WAW - Whack (Allies, -VS- dawg Axis)


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Fighters moved from Malaya to West Borneo
            1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            2 Fighters moved from 107 Sea Zone to West Borneo
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 1 Fighter, 2 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            2 Adv.Fighters, 1 B.Carrier, 1 Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            4 ArmoredCars moved from Lanchow to Hupeh
            1 Tank moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            2 Mech.Infs moved from Shensi to Kweichow
            2 Mech.Infs moved from Kweichow to Hunan
            1 Artillery and 2 Infantrys moved from Yunnan to N.French Indochina
            6 ArmoredCars moved from Hsining to Ningsia
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Tank moved from Shensi to Chahar
            2 Elites and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Mech.Infs in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 Mech.Inf in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French Indochina
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 4 ArmoredCars
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 4 ArmoredCars in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 4 ArmoredCars in Hupeh, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 4 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Szechwan
            1 AAGun moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            5 ArmoredCars and 1 Mech.Inf placed in Hsining
            1 ArmoredCar and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Chinese : 0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Hong Kong to Hunan
            1 ArmoredCar moved from Hong Kong to Hunan
            2 Fighters moved from Anhwei to N.French Indochina
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Shantung to Anhwei
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar and 1 Artillery moved from Peking to Chahar
            2 Elites and 2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            2 Infantrys moved from Chita to N.Buryat Mongolia
            1 Artillery and 1 Infantry moved from Ayan to Okhotsk
            2 Fighters moved from Chita to N.Buryat Mongolia
            2 Tanks moved from Heilungchiang to Chita
            1 Mech.Inf moved from Chita to Peking
            1 Mech.Inf moved from Peking to Chahar
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 9 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Artillery in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Okhotsk
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 Tank; Russians defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 Tank
                Casualties for Chinese: 1 Tank
            Battle in Hunan
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shansi
                Hisaichi attack with 2 Elites and 2 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Elites and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Elites and 1 Infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 Elites in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Elites remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Fighters moved from N.Buryat Mongolia to Chita
            1 Artillery moved from Hulunbuir to Chita
            1 Tank moved from Hulunbuir to Chita
            1 Tank moved from Hulunbuir to Peking
            3 ArmoredCars moved from Changchun to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            2 ArmoredCars moved from 84 Sea Zone to Shanghai
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Shanghai
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Changchun to 84 Sea Zone
            1 ArmoredCar moved from 84 Sea Zone to Peking
            2 Artillerys moved from Malaya to S.Thailand
            1 Battleship moved from 105 Sea Zone to 110 Sea Zone
            2 Fighters moved from N.French Indochina to 92 Sea Zone
            1 Carrier moved from 105 Sea Zone to 92 Sea Zone
            1 Bomber moved from Bangkok to Shanghai
    
        Place Units - Hisaichi
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Artillery and 2 Infantrys placed in Hulunbuir
            1 Mech.Inf placed in Changchun
            3 ArmoredCars and 3 Tanks placed in Hong Kong
            Hisaichi undo move 4.
            4 Infantrys and 3 Tanks placed in Changchun
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    French : 0.33
    Chinese : -0.17
    Russians : 0.67
    

    Savegame


  • @Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.


  • @dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):

    @Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.

    What are you talking about offend? My posts will be here forever. lol. Read them whenever you can get to them. :)

    I think from here I can point out what I would consider big mistakes as the game goes on. Like not taking the Dutch capital by going for money instead. That’ll bite ya.

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            2 Cruisers moved from 58 Sea Zone to 56 Sea Zone
            1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 56 Sea Zone
            3 Infantrys moved from Iraq to Syria
            3 Tanks moved from Iraq to Lower Egypt
            2 Mech.Infs moved from S.Saudi Arabia to Lower Egypt
            3 Mech.Infs moved from W.Iran to Lower Egypt
            1 Infantry moved from Kordofan to Darfur
                  British take Darfur from Germans
            1 Artillery and 1 Infantry moved from Nubia to New Valley
            1 Tank moved from Lower Egypt to New Valley
            1 Fighter moved from Cairo to New Valley
            1 Elite and 9 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Infantry moved from Equatoria to Belgian Congo
            1 Infantry and 1 Mech.Inf moved from Kenya to Belgian Congo
            1 Mech.Inf moved from Kenya to Nubia
            1 Mech.Inf moved from Nubia to Lower Egypt
            2 Infantrys moved from Italian East Africa to Nubia
            5 Infantrys moved from Bihar to Assam
            2 Artillerys moved from Assam to Burma
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            2 Infantrys moved from Madras to Mysore
            1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 19 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 19 Sea Zone
            2 Infantrys and 1 Tank moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Germans
            1 Submarine moved from 18 Sea Zone to 19 Sea Zone
            1 Fighter moved from Montreal to Iceland
    
