G40 BM 19L Adam514 Allies +3 vs Karl7 Axis (how long can I stay in the ring?)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    ok go.

  • '19 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
            4 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 aaGun and 3 infantry moved from Yakut S.S.R. to Ulaanbaatar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            2 tactical_bombers moved from Manchuria to 18 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 bomber moved from French Indo China to 34 Sea Zone
            1 bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Aleutian Islands
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 18 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Iwo Jima
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters and 2 infantry in Iwo Jima, round 2 : 1/6 hits, 2.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 armour, 2 artilleries and 10 infantry moved from Shan State to French Indo China
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            4 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from 34 Sea Zone to French Indo China
            2 infantry moved from Jehol to Shantung
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            Japanese collect 37 PUs (4 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Chinese : 0.33
    Japanese : -4.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    The Battle for Japan begins!

  • '19 '17

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            6 fighters moved from 22 Sea Zone to 19 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    Kamis in sz19?


  • @Adam514

    yes, 1 against dd

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            6 fighters moved from 22 Sea Zone to 19 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Germans defend with 2 destroyers
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Germans: 2 destroyers
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 19 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 19 Sea Zone to 22 Sea Zone
            1 fighter moved from 17 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 destroyer moved from 22 Sea Zone to 18 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            Americans undo move 1.
            1 carrier and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 artillery placed in Kweichow
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns, 4 artilleries and 24 infantry moved from Burma to Shan State
            1 artillery and 2 infantry moved from India to West India
            1 artillery and 1 infantry moved from India to Burma
            3 artilleries and 8 infantry moved from Iraq to Northwest Persia
            1 armour, 2 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery and 7 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Libya to Tunisia
            1 mech_infantry moved from Tobruk to Libya
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Persia to India
            1 fighter moved from India to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 fighter moved from United Kingdom to Morocco
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.50
    Chinese : 0.17
    Japanese : 0.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Volgograd
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            3 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Albania to Greece
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Southern France
            2 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @Karl7 Did you forget to move the Italian sub in the Pacific?

  • '19 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 22 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Burma to India
            1 fighter moved from Caucasus to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Caucasus to Northwest Persia
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Timguska
            1 fighter and 1 tactical_bomber moved from Volgograd to Timguska
            1 infantry moved from Kazakhstan to Caucasus
                  Germans take Caucasus from British
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
            1 armour and 1 mech_infantry moved from Urals to Kazakhstan
            3 aaGuns, 4 armour, 2 artilleries and 3 infantry moved from Volgograd to Caucasus
            17 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            3 artilleries moved from Tambov to Volgograd
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Novgorod to Vologda
            3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from France to Southern France
    
        Place Units - Germans
            2 destroyers placed in 110 Sea Zone
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 infantry placed in Russia
            4 infantry placed in Germany
            3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            11 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 11 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 11 infantry in Timguska, round 2 : 2/11 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Timguska
                Russians win, taking Timguska from Germans with 11 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Yenisey to Timguska
            1 aaGun and 6 infantry moved from Ulaanbaatar to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from French Indo China to Caucasus
            1 fighter moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            4 fighters moved from 6 Sea Zone to Japan
            2 battleships, 8 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to French Indo China
            2 fighters moved from 19 Sea Zone to French Indo China
            3 fighters moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            1 harbour placed in Hainan
            2 transports placed in 36 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
            Japanese collect 32 PUs (6 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from French Indo China to Caucasus
            1 fighter moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            4 fighters moved from 6 Sea Zone to Japan
            2 battleships, 8 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to French Indo China
            2 fighters moved from 19 Sea Zone to French Indo China
            3 fighters moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            1 harbour placed in Hainan
            2 transports placed in 36 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
            Japanese collect 32 PUs (6 lost to blockades); end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 7 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 18 Sea Zone to 19 Sea Zone
            8 fighters moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            6 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    Kamis in sz 19?


  • @Adam514

    Yes, 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    KILL?

  • '19 '17

    Euh pretty sure I did the whole turn. Hmm I usually verify that it’s posted and everything. I’ll go through the dice and redo everything, I doubt it have it on autosave.

Suggested Topics

  • 61
  • 122
  • 106
  • 169
  • 106
  • 135
  • 95
  • 92
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts