Entek Allies -VS- dawgoneit Axis T.R.S.


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Kwangsi
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz69
            1 Artillery and 1 Infantry moved from sz69 to Celebs
            1 Artillery and 2 Infantrys moved from Thailand to Frenchindochina
            1 Tank moved from Thailand to Frenchindochina
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Frenchindochina
                Thai attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Dutch lost in Frenchindochina
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 3 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery in Frenchindochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Frenchindochina
                Thai win, taking Frenchindochina from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Celebs
                    Thai roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 6 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
                Dutch win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Kwangsi
                Thai attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Kwangsi
                    Thai roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Kwangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Thai : -2.33
    Dutch : -1.00
    

    Savegame


  • @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

  • '20 '19 '18 '17 '16

    Congrats! Happy Anniversary!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Dheli to W.Tibet
            1 EarlyFighter moved from Bhopa to W.Tibet
            1 Artillery and 2 Infantrys moved from Burma to Thailand
            1 EarlyFighter moved from Burma to Thailand
            1 Submarine moved from sz47 to sz70
            1 Destroyer and 2 Transports moved from sz49 to sz57
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Alaska
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Canada to N.Canada
    
        Purchase Units - British
            British buy 1 Carrier and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Tibet, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Tibet, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 2 : 0/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 3 : 2/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Bengal to sz64
            1 Infantry moved from E.India to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            2 Artillerys, 2 Destroyers, 2 Infantrys, 1 Submarine and 2 Transports moved from sz65 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Thailand to Malaya
            1 Infantry moved from Nepal to Bengal
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            1 Infantry moved from India to C.India
            2 Infantrys moved from Dheli to Bhopa
            1 Tank moved from Dheli to Nepal
            1 EarlyFighter moved from W.Tibet to sz63
            1 EarlyFighter moved from W.Tibet to Bengal
            1 AAGun moved from Dheli to Bhopa
            1 Artillery moved from E.G to Moresby
            1 Infantry moved from New Guinea to Moresby
            1 Infantry moved from N.G to New Guinea
            1 AAGun moved from Vancouver to British Columbia
    
        Place Units - British
            1 Carrier placed in sz63
            6 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    British : -0.67
    Thai : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz46
            1 Artillery and 1 Infantry moved from sz46 to E.G
            2 Infantrys moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
            1 Submarine and 1 Transport moved from sz41 to sz46
            1 EarlyFighter moved from Sydney to sz46
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Tank moved from Australia to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 EarlyFighter moved from Melbourne to Derby
            1 Artillery moved from Melbourne to Sydney
            1 Infantry moved from Sydney to S.W.Australia
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 EarlyFighter moved from Davao to sz69
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 EarlyFighter moved from Midway to sz25
            1 Submarine moved from sz13 to sz25
            1 EarlyFighter moved from Alaska to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Battleship moved from sz23 to sz25
            1 Destroyer moved from sz27 to sz25
            1 Bomber moved from Portland to sz25
            1 Transport moved from sz27 to sz25
            1 Carrier and 1 Transport moved from sz23 to sz25
            1 Submarine moved from sz40 to sz18
            1 Submarine moved from sz40 to sz17
            1 Tank moved from Phonpei to sz45
            1 Infantry moved from Pula to sz45
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz45 to sz69
            1 Infantry and 1 Tank moved from sz69 to Borneo
    
        Purchase Units - Americans
            Americans buy 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz69
                Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Transport
                Thai defend with 1 Transport
                    Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz69, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz69
                Americans win with 1 Destroyer, 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Borneo
                Americans attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                Americans win, taking Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 5 EarlyFighters, 2 Submarines and 2 Transports
                Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 6 Submarines
                    Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Submarines in sz25, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 5 EarlyFighters and 2 Transports in sz25, round 2 : 6/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits, 3.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Submarine owned by the Americans, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 4/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 3 EarlyFighters in sz25, round 3 : 3/6 hits, 3.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer and 4 EarlyFighters in sz25, round 4 : 2/8 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Carriers in sz25, round 4 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 1 Carrier and 3 EarlyFighters remaining. Battle score for attacker is 50
                Casualties for Americans: 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 Transports
                Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 6 Submarines
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz25 to Pearl Harbor
            1 Bomber moved from sz25 to Pearl Harbor
            1 Transport moved from sz5 to sz6
            1 Infantry moved from Seattle to sz6
            1 Infantry moved from Olympic Penn to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            1 Destroyer moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            2 Infantrys moved from Seattle to British Columbia
            1 Tank moved from High Desert to Nor Cal
            1 EarlyFighter moved from sz69 to S.Borneo
    