        Purchase Units - British
            British buy 1 Battleship, 5 Destroyers, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in New Valley
                British attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Italians defend with 3 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in New Valley, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in New Valley, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 Fighter and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Tank owned by the British lost in New Valley
                Italians win with 2 Infantrys remaining. Battle score for attacker is -17
                Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in Burma
                British attack with 2 Artillerys
                Thai defend with 1 Artillery
                    British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 AAGun moved from Iraq to N.Saudi Arabia
    
        Place Units - British
            1 Battleship and 5 Destroyers placed in 56 Sea Zone
            2 Tanks placed in N.Saudi Arabia
            2 Infantrys placed in S.Saudi Arabia
            3 Infantrys placed in W.Iran
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    British : -1.33
    Italians : 2.33
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from Nauru to Wake
            4 Cruisers moved from 67 Sea Zone to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            4 Infantrys moved from New South Wales to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
            5 Cruisers and 5 Infantrys moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 2 Elites and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 3 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Flores
                Anzac win, taking Flores from Thai with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                Anzac attack with 4 Infantrys and 1 Tank
                Thai defend with 1 Infantry and 1 Marine
                    Anzac roll dice for 4 Cruisers in Java, round 2 : 1/4 hits, 2.00 expected hits
                    Anzac roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Elites placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.67
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Turning on Edit Mode
            EDIT: Changing ownership of East And South Borneo from Thai to Dutch
            EDIT: Removing units owned by British from Banjarmasin: 1 Infantry
            EDIT: Adding units owned by British to East And South Borneo: 1 Infantry
            EDIT: Turning off Edit Mode
            Dutch buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in West Borneo
                Dutch attack with 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks
                Yamamoto defend with 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks in West Borneo, round 2 : 6/20 hits, 6.83 expected hits
                    Thai roll dice for 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks in West Borneo, round 2 : 5/15 hits, 6.17 expected hits
                    1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in West Borneo
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 4 Infantrys and 7 Tanks in West Borneo, round 3 : 5/15 hits, 6.00 expected hits
                    Thai roll dice for 4 Fighters, 2 Marines and 3 Tanks in West Borneo, round 3 : 4/9 hits, 4.17 expected hits
                    2 Marines owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in West Borneo
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter and 7 Tanks in West Borneo, round 4 : 8/11 hits, 5.33 expected hits
                    Thai roll dice for 4 Fighters in West Borneo, round 4 : 3/4 hits, 2.00 expected hits
                    3 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in West Borneo
                Dutch win, taking West Borneo from Thai with 3 Adv.Fighters, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41
                Casualties for Dutch: 9 Infantrys and 3 Tanks
                Casualties for Yamamoto: 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
    
        Non Combat Move - Dutch
            3 Adv.Fighters and 1 Fighter moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : 0.83
    

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
                  Finns take Oulu from Russians
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
            1 Elite and 3 Infantrys moved from Tampere to Kotka
    
        Purchase Units - Finns
            Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Fighter moved from Bulgaria to Donetsk
            2 Infantrys moved from E.Romania to Bulgaria
            2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
                Russians defend with 1 AAGun and 8 Tanks
                    AA fire in Donetsk : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 8 Tanks in Donetsk, round 2 : 3/8 hits, 4.00 expected hits
                    1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 6 Tanks in Donetsk, round 3 : 5/6 hits, 3.00 expected hits
                    1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win with 6 Tanks remaining. Battle score for attacker is -14
                Casualties for Romanians: 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
                Casualties for Russians: 2 Tanks
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 1.00
    AA fire in Donetsk : : 0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo
            1 Fighter moved from S.Thailand to West Borneo
            1 Infantry moved from N.Thailand to Yunnan
                  Thai take Yunnan from Chinese
            1 Artillery moved from N.Thailand to Burma
            4 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery and 4 Infantrys
                British defend with 2 Artillerys
                    Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits
                    British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
                    Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Artillerys
            Battle in West Borneo
                Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Dutch defend with 4 Tanks
                    Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits
                    Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
                    Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
                Dutch win with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Thai: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 2 Tanks
                1 Fighter owned by the Thai retreated
    
