Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WAW - Whack (Allies, -VS- dawg Axis)
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan 2 Artillerys moved from Malaya to 110 Sea Zone 2 Transports moved from 110 Sea Zone to 107 Sea Zone 2 Fighters moved from Malaya to West Borneo 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 2 Fighters moved from 107 Sea Zone to West Borneo Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 1 Fighter, 2 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Yamamoto Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 2 Adv.Fighters, 1 B.Carrier, 1 Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 4 ArmoredCars moved from Lanchow to Hupeh 1 Tank moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 2 Mech.Infs moved from Shensi to Kweichow 2 Mech.Infs moved from Kweichow to Hunan 1 Artillery and 2 Infantrys moved from Yunnan to N.French Indochina 6 ArmoredCars moved from Hsining to Ningsia 4 ArmoredCars moved from Gobi Altai to Suiyuan 1 Tank moved from Shensi to Chahar 2 Elites and 2 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 6 ArmoredCars, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Artillery Chinese roll dice for 2 Mech.Infs in Hunan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Mech.Infs in Hunan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hunan Chinese roll dice for 1 Mech.Inf in Hunan, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Artillery Battle in Shansi Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.French Indochina Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 4 ArmoredCars Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 4 ArmoredCars in Hupeh, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese roll dice for 4 ArmoredCars in Hupeh, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 4 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Lanchow to Szechwan 1 AAGun moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Suiyuan Place Units - Chinese 5 ArmoredCars and 1 Mech.Inf placed in Hsining 1 ArmoredCar and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 ArmoredCars moved from Hong Kong to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 2 Fighters moved from Anhwei to N.French Indochina 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Shantung to Anhwei 1 Infantry moved from Peking to Chahar 1 ArmoredCar and 1 Artillery moved from Peking to Chahar 2 Elites and 2 Infantrys moved from Shantung to Shansi 1 Infantry moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Ayan to Okhotsk 2 Fighters moved from Chita to N.Buryat Mongolia 2 Tanks moved from Heilungchiang to Chita 1 Mech.Inf moved from Chita to Peking 1 Mech.Inf moved from Peking to Chahar 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 1 Destroyer moved from 84 Sea Zone to 86 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 9 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Okhotsk Hisaichi attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Artillery in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Okhotsk Russians win with no units remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in N.French Indochina Hisaichi attack with 2 Fighters and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Fighters and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.17 expected hits French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Tank; Russians defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Chahar, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Russians: 1 Tank Casualties for Chinese: 1 Tank Battle in Hunan Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shansi Hisaichi attack with 2 Elites and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Elites and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 2 Elites and 1 Infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 2 Elites in Shansi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Elites remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 2 Fighters moved from N.Buryat Mongolia to Chita 1 Artillery moved from Hulunbuir to Chita 1 Tank moved from Hulunbuir to Chita 1 Tank moved from Hulunbuir to Peking 3 ArmoredCars moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 2 Infantrys moved from 84 Sea Zone to Shantung 1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 ArmoredCar moved from 84 Sea Zone to Peking 2 Artillerys moved from Malaya to S.Thailand 1 Battleship moved from 105 Sea Zone to 110 Sea Zone 2 Fighters moved from N.French Indochina to 92 Sea Zone 1 Carrier moved from 105 Sea Zone to 92 Sea Zone 1 Bomber moved from Bangkok to Shanghai Place Units - Hisaichi 1 Artillery, 1 Infantry and 1 Tank placed in Peking 1 Artillery and 2 Infantrys placed in Hulunbuir 1 Mech.Inf placed in Changchun 3 ArmoredCars and 3 Tanks placed in Hong Kong Hisaichi undo move 4. 4 Infantrys and 3 Tanks placed in Changchun 4 ArmoredCars and 2 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 French : 0.33 Chinese : -0.17 Russians : 0.67
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@Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.
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@dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):
@Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.
