Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
WAW - Whack (Allies, -VS- dawg Axis)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 3 Infantrys moved from N.Karelia to Murmansk 2 Infantrys moved from N.Karelia to Oulu 1 Fighter moved from Leningrad to Oulu 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Kursk to Donetsk 1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk 1 Artillery moved from Tula to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Penza to Rostov 1 Artillery moved from Latvia to Leningrad 1 Elite and 2 Infantrys moved from Estonia to Leningrad 3 Infantrys moved from Vyborg to Kotka 2 Tanks moved from Leningrad to Kotka 1 Tank moved from Leningrad to Oulu 1 Tank moved from Leningrad to Kotka 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Fighter and 4 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Bomber, 1 Fighter and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from N.Buryat Mongolia to Hulunbuir 2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 4 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Kolyma to Okhotsk 1 Artillery and 1 Infantry moved from Khobdo to Gobi Altai 1 Tank moved from Khobdo to Ningsia 2 Infantrys moved from Semipalatinsk to Khobdo Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites, 19 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Hulunbuir Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Kotka Russians attack with 3 Infantrys and 3 Tanks Finns defend with 1 Infantry and 1 Tank Russians roll dice for 3 Infantrys and 3 Tanks in Kotka, round 2 : 2/6 hits, 2.00 expected hits Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Finns: 1 Infantry and 1 Tank Battle in Murmansk Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Murmansk, round 2 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Murmansk Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Oulu Russians attack with 1 Fighter, 2 Infantrys and 1 Tank Finns defend with 1 Infantry Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Oulu to Leningrad 2 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun and 1 Infantry moved from Kuybyshev to Penza 5 Infantrys moved from Moscow to Tula 5 Infantrys moved from Moscow to Yaroslavl 1 AAGun moved from Krasnoyarsk to Irkutsk 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from Hulunbuir to N.Buryat Mongolia Place Units - Russians 1 ArmoredCar, 1 Elite and 1 Tank placed in Georgia 5 Tanks placed in Stalingrad 1 Artillery and 1 Elite placed in Rostov 2 Tanks placed in Tula 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Mot.Inf placed in Sibirsky Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 2 Infantrys moved from New Valley to Lower Egypt 1 Artillery moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Darfur to Equatoria Italians take Equatoria from British 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from Provence to 43 Sea Zone 1 Tank moved from Provence to 43 Sea Zone 1 ArmoredCar moved from Provence to 43 Sea Zone 2 Infantrys moved from Provence to 43 Sea Zone 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from 41 Sea Zone to E.Morocco 2 Infantrys moved from 41 Sea Zone to E.Morocco 2 Artillerys moved from 41 Sea Zone to E.Morocco 1 ArmoredCar moved from 41 Sea Zone to E.Morocco 1 Carrier moved from 45 Sea Zone to 41 Sea Zone 1 Adv.Fighter and 3 Fighters moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from N.Tunisia to 45 Sea Zone 2 Tanks moved from N.Algeria to E.Morocco 1 Tank moved from N.Tunisia to 45 Sea Zone 3 Infantrys moved from N.Tunisia to 45 Sea Zone 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 45 Sea Zone to 48 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 4 Mech.Infs moved from Tunis to El Agheila 3 Infantrys moved from N.Tunisia to N.Algeria 1 ArmoredCar and 2 Infantrys moved from Rome to Campania 1 Tank moved from Provence to Tuscany Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in E.Morocco Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 4 Infantrys and 3 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys AA fire in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks in E.Morocco, round 2 : 1/13 hits, 4.67 expected hits French roll dice for 1 Artillery and 4 Infantrys in E.Morocco, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys and 3 Tanks in E.Morocco, round 3 : 5/12 hits, 4.50 expected hits French roll dice for 1 Artillery and 3 Infantrys in E.Morocco, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Fighter and 2 Infantrys Casualties for French: 1 Artillery and 4 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from E.Morocco to 41 Sea Zone 1 Fighter moved from E.Morocco to S.Tunisia 1 Fighter moved from E.Morocco to S.Tunisia 2 Fighters moved from S.Tunisia to Tripoli 1 AAGun moved from N.Tunisia to N.Algeria Place Units - Italians 1 Factory placed in Hun 1 Destroyer placed in 47 Sea Zone 2 ArmoredCars placed in Tunis 1 Transport placed in 46 Sea Zone Italians undo move 2. 2 Infantrys placed in Tunis 1 Destroyer placed in 46 Sea Zone 2 Artillerys, 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : -0.33 French : -1.00 AA fire in E.Morocco : : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 2 Infantrys moved from North Central USA to South Central USA 1 Artillery and 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from Amazon to Rio De Janeiro 1 Infantry moved from Angola to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to French Sudan Combat - French Battle in Rio De Janeiro French attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in Rio De Janeiro Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Non Combat Move - French Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : -0.17
