Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 114 Sea Zone to Germany
            1 mech_infantry moved from Burma to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Malaya to Kwangsi
            1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 bombers moved from Morocco to 95 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Borneo
            Battle in Norway
            Battle in Denmark
            Battle in 95 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    1 cruiser owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                Italians win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -27
                Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                2 fighters owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to Wake Island
            1 fighter moved from Samoa to 49 Sea Zone
            1 fighter moved from 49 Sea Zone to Solomon Islands
            2 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 114 Sea Zone to Germany
            1 mech_infantry moved from Burma to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Malaya to Kwangsi
            1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Germany
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 aaGun, 1 factory_major and 3 mech_infantrys
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Germany, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 3 mech_infantrys in Germany, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Germany
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Germany, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                British captures 103PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 1 aaGun and 3 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Normandy Bordeaux to Norway
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Egypt
            1 carrier, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            3 armour placed in Persia
            1 armour, 1 bomber and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 142 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 145 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 148 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 151 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 3 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : 1.83
    British : 2.33
    Americans : 1.00
    Chinese : 0.83
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 114 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 armour moved from France to Denmark
            1 fighter moved from Southern Italy to Denmark
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 114 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in Syria
            Battle in Denmark
                Italians attack with 1 armour and 1 fighter
                Americans defend with 1 artillery
                    Italians roll dice for 1 armour and 1 fighter in Denmark, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Denmark
                Italians win, taking Syria from British, taking Denmark from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from 114 Sea Zone to Poland
            1 fighter moved from Denmark to Western Germany
            1 armour moved from Algeria to Libya
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,2,3,2,5
            Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @weddingsinger

    What a horrible error. I bought the SS to stop the amhib assault but forgot it could go one further… I wouldve placed my units on Germany instead clearly.

    This game is over now. With Japan reeling and a huge payday for UK, it’s def over.

    One more game please!


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from 36 Sea Zone to Yunnan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 1.33
    

    Savegame


  • @Odonis

    Oops, didn’t see this post!

    Another game, of course!


  • @weddingsinger
    Sure - I’ll take Allies this time


  • @Odonis

    Well, naturally, since oddly the Allies have won both of our games, lol


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