What are you talking about offend? My posts will be here forever. lol. Read them whenever you can get to them. :)
I think from here I can point out what I would consider big mistakes as the game goes on. Like not taking the Dutch capital by going for money instead. That’ll bite ya.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 2 Cruisers moved from 58 Sea Zone to 56 Sea Zone 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 56 Sea Zone 3 Infantrys moved from Iraq to Syria 3 Tanks moved from Iraq to Lower Egypt 2 Mech.Infs moved from S.Saudi Arabia to Lower Egypt 3 Mech.Infs moved from W.Iran to Lower Egypt 1 Infantry moved from Kordofan to Darfur British take Darfur from Germans 1 Artillery and 1 Infantry moved from Nubia to New Valley 1 Tank moved from Lower Egypt to New Valley 1 Fighter moved from Cairo to New Valley 1 Elite and 9 Infantrys moved from Cairo to Lower Egypt 1 Artillery and 1 Infantry moved from Equatoria to Belgian Congo 1 Infantry and 1 Mech.Inf moved from Kenya to Belgian Congo 1 Mech.Inf moved from Kenya to Nubia 1 Mech.Inf moved from Nubia to Lower Egypt 2 Infantrys moved from Italian East Africa to Nubia 5 Infantrys moved from Bihar to Assam 2 Artillerys moved from Assam to Burma 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 2 Infantrys moved from Madras to Mysore 1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 19 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 19 Sea Zone 2 Infantrys and 1 Tank moved from 19 Sea Zone to Aquitaine French take Aquitaine from Germans 1 Submarine moved from 18 Sea Zone to 19 Sea Zone 1 Fighter moved from Montreal to Iceland Purchase Units - British British buy 1 Battleship, 5 Destroyers, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf Neutral defend with 2 Infantrys British roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in New Valley British attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Italians defend with 3 Infantrys British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in New Valley, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 3 Infantrys in New Valley, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley British roll dice for 1 Fighter and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in New Valley, round 3 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the British and 1 Tank owned by the British lost in New Valley Italians win with 2 Infantrys remaining. Battle score for attacker is -17 Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Casualties for Italians: 1 Infantry Battle in Burma British attack with 2 Artillerys Thai defend with 1 Artillery British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 1 AAGun moved from Iraq to N.Saudi Arabia Place Units - British 1 Battleship and 5 Destroyers placed in 56 Sea Zone 2 Tanks placed in N.Saudi Arabia 2 Infantrys placed in S.Saudi Arabia 3 Infantrys placed in W.Iran 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 1 Infantry placed in Bombay Turn Complete - British British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 1.00 British : -1.33 Italians : 2.33 Thai : -0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Infantry moved from Nauru to Wake 4 Cruisers moved from 67 Sea Zone to 70 Sea Zone 1 Cruiser moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 4 Infantrys moved from New South Wales to 70 Sea Zone 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Java 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores 5 Cruisers and 5 Infantrys moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores 1 Infantry moved from 67 Sea Zone to Java 1 Infantry moved from 67 Sea Zone to Java 1 Infantry moved from 67 Sea Zone to Flores 1 Infantry moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Elites and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 3 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 0.50 expected hits Thai roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Flores Anzac win, taking Flores from Thai with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Java Anzac attack with 4 Infantrys and 1 Tank Thai defend with 1 Infantry and 1 Marine Anzac roll dice for 4 Cruisers in Java, round 2 : 1/4 hits, 2.00 expected hits Anzac roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.17 expected hits Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry and 1 Marine Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in 67 Sea Zone 2 Elites placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -1.67 Thai : 0.00
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks moved from Banjarmasin to West Borneo Purchase Units - Dutch Turning on Edit Mode EDIT: Changing ownership of East And South Borneo from Thai to Dutch EDIT: Removing units owned by British from Banjarmasin: 1 Infantry EDIT: Adding units owned by British to East And South Borneo: 1 Infantry EDIT: Turning off Edit Mode Dutch buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Dutch Battle in West Borneo Dutch attack with 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks Yamamoto defend with 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks in West Borneo, round 2 : 6/20 hits, 6.83 expected hits Thai roll dice for 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks in West Borneo, round 2 : 5/15 hits, 6.17 expected hits 1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in