@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
WAW - Whack (Allies, -VS- dawg Axis)
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Also, for future reference, I do the math 2 turns away for any frontline factory purchase I’m considering, particularly on the Russia vs Germany front, Russia vs Hisaichi, and at times a US island factory vs what Japan can bring.
As a made-up example, if you’re Russia and feel like taking the fight to Russia and are considering buying a factory for Kursk or Kiev, there’s a lot of math involved that should take you 2 rounds out.
Let’s just assume you want to place in Kiev.
• Examine existing units. You’ll end the turn with X units, and Germany can next-turn assault it with Y units.
• If that’s good, I look at what would Germany’s assault look like 2 rounds from now. I place, Germany reacts, moves, and buys, I reinforce and buy, Germany attacks. What does that look like?Well, for part 2 you count any inf/art 2 space back, so anything in Krakow, Warsaw, Danzig can make it. Then you consider any tanks FOUR spaces away at the time you place your factory can assault you in 2 turns, and any mechs SIX spaces away could be called in to help. Then you look at the planes and assume they could all be used.
Third, you must consider what Germany has the money to purchase. Super tanks from Warsaw can make it, mechs from Bohemia, planes for further remote factories, and you get the idea.
Next, the same principal applies to you on the flip side. Whatever you purchase at the same time you buy the factory can be used to reinforce before that second German turn assault. So tanks from Rostov and Tula, mechs or mot. Inf from Moscow, Stalingrad, and Leningrad.
Do the math assume both sides go “All-in” trying to take/protect that factory. If the numbers show its guaranteed for Germany to take it, I don’t place as Russia. If it’s 50+% or more, I do consider it. And taking into account how the Allies work together, at times such factories can be “bait” for Germany. If you think about it this way, if Germany can only take the factory by spending everything they have on expensive tanks, mechs, and bombers, they will no longer have money for other fronts.
Sometimes the best way to put the squeeze on an Axis power is to do this on multiple fronts. On the above hypothetical, if Russia places a factory AND the UK deploys heavy navy to get the upper hand, now Germany has a difficult choice. If they go all-in against the factory, they’ve given up the naval arms race and run the risk of an amphibious invasion or the lose of Norway/Sweden, etc. If they spend big on the naval units, then they may never got the chance again against that factory. The goal for the Allies is to make every decision difficult for the Axis as to where to spend their money. If Germany tries to do both, it’s a more tenuous situation and they become more prone to bad luck at iffy odds for future battles. Throw in some additional US spending and landings in Europe, and now Germany is stretched even thinner.
The game is a series of tradeoffs. In the example above the Axis players need to recognize where the Allies are spending money, and more importantly where they’re NOT. If all the Allies go for German, then the UK will run out of money to spend in Cairo and India, probably defaulting to infantry if that. That’s when Italy should devise a 2-turn plan for pressure on Cairo and Japan should get aggressive against the DEI islands and south west China, etc.
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Yunnan to N.French Indochina 2 Tanks moved from Hupeh to N.French Indochina 1 Infantry and 1 Tank moved from Suiyuan to Shansi 1 Infantry moved from Hupeh to Kweichow 1 Artillery, 1 Infantry and 1 Tank moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Shensi to Shansi 2 Tanks moved from Gobi Altai to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Sinkiang to Gobi Altai 1 Artillery and 3 Infantrys moved from E.Qinghai to Sikang 2 ArmoredCars and 1 Tank moved from Hsining to Sikang Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.French Indochina Chinese attack with 1 Infantry and 2 Tanks Yamamoto defend with 1 Tank Chinese roll dice for 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina Chinese win, taking N.French Indochina from Yamamoto with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Shansi Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Anhwei Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Anhwei Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Chinese lost in Anhwei Chinese roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Anhwei, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Anhwei, round 6 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Anhwei, round 7 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Anhwei, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 8 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese lost in Anhwei Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank Battle in Sikang Chinese attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese 1 AAGun moved from E.Qinghai to Lanchow 1 AAGun moved from E.Sinkiang to Gobi Altai Place Units - Chinese 4 ArmoredCars and 2 Mech.Infs placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Hisaichi : -1.17 Yamamoto : 0.50 Chinese : -2.33
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CHINA ROUND 2:
Knowing that Korea has to pull units to attack Hong Kong, I want to keep being offensive. To that end I’ve purchased all mobile units to quickly get to the front. As I suspect China isn’t his main priority, slow infantry will be the most likely reinforcements for the time being. Anything deployed from any factory is a couple turns out from being on the front, so if I can wear down what he has and prevent quick gains, I’ll slowly win the war of attrition.