        Place Units - Americans
            2 Submarines placed in sz25
            1 Submarine placed in sz25
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : 1.83
    Thai : -0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Destroyer and 1 Submarine moved from sz7 to sz4
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Tank moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            2 Artillerys moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from Sukhalin to sz1
            1 Artillery, 1 Infantry and 1 Tank moved from Sukhalin to Ostrov
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz2
            1 Infantry and 1 Tank moved from sz2 to Kamchatka
            1 Artillery moved from sz1 to Amursk
            1 Artillery and 1 Infantry moved from sz1 to Belogorsk
            1 Infantry moved from sz1 to Amursk
            1 Infantry moved from Manchuria to Amursk
            1 Artillery moved from Manchuria to Amursk
            2 Infantrys moved from Hsingan to Jinan
            2 Infantrys moved from Hsingan to Quingdao
            1 Artillery moved from Hsingan to Jinan
            1 Artillery moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Vostok
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Bomber moved from Akina to Kamchatka
            1 EarlyFighter moved from Akina to Belogorsk
            1 Infantry moved from Manchuria to Amursk
            1 Infantry moved from Manchuria to Belogorsk
            1 Infantry moved from Manchuria to Belogorsk
            4 Infantrys and 1 Tank moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 2 Artillerys and 3 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Artillerys and 3 Infantrys in Amursk, round 2 : 4/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 3 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Kamchatka
                Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Kamchatka, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Kamchatka, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Kamchatka
                Masaharu win, taking Kamchatka from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in sz4
                Masaharu attack with 1 Destroyer and 1 Submarine
                British defend with 1 Transport; Americans defend with 1 Destroyer; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in sz4, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Masaharu lost in sz4
                1 Destroyer retreated to sz3
                Russians win with 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is -6
                Casualties for Masaharu: 1 Submarine
            Battle in Vostok
                Masaharu attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Vostok, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Destroyer moved from sz1 to sz7
            1 EarlyFighter moved from Belogorsk to Manchuria
            1 Bomber moved from Kamchatka to N.Japan
    
        Place Units - Masaharu
            7 Infantrys placed in Akina
            1 Transport placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.67
    Russians : -0.67
    

    Savegame


  • @Entek said in Entek Allies -VS- dawgoneit Axis T.R.S.:

    Congrats! Happy Anniversary!

    thank you

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Kaask to Jinan
            1 Submarine moved from sz4 to sz3
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Tank
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 2/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Tank
            Battle in sz3
                Russians attack with 1 Submarine
                Masaharu defend with 1 Destroyer
                    Russians roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Submarine in sz3, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 3 : 0/1 hits, 0.50 expected hits
                1 Submarine retreated to sz4
    
