good.
What you think of just giving US T4 can declare war ? This way Japan can’t delay it and most attack US t3
@SS-GEN Fair enough. The only two versions I actively play now is G40 and 1936.
crockett36’s time machine. Handicapping, balancing system.
Would France really be able to hold out? Germany also gets 1 turn to bring more units in range of France and build more units that can attack immediately.
@Faramir The objective is not necessarily to get France to survive, it’s to get France away from a script so the player has some freedom.
@Caesar-Seriona I know, it is just that some people were saying that it was not a good idea because then Germany could not conquer France G1.
@Faramir I get that but while Germany did beat France easy, they certainly didn’t do it in a week.
@Caesar-Seriona No, but they did do it in a month and each turn in the game represents how long? 3 months, 6 months… If so taking out France should be relatively easy.
We need a Maginot line. No direct route from w ger to paris!
If you want france to survive, you just have to treat it more like China. It loses its capital and all its money, but after that point, it still earns money from what is left of the empire. It can still buy infantry (or other weaker pieces, like destroyers), which it can only place in a limited number or places (examples include FIC, New Hebrides, Africa, London, So Fr, Syria, etc.) I like this in the context of a Minor Allies concept that includes Dutch, Norwegian Merchant Marine, Poles, Free French etc as a kind of guerilla team. Since we agree the game is pro-Axis, a more expansive Minor Allies rule could fit in that space to make that team more viable.
Recruiting stations at least?!