Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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Entek Allies -VS- dawgoneit Axis T.R.S.
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TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 10 Infantrys moved from Vladivostok to sz15 10 Infantrys moved from sz15 to Akina 2 Destroyers moved from sz15 to sz1 1 Bomber and 1 EarlyFighter moved from Quingdao to sz1 1 Infantry moved from Magadan to Yakutsk 5 Infantrys and 1 Marine moved from Belogorsk to Quingdao 2 Infantrys moved from Hsingan to Quingdao 3 Infantrys moved from Amursk to Belogorsk 3 Infantrys moved from Manchuria to Hsingan Combat - Masaharu Battle in sz1 Masaharu attack with 1 Bomber, 2 Destroyers and 1 EarlyFighter Americans defend with 4 Destroyers Masaharu roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz1, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 4 Destroyers in sz1, round 2 : 1/4 hits, 2.00 expected hits 3 Destroyers owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz1 Masaharu roll dice for 1 Bomber and 2 Destroyers in sz1, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz1, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1 Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 16 Casualties for Masaharu: 1 Destroyer and 1 EarlyFighter Casualties for Americans: 4 Destroyers Battle in Akina Masaharu attack with 10 Infantrys Americans defend with 1 AAGun, 2 Elites and 1 Factory Masaharu roll dice for 10 Infantrys in Akina, round 2 : 1/10 hits, 1.67 expected hits Americans roll dice for 2 Elites in Akina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina Masaharu roll dice for 9 Infantrys in Akina, round 3 : 1/9 hits, 1.50 expected hits Americans roll dice for 1 Elite in Akina, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina Masaharu win, taking Akina from Americans with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Casualties for Americans: 2 Elites Non Combat Move - Masaharu 1 Bomber moved from sz1 to Belogorsk Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu : 0.83 Americans : 0.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Tankette moved from Achinsk to Haixi 1 Tankette moved from Achinsk to Haixi 1 Tank moved from Achinsk to Haixi 1 Infantry moved from Achinsk to Kyzyl 2 Infantrys moved from Krasnoyarsk to Kyzyl 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude Place Units - Russians 1 Bunker placed in Ulaan Ude 5 Infantrys placed in Kaask Russians undo move 2. 5 Infantrys and 1 Marine placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : -0.33 Russians : 0.33
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz78 to sz16 1 Destroyer moved from sz17 to sz7 1 Destroyer moved from sz18 to sz17 1 Destroyer moved from sz18 to sz42 6 Destroyers moved from sz78 to sz18 1 Destroyer moved from sz48 to sz47 1 Destroyer moved from sz70 to sz47 1 Elite moved from Sarong to New Guinea Yamamoto take New Guinea from British 1 T.Boat moved from sz48 to sz47 1 Infantry and 1 Marine moved from W.Borneo to sz60 1 Tank moved from W.Borneo to sz60 1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to sz59 1 Infantry, 1 Marine and 1 Tank moved from sz59 to Soem 1 Infantry moved from Java to Bali Yamamoto take Bali from Anzac 1 B.Transport moved from sz59 to sz60 3 Elites and 1 Infantry moved from Java to sz60 1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz59 3 Elites and 1 Infantry moved from sz59 to Lambok 1 Artillery and 1 Tankette moved from Spralty to sz68 1 Artillery, 1 Tankette and 1 Transport moved from sz68 to sz59 1 Artillery and 1 Tankette moved from sz59 to Soem 2 Transports moved from sz18 to sz70 1 Destroyer moved from sz18 to sz16 Purchase Units - Yamamoto Yamamoto buy 10 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lambok Yamamoto attack with 3 Elites and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 3 Elites and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lambok Yamamoto win, taking Lambok from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in sz47 Yamamoto attack with 2 Destroyers and 1 T.Boat Anzac defend with 1 S.Sub and 1 Submarine Anzac roll dice for 1 S.Sub and 1 Submarine in sz47, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz47, round 2 : 3/3 hits, 1.00 expected hits 1 S.Sub owned by the Anzac and 1 Submarine owned by the Anzac lost in sz47 Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is 15 Casualties for Anzac: 1 S.Sub and 1 Submarine Battle in sz16 Yamamoto attack with 3 Destroyers Americans defend with 2 S.Subs Americans roll dice for 2 S.Subs in sz16, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 3 Destroyers in sz16, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 S.Subs in sz16, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 3 Destroyers in sz16, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 S.Subs in sz16, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 3 Destroyers in sz16, round 4 : 3/3 hits, 1.00 expected hits 2 S.Subs owned by the Americans lost in sz16 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 2 S.Subs Battle in Soem Yamamoto attack with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette Anzac defend with 1 Artillery and 1 Marine Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Soem, round 2 : 2/5 hits, 1.83 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in Soem Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Artillery and 1 Marine Non Combat Move - Yamamoto 1 Infantry moved from Chunking to Burma Place Units - Yamamoto 8 Destroyers placed in sz78 2 Destroyers and 1 Submarine placed in sz70 Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : 2.50 Americans : -1.00 Anzac : -1.33