        Non Combat Move - Thai
            1 Fighter moved from West Borneo to British Borneo
    
        Place Units - Thai
            2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : -0.33
    Dutch : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Tanks moved from Santiago to Bolivia
            2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone
            4 Tanks moved from Argentina to Rio De Janeiro
            2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
            1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone
            3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia
            2 Adv.Fighters moved from South Atlantic USA to Amazon
            1 Artillery and 1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
            1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            1 Submarine moved from 97 Sea Zone to 95 Sea Zone
            1 Artillery moved from 95 Sea Zone to Eniwetok
            1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Infantry moved from 95 Sea Zone to Rongelap
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Rongelap
            1 Bomber moved from Kwajalein to 102 Sea Zone
            1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein
            4 Elites moved from San Francisco to 83 Sea Zone
            4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from 89 Sea Zone to Midway
            2 Bombers moved from West Papua to 102 Sea Zone
            1 Bomber moved from 102 Sea Zone to 86 Sea Zone
            1 Bomber moved from 102 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 102 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in 86 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Eniwetok
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rongelap
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rongelap
                    Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rongelap
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
            Battle in Bolivia
                Americans attack with 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Tanks
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Tank
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bahia
                Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from Amazon to Suriname
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Bomber moved from 102 Sea Zone to Wake
            1 Bomber moved from 87 Sea Zone to Wake
            1 Fighter moved from 87 Sea Zone to Wake
            1 Bomber moved from 86 Sea Zone to Wake
    
        Place Units - Americans
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            2 Elites and 2 Marines placed in San Francisco
            1 L.Fighter placed in New Caledonia
            1 Carrier and 1 Destroyer placed in 26 Sea Zone
            1 Fighter placed in 26 Sea Zone
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -0.67
    Yamamoto : 0.33
    Americans : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Tank moved from Normandy to Orleanais
            1 Tank moved from Picardy to Languedoc
            1 Tank moved from Orleanais to Languedoc
            1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 Transport moved from 43 Sea Zone to 41 Sea Zone
            1 Tank moved from Tripoli to Kufra
            2 Tanks moved from Kufra to Darfur
            1 Tank moved from Lorraine to Languedoc
            9 Tanks moved from Lorraine to Switzerland
            3 Infantrys moved from Bavaria to Switzerland
            1 ArmoredCar moved from East Prussia to Novgorod
                  Germans take Latvia from Russians
                  Germans take Novgorod from Russians
            1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk
            3 HeavyTanks and 1 Tank moved from Warsaw to Kiev
            1 Artillery and 1 Infantry moved from Minsk to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            5 Infantrys moved from Krakow to Vinnytsia
            2 Mech.Infs moved from Hamburg to East Prussia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            2 Artillerys moved from 24 Sea Zone to Lapland
                  Finns take Lapland from Russians
            1 Infantry moved from 24 Sea Zone to Kotka
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Artillery moved from Danzig to East Prussia
            3 Infantrys moved from Brandenburg to Bohemia
            10 Infantrys moved from Brandenburg to Pomerania
            12 Infantrys moved from Berlin to Brandenburg
            2 Stukas moved from Hamburg to Switzerland
            1 Mech.Inf moved from Belgium to Switzerland
            3 Infantrys moved from Belgium to Picardy
            3 Infantrys moved from Paris to Normandy
            5 Infantrys moved from Paris to Orleanais
            4 Infantrys moved from Rhine to Belgium
            3 Infantrys moved from Rhine to Belgium
    