I had terrible luck in Anhwei, but the strategy is still sound.
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Khabarovsk 1 Tank moved from Heilungchiang to Chita 1 Tank moved from Changchun to Khabarovsk 1 Artillery and 1 Infantry moved from Chahar to Shansi 2 Infantrys moved from Anhwei to Shansi 3 Fighters moved from Shantung to Shansi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 1 Tank moved from Manila to 92 Sea Zone 2 Artillerys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone 2 Artillerys moved from 105 Sea Zone to S.Thailand 1 Bomber moved from Bangkok to S.Thailand 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Kwangsi to N.French Indochina 1 Tank moved from Kwangsi to Hupeh 1 Tank moved from Shanghai to Hupeh 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Elites and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Elites, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Elites and 2 Infantrys moved from 92 Sea Zone to Hong Kong 1 Fighter moved from 92 Sea Zone to Hong Kong 1 Artillery moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 4 Infantrys moved from Heilungchiang to Chita 2 Transports moved from 92 Sea Zone to 105 Sea Zone 1 Battleship moved from 92 Sea Zone to 105 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Factory, 6 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 2 Tanks Hisaichi roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 2 Tanks in N.French Indochina, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits French roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in N.French Indochina French win with no units remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Chinese: 2 Tanks Battle in Hong Kong Hisaichi attack with 2 Elites, 1 Fighter and 2 Infantrys British defend with 1 AAGun, 1 Factory and 1 Tank AA fire in Hong Kong : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Elites, 1 Fighter and 2 Infantrys in Hong Kong, round 2 : 3/5 hits, 1.33 expected hits British roll dice for 1 Tank in Hong Kong, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Hong Kong Hisaichi win, taking Hong Kong from British with 2 Elites, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Tank Battle in S.Thailand Hisaichi attack with 2 Artillerys and 1 Bomber French defend with 1 Artillery Hisaichi roll dice for 1 Battleship in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in S.Thailand Hisaichi win, taking S.Thailand from French with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Battle in Shansi Hisaichi attack with 1 Artillery, 3 Fighters and 3 Infantrys Chinese defend with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 2 : 3/7 hits, 2.00 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 3 : 2/7 hits, 2.00 expected hits Chinese roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 13 Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Hong Kong to 92 Sea Zone 1 Fighter moved from Shansi to 92 Sea Zone 2 Fighters moved from Shansi to Chita 1 Bomber moved from S.Thailand to Bangkok Place Units - Hisaichi 1 Factory placed in Peking 3 Infantrys placed in Hulunbuir 3 Infantrys, 2 Mech.Infs and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 3.50 British : 0.50 French : -0.33 AA fire in Hong Kong : : -0.17 Chinese : -2.33 Russians : 1.00
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HISAICHI ROUND2
Solid plays. His reach is limited so choices can be less than some other players. Somewhat of a defensive stalemate with Russia, which is better than losing. Korea has Hong Kong now, so it’ll probably be more units towards China than Russia moving forward.India looks week. Russia can tighten up on defense pretty fast and respond to your purchases. If you choose a more defensive stance against Russia, make sure and keep a look out for mobile purchases. If he deploys 5 tanks or mechs and you don’t catch it and place 8 inf in Seoul and art at your advanced factory, there will be an imbalance on the front line in 1-2 turns. Those mobile units will reach the front before your infantry, such that Russia gains 10-12 units on its front line, but your slow marching inf arrive at a set 4/turn. Mobile purchases are what tip the balance in someone’s favor, but they are expensive.