        Non Combat Move - Russians
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            2 Infantrys moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Magadan to Palana
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Tank moved from Achinsk to Kaask
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.67
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Battleship moved from sz71 to sz70
            1 Destroyer moved from sz78 to sz17
            1 Destroyer moved from sz78 to sz18
            1 Submarine moved from sz71 to sz69
            1 Destroyer moved from sz71 to sz69
            1 Submarine moved from sz75 to sz70
            1 Destroyer moved from sz75 to sz70
            1 Destroyer moved from sz73 to sz60
            2 EarlyFighters moved from Iwo Jima to sz60
            2 Bombers moved from Iwo Jima to sz60
            1 EarlyFighter moved from sz73 to sz60
            2 EarlyFighters moved from sz75 to sz60
            1 Artillery and 2 Tanks moved from Iwo Jima to sz75
            1 Artillery moved from Bonin to sz75
            2 Artillerys and 1 Tank moved from Manila to sz75
            4 Infantrys moved from Iwo Jima to sz75
            2 Infantrys moved from Bonin to sz75
            2 Infantrys moved from Manila to sz75
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz75 to sz70
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz75 to sz70
            2 Tanks moved from sz70 to Davao
            2 Artillerys moved from sz70 to Davao
            4 Infantrys moved from sz70 to Davao
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz75 to sz70
            1 Artillery, 2 Infantrys and 1 Tank moved from sz70 to Mindanao
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to S
                  Yamamoto take S from Americans
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Samar
            2 Infantrys moved from Manila to Samar
            1 Artillery, 1 Infantry and 1 Tank moved from Manila to Mindor
            3 Infantrys moved from Shansi to Shangsi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from S.Japan to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from S.Japan to sz78
            1 Infantry moved from S.Japan to sz78
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz71
            1 Artillery and 2 Infantrys moved from sz71 to Punay
            2 Artillerys moved from Nagasaki to sz78
            1 Tank moved from Manila to Samar
            1 Tank moved from Manila to Mindor
            1 Infantry moved from Manila to Samar
            1 Infantry moved from Manila to Mindor
            1 EarlyFighter moved from Iwo Jima to sz18
            1 EarlyFighter moved from Iwo Jima to sz17
            2 Tanks moved from Kichedung to Nanking
            2 Tanks moved from Kichedung to Hankou
            2 Artillerys, 2 Infantrys and 1 Tank moved from N.French I. to Thailand
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz67
            2 Artillerys and 1 Infantry moved from sz67 to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 1 Elite, 1 Infantry, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Punay, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Punay, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Shangsi
                Yamamoto attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Samar
                Yamamoto attack with 1 Artillery, 4 Infantrys and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Samar, round 2 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Samar
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Samar, round 3 : 4/6 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz69
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz69, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz69, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz69, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz69
                    Yamamoto roll dice for 1 Destroyer in sz69, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz69, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz69, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz69, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz69
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Thailand, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in N.Shangsi
                Yamamoto attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Shangsi
                    Yamamoto roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Shangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Infantrys
            Battle in sz17
                Yamamoto attack with 1 Destroyer and 1 EarlyFighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz17, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz17, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz17, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in sz17
                Yamamoto win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Kwangsi
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz18
                Yamamoto attack with 1 Destroyer and 1 EarlyFighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in sz18
                Yamamoto win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 2 Bombers, 1 Destroyer and 5 EarlyFighters
                Dutch defend with 2 Destroyers, 1 Submarine and 1 Transport
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 5 EarlyFighters in sz60, round 2 : 3/8 hits, 3.33 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 2 : 2/3 hits, 1.17 expected hits
                    1 Transport owned by the Dutch, 1 Submarine owned by the Dutch, 1 Destroyer owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 EarlyFighters in sz60, round 3 : 1/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz60
                Yamamoto win with 2 Bombers, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 EarlyFighters
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 1 Transport
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Destroyer, 1 Submarine and 6 Transports
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer and 6 Transports in sz70, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in sz70
                Yamamoto win with 1 Battleship, 1 Destroyer, 1 Submarine and 6 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Davao, round 2 : 4/8 hits, 2.67 expected hits
                    Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Dutch lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 EarlyFighter
                Casualties for Americans: 1 Infantry and 2 Tanks
            Battle in Mindor
                Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Mindor, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Mindanao
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mindanao, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 3 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Mindanao
                    Yamamoto roll dice for 1 Tank in Mindanao, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Mindanao, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Mindanao
                Americans win with 1 Artillery remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz18 to sz75
            1 EarlyFighter moved from sz17 to sz75
            2 EarlyFighters moved from sz60 to sz73
            1 EarlyFighter moved from sz60 to W.Borneo
            2 Bombers moved from sz60 to Frenchindochina
            5 Infantrys moved from S.Japan to Nagasaki
            1 Artillery, 3 Infantrys and 1 Tank moved from Manchuria to Hsingan
            1 Destroyer moved from sz78 to sz67
    