West Borneo Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 4 Infantrys and 7 Tanks in West Borneo, round 3 : 5/15 hits, 6.00 expected hits Thai roll dice for 4 Fighters, 2 Marines and 3 Tanks in West Borneo, round 3 : 4/9 hits, 4.17 expected hits 2 Marines owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in West Borneo Dutch roll dice for 3 Adv.Fighters, 1 Fighter and 7 Tanks in West Borneo, round 4 : 8/11 hits, 5.33 expected hits Thai roll dice for 4 Fighters in West Borneo, round 4 : 3/4 hits, 2.00 expected hits 3 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in West Borneo Dutch win, taking West Borneo from Thai with 3 Adv.Fighters, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41 Casualties for Dutch: 9 Infantrys and 3 Tanks Casualties for Yamamoto: 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks Non Combat Move - Dutch 3 Adv.Fighters and 1 Fighter moved from West Borneo to Banjarmasin Place Units - Dutch 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank placed in Banjarmasin Turn Complete - Dutch Dutch collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai : -0.33 Dutch : 0.83
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Tampere to Oulu Finns take Oulu from Russians 1 Elite and 4 Infantrys moved from Helsinki to Tampere 1 Elite and 3 Infantrys moved from Tampere to Kotka Purchase Units - Finns Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Elite and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns Place Units - Finns 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.50 Russians : 0.00
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk 1 Infantry moved from Odessa to Donetsk 1 Fighter moved from Bulgaria to Donetsk 2 Infantrys moved from E.Romania to Bulgaria 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry Russians defend with 1 AAGun and 8 Tanks AA fire in Donetsk : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Romanians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 8 Tanks in Donetsk, round 2 : 3/8 hits, 4.00 expected hits 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 6 Tanks in Donetsk, round 3 : 5/6 hits, 3.00 expected hits 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win with 6 Tanks remaining. Battle score for attacker is -14 Casualties for Romanians: 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry Casualties for Russians: 2 Tanks Non Combat Move - Romanians Place Units - Romanians 2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians : -0.67 Russians : 1.00 AA fire in Donetsk : : 0.83
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo 1 Fighter moved from S.Thailand to West Borneo 1 Infantry moved from N.Thailand to Yunnan Thai take Yunnan from Chinese 1 Artillery moved from N.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 4 Infantrys British defend with 2 Artillerys Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Burma Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys Battle in West Borneo Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys Dutch defend with 4 Tanks Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits 2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Dutch win with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Thai: 2 Artillerys and 2 Infantrys Casualties for Dutch: 2 Tanks 1 Fighter owned by the Thai retreated Non Combat Move - Thai 1 Fighter moved from West Borneo to British Borneo Place Units - Thai 2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : -0.33 Dutch : 0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 3 Tanks moved from Santiago to Bolivia 2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone 4 Tanks moved from Argentina to Rio De Janeiro 2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone 1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone 1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone 3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia 2 Adv.Fighters moved from South Atlantic USA to Amazon 1 Artillery and 1 Infantry moved from Truk to Woleai Americans take Woleai from Yamamoto 1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Submarine moved from 97 Sea Zone to 95 Sea Zone 1 Artillery moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Rongelap 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Rongelap 1 Bomber moved from Kwajalein to 102 Sea Zone 1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein 4 Elites moved from San Francisco to 83 Sea Zone 4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone 4 Elites moved from 89 Sea Zone to Midway 2 Bombers moved from West Papua to 102 Sea Zone 1 Bomber moved from 102 Sea Zone to 86 Sea Zone 1 Bomber moved from 102 Sea Zone to 87 Sea Zone 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Fighter moved from 95 Sea Zone to 87 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in 87 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 102 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in 102 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 86 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Destroyer Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 86 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in Eniwetok Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Battle in Bolivia Americans attack with 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 2 