        Purchase Units - Germans
            Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Switzerland
                Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks
                Neutral defend with 6 Bunkers
                    Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits
                Units damaged: 3 Bunkers owned by the Neutral
                    Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits
                    3 Infantrys owned by the Germans lost in Switzerland
                    Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits
                    4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland
                    Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits
                    Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland
                Germans loses 0 PUs for violating Switzerlands neutrality.
                Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14
                Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Casualties for Neutral: 6 Bunkers
            Battle in Kiev
                Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank
                Russians defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Darfur
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Darfur
                    Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
                Russians defend with 1 AAGun and 6 Tanks
                    AA fire in Donetsk : 1/4 hits, 0.67 expected hits
                    1 Bomber owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits
                    1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
                    Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits
                    2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
                    Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
                    Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Germans lost in Donetsk
                Russians win with 2 Tanks remaining. Battle score for attacker is -38
                Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
                Casualties for Russians: 4 Tanks
    
        Non Combat Move - Germans
            2 Stukas moved from Switzerland to Burgundy
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            5 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            15 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Neutral : -1.00
    British : 0.33
    Russians : 0.67
    AA fire in Donetsk : : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 ArmoredCar moved from Olyokminsk to Yakutsk
            1 Bomber and 2 Fighters moved from Olyokminsk to Yakutsk
            2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Ufa
            5 Infantrys moved from Kursk to Donetsk
            1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Donetsk
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            1 Tank moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            2 Tanks moved from Tula to Donetsk
            1 Infantry moved from Leningrad to Latvia
                  Russians take Latvia from Germans
            1 Artillery, 1 Elite and 4 Infantrys moved from Vyborg to Kotka
            3 Infantrys moved from N.Karelia to Oulu
            5 Infantrys moved from S.Karelia to Novgorod
            3 Infantrys moved from Smolensk to Minsk
            10 Infantrys moved from Tula to Kursk
            10 Infantrys moved from Moscow to Tula
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Smolensk to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
    
        Purchase Units - Russians
            Russians buy 2 Elites, 25 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 5 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 4 Infantrys in Novgorod, round 4 : 2/4 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Oulu
                Russians attack with 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Oulu, round 4 : 1/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 6/22 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Kotka
                Russians attack with 1 Artillery, 1 Elite and 4 Infantrys
                Germans defend with 1 Infantry; Finns defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Kotka, round 2 : 2/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Kotka
                    Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kotka, round 3 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 4 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kotka
                Russians win, taking Kotka from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Elite and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Yakutsk
                Russians attack with 1 ArmoredCar, 1 Bomber and 2 Fighters
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Fighters in Yakutsk, round 2 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber and 2 Fighters moved from Yakutsk to Olyokminsk
    
        Place Units - Russians
            5 Mech.Rockets placed in Sibirsky
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            2 Elites placed in Rostov
            3 Tanks placed in Stalingrad
            2 Infantrys placed in Tula
            3 Infantrys placed in Georgia
            2 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Hisaichi : -1.00
    Finns : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 ArmoredCar moved from Crete to 51 Sea Zone
            1 ArmoredCar, 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys moved from Campania to 48 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            1 Infantry moved from New Valley to Mersa Matruh
            3 HeavyTanks moved from Hun to Mersa Matruh
            2 ArmoredCars moved from Tripoli to Tobruk
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Tunis to El Agheila
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            3 Infantrys moved from Rome to Campania
            2 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
            2 Artillerys, 3 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
            2 Transports moved from 31 Sea Zone to 41 Sea Zone
            4 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
            4 Infantrys moved from 31 Sea Zone to Mauritania
            1 ArmoredCar and 1 Tank moved from Mauritania to French Sudan
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 1 Destroyer, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 1 ArmoredCar and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Tank in French Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in French Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in French Sudan
                Italians win, taking French Sudan from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Hun
            4 ArmoredCars placed in Tunis
            4 Infantrys placed in E.Morocco
            3 Infantrys placed in Rome
            1 Destroyer and 2 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    French : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
    
        Non Combat Move - French
            1 Adv.Fighter moved from 51 Sea Zone to Syria
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
    