        Place Units - Yamamoto
            4 Destroyers and 1 Submarine placed in sz78
            1 Elite, 1 Infantry and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Yamamoto : -1.67
    Americans : -0.83
    Chinese : 1.67
    Dutch : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to N.French I.
                  Dutch take N.French I. from Yamamoto
            2 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks moved from Szechwan to Shangsi
            1 Infantry moved from Gansu to Shangsi
            2 Tanks moved from Sikang to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
            4 Infantrys and 1 Tank moved from Hanan to Kwangsi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys, 1 Marine and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 Infantrys and 1 Tank
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Chinese roll dice for 4 Infantrys and 1 Tank in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Artillerys in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 3 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 4 Tanks
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 4 Tanks in Shangsi, round 2 : 5/16 hits, 5.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from N.Shangsi to Shangsi
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Sikang to Szechwan
            2 Infantrys moved from Sian to Shangsi
            1 Tank moved from W.Sian to Shangsi
            1 Infantry moved from N.Chunking to Hanan
            1 Infantry moved from Kiangsi to Macau
            3 Infantrys moved from Xining to Tsingnan
            2 Tanks moved from Ming Jong to Gansu
            1 Artillery and 1 Infantry moved from Ming Jong to Tsingnan
            3 Infantrys moved from Quyan to Ming Jong
            1 AAGun and 1 Artillery moved from Quyan to Ming Jong
            2 EarlyFighters moved from Shangsi to Gansu
    