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In the middle of a match with with Whacka so its nice to see how his brain operates for this map :sunglasses:
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@Colt45554 said in WAW - Whack (Allies, -VS- dawg Axis):
In the middle of a match with with Whacka so its nice to see how his brain operates for this map :sunglasses:
Cheers! I enjoy a bit of discussion about strategy. I find this map to have a lot of give-and-take, where less is prescribed.
It seems the most success I’ve had is when I’ve adapted strategy to what my opponent is doing; never give them anything for cheap!
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British 1 Transport moved from 58 Sea Zone to 62 Sea Zone 1 Artillery and 1 Infantry moved from Mozambique to 62 Sea Zone 1 Artillery and 1 Tank moved from Baluchistan to E.Iran 1 Artillery, 2 Infantrys and 2 Tanks moved from W.Iran to E.Iran 1 Tank moved from W.Iran to N.Saudi Arabia 1 Fighter moved from Syria to N.Saudi Arabia 1 Artillery and 1 Tank moved from S.Saudi Arabia to N.Saudi Arabia 1 Cruiser moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Bombay to 59 Sea Zone 1 Cruiser and 1 Infantry moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to N.Saudi Arabia 1 Artillery, 1 Infantry and 1 Transport moved from 62 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Transport moved from 57 Sea Zone to 56 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 1 Cruiser moved from 58 Sea Zone to 59 Sea Zone 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Infantry moved from Bombay to 59 Sea Zone 1 Cruiser and 1 Infantry moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Artillery and 1 Infantry moved from Lower Egypt to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Yemen 1 Artillery and 1 Infantry moved from 58 Sea Zone to Yemen 1 Infantry moved from British Guiana to Venezuela 1 Infantry moved from Normandy to Orleanais 1 Tank moved from Normandy to Aquitaine 1 Infantry moved from Normandy to Paris 1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Dublin 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin 1 Tank moved from Scotland to Dublin 1 Infantry moved from Scotland to Northern Ireland 1 Fighter moved from Manchester to 22 Sea Zone 1 Fighter moved from Manchester to Dublin 1 Tank moved from Assam to S.Thailand 1 Artillery and 1 Infantry moved from Burma to S.Thailand 1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Equatoria to French Equatorial Africa 3 Infantrys moved from British Columbia to Northwest USA 2 Infantrys moved from Pearl Harbor to 90 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 97 Sea Zone 2 Infantrys moved from 97 Sea Zone to Johnston 1 Infantry moved from Gold Coast to French Sudan 1 Fighter moved from Quebec to 2 Sea Zone 2 Tanks moved from Quebec to South Central USA 1 Infantry moved from Quebec to Northeast USA Purchase Units - British British buy 2 Artillerys, 2 Elites, 1 Factory, 2 Fighters, 20 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 1 PUs; Combat - British Battle in 2 Sea Zone British attack with 1 Fighter Germans defend with 1 Submarine British roll dice for 1 Fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 2 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in E.Iran British attack with 2 Artillerys, 2 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in E.Iran, round 2 : 3/7 hits, 2.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in E.Iran British roll dice for 1 Artillery and 3 Tanks in E.Iran, round 3 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Venezuela British attack with 1 Infantry Neutral defend with 3 Infantrys British roll dice for 1 Infantry in Venezuela, round 2 : 1/1 hits, 0.17 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Venezuela British roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.17 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Venezuela British roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 8 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 9 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Venezuela, round 10 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 10 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Venezuela Neutral win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Battle in N.Saudi Arabia British attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Cruiser in N.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in N.Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia British roll dice for 1 Artillery, 1 Fighter and 2 Tanks in N.Saudi Arabia, round 3 : 0/4 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery, 1 Fighter and 2 Tanks in N.Saudi Arabia, round 4 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia British loses 0 PUs for violating N.Saudi Arabias neutrality. British win, taking N.Saudi Arabia from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Dublin British attack with 1 Fighter, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 2 : 2/7 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Dublin British roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 3 : 2/7 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in S.Thailand British attack with 1 Artillery, 1 Infantry and 1 Tank Hisaichi defend with 2 Artillerys British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 0/3 hits, 1.17 expected hits Thai roll dice for 2 Artillerys in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in S.Thailand British roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits Thai roll dice for 2 Artillerys in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in S.Thailand British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits Thai roll dice for 2 Artillerys in S.Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 Tank retreated to Burma Thai win with 2 Artillerys remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in 22 Sea Zone British attack with 1 Bomber and 2 Fighters Finns defend with 1 Destroyer British roll dice for 1 Bomber and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Finns lost in 22 Sea Zone British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Finns: 1 Destroyer Battle in French Equatorial Africa British attack with 2 Infantrys Italians defend with 1 Tank British roll dice for 2 Infantrys in French Equatorial Africa, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 Infantry remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Italians: 1 Tank Battle in Italian East Africa British attack with 1 Artillery and 2 Infantrys Italians defend with 1 Artillery British roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in Yemen British attack with 1 Artillery and 3 Infantrys Neutral defend with 2 Infantrys British roll dice for 1 Cruiser in Yemen, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 3 Infantrys in Yemen, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Yemen, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Yemen British roll dice for 1 Artillery and 3 Infantrys in Yemen, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Yemen, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Yemen British loses 0 PUs for violating Yemens neutrality. British win, taking Yemen from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Fighter moved from N.Saudi Arabia to Syria 2 Infantrys moved from Lower Egypt to Cairo 1 AAGun moved from W.Iran to Iraq 1 AAGun and 1 Infantry moved from South Africa to Rhodesia 1 AAGun moved from Delhi to Bihar 1 AAGun moved from Bombay to Rajputana 2 Infantrys moved from Bihar to Assam 2 Artillerys moved from Hyderabad to Calcutta 1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin 1 Fighter moved from Dublin to Wales 1 Bomber and 2 Fighters moved from 22 Sea Zone to Manchester 1 Infantry moved from Dover to Wales 1 Fighter moved from 2 Sea Zone to Montreal 1 Submarine and 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Madras to Mysore 2 Infantrys moved from Hyderabad to Mysore 1 Submarine moved from 58 Sea Zone to 63 Sea Zone 1 Destroyer moved from 57 Sea Zone to 63 Sea Zone 1 Submarine moved from 115 Sea Zone to 104 Sea Zone Place Units - British 1 Factory placed in S.Saudi Arabia 2 Artillerys and 4 Infantrys placed in Cairo 3 Infantrys placed in W.Iran British undo move 2. 2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo 2 Mech.Infs placed in Cape Town 2 Infantrys placed in Bombay 2 Fighters and 3 Infantrys placed in Madras 5 Infantrys placed in Delhi British undo move 6. 2 Fighters and 2 Infantrys placed in Manchester British undo move 7. 1 Fighter and 3 Infantrys placed in Manchester 1 Fighter, 3 Infantrys and 1 Tank placed in Madras 2 Infantrys placed in Wales Turn Complete - British British collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : -5.33 British : -2.83 Italians : 0.17 Thai : 0.00 Finns : -0.33
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 2 Fighters moved from Banjarmasin to Java 4 Infantrys moved from Canberra to New South Wales EDIT: 1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Anzac Anzac buy 3 Cruisers; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin Place Units - Anzac 3 Cruisers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -0.33 Thai : -0.33
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Venezuela Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 3 PUs; Combat - Dutch Battle in Venezuela Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Venezuela Dutch loses 0 PUs for violating Venezuelas neutrality. Dutch win, taking Venezuela from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Adv.Fighter and 3 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : 0.67
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UK ROUND2
I’ll start from London outward. I’m expanding money from the neutrals (sometimes I like to give those to the US for forward deployment). Germany has a small navy, but still bigger than mine. To offset, I’m focusing on small plane builds. If Germany doesn’t recognize that and advances, I can forward deploy 2 carriers and land existing planes on it. The goal is to keep up with the German navy such that a single purchase can even the odds, so to speak, should he get ahead of me.Give what I have, it’s pretty clear the UK isn’t focusing on Germany at the moment.
Cairo sees no threat from Italy. Morocco is screwed, but that’s less of a tactical advantage than Cairo, so I’m okay with the trade off. The US will have to start small purchases to keep Italy in check should they expand beyond Morocco or threaten the Americas with their navy.
I placed a factory in S Saudi Arabia and took E Iran. Mechs in South Africa. The goal is to put more units in Africa each round than Italy can. I’ll out-produce Italy till their off the continent. I still suspect a strike into Spain, which I’ve seen dawg do before. That does gain more ICs, but at battle losses vs. neutrals instead of your opponents. The dice can sometimes be painful, but that can be mostly mitigated with overwhelming force, a luxury when attacking neutrals.
Indian forces are lacking, and the ANZAC fleet was destroyed. The goal is to shore up the fleet for Anzac island retakes. India can fly a plane or so per round there. There is little chance of rebuilding the fleet in the short term though UK Middle Eastern forces should never be discounted from Japan’s calculations. I could in a single turn land 2 transports + 2 inf + 2 cruiser shots into the Pacific, and with Italy not threatening Cairo, that’s a real possibility.
Make sure you’re prepaid for the sudden about-face of the Indian fleet as Japan. It’s also doubly problematic for Italy too. The UK can swing its 2 cruisers, dd, sub, 2 tt and buy 6 units in the Med.
ANZAC ROUND 2
I purchased 3 cruisers. It’s great defense plus increases my transport capacity. I am thin on ground troops on Australia, but I have rarely seen an invasion of ANZAC be successful when India is still hanging around. It’s rare, and sometimes becomes a lost cause for the Pacific Axis if they try it.
I’ve attempted it and lost many times. It can also end in a stalemate where the top two factories get taken, but there’s nothing left to take the capital.
DUTCH ROUND 2
Reinforce. Oh hey, I took Venezuela -
TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 2 Infantrys moved from Tampere to Kotka 1 Tank moved from Tampere to Kotka 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 2 Infantrys and 1 Tank Russians defend with 1 Tank Finns roll dice for 2 Infantrys and 1 Tank in Kotka, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Tank Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Finns : 0.17 Russians : 0.50
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa 1 Infantry moved from Vinnytsia to Kiev 1 Fighter moved from E.Romania to Kiev 2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Croatia 1 Infantry moved from E.Romania to Bulgaria 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 2 Artillerys, 1 Infantry and 1 Tank Neutral defend with 3 Infantrys Romanians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Croatia, round 2 : 0/4 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Romanians lost in Croatia Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Croatia Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 4 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Croatia Romanians loses 0 PUs for violating Croatias neutrality. Romanians win, taking Croatia from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Kiev Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 1 Factory placed in Vinnytsia 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Neutral : -1.33 Russians : -0.33
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from East And South Borneo to West Borneo Thai take West Borneo from Dutch 1 Infantry moved from Panay to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa Thai take Soembawa from Dutch 1 Transport moved from 111 Sea Zone to 105 Sea Zone 1 Tank moved from Bangkok to N.Thailand 1 Fighter moved from Bangkok to N.Thailand 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.French Indochina 3 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Fighter and 1 Tank French defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in N.Thailand retreated to N.Thailand French win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Non Combat Move - Thai 1 Fighter moved from N.Thailand to Bangkok Place Units - Thai 5 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : 0.67 Thai : -0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Battleship, 1 Cruiser and 1 Marine moved from 91 Sea Zone to 96 Sea Zone 4 Fighters moved from 97 Sea Zone to Kwajalein 1 Marine moved from 96 Sea Zone to Kwajalein 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 82 Sea Zone to 91 Sea