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Tanks moved from Kyushu to 84 Sea Zone 2 Artillerys moved from Chubu to 84 Sea Zone 1 Elite and 1 Marine moved from Chubu to 84 Sea Zone 2 Artillerys, 2 B.Transports, 1 Elite, 1 Marine and 2 Tanks moved from 84 Sea Zone to 106 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks moved from 106 Sea Zone to West Borneo 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry and 1 Tank moved from Mindoro to 106 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Tank moved from Malaya to Burma 2 Bombers moved from Bangkok to Burma 1 Artillery moved from Davao to 107 Sea Zone 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 110 Sea Zone to West Borneo 1 Infantry moved from Samar to 93 Sea Zone 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to West Borneo 2 Fighters moved from 110 Sea Zone to Malaya 1 Infantry moved from Woleai to Truk Yamamoto take Truk from Americans 1 Artillery and 1 Infantry moved from Woleai to Truk 1 Tank moved from Hunan to Shensi Yamamoto take Shensi from Chinese 1 Artillery moved from Hunan to Kweichow 1 Artillery and 2 Infantrys moved from Vladivostok to Khabarovsk 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone 1 Artillery and 3 Infantrys moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu Purchase Units - Yamamoto Yamamoto buy 2 Carriers, 4 Fighters, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Burma Yamamoto attack with 2 Bombers and 1 Tank British defend with 1 Tank Yamamoto roll dice for 2 Bombers and 1 Tank in Burma, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Burma Yamamoto win, taking Burma from British with 2 Bombers and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Java Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Kweichow Yamamoto attack with 1 Artillery Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kweichow Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Yamamoto 2 Bombers moved from Burma to Bangkok Place Units - Yamamoto 1 Carrier placed in 107 Sea Zone 1 Carrier placed in 85 Sea Zone 2 Fighters placed in 107 Sea Zone 1 T.Boat placed in 107 Sea Zone 2 Fighters and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.50 Yamamoto : -2.50 Chinese : 0.00 Dutch : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Kweichow to Hunan Chinese take Hunan from Yamamoto 2 ArmoredCars and 1 Tank moved from Sikang to Hupeh 1 Infantry moved from Ningsia to Shensi 2 Tanks moved from Suiyuan to Shensi 2 Mech.Infs moved from Hsining to Shensi 2 Infantrys moved from Gobi Altai to Ningsia 4 ArmoredCars moved from Hsining to Lanchow 1 Artillery and 2 Infantrys moved from Sikang to Yunnan 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 6 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 Infantry, 2 Mech.Infs and 2 Tanks Yamamoto defend with 1 Tank Chinese roll dice for 1 Infantry, 2 Mech.Infs and 2 Tanks in Shensi, round 2 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Yamamoto with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Hupeh Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 2 Tanks Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Tanks Non Combat Move - Chinese 1 AAGun moved from Gobi Altai to Ningsia Place Units - Chinese 6 ArmoredCars placed in Hsining 2 Elites and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50 Yamamoto : 0.50 Chinese : -0.33
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Shanghai to Hunan 2 Artillerys moved from S.Thailand to Malaya 1 Artillery and 2 Infantrys moved from Shansi to Hupeh 2 Fighters moved from 92 Sea Zone to Hupeh 1 Infantry moved from Khabarovsk to Ayan 1 Artillery moved from Khabarovsk to Ayan 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Chita to Ayan 2 Fighters moved from Chita to Ayan 2 Mech.Infs moved from Changchun to Chita 3 Infantrys moved from Hulunbuir to Chita 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Elites moved from Hong Kong to 92 Sea Zone 2 Elites and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 2 Tanks moved from Changchun to Heilungchiang Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Hupeh, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Hupeh, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 2 ArmoredCars and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Bunker and 1 Infantry Battle in Hunan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Hupeh to Anhwei 2 Destroyers moved from 76 Sea Zone to 84 Sea Zone 2 Submarines moved from 76 Sea Zone to 85 Sea Zone 2 Fighters moved from Ayan to Chita 1 