        Place Units - Chinese
            3 Infantrys, 1 Marine and 2 Tanks placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Chinese : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery moved from Hongkong to sz67
            1 Tank moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to sz67
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz67 to sz60
            1 Artillery, 1 Infantry and 1 Tank moved from sz60 to S.Borneo
            3 Artillerys, 5 Infantrys and 3 Tanks moved from W.Borneo to S.Borneo
            1 Transport moved from sz68 to sz74
            1 Infantry and 1 Tank moved from Formosa to sz74
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
            1 Infantry and 1 Tank moved from sz67 to Macau
            1 Battleship moved from sz68 to sz60
            1 Transport moved from sz68 to sz74
            2 Infantrys moved from Hopeh to sz74
            2 Infantrys and 1 Transport moved from sz74 to sz67
            2 Infantrys moved from sz67 to Macau
            1 Transport moved from sz68 to sz74
            2 Infantrys moved from Hopeh to sz74
            2 Infantrys and 1 Transport moved from sz74 to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 EarlyFighters moved from sz67 to N.French I.
            1 Carrier moved from sz67 to sz60
            2 Destroyers moved from sz67 to sz60
            1 Destroyer and 4 Submarines moved from sz68 to sz69
            2 EarlyFighters moved from sz68 to sz69
            1 Transport moved from sz68 to sz74
            1 Artillery moved from Formosa to sz74
            1 Artillery and 1 Transport moved from sz74 to sz67
            1 Artillery moved from sz67 to N.French I.
            1 Infantry moved from E.Shansi to N.Shangsi
                  Hisaichi take N.Shangsi from Chinese
            1 Artillery, 6 Infantrys and 2 Tanks moved from E.Shansi to Shangsi
            2 Infantrys moved from Nanking to Sian
            1 Infantry moved from Nanking to Hanan
            1 Infantry moved from Hankou to Hanan
            2 Infantrys moved from Hankou to Kiangsi
            1 Artillery moved from Hankou to Kiangsi
            1 Artillery moved from Hankou to Hanan
            1 Tank moved from Nanking to Sian
            5 Tanks moved from Nanking to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Hankou to Kiangsi
            2 Artillerys, 4 EarlyFighters, 4 Infantrys and 2 Tanks moved from Shansi to Shangsi
            1 Bomber moved from Shansi to Shangsi
            1 Bomber moved from Shansi to Shangsi
            2 Tanks moved from Seoul to Tientsin
            1 Carrier moved from sz68 to sz60
            1 Transport moved from sz68 to sz60
            1 Transport moved from sz68 to sz60
            1 T.Boat moved from sz67 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Infantrys and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 4 Artillerys, 6 Infantrys and 4 Tanks
                Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 Infantrys and 4 Tanks in S.Borneo, round 2 : 9/14 hits, 5.00 expected hits
                    Dutch roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 3/10 hits, 3.83 expected hits
                    2 Artillerys owned by the Dutch, 1 EarlyFighter owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Tank owned by the Dutch, 3 Infantrys owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in S.Borneo
                Hisaichi captures 29PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 4 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 33
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in Shangsi
                Hisaichi attack with 3 Artillerys, 2 Bombers, 5 EarlyFighters, 10 Infantrys and 9 Tanks
                Chinese defend with 2 Artillerys, 11 Infantrys and 5 Tanks
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 5 EarlyFighters, 10 Infantrys and 9 Tanks in Shangsi, round 2 : 14/29 hits, 10.67 expected hits
                    Chinese roll dice for 2 Artillerys, 11 Infantrys and 5 Tanks in Shangsi, round 2 : 5/18 hits, 6.83 expected hits
                    1 Tank owned by the Chinese, 5 Infantrys owned by the Hisaichi, 11 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 5 EarlyFighters, 5 Infantrys and 9 Tanks in Shangsi, round 3 : 8/24 hits, 9.83 expected hits
                    Chinese roll dice for 4 Tanks in Shangsi, round 3 : 2/4 hits, 2.00 expected hits
                    4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 3 Artillerys, 2 Bombers, 5 EarlyFighters, 3 Infantrys and 9 Tanks remaining. Battle score for attacker is 41
                Casualties for Hisaichi: 7 Infantrys
                Casualties for Chinese: 2 Artillerys, 11 Infantrys and 5 Tanks
            Battle in Macau
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Macau, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Macau, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Macau, round 4 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Macau
                Hisaichi win, taking Macau from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French I.
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in N.French I., round 2 : 3/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from N.French I. to sz60
            2 EarlyFighters moved from sz69 to sz60
            2 Bombers moved from Shangsi to Hongkong
            5 EarlyFighters moved from Shangsi to E.Shansi
    
        Place Units - Hisaichi
            2 Tankettes placed in E.Shansi
            2 Tankettes placed in Shansi
            6 Tankettes placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 7.50
    Chinese : -1.83
    Dutch : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            3 Infantrys moved from E.Borneo to W.Borneo
    
        Combat - Dutch
            Battle in W.Borneo
                Dutch attack with 3 Infantrys
                Yamamoto defend with 1 EarlyFighter
                    Dutch roll dice for 3 Infantrys in W.Borneo, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in W.Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 3 Infantrys in W.Borneo, round 3 : 2/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in W.Borneo
                Dutch win, taking W.Borneo from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 EarlyFighter
    