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You can skip the Dutch still
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 2 Elites moved from Ming Jong to Cheng 2 Elites moved from Ming Jong to Quyan 3 Infantrys moved from Ming Jong to Quyan 2 Infantrys moved from Ming Jong to Cheng 1 Tankette moved from Ming Jong to Quyan 1 Tankette moved from Ming Jong to Cheng 1 Tank moved from Ming Jong to Quyan 1 Tank moved from Ming Jong to Cheng 1 Artillery moved from Ming Jong to Quyan 3 Infantrys moved from Tsingnan to Ming Jong 2 Artillerys, 2 Infantrys and 1 Marine moved from Xining to Ming Jong 1 Battleship and 3 Destroyers moved from sz79 to sz78 5 Tanks and 8 Tankettes moved from Sikang to N.Chunking 5 Infantrys moved from W.Sian to N.Chunking 1 Infantry and 2 Tankettes moved from N.Chunking to W.Chunking 1 Tankette moved from Kwangsi to W.Chunking 24 Tankettes moved from W.Chunking to Bengal 1 Bomber moved from Malaya to Bengal Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Battleship, 1 Bunker, 3 Destroyers, 7 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Quyan Hisaichi attack with 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette in Quyan, round 2 : 2/8 hits, 2.83 expected hits Chinese roll dice for 2 Infantrys in Quyan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Quyan Hisaichi win, taking Quyan from Chinese with 1 Artillery, 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Cheng Hisaichi attack with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette in Cheng, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 Infantry in Cheng, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Cheng Hisaichi win, taking Cheng from Chinese with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Bengal Hisaichi attack with 1 Bomber and 24 Tankettes British defend with 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes Hisaichi roll dice for 1 Bomber and 24 Tankettes in Bengal, round 2 : 11/25 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes in Bengal, round 2 : 3/18 hits, 5.50 expected hits 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 4 Tankettes owned by the British and 4 Infantrys owned by the British lost in Bengal Hisaichi roll dice for 1 Bomber and 21 Tankettes in Bengal, round 3 : 7/22 hits, 7.67 expected hits British roll dice for 3 Artillerys, 1 Bunker and 4 Mech.Infs in Bengal, round 3 : 4/8 hits, 2.83 expected hits 4 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 4 Mech.Infs owned by the British lost in Bengal Hisaichi roll dice for 1 Bomber and 17 Tankettes in Bengal, round 4 : 9/18 hits, 6.33 expected hits British roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Bengal Hisaichi win, taking Bengal from British with 1 Bomber and 17 Tankettes remaining. Battle score for attacker is 42 Casualties for Hisaichi: 7 Tankettes Casualties for British: 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes Non Combat Move - Hisaichi 1 Bomber moved from Bengal to W.Chunking 5 Artillerys, 14 Infantrys and 1 Marine moved from Malaya to Thailand 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from sz60 to Java 2 Infantrys moved from Hopeh to Tientsin Place Units - Hisaichi 1 Battleship and 3 Destroyers placed in sz60 1 Bunker and 6 Infantrys placed in Malaya 2 Artillerys, 1 Infantry and 2 Marines placed in Xining Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Hisaichi : 4.33 British : -1.83 Chinese : 0.00
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 1 T.Boat moved from sz59 to sz60 2 Infantrys moved from Sumatra to sz60 2 Infantrys and 1 Transport moved from sz60 to sz58 2 Infantrys moved from sz58 to Flores 2 Elites, 10 Infantrys, 4 Marines and 1 Tank moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand 1 Tank moved from Burma to Bengal Purchase Units - Thai Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 4 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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I think that’s probably game. Did you want to start up another?
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@Entek same sides?
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Sure! Works for me!
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Did we start a new game?
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@Entek not yet. sorry. still fighting my illness