Carrier moved from 92 Sea Zone to 105 Sea Zone 4 Transports moved from 105 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 Artillery and 2 Tanks placed in Hulunbuir 3 ArmoredCars and 3 Infantrys placed in Hong Kong 4 ArmoredCars and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -0.67 Russians : -1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 4 Infantrys moved from Assam to Burma 2 Tanks moved from N.Saudi Arabia to Lower Egypt 1 Fighter moved from Syria to Lower Egypt 2 Artillerys and 2 Elites moved from Cairo to Lower Egypt 4 Infantrys moved from Cairo to Lower Egypt 1 Artillery and 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 2 Cruisers moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Cruisers and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Artillery moved from E.Iran to 58 Sea Zone 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery moved from Yemen to 58 Sea Zone 1 Artillery moved from N.Saudi Arabia to 58 Sea Zone 3 Tanks moved from E.Iran to Iraq 3 Infantrys moved from W.Iran to Iraq 3 Infantrys moved from Yemen to 58 Sea Zone 3 Artillerys, 1 Destroyer, 3 Infantrys, 1 Submarine and 3 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Artillery moved from 57 Sea Zone to Nubia British take Nubia from Italians 2 Artillerys moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from 57 Sea Zone to Nubia 2 Infantrys moved from 57 Sea Zone to Lower Egypt 5 Infantrys moved from Delhi to Bihar 2 Artillerys moved from Calcutta to Assam 1 Infantry moved from Dublin to 18 Sea Zone 1 Tank moved from Dublin to 18 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 10 Sea Zone 1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland 2 Infantrys moved from Dublin to Munster 1 Tank moved from Dublin to Munster 1 Fighter moved from Wales to Munster 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Bomber moved from Manchester to Iceland 1 Fighter moved from Madras to Banjarmasin 2 Infantrys moved from Johnston to 97 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone 1 Submarine moved from 104 Sea Zone to 96 Sea Zone 2 Infantrys and 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Minamitori Purchase Units - British British buy 1 Elite, 2 Factorys, 17 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Infantrys Yamamoto defend with 1 Tank British roll dice for 4 Infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Burma British roll dice for 3 Infantrys in Burma, round 3 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 3 Infantrys in Burma, round 4 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Tank Battle in Minamitori British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Minamitori British roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 7 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Minamitori Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 2 Infantrys Battle in Equatoria British attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Lower Egypt British attack with 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks Italians defend with 1 Artillery and 2 Infantrys British roll dice for 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks in Lower Egypt, round 2 : 4/15 hits, 5.00 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Iceland British attack with 1 Bomber, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Munster British attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Munster, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Fighter moved from Munster to Wales 1 Bomber moved from Iceland to Wales 1 Fighter moved from Lower Egypt to Cairo 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 2 Mech.Infs moved from Cape Town to Kenya Place Units - British 1 Factory placed in N.Saudi Arabia 1 Factory placed in E.Iran 1 Elite and 5 Infantrys placed in Cairo 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Mech.Infs placed in S.Saudi Arabia 3 Mech.Infs placed in W.Iran Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : 0.00 British : -2.83 Italians : -0.67 Yamamoto : 0.50
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa 2 Infantrys and 1 Tank moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java 1 Tank moved from Lombok to Java 2 Fighters moved from Banjarmasin to Java Purchase Units - Anzac Anzac buy 3 Cruisers; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Fighters, 3 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank Anzac roll dice for 2 Cruisers in Java, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 2 Fighters, 3 Infantrys and 2 Tanks in Java, round 2 : 3/7 hits, 2.17 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java Anzac roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Java, round 3 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac lost in Java Anzac roll dice for 2 Fighters and 2 Tanks in Java, round 4 : 3/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 4 : 2/2 hits, 0.83 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java Anzac win with 2 Fighters remaining. Battle score for attacker is 1 Casualties for Anzac: 3 Infantrys and 2 