dawgoneit (Axis) vs trulpen (Allies), #2, G40 vanilla with a bid of 20


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
            2 infantry moved from Belarus to Baltic States
            2 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 fighter moved from Russia to Bessarabia
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    

    Combat Hit Differential Summary :

    Russians : -1,00
    Neutral_Axis : -0,33
    

    Savegame


  • Was cancelling the attack on Bessarabia, shifting the air to Baltic and Iraq. Seems one fig still was left there. Have only concluded the battle in Iraq, so restart the round and edit that outcome, completing the other battles.


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
            EDIT: Changing ownership of Iraq from Neutral_Axis to Russians
            EDIT: Turning off Edit Mode
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun, 1 artillery and 8 infantry
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Manchuria, round 2 : 2/9 hits, 3,00 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 16 infantry in Manchuria, round 3 : 2/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 14 infantry in Manchuria, round 4 : 6/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Russians : 5,00
    Japanese : -0,67
    

    Savegame


  • Apparently doing this battle for battle. Happened to click “done” after assigning Manchuria.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery and 8 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 5 infantry
                EDIT: Turning off Edit Mode
            2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
                  Russians take Iraq from Neutral_Axis
            13 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Belarus to Baltic States
            2 fighters moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 aaGuns, 9 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Archangel
            2 aaGuns and 5 artilleries moved from Belarus to Bryansk
            2 fighters moved from Baltic States to Bryansk
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 aaGuns moved from Amur to Manchuria
            5 infantry moved from Russia to Bryansk
            6 infantry moved from Belarus to Archangel
            9 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            2 armour moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Kwangsi to Hunan
            1 armour moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in Shan State
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Malaya from UK_Pacific, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Sumatra from ANZAC, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 8 tactical_bombers moved from Kwangsi to Hunan
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            10 infantry placed in Japan
            2 armour and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : 0.67
    Japanese : 0.17
    

    Savegame


  • I bought 2 inf and 1 art, but remembered my original plan did not include shifting troops from S Africa next turn. Can I change the build to 1 fig instead of the land units? Thought it could be ok since the Brits didn’t do any battles in Europe, but it’s your call.


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from Yunnan to India
            2 artilleries and 5 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
    

    Combat Hit Differential Summary :

    British : -1,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 tactical_bombers moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 6 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 5/6 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
            Battle in 6 Sea Zone
                Americans attack with 1 submarine, 3 tactical_bombers and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 bomber and 2 fighters placed in Eastern United States
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from Yunnan to India
            2 artilleries and 5 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in United Kingdom
            British undo move 1.
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery, 2 infantry and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,1,1,1,3
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    British : -1,50
    Americans : 2,33
    Chinese : 0,17
    Japanese : -1,67
    

    Savegame


  • @trulpen said in dawgoneit (Axis) vs trulpen (Allies), #2, G40 vanilla with a bid of 20:

    I bought 2 inf and 1 art, but remembered my original plan did not include shifting troops from S Africa next turn. Can I change the build to 1 fig instead of the land units? Thought it could be ok since the Brits didn’t do any battles in Europe, but it’s your call.

    go for it.


  • @dawgoneit everything ok?


  • Ah, yes, but it’s Italy’s turn now. I did the build change already during the Brits turn, but thought it could be changed back if you opposed.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Baltic States
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from Bulgaria to Greece
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 97 Sea Zone
            1 armour and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from West India to India
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 artillery and 8 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 tactical_bombers moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            9 armour moved from Eastern Poland to Archangel
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                Russians win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Archangel
                Germans attack with 9 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 3 artilleries and 6 infantry
                    Germans roll dice for 9 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 3/12 hits, 5.83 expected hits
                    Russians roll dice for 3 artilleries and 6 infantry in Archangel, round 2 : 4/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Archangel
                    Germans roll dice for 7 armour and 1 bomber in Archangel, round 3 : 5/8 hits, 4.17 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Archangel, round 3 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Archangel
                    Germans roll dice for 5 armour and 1 bomber in Archangel, round 4 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 4 armour, 1 artillery and 1 infantry
                Casualties for Russians: 3 artilleries and 6 infantry
            Battle in Ukraine
                Germans attack with 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 3 tactical_bombers in Ukraine, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win with 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 infantry and 3 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Novgorod
                Germans attack with 1 artillery and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Ukraine to Eastern Poland
            3 aaGuns moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from Germany to Western Germany
            2 infantry moved from Germany to Poland
            1 bomber moved from Archangel to Eastern Poland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 4 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Northwest Persia to Russia
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to 80 Sea Zone
            1 armour moved from Iraq to Egypt
            2 infantry moved from Russia to Vologda
            2 artilleries moved from Russia to Vologda
            1 artillery moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Russia
            Russians undo move 1.
            2 infantry placed in Ukraine
            Russians undo move 1.
            2 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Russia
            Russians undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Ukraine: 3 artilleries and 9 infantry
            EDIT: Removing units owned by Russians from Bryansk: 9 infantry
            EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
            EDIT: Turning off Edit Mode
            1 armour and 2 infantry placed in Ukraine
            1 armour, 4 mech_infantrys and 1 tactical_bomber placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Russians to Ukraine: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,00
    Russians : -5,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 bombers, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
            2 bombers moved from Hunan to Kwangsi
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kwangsi, round 2 : 1/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kwangsi, round 3 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser and 1 submarine
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            2 armour moved from Kwangtung to Hunan
            2 armour moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from Kwangsi to Hunan
            2 fighters moved from French Indo China to 36 Sea Zone
            2 fighters moved from Shan State to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 2 armour
            EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 bombers, 4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,1,6,5,4,4,6,3,2,1,2,1,3,6,3,3,2,6,1,2
            Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.67
    UK_Pacific : 2.00
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 factory_minors and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Western Germany
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
            3 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Kiangsu
                Americans attack with 1 artillery, 3 fighters, 3 infantry and 5 tactical_bombers
                Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 5 tactical_bombers in Kiangsu, round 2 : 5/12 hits, 5,50 expected hits
                    Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2,50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Kiangsu, round 3 : 6/10 hits, 5,17 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            3 fighters and 5 tactical_bombers moved from Kiangsu to 6 Sea Zone
            1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from Eastern United States to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 factory_minor placed in Alaska
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            4 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 artillery moved from Yunnan to Shan State
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from India to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 armour and 5 mech_infantrys moved from India to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in Egypt
            1 carrier placed in 98 Sea Zone
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,5,3,2,1,1,2,2,2,4,3,4,3,2,1,5,4,1,2,5,2,3
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,17
    AA fire in Western Germany : : 0,67
    Americans : 0,33
    Chinese : -0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 mech_infantry moved from Eastern Poland to Belarus
            1 armour moved from Western Ukraine to Belarus
            1 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Western Ukraine
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Italians to Greece: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 artillery and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to New South Wales
            2 infantry moved from India to Burma
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Morocco to Algeria
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,17
    

    Savegame

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