The way our group plays this is fighters (without attacking land units) are allowed to attack defending land units at an attack value of 1. Fighters are then allowed only one round of attacks.
your group’s interpretion of the rule is correct
the idea is that defending land units have nothing to fight so they stay in bunkers and what not
attacking air units in excess of attacking land units can still do damage, but at a reduced rate
I think its ok, unless there is a problem I am not seeing
The rules already cover the idea of planes flying over to just engage other planes. Lets look at them:
think you misunderstood oldsalty
he is not talking about counter-air
IT USED TO BE IN THE FILE UNDER COUNTER-AIR. Now the section has been changed yet again and CA is not explained.
yeah I got your PM
repeating my reply for others:
the paragraph “Counter-Air” merely explains the effect unique to Counter-Air
hence it looks a bit short
rules common to all air missions are written under the paragraph “Air Missions”
Counter air is one round of air combat using air values. It allows just air to air units to hit to model the control of the sky thing.
you can already perform an attack with only air units like in OOB/LHTR
air units then engage enemy air units
what Counter-Air is, is that it stops the defender from running (via air unit relocation rule “Defensive Air Support”) from the Counter-Air attack