Tanks Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank Battle in Soembawa Anzac attack with 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Soembawa Anzac win, taking Soembawa from Thai with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin 1 Tank moved from Hollandia to West Papua 1 Artillery and 5 Infantrys moved from Hollandia to West Papua Place Units - Anzac 3 Cruisers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 1.50 Anzac : -0.33 Thai : -0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lombok to Java Dutch take Java from Yamamoto 1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 106 Sea Zone 1 Tank moved from Venezuela to Suriname Purchase Units - Dutch Dutch buy 2 Adv.Fighters and 2 Tanks; Remaining resources: 1 PUs; Combat - Dutch Battle in 106 Sea Zone Dutch attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 2 B.Transports Dutch roll dice for 1 Adv.Fighter and 1 Fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 2 B.Transports in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 B.Transports owned by the Yamamoto lost in 106 Sea Zone Dutch win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 B.Transports Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from 106 Sea Zone to Banjarmasin Place Units - Dutch 2 Adv.Fighters and 2 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Dutch : 1.17
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Sorry for missing a few! Each game I play I don’t remember a grand strategy and just “figure it out” every time I open a file.
HISAICHI ROUND 3
Good maneuvering and prior purchasing. I don’t think Russia will be able to hold their little piece of Mongolia, but I’m still going to try and make it expensive for you.China still feels good vs. Hisaichi, but India hasn’t materialized as an issue for them.
My goal is to have incoming US pressure change that equation.
UK ROUND 3
I’m sticking to my plan of overwhelming Italy. It’s starting to take hold to the East. Hopefully you don’t have enough money to effectively push back. The US will have to keep the Dutch capital in mind, as Italy has transports that can hit South America in 2 rounds.I think another factory in Saudi Arabia and 1 in Iran will bring my deployment power to 16 for the region.
ANZAC ROUND 3
I’m continuing strong naval builds. The goal is to prevent a naval breakthrough that can threaten my weekly defended factories. The cruiser buys prevent an air raid from destroying my transport capacity.DUTCH ROUND 3
The Dutch look strong. I don’t see an offensive that can take my capital any time soon. Yamamoto’s strong naval buys appear to be concerned about holding off the US. With such purchases, I don’t foresee you taking the Dutch capital this game. If you start to gear up for an invasion now, the US will be close enough to mess with any required naval movements. I think it was a mistake to give up on the Dutch capital, or to think that you can take it with existing forces. This could be the moment where I think the game has changed.Since ANZAC and the Dutch are holding on to the DEI, it means UK money can freely be spent into Africa. It’s going to take luck for Germany to push into Russia far and fast enough to offset that. In the short term I anticipate some gains for Thai against the UK, and some by Hisaichi vs Russia, but overall feel like I’m beginning to get the upper hand.
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 3 Infantrys moved from E.Romania to Bulgaria 2 Artillerys and 1 Tank moved from Croatia to Serbia 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to Bulgaria Place Units - Romanians 2 Artillerys and 2 Elites placed in Vinnytsia 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 2 Infantrys moved from S.French Indochina to N.Thailand 1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Infantry and 1 Marine moved from 110 Sea Zone to Java 1 Artillery moved from S.Thailand to N.Thailand 2 Artillerys and 2 Infantrys moved from S.Thailand to Burma 1 Fighter and 4 Infantrys moved from Bangkok to S.Thailand 1 Infantry moved from West Borneo to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Thai take Flores from Dutch 1 Transport moved from 111 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 2 Artillerys and 2 Infantrys British defend with 2 Infantrys Thai roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma Thai roll dice for 2 Artillerys in Burma, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma Thai win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys Battle in Java Thai attack with 1 Infantry and 1 Marine Dutch defend with 1 Infantry Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.Thailand Thai attack with 1 Artillery and 2 Infantrys French defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the French lost in N.Thailand Thai win, taking N.Thailand from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for French: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 2.00 French : 0.67 Thai : 1.50 Dutch : -0.33
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Fin is on the defensive.
Romania is strong, and I’ll have to be wary of can-opening moves by them.