Zone 1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston 1 Submarine moved from 79 Sea Zone to 90 Sea Zone 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Infantry and 2 Transports moved from 100 Sea Zone to 99 Sea Zone 1 Infantry and 2 Tanks moved from W.Mexico to 99 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 99 Sea Zone to 119 Sea Zone 2 Infantrys and 2 Tanks moved from 119 Sea Zone to Santiago 1 Artillery moved from E.Mexico to 25 Sea Zone 1 Artillery and 1 Infantry moved from Central America to 25 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 100 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 100 Sea Zone to 119 Sea Zone 2 Artillerys and 1 Infantry moved from 119 Sea Zone to Santiago 1 Tank moved from E.Mexico to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 119 Sea Zone 1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago 2 Infantrys and 1 Tank moved from Peru to N.Chile 1 Fighter moved from Colombia to N.Chile 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Tank moved from E.Mexico to 100 Sea Zone 1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos 1 Tank moved from W.Mexico to Central America 1 Artillery moved from W.Mexico to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from Northeast USA to South Central USA 3 Bombers moved from Midway to Kwajalein Purchase Units - Americans Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Factorys, 4 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Santiago Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 0/6 hits, 2.33 expected hits 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 3 : 1/9 hits, 3.17 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 20 Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Americans: 1 Infantry Battle in Galapagos Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos Americans loses 0 PUs for violating Galapagoss neutrality. Americans win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in N.Chile Americans attack with 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in N.Chile Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in N.Chile Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 5 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Infantry Battle in Kwajalein Americans attack with 3 Bombers, 4 Fighters and 1 Marine Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 Bombers, 4 Fighters and 1 Marine in Kwajalein, round 2 : 3/8 hits, 3.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 2/2 hits, 0.67 expected hits 2 Fighters owned by the Americans, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 3 Bombers, 2 Fighters and 1 Marine remaining. Battle score for attacker is -10 Casualties for Americans: 2 Fighters Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 2 Carriers moved from 97 Sea Zone to 96 Sea Zone 3 Bombers and 2 Fighters moved from Kwajalein to Nauru 1 Fighter moved from N.Chile to Peru Place Units - Americans 1 Factory placed in Peru 1 Factory placed in New Caledonia 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 2 Transports placed in 83 Sea Zone 4 Marines placed in San Francisco Turn Complete - Americans Americans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : -3.50 Yamamoto : 1.33 Americans : -2.83
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans 6 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks moved from Burgundy to Paris 2 Tanks moved from Lorraine to Orleanais 3 Mech.Infs moved from Bavaria to Paris 4 Mech.Infs moved from Rhine to Paris 1 Infantry and 1 Tank moved from Languedoc to Aquitaine 1 Stuka moved from Lorraine to Paris 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Pomerania to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Pomerania to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland 1 Bomber moved from Pomerania to Lapland 1 Tank moved from Lithuania to Vinnytsia 2 Artillerys and 4 Infantrys moved from Brest to Vinnytsia 2 Artillerys and 3 Infantrys moved from E.Romania to Vinnytsia 1 Elite and 4 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to E.Romania 1 Tank moved from Bohemia to Vinnytsia 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Danzig to Brest 2 Infantrys moved from Pomerania to Danzig 1 Artillery and 4 Infantrys moved from Hamburg to Denmark 3 Infantrys moved from Bohemia to Krakow 1 Artillery moved from Brandenburg to Pomerania 1 Stuka moved from Lorraine to Paris 1 Submarine moved from 33 Sea Zone to 38 Sea Zone 1 Tank moved from Darfur to French