        Non Combat Move - Dutch
            1 Artillery and 2 Infantrys moved from Java to Sumatra
            1 Destroyer and 1 Transport moved from sz59 to sz56
            1 T.Boat moved from sz59 to sz58
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery and 1 Infantry moved from Frenchindochina to sz67
            1 Artillery and 1 Infantry moved from sz67 to Kwangsi
            1 Tank moved from Frenchindochina to Kwangsi
            1 Destroyer moved from sz73 to sz60
            1 T.Boat moved from sz68 to sz60
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Kwangsi
                Thai attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 Tank owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Kwangsi
                Thai win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
            1 Infantry moved from Frenchindochina to N.French I.
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Thai : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            2 Infantrys moved from Alaska to sz4
            2 Infantrys moved from sz4 to Palana
            1 Destroyer and 2 Transports moved from sz57 to sz61
            2 Transports moved from sz66 to sz64
            1 Artillery and 2 Infantrys moved from E.India to sz64
            1 Tank moved from E.India to sz64
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
            1 Artillery, 2 Infantrys and 1 Tank moved from sz66 to Thailand
            2 T.Boats moved from sz66 to sz64
            1 EarlyFighter moved from Bengal to Thailand
            2 EarlyFighters moved from sz63 to Thailand
            1 Artillery and 2 Infantrys moved from Bikaner to Agra
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Battleship, 2 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Tibet
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 1 Infantry in S.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in S.Tibet, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in S.Tibet
                    British roll dice for 1 Artillery in S.Tibet, round 4 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                British loses 0 PUs for violating S.Tibets neutrality.
                British win, taking S.Tibet from Neutral with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank
                Yamamoto defend with 2 Artillerys and 1 Tank
                    British roll dice for 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank in Thailand, round 2 : 2/7 hits, 2.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Tank in Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery, 3 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 3 : 0/6 hits, 2.17 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 3 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 4 : 2/6 hits, 2.17 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Tank
    
        Non Combat Move - British
            1 Infantry moved from Bengal to Burma
            1 Infantry moved from Burma to Thailand
            2 EarlyFighters moved from Thailand to sz66
            1 EarlyFighter moved from Thailand to Malaya
            1 Carrier moved from sz63 to sz66
            1 Tank moved from Nepal to Burma
            1 Artillery, 6 Infantrys and 1 Tank moved from C.India to E.India
            5 Infantrys moved from Calcutta to C.India
            2 Infantrys moved from Bhopa to Nagpur
            1 AAGun moved from Bhopa to Nepal
            1 Infantry moved from India to Nagpur
            1 Infantry moved from Calcutta to C.India
            1 Infantry moved from New Guinea to Moresby
    
        Place Units - British
            3 Infantrys placed in Moresby
            1 Battleship and 2 Destroyers placed in sz63
            4 Artillerys and 1 Infantry placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    British : -2.83
    Thai : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 T.Boats moved from sz41 to sz42
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from E.Australia to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Derby
            1 Artillery and 1 Infantry moved from E.G to sz46
            2 Infantrys moved from Townsville to sz46
            1 Artillery, 3 Infantrys and 2 Transports moved from sz46 to sz50
            1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz46 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 EarlyFighter moved from Derby to Malaya
            4 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery moved from Sydney to S.W.Australia
            2 Infantrys moved from Townsville to N.Australia
            1 Infantry moved from N.Australia to Derby
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Submarine placed in sz37
            1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer moved from sz4 to sz3
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz3
            1 Infantry and 1 Tank moved from sz3 to Kamchatka
            1 Bomber moved from Pearl Harbor to sz3
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Factory and 4 Transports; Remaining resources: 7 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 1 Destroyer and 1 Transport
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 1 Bomber and 1 Transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
            Battle in Kamchatka
                Americans attack with 1 Infantry and 1 Tank
                Masaharu defend with 1 Tank
                    Americans roll dice for 1 Infantry and 1 Tank in Kamchatka, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu lost in Kamchatka
                Americans win, taking Kamchatka from Masaharu with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Americans
            1 Bomber moved from sz3 to Palana
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from British Columbia to N.Canada
            1 EarlyFighter moved from Pearl Harbor to Wake
    
        Place Units - Americans
            2 Transports placed in sz25
            1 Carrier and 1 EarlyFighter placed in sz25
            1 Factory placed in Alaska
            1 Battleship, 1 Destroyer and 2 Transports placed in sz23
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer moved from sz4 to sz3
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz3
            1 Infantry and 1 Tank moved from sz3 to Kamchatka
            1 Bomber moved from Pearl Harbor to sz3
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Factory and 4 Transports; Remaining resources: 7 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 1 Destroyer and 1 Transport
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 1 Bomber and 1 Transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
            Battle in Kamchatka
                Americans attack with 1 Infantry and 1 Tank
                Masaharu defend with 1 Tank
                    Americans roll dice for 1 Infantry and 1 Tank in Kamchatka, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu lost in Kamchatka
                Americans win, taking Kamchatka from Masaharu with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Americans
            1 Bomber moved from sz3 to Palana
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from British Columbia to N.Canada
            1 EarlyFighter moved from Pearl Harbor to Wake
    