Tanks Casualties for Neutral: 3 Infantrys Battle in Rio De Janeiro Americans attack with 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3 Casualties for Americans: 1 Tank Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Bahia Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Adv.Fighters moved from Amazon to Suriname 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Bomber moved from 102 Sea Zone to Wake 1 Bomber moved from 87 Sea Zone to Wake 1 Fighter moved from 87 Sea Zone to Wake 1 Bomber moved from 86 Sea Zone to Wake Place Units - Americans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 1 B.Transport placed in 83 Sea Zone 2 Elites and 2 Marines placed in San Francisco 1 L.Fighter placed in New Caledonia 1 Carrier and 1 Destroyer placed in 26 Sea Zone 1 Fighter placed in 26 Sea Zone 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : -0.67 Yamamoto : 0.33 Americans : -0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Tank moved from Normandy to Orleanais 1 Tank moved from Picardy to Languedoc 1 Tank moved from Orleanais to Languedoc 1 Destroyer moved from 43 Sea Zone to 41 Sea Zone 1 Transport moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from Tripoli to Kufra 2 Tanks moved from Kufra to Darfur 1 Tank moved from Lorraine to Languedoc 9 Tanks moved from Lorraine to Switzerland 3 Infantrys moved from Bavaria to Switzerland 1 ArmoredCar moved from East Prussia to Novgorod Germans take Latvia from Russians Germans take Novgorod from Russians 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk 3 HeavyTanks and 1 Tank moved from Warsaw to Kiev 1 Artillery and 1 Infantry moved from Minsk to Kiev 5 Mech.Infs moved from Bohemia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 2 Mech.Infs moved from Hamburg to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Lapland Finns take Lapland from Russians 1 Infantry moved from 24 Sea Zone to Kotka 2 Infantrys moved from 24 Sea Zone to Lapland 1 Artillery moved from Danzig to East Prussia 3 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 12 Infantrys moved from Berlin to Brandenburg 2 Stukas moved from Hamburg to Switzerland 1 Mech.Inf moved from Belgium to Switzerland 3 Infantrys moved from Belgium to Picardy 3 Infantrys moved from Paris to Normandy 5 Infantrys moved from Paris to Orleanais 4 Infantrys moved from Rhine to Belgium 3 Infantrys moved from Rhine to Belgium Purchase Units - Germans Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Switzerland Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks Neutral defend with 6 Bunkers Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits Units damaged: 3 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits 3 Infantrys owned by the Germans lost in Switzerland Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits 4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14 Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks Casualties for Neutral: 6 Bunkers Battle in Kiev Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Darfur Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in Donetsk Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Russians defend with 1 AAGun and 6 Tanks AA fire in Donetsk : 1/4 hits, 0.67 expected hits 1 Bomber owned by the Germans lost in Donetsk Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits 2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Germans lost in Donetsk Russians win with 2 Tanks remaining. Battle score for attacker is -38 Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Casualties for Russians: 4 Tanks Non Combat Move - Germans 2 Stukas moved from Switzerland to Burgundy Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 5 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Turn Complete - Germans Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : -3.17 Neutral : -1.00 British : 0.33 Russians : 0.67 AA fire in Donetsk : : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 ArmoredCar moved from Olyokminsk to Yakutsk 1 Bomber and 2 Fighters moved from Olyokminsk to Yakutsk 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Ufa 5 Infantrys moved from Kursk to Donetsk 1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Donetsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 1 Tank moved from Georgia to Donetsk 5 Tanks moved from Stalingrad to Donetsk 2 Tanks moved from Tula to Donetsk 1 Infantry moved from Leningrad to Latvia Russians take Latvia from Germans 1 Artillery, 1 Elite and 4 Infantrys moved from Vyborg to Kotka 3 Infantrys moved from N.Karelia to Oulu 5 Infantrys moved from S.Karelia to Novgorod 3 Infantrys moved from Smolensk to Minsk 10 Infantrys moved from Tula to Kursk 10 Infantrys moved from Moscow to Tula 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Smolensk to Kursk 4 Infantrys moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 2 Elites, 25 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 5 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 4 Infantrys in Novgorod, round 4 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar Battle in Oulu Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Oulu, round 4 : 1/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Minsk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks Hisaichi defend with 2 Infantrys Russians roll dice for 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 6/22 hits, 5.00 expected hits Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Kotka Russians attack with 1 Artillery, 1 Elite and 4 Infantrys Germans defend with 1 Infantry; Finns defend with 1 Elite and 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Kotka, round 2 : 2/6 hits, 1.50 expected hits Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kotka, round 3 : 1/5 hits, 1.33 expected hits Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 4 : 1/4 hits, 1.17 expected hits Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Finns: 1 Elite and 2 Infantrys Casualties for Germans: 1 Infantry Battle in Yakutsk Russians attack with 1 ArmoredCar, 1 Bomber and 2 Fighters Hisaichi defend with 1 Infantry Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Fighters in Yakutsk, round 2 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Bomber and 2 Fighters moved from Yakutsk to Olyokminsk Place Units - Russians 5 Mech.Rockets placed in Sibirsky 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 2 Elites placed in Rostov 3 Tanks placed in Stalingrad 2 Infantrys placed in Tula 3 Infantrys placed in Georgia 2 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.17 Hisaichi : -1.00 Finns : -0.33 Russians : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 ArmoredCar moved from Crete to 51 Sea Zone 1 ArmoredCar, 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Artillerys moved from Campania to 48 Sea Zone 4 Infantrys moved from Campania to 48 Sea Zone 1 Infantry moved from New Valley to Mersa Matruh 3 HeavyTanks moved from Hun to Mersa Matruh 2 ArmoredCars moved from Tripoli to Tobruk 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk 3 Mech.Infs moved from Tunis to El Agheila 2 Infantrys moved from S.Tunisia to Tripoli 1 Infantry moved from Tunis to S.Tunisia 3 Infantrys moved from Rome to Campania 2 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania 2 Artillerys, 3 Infantrys and 1 Tank moved from Rio de Oro to Mauritania 2 Transports moved from 31 Sea Zone to 41 Sea Zone 4 Infantrys moved from E.Morocco to 41 Sea Zone 4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to Mauritania 1 ArmoredCar and 1 Tank moved from Mauritania to French Sudan Purchase Units - Italians Italians buy 6 ArmoredCars, 1 Destroyer, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in French Sudan Italians attack with 1 ArmoredCar and 1 Tank British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 Tank in French Sudan, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 Infantry in French Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Sudan Italians win, taking French Sudan from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 2 ArmoredCars and 1 Tank placed in Hun 4 ArmoredCars placed in Tunis 4 Infantrys placed in E.Morocco 3 Infantrys placed in Rome 1 Destroyer and 2 Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 0.17 French : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Germans defend with 1 Transport French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Germans lost in 51 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 Transport Non Combat Move - French 1 Adv.Fighter moved from 51 Sea Zone to Syria Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.17 French : 0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Germans defend with 1 Transport French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Germans lost in 51 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 Transport Non Combat Move - French 1 Adv.Fighter moved from 51 Sea Zone to Syria Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by French from Syria: 1 Adv.Fighter EDIT: Adding units owned by French to Lower Egypt: 1 Adv.Fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 French : 0.50
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Yamamoto take Aroe from Dutch 2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 4 Artillerys and 1 Infantry moved from 110 Sea Zone to Java 2 Bombers moved from Bangkok to Java 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 B.Transport moved from 110 Sea Zone to 92 Sea Zone 1 Carrier, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 2 Destroyers, 4 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 4 Artillerys, 2 Bombers and 1 Infantry Anzac defend with 3 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 2 : 1/7 hits, 3.00 expected hits Dutch roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 3 : 1/7 hits, 3.00 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Java, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 4 Artillerys and 2 Bombers in Java, round 4 : 3/6 hits, 2.67 expected hits Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 5 Casualties for Anzac: 3 Infantrys and 1 Tank Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 Bombers moved from Java to Bangkok 1 Submarine moved from 85 Sea Zone to 102 Sea Zone 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone Place Units - Yamamoto 1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone 4 Marines placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Yamamoto : -3.33 Dutch : -0.