Equatorial Africa 1 Tank moved from Darfur to French Equatorial Africa 2 Infantrys moved from Tobruk to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Crete Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 38 Sea Zone Germans attack with 1 Submarine French defend with 1 Transport Germans roll dice for 1 Submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Transport in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Germans lost in 38 Sea Zone French win with 1 Transport remaining. Battle score for attacker is -7 Casualties for Germans: 1 Submarine Battle in Paris Germans attack with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks British defend with 1 Infantry; French defend with 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Factory, 1 Fighter, 13 Infantrys and 6 Tanks AA fire in Paris : 0/2 hits, 0.33 expected hits Germans roll dice for 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 2 : 10/34 hits, 13.33 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 14 Infantrys and 6 Tanks in Paris, round 2 : 10/24 hits, 9.83 expected hits 3 ArmoredCars owned by the Germans, 7 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris Germans roll dice for 3 ArmoredCars, 2 Artillerys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 3 : 6/24 hits, 10.00 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Infantrys and 6 Tanks in Paris, round 3 : 5/14 hits, 6.50 expected hits 3 ArmoredCars owned by the Germans, 1 Tank owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Paris Germans roll dice for 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 4 : 9/19 hits, 8.33 expected hits French roll dice for 2 Adv.Fighters, 1 Fighter and 5 Tanks in Paris, round 4 : 6/8 hits, 4.33 expected hits 1 Fighter owned by the French, 5 Tanks owned by the French, 2 Adv.Fighters owned by the French and 6 Mech.Infs owned by the Germans lost in Paris Germans captures 43PUs while taking French capital Germans win, taking Paris from French with 1 Mech.Inf, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 6 ArmoredCars, 2 Artillerys, 7 Infantrys and 6 Mech.Infs Casualties for French: 2 Adv.Fighters, 1 Artillery, 1 Fighter, 13 Infantrys and 6 Tanks Casualties for British: 1 Infantry Battle in French Equatorial Africa Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Orleanais Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Orleanais, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Orleanais Germans win, taking Orleanais from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lapland Germans attack with 2 Artillerys, 1 Bomber and 3 Infantrys Russians defend with 2 Infantrys and 2 Tanks Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Lapland, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 Infantrys and 2 Tanks in Lapland, round 2 : 4/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans roll dice for 1 Artillery and 1 Bomber in Lapland, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 Artillerys and 3 Infantrys Casualties for Russians: 2 Infantrys and 2 Tanks Battle in Denmark Germans attack with 1 Artillery and 4 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 3 : 3/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Aquitaine Germans attack with 1 Infantry and 1 Tank British defend with 1 Tank Germans roll dice for 1 Infantry and 1 Tank in Aquitaine, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Tank in Aquitaine, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Aquitaine Germans win, taking Aquitaine from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Crete Germans attack with 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery Germans roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Crete Germans roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Crete Neutral win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Non Combat Move - Germans 2 Stukas moved from Paris to Lorraine 1 Bomber moved from Lapland to Danzig Place Units - Germans 2 ArmoredCars and 2 Tanks placed in Warsaw 2 Artillerys and 4 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 3 Infantrys placed in Bavaria 15 Infantrys placed in Berlin Germans undo move 5. 4 Infantrys placed in Rhine 13 Infantrys placed in Berlin Turn Complete - Germans Germans collect 96 PUs; end with 139 PUs
Combat Hit Differential Summary :
Germans : -4.33 Neutral : 1.33 French : -0.00 AA fire in Paris : : -0.33 Russians : 2.83
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@dawgoneit whats up with those pesky russians?