        Place Units - Americans
            2 Transports placed in sz25
            1 Carrier and 1 EarlyFighter placed in sz25
            1 Factory placed in Alaska
            1 Battleship, 1 Destroyer and 2 Transports placed in sz23
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to W.Borneo: 1 Infantry and 1 Tank
            EDIT: Removing units owned by Americans from Borneo: 1 Infantry and 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Destroyer moved from sz7 to sz3
            2 Infantrys moved from Akina to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz2
            1 Transport moved from sz2 to sz7
            1 Infantry and 1 Tank moved from N.Japan to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz2
            1 Tank moved from sz2 to Palana
            1 Bomber moved from N.Japan to Palana
            3 Infantrys moved from sz2 to Palana
            1 Artillery and 1 Tank moved from Ostrov to sz1
            1 Infantry moved from Ostrov to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry, 1 Tank and 1 Transport moved from sz1 to sz2
            1 Infantry and 1 Tank moved from sz2 to Kamchatka
            1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
            1 Artillery and 1 Infantry moved from sz2 to Palana
            1 Artillery moved from Amursk to sz1
            1 Infantry moved from N.Japan to sz1
            1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
            1 Artillery and 1 Infantry moved from sz2 to Kamchatka
            1 Infantry and 1 Tank moved from Vostok to Quingdao
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 EarlyFighter moved from Manchuria to Quingdao
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Infantry moved from Vostok to Quingdao
            1 Infantry moved from sz1 to Vostok
            5 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 1 Destroyer
                Americans defend with 1 Transport
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in sz3, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in sz3
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Kamchatka
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Americans defend with 1 Infantry and 1 Tank
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kamchatka, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Kamchatka, round 2 : 0/2 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kamchatka, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Kamchatka, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Kamchatka
                Masaharu win, taking Kamchatka from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Palana
                Masaharu attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank
                British defend with 2 Infantrys; Americans defend with 1 Bomber; Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank in Palana, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Bomber and 4 Infantrys in Palana, round 2 : 1/5 hits, 1.50 expected hits
                    1 Bomber owned by the Americans, 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Palana
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 1 Tank in Palana, round 3 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 3 Infantrys in Palana, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the British lost in Palana
                Masaharu win, taking Palana from Russians with 1 Artillery, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Bomber
                Casualties for Russians: 2 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Palana to Belogorsk
    
        Place Units - Masaharu
            2 Artillerys and 1 Infantry placed in Amursk
            5 Infantrys placed in Akina
            1 Factory placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.17
    Americans : -0.33
    Russians : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                Masaharu defend with 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Quingdao, round 2 : 2/12 hits, 3.17 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Quingdao, round 2 : 4/10 hits, 3.83 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Quingdao, round 3 : 1/8 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Quingdao, round 3 : 1/8 hits, 3.17 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Quingdao, round 4 : 1/7 hits, 2.33 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Quingdao, round 4 : 1/7 hits, 2.83 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                1 Artillery, 2 Infantrys and 2 Tanks retreated to Irkutsk
                Masaharu win with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Russians: 6 Infantrys
                Casualties for Masaharu: 4 Infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Irkutsk: 1 Artillery, 2 Infantrys and 2 Tanks
            EDIT: Adding units owned by Russians to Ulaan Ude: 1 Artillery, 2 Infantrys and 2 Tanks
            EDIT: Turning off Edit Mode
            1 Infantry moved from Ustkut to Irkutsk
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Tank moved from Jinquan to Ulaan Ude
            5 Infantrys moved from Kaask to Tulun
            1 Tank moved from Kaask to Ulaan Ude
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -3.83
    Russians : -4.00
    

    Savegame

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