Thai is strong, and India is weak, so I’ll have to shore up my land defenses. The good news is I still have the Dutch in the game to offset that.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Marine moved from Kwajalein to 96 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to Truk 2 Fighters moved from Nauru to Truk 1 Bomber moved from Nauru to Minamitori 1 Battleship, 2 Carriers, 1 Cruiser and 1 Marine moved from 96 Sea Zone to 95 Sea Zone 1 Marine moved from 95 Sea Zone to Minamitori 1 Bomber moved from Nauru to Truk 1 Bomber moved from Nauru to Truk 1 Artillery moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Oahu to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 91 Sea Zone to 104 Sea Zone 1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 4 Marines moved from San Francisco to 83 Sea Zone 4 Marines and 2 Transports moved from 83 Sea Zone to 91 Sea Zone 4 Marines moved from 91 Sea Zone to Johnston 1 Submarine moved from 90 Sea Zone to 97 Sea Zone 2 Artillerys and 3 Infantrys moved from Santiago to S.Chile 3 Tanks moved from Santiago to Argentina 1 Infantry and 1 Tank moved from N.Chile to Argentina 1 Artillery and 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Transport moved from 119 Sea Zone to 100 Sea Zone 1 Infantry and 1 Tank moved from Galapagos to 100 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 100 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Fighter moved from Peru to Argentina 1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica 1 Transport moved from 119 Sea Zone to 25 Sea Zone 1 Tank moved from Central America to 25 Sea Zone 1 Infantry moved from South Central USA to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Cuba 1 B.Transport and 1 Transport moved from 119 Sea Zone to 39 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 Battleship, 1 Cruiser, 1 Destroyer, 5 Elites, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Truk Americans attack with 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry Yamamoto defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry in Truk, round 2 : 3/6 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Truk, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Truk Americans win, taking Truk from Yamamoto with 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Battle in Argentina Americans attack with 1 Fighter, 1 Infantry and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Fighter, 1 Infantry and 4 Tanks in Argentina, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 4 Tanks remaining. Battle score for attacker is -4 Casualties for Americans: 1 Fighter and 1 Infantry Casualties for Neutral: 3 Infantrys Battle in S.Chile Americans attack with 2 Artillerys and 3 Infantrys Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 Artillerys and 3 Infantrys in S.Chile, round 2 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Fighter and 2 Infantrys Battle in Hispaniola Americans attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Minamitori Americans attack with 1 Bomber and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Cuba Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Cuba, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cuba Americans loses 0 PUs for violating Cubas neutrality. Americans win, taking Cuba from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 2 Fighters moved from Truk to 95 Sea Zone 2 Bombers moved from Truk to West Papua 1 Bomber moved from Minamitori to Kwajalein Place Units - Americans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 2 Transports placed in 83 Sea Zone 4 Elites placed in San Francisco 2 Adv.Fighters and 1 Elite placed in South Atlantic USA 3 Tanks placed in Santiago Turn Complete - Americans Americans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Yamamoto : -1.33 Americans : 3.00
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US ROUND 3
I’m continuing my BB/CC/DD build via Hawaii, and have a stream of 2 TTs with 4 inf/elite/marines. I want to maintain pressure on the Japanese navy by pushing forward. I’m supporting the UK DD/TT, and I think you don’t have any chance of destroying them.
One would of caution would be to make sure Japan ALWAYS has the ability to transport a land unit for an amphibious assault, otherwise you won’t have the option to retake any island you lose. I’ve made this mistake plenty of times myself. If Japan has no ability to retake anything, it allows the US to take more islands quicker, as they don’t need to be concerned about having enough for defense on Japan’s turn.
I also expanded into South America in a big way. It’ll probably start turning towards Italy soon, as Anzac and the Dutch appear strong.