        Non Combat Move - French
            1 Adv.Fighter moved from 51 Sea Zone to Syria
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 Adv.Fighter
            EDIT: Adding units owned by French to Lower Egypt: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            4 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
            2 Bombers moved from Bangkok to Java
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Carrier, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Destroyers, 4 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 4 Artillerys, 2 Bombers and 1 Infantry
                Anzac defend with 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 2 : 1/7 hits, 3.00 expected hits
                    Dutch roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 3 : 1/7 hits, 3.00 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Java, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys and 2 Bombers in Java, round 4 : 3/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 5
                Casualties for Anzac: 3 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Java to Bangkok
            1 Submarine moved from 85 Sea Zone to 102 Sea Zone
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
            4 Marines placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.33
    Dutch : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Mech.Inf moved from Hsining to Yunnan
            1 ArmoredCar moved from Hupeh to Yunnan
            3 ArmoredCars moved from Hupeh to Hunan
            3 ArmoredCars moved from Ningsia to Shansi
            1 Infantry moved from Suiyuan to Shansi
            2 ArmoredCars moved from Ningsia to Chahar
            1 Infantry moved from Suiyuan to Chahar
            1 ArmoredCar moved from Ningsia to Shensi
            5 ArmoredCars moved from Hsining to Ningsia
            2 Elites and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 ArmoredCar moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Mech.Inf
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar and 1 Mech.Inf
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Hunan
                Chinese attack with 3 ArmoredCars
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 2/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 2/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hunan
                Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -8
                Casualties for Chinese: 3 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shansi
                Chinese attack with 3 ArmoredCars and 1 Infantry
                Hisaichi defend with 2 Elites
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Elites in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Elites owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Elites
    
        Non Combat Move - Chinese
            1 ArmoredCar moved from Suiyuan to Hupeh
            1 AAGun moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 ArmoredCars and 2 Elites placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    Chinese : 1.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hunan to Szechwan
                  Hisaichi take Kweichow from Chinese
                  Hisaichi take Szechwan from Chinese
            1 Infantry moved from N.French Indochina to Kweichow
            1 Artillery and 1 Infantry moved from Peking to Chahar
            1 Tank moved from Peking to Chahar
            1 ArmoredCar moved from Peking to Shansi
            2 Infantrys moved from Shantung to Shansi
            1 Bomber moved from Shanghai to Shansi
            1 ArmoredCar moved from Shanghai to Shansi
            2 ArmoredCars moved from Shanghai to Hupeh
            2 Fighters moved from 92 Sea Zone to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Hunan to Yunnan
            1 Mech.Inf moved from Chita to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 Mech.Inf moved from Okhotsk to Kolyma
                  Hisaichi take Kolyma from Russians
            4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to East And South Borneo
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 ArmoredCars moved from 110 Sea Zone to West Borneo
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo
            1 Infantry moved from Anhwei to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Shanghai to Anhwei
            1 Artillery and 2 Infantrys moved from Hulunbuir to Chita
            1 Mech.Inf moved from Changchun to Chita
            3 Tanks moved from Changchun to Heilungchiang
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 Artillerys moved from S.Thailand to S.French Indochina
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in East And South Borneo
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in East And South Borneo
                Hisaichi win, taking East And South Borneo from Dutch with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry
                Chinese defend with 1 ArmoredCar and 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Yunnan, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 2 Fighters in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Yunnan
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 6 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 7 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 ArmoredCars
            Battle in West Borneo
                Hisaichi attack with 3 ArmoredCars and 1 Infantry
                Dutch defend with 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in West Borneo, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 2 Tanks in West Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in West Borneo
                    Hisaichi roll dice for 3 ArmoredCars in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Tanks in West Borneo, round 3 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Dutch lost in West Borneo
                Hisaichi win, taking West Borneo from Dutch with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Dutch: 2 Tanks
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank
                Chinese defend with 3 ArmoredCars
                    Hisaichi roll dice for 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Chinese: 3 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shansi to Hunan
            1 Fighter moved from Yunnan to S.French Indochina
            1 Carrier moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Peking
            1 Bunker placed in Chita
            3 Artillerys placed in Hulunbuir
            7 Infantrys and 1 Mech.Inf placed in Changchun
            6 ArmoredCars placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    Chinese : -0.17
    Dutch : 0.67
    

    Savegame

Suggested Topics

  • 3
  • 1
  • 45
  • 110
  • 135
  • 43
  • 149
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.0k

Users

39.3k

Topics

1.7m

Posts