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from Hsining to Yunnan 1 ArmoredCar moved from Hupeh to Yunnan 3 ArmoredCars moved from Hupeh to Hunan 3 ArmoredCars moved from Ningsia to Shansi 1 Infantry moved from Suiyuan to Shansi 2 ArmoredCars moved from Ningsia to Chahar 1 Infantry moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Shensi 5 ArmoredCars moved from Hsining to Ningsia 2 Elites and 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 1 ArmoredCar moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Artillery and 1 Mech.Inf Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf Battle in Yunnan Chinese attack with 1 ArmoredCar and 1 Mech.Inf Thai defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Hunan Chinese attack with 3 ArmoredCars Hisaichi defend with 3 ArmoredCars Chinese roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 2/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 2/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Hunan Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -8 Casualties for Chinese: 3 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar Battle in Shansi Chinese attack with 3 ArmoredCars and 1 Infantry Hisaichi defend with 2 Elites Chinese roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Elites in Shansi, round 2 : 1/2 hits, 0.67 expected hits 2 Elites owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Elites Non Combat Move - Chinese 1 ArmoredCar moved from Suiyuan to Hupeh 1 AAGun moved from Szechwan to Shensi Place Units - Chinese 4 ArmoredCars and 2 Elites placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 3.17 Chinese : 1.33 Thai : -0.33
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 ArmoredCar moved from Hunan to Szechwan Hisaichi take Kweichow from Chinese Hisaichi take Szechwan from Chinese 1 Infantry moved from N.French Indochina to Kweichow 1 Artillery and 1 Infantry moved from Peking to Chahar 1 Tank moved from Peking to Chahar 1 ArmoredCar moved from Peking to Shansi 2 Infantrys moved from Shantung to Shansi 1 Bomber moved from Shanghai to Shansi 1 ArmoredCar moved from Shanghai to Shansi 2 ArmoredCars moved from Shanghai to Hupeh 2 Fighters moved from 92 Sea Zone to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Hunan to Yunnan 1 Mech.Inf moved from Chita to Okhotsk Hisaichi take Okhotsk from Russians 1 Mech.Inf moved from Okhotsk to Kolyma Hisaichi take Kolyma from Russians 4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to East And South Borneo 2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars moved from 110 Sea Zone to West Borneo 1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo 1 Infantry moved from Anhwei to Shansi 1 Tank moved from Peking to Shansi 1 Infantry moved from Shanghai to Anhwei 1 Artillery and 2 Infantrys moved from Hulunbuir to Chita 1 Mech.Inf moved from Changchun to Chita 3 Tanks moved from Changchun to Heilungchiang 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 2 Artillerys moved from S.Thailand to S.French Indochina 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in East And South Borneo Hisaichi attack with 1 ArmoredCar and 1 Infantry British defend with 1 Infantry Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in East And South Borneo Hisaichi win, taking East And South Borneo from Dutch with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Hupeh Hisaichi attack with 2 ArmoredCars Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Yunnan Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry Chinese defend with 1 ArmoredCar and 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Yunnan, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Yunnan Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 2 Fighters in Yunnan, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Yunnan Hisaichi win with 1 Fighter remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf Battle in Chahar Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 4 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 6 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 6 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 7 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 7 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 ArmoredCars Battle in West Borneo Hisaichi attack with 3 ArmoredCars and 1 Infantry Dutch defend with 2 Tanks Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in West Borneo, round 2 : 0/4 hits, 1.17 expected hits Dutch roll dice for 2 Tanks in West Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in West Borneo Hisaichi roll dice for 3 ArmoredCars in West Borneo, round 3 : 2/3 hits, 1.00 expected hits Dutch roll dice for 2 Tanks in West Borneo, round 3 : 2/2 hits, 1.00 expected hits 2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Dutch lost in West Borneo Hisaichi win, taking West Borneo from Dutch with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Dutch: 2 Tanks Battle in Shansi Hisaichi attack with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars Hisaichi roll dice for 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 2.33 expected hits Chinese roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 3 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Shansi to Hunan 1 Fighter moved from Yunnan to S.French Indochina 1 Carrier moved from 92 Sea Zone to 110 Sea Zone Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Peking 1 Bunker placed in Chita 3 Artillerys placed in Hulunbuir 7 Infantrys and 1 Mech.Inf placed in Changchun 6 ArmoredCars placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67 Chinese : -0.17 Dutch : 0.67