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@Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):
Sorry for missing a few!
i figured that after a few rounds it becomes my problem.
i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
We’ll see but, i feel you have this game already.
hopefully i can last a couple more turns. -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Denmark to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Denmark to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Danzig to East Prussia 1 Artillery and 1 Infantry moved from Brest to Lithuania 1 Artillery and 1 Infantry moved from Brest to Minsk 1 ArmoredCar moved from Warsaw to East Prussia 5 Artillerys, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks moved from Vinnytsia to Donetsk 1 Bomber moved from Danzig to Donetsk 1 Infantry moved from Aquitaine to Brittany Germans take Brittany from French 2 Tanks moved from Orleanais to Picardy 4 Infantrys moved from Rhine to Belgium 1 Infantry moved from Lorraine to Picardy 1 Infantry moved from Lorraine to Belgium 1 Mech.Inf moved from Paris to Lorraine 1 Mech.Inf moved from Lorraine to Belgium 1 Tank moved from Aquitaine to Normandy Germans take Normandy from French 10 Tanks moved from Paris to Lorraine 1 Tank moved from N.Tunisia to Tripoli 2 Tanks moved from French Equatorial Africa to Kufra 3 Infantrys moved from Bavaria to Rhine 1 Stuka moved from Lorraine to Belgium 1 Artillery and 4 Infantrys moved from Hamburg to Netherlands 1 Stuka moved from Lorraine to Netherlands 1 Infantry moved from Brest to Lithuania 1 Infantry moved from Brest to Minsk 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Oulu 1 Artillery moved from Pomerania to Danzig Purchase Units - Germans Germans buy 2 Artillerys, 3 HeavyTanks, 32 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Infantry and 2 Tanks French defend with 1 Bunker Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 4 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in Picardy, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 5 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Picardy Germans roll dice for 2 Tanks in Picardy, round 6 : 0/2 hits, 1.00 expected hits French roll dice for 1 Bunker in Picardy, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Picardy Germans roll dice for 1 Tank in Picardy, round 7 : 1/1 hits, 0.50 expected hits French roll dice for 1 Bunker in Picardy, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 1 Tank remaining. Battle score for attacker is -1 Casualties for Germans: 1 Infantry and 1 Tank Casualties for French: 1 Bunker Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Germans attack with 2 Artillerys and 2 Infantrys Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Oulu, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Oulu Germans roll dice for 2 Artillerys in Oulu, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 : 2/2 hits, 0.83 expected hits 2 Artillerys owned by the Germans lost in Oulu Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10 Casualties for Germans: 2 Artillerys and 2 Infantrys Casualties for Russians: 1 Infantry Battle in East Prussia Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks Russians defend with 1 AAGun, 2 Artillerys, 15 Infantrys and 3 Tanks AA fire in Donetsk : 0/4 hits, 0.67 expected hits Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks in Donetsk, round 2 : 11/34 hits, 10.83 expected hits Russians roll dice for 2 Artillerys, 15 Infantrys and 3 Tanks in Donetsk, round 2 : 9/20 hits, 7.17 expected hits 11 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Donetsk Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 8 Infantrys and 7 Tanks in Donetsk, round 3 : 12/25 hits, 9.33 expected hits Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Donetsk, round 3 : 4/9 hits, 3.50 expected hits 4 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 4 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 27 Casualties for Germans: 13 Infantrys Casualties for Russians: 2 Artillerys, 15 Infantrys and 3 Tanks Battle in Belgium Germans attack with 5 Infantrys, 1 Mech.Inf and 1 Stuka Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 2 : 2/7 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium Germans roll dice for 4 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 3 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Artillery, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Stuka moved from Belgium to Hamburg 1 Stuka moved from Netherlands to Hamburg 13 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar moved from Warsaw to Vinnytsia 1 Bomber and 3 Fighters moved from Donetsk to Vinnytsia 2 Tanks moved from Warsaw to Vinnytsia Place Units - Germans 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 15 Infantrys placed in Berlin 2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hamburg 5 Mech.Infs placed in Bohemia 3 HeavyTanks and 1 Tank placed in Warsaw Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -1.83 