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 3 Infantrys moved from N.Karelia to Murmansk 2 Infantrys moved from N.Karelia to Oulu 1 Fighter moved from Leningrad to Oulu 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Kursk to Donetsk 1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk 1 Artillery moved from Tula to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Penza to Rostov 1 Artillery moved from Latvia to Leningrad 1 Elite and 2 Infantrys moved from Estonia to Leningrad 3 Infantrys moved from Vyborg to Kotka 2 Tanks moved from Leningrad to Kotka 1 Tank moved from Leningrad to Oulu 1 Tank moved from Leningrad to Kotka 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Fighter and 4 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Bomber, 1 Fighter and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from N.Buryat Mongolia to Hulunbuir 2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 4 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Kolyma to Okhotsk 1 Artillery and 1 Infantry moved from Khobdo to Gobi Altai 1 Tank moved from Khobdo to Ningsia 2 Infantrys moved from Semipalatinsk to Khobdo Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites, 19 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Hulunbuir Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Kotka Russians attack with 3 Infantrys and 3 Tanks Finns defend with 1 Infantry and 1 Tank Russians roll dice for 3 Infantrys and 3 Tanks in Kotka, round 2 : 2/6 hits, 2.00 expected hits Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Finns: 1 Infantry and 1 Tank Battle in Murmansk Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Murmansk, round 2 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Murmansk Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Oulu Russians attack with 1 Fighter, 2 Infantrys and 1 Tank Finns defend with 1 Infantry Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Oulu to Leningrad 2 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun and 1 Infantry moved from Kuybyshev to Penza 5 Infantrys moved from Moscow to Tula 5 Infantrys moved from Moscow to Yaroslavl 1 AAGun moved from Krasnoyarsk to Irkutsk 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from Hulunbuir to N.Buryat Mongolia Place Units - Russians 1 ArmoredCar, 1 Elite and 1 Tank placed in Georgia 5 Tanks placed in Stalingrad 1 Artillery and 1 Elite placed in Rostov 2 Tanks placed in Tula 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Mot.Inf placed in Sibirsky Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 2 Infantrys moved from New Valley to Lower Egypt 1 Artillery moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Darfur to Equatoria Italians take Equatoria from British 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from Provence to 43 Sea Zone 1 Tank moved from Provence to 43 Sea Zone 1 ArmoredCar moved from Provence to 43 Sea Zone 2 Infantrys moved from Provence to 43 Sea Zone 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from 41 Sea Zone to E.Morocco 2 Infantrys moved from 41 Sea Zone to E.Morocco 2 Artillerys moved from 41 Sea Zone to E.Morocco 1 ArmoredCar moved from 41 Sea Zone to E.Morocco 1 Carrier moved from 45 Sea Zone to 41 Sea Zone 1 Adv.Fighter and 3 Fighters moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from N.Tunisia to 45 Sea Zone 2 Tanks moved from N.Algeria to E.Morocco 1 Tank moved from N.Tunisia to 45 Sea Zone 3 Infantrys moved from N.Tunisia to 45 Sea Zone 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 45 Sea Zone to 48 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 4 Mech.Infs moved from Tunis to El Agheila 3 Infantrys moved from N.Tunisia to N.Algeria 1 ArmoredCar and 2 Infantrys moved from Rome to Campania 1 Tank moved from Provence to Tuscany Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in E.Morocco Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 4 Infantrys and 3 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys AA fire in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks in E.Morocco, round 2 : 1/13 hits, 4.67 expected hits French roll dice for 1 Artillery and 4 Infantrys in E.Morocco, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys and 3 Tanks in E.Morocco, round 3 : 5/12 hits, 4.50 expected hits French roll dice for 1 Artillery and 3 Infantrys in E.Morocco, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Fighter and 2 Infantrys Casualties for French: 1 Artillery and 4 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from E.Morocco to 41 Sea Zone 1 Fighter moved from E.Morocco to S.Tunisia 1 Fighter moved from E.Morocco to S.Tunisia 2 Fighters moved from S.Tunisia to Tripoli 1 AAGun moved from N.Tunisia to N.Algeria Place Units - Italians 1 Factory placed in Hun 1 Destroyer placed in 47 Sea Zone 2 ArmoredCars placed in Tunis 1 Transport placed in 46 Sea Zone Italians undo move 2. 2 Infantrys placed in Tunis 1 Destroyer placed in 46 Sea Zone 2 Artillerys, 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : -0.33 French : -1.00 AA fire in E.Morocco : : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 2 Infantrys moved from North Central USA to South Central USA 1 Artillery and 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from Amazon to Rio De Janeiro 1 Infantry moved from Angola to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to French Sudan Combat - French Battle in Rio De Janeiro French attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in Rio De Janeiro Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Non Combat Move - French Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : -0.17