Neutral : -1.33 French : -1.00 Russians : 3.33 AA fire in Donetsk : : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 5 Tanks moved from Stalingrad to Donetsk 3 Artillerys, 1 Elite and 8 Infantrys moved from Rostov to Donetsk 1 Elite moved from Georgia to 54 Sea Zone 1 Elite moved from 54 Sea Zone to Donetsk 1 ArmoredCar and 1 Tank moved from Georgia to Donetsk 2 Tanks moved from Tula to Donetsk 1 Artillery and 3 Infantrys moved from Kursk to Kiev 5 Infantrys moved from Yaroslavl to Smolensk 5 Infantrys moved from Tula to Kursk 1 Infantry moved from Penza to Rostov 10 Infantrys moved from Moscow to Tula 3 Infantrys and 3 Tanks moved from Kotka to Tampere 1 Infantry and 1 Tank moved from Oulu to Tampere 1 Fighter moved from Leningrad to Tampere 2 Infantrys moved from Vyborg to Kotka 3 Infantrys moved from Murmansk to N.Karelia 4 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Vologda to S.Karelia 1 Artillery and 1 Elite moved from Leningrad to Vyborg 1 Artillery and 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from Khobdo to Gobi Altai 1 Tank moved from Ningsia to Chahar 4 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Artillery, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia 2 Artillerys, 1 Bomber, 2 Fighters, 11 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Olyokminsk 1 Mot.Inf moved from Sibirsky to Olyokminsk Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 22 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks Germans defend with 1 AAGun, 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks in Donetsk, round 2 : 9/22 hits, 7.83 expected hits Germans roll dice for 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks in Donetsk, round 2 : 6/17 hits, 6.83 expected hits 6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Donetsk Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 8 Tanks in Donetsk, round 3 : 7/16 hits, 6.83 expected hits Germans roll dice for 1 Artillery and 7 Tanks in Donetsk, round 3 : 7/8 hits, 3.83 expected hits 1 Elite owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 1 Artillery owned by the Germans and 6 Tanks owned by the Germans lost in Donetsk Russians roll dice for 1 Elite and 8 Tanks in Donetsk, round 4 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 8 Tanks remaining. Battle score for attacker is 28 Casualties for Russians: 1 ArmoredCar, 3 Artillerys, 2 Elites and 8 Infantrys Casualties for Germans: 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks Battle in Tampere Russians attack with 1 Fighter, 4 Infantrys and 4 Tanks Finns defend with 1 Elite and 9 Infantrys Russians roll dice for 1 Fighter, 4 Infantrys and 4 Tanks in Tampere, round 2 : 1/9 hits, 3.00 expected hits Finns roll dice for 1 Elite and 9 Infantrys in Tampere, round 2 : 4/10 hits, 3.33 expected hits 1 Infantry owned by the Finns and 4 Infantrys owned by the Russians lost in Tampere Russians roll dice for 1 Fighter and 4 Tanks in Tampere, round 3 : 3/5 hits, 2.33 expected hits Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 3 : 2/9 hits, 3.00 expected hits 3 Infantrys owned by the Finns, 1 Fighter owned by the Russians and 1 Tank owned by the Russians lost in Tampere Russians roll dice for 3 Tanks in Tampere, round 4 : 1/3 hits, 1.50 expected hits Finns roll dice for 1 Elite and 5 Infantrys in Tampere, round 4 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Tampere Russians roll dice for 2 Tanks in Tampere, round 5 : 0/2 hits, 1.00 expected hits Finns roll dice for 1 Elite and 4 Infantrys in Tampere, round 5 : 3/5 hits, 1.67 expected hits 2 Tanks owned by the Russians lost in Tampere Finns win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 1 Fighter, 4 Infantrys and 4 Tanks Casualties for Finns: 5 Infantrys Battle in Kiev Russians attack with 1 Artillery and 3 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 1/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Chahar Russians attack with 1 Tank Hisaichi defend with 1 Infantry Russians roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Russians win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 AAGun moved from N.Buryat Mongolia to Olyokminsk 1 AAGun moved from Tula to Kursk 1 AAGun moved from Penza to Tula 1 AAGun moved from S.Karelia to Vyborg Place Units - Russians 10 Infantrys placed in Moscow 1 Artillery, 1 Elite and 1 Tank placed in Georgia 5 Tanks placed in Stalingrad 2 Tanks placed in Tula 1 Artillery and 1 Elite placed in Rostov 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 2 ArmoredCars and 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 2.83 Romanians : -0.67 Hisaichi : -0.33 Finns : -0.00 Russians : -2.33
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@Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):
Sorry for missing a few!
i figured that after a few rounds it becomes my problem.
i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
We’ll see but, i feel you have this game already.
hopefully i can last a couple more turns.