Feedback and questions for other players

  • 2024 '22 '21 '19 '15 '14

    Wow bummer. I guess I had just taken for granted that’d always be around. Now I wish I had visited those boards more over the past few. Is War Room just like newsletter stuff now?

    Well anways, I do agree that more set ups would be cool. They are the easiest probably.

    One reason I was frustrated with the tournament patch is because it kind of dispelled the notion that there is some proportionality or ratio between the starting units and historical starting forces for the start date. You know how people always say a unit isn’t just a unit but representing x, y, z as well, still some kind of correlation there. Or similarly that the units are where they are because battle such and such is meant to take place in the opener, because of the start date. Or really the frustration might have been just the number of changes or variables involved, whereas you could probably just pick one alteration and focus on how that changes stuff, while still preserving the earlier idea of correlation.

    For example, if it said “well we really don’t want Pearl to happen on J1, or at least not without setting up a major TUV exchange with the US, because the start date is 1942. But people have found a way to game it with the Japan fighter in a way that wasn’t really anticipated, so we are going to give the US another destroyer.” That might be a big change right there to balance, but it’d just be on one dimension where it might be easier to parse out what the result will be. The tourney patch tweaked a lot more stuff. But I suppose once the notion is dispelled it does free up the idea, that units can be moved around and it doesn’t violate some really clear 1:1 for the OOB starting forces.

    Alternative scenarios could be fun. If in addition to the tournament patch, maybe they just offered a couple riffs on different set ups. Still retaining the basic core rules of 1942.2 but with a few other start dates.

    Winter 1942, would definitely be cool. Or Summer, nobody ever does summer hehe. Just stick like 3 scenarios up there with a couple different approaches and see how they pan out under testing.

    Or maybe build the alternative simple scenarios around themes, or even around a particular unit type?

    Naval expansion: like regular 1942 with more ships added to the starting unit set up to get something new going on.
    Air expansion: similar deal but just with focusing on added air to the starting set up to get something new going.

    Or I’d like to see a scenario where the production profile is changed somehow in a novel way. Like with a few 1 ipc starting factories or something to make peripheral areas of the map more significant. There are some fun spots it might be cool to try with that concept. I’d give 2 more starting factories to each player…

    Russia: Evenki and Novosibirsk
    Germany: Finland and Algeria
    UK: Western Canada and Eastern Australia
    Japan: Malaya and New Guinea
    USA: Hawaii and Szechwan

    Then just add a few unit tweaks and another start date, Summer 42 or whatever, let the players have fun with it for 6 months. Come out with another set up every year or so, and just see which ones are the most entertaining or well received using the 1942 ruleset. Just with more set ups like the tournament one that Larry did to kick it off, but maybe add in another couple others over time to mix it up. Veering off topic now I’m sure, but stuff like that seems like it would be simple. Maybe drag Larry out of retirement with Barbecue or something and see if he has some other ideas that would be fun to try out hehe. After everyone has had a run at the tournament 1942.3 game, just do it again the following year with another set up and keep it going that way, for the smaller scale board. I wouldn’t mind if we got like 5 editions out of 1942 in the end, each with something different going on. Or throwbacks, with Classic or Revised in there. I think AA50 would be killer. Global even better. But alternative 1942 set ups would be much faster to get up off the ground, using the same ruleset already in place for the base 1942 game.

  • '21 '20 '18 '17

    @Black_Elk I do think they have plans for more maps and more games. But what you’re talking about requires modding to crowdsource the effort–letting the community open up the engine and see what it can do.

    I don’t think that the licensed nature of this particular game would allow that. Once the engine is completely finished, it could be used for other similar games, as AAA has been. But, that may not be permitted.

  • 2024 2023 '22 '21 '20 '19 '18

    Alternative setups can be fun but allowing user-generated custom maps poses a level of security vulnerability that I’m not sure the game needs right now. All it takes is one bad actor embedding a virus into a map file for this game to face even worse backlash than it’s already gotten.


  • @DoManMacgee The backlash is from alot of sad, sad folks who think that $18 is a fortune and expect early access games to be polished Activision-level products from day one.


  • @taamvan said in Feedback and questions for other players:

    @DoManMacgee The backlash is from alot of sad, sad folks who think that $18 is a fortune and expect early access games to be polished Activision-level products from day one.

    I mean, you’re not wrong.

  • 2024 '22 '21 '19 '15 '14

    I don’t know, somehow this seemed fitting…

    FB_IMG_1565984466780.jpg

    Saw it floating around as a meme in a nursing group of all places haha.

    Recalled to mind the various A&A digital platforms that have come and gone. Maybe a cautionary lesson in there somewhere.

    Best
    Elk

  • '21 '20 '18 '17

    @Black_Elk There are many similar phenomenon, where people will avidly buy an item that has been “discounted” from $8 to $6.99, where they will not purchase the same item that has had a price increase from $5 to $5.99.

  • 2024 2023 '22 '21 '20 '19 '18

    Finally managed to lose a game, bringing me to something like 5-1 overall. I take back my previous praise of the dice server. I got diced to a ridiculously unrealistic level on R1. I Lost the battle for W. Russia despite bringing literally everything

    I played the game out for like 4 rounds because my opponent wasn’t the most skilled player out there, but obviously ended up losing Moscow by G4. Bah.

    Of course I’m just miffed about my “perfect record” going down the tubes due to dice, but at least there’s no ranking system, so it’s whatever.

    Zooming Issue still hasn’t been fixed, as an aside.

    UPDATE: 6-1 now. Lots of people like “deleting their game” instead of surrendering. No idea why since there’s no actual ranking system, but to each their own. No idea why people are rage-quitting after like turn 2/3. Games aren’t usually decided until like turn 4/5 unless it’s a curb-stomp (which none of my games have really been yet, save the one I lost).

  • 2024 '22 '21 '19 '15 '14

    @DoManMacgee said in Feedback and questions for other players:

    Finally managed to lose a game, bringing me to something like 5-1 overall. I take back my previous praise of the dice server. I got diced to a ridiculously unrealistic level on R1. I Lost the battle for W. Russia despite bringing literally everything

    I played the game out for like 4 rounds because my opponent wasn’t the most skilled player out there, but obviously ended up losing Moscow by G4. Bah.

    If there is one major issue with 1942.2 and something that the tournament patch completely failed to address its this…

    The R1 battles are way too consequential! The game hinges almost entirely on the results of the Ukraine and W. Russia openeing combats.

    It’s why people are clamoring for a Bid or different rules or alternative scenarios. Without actually fixing this problem somehow, using a standardized solution that everyone can get behind, its going to be dead on arrival for many players, regardless of what else it has going on.


  • Yeah dice are wonky. But getting diced is offset by the fact that when I am Axis I can sealion a solid 40% of the time G2. A lot of new players on there, but it seems like overall it’s getting better slowly.

  • 2024 2023 '22 '21 '20 '19 '18

    Eh, it happens. Even G40 has the G1 Paris attack that’s an instant loss for the Axis if it goes badly.

    Most of my “feedback” is done at this point until we get our next major update though. Hoping for general QoL improvements like shift+clicking to select all units from a territory or ctrl+clicking to select all of a single unit type. Moving large stacks around one unit at a time is annoying.

    That, and the zoom-in with most phase changes. It’s annoying.

    As someone pointed out in another thread, I think I’ve played more 42SE games in the last two weeks than I have in the entirety of the game’s lifespan thanks to tinkering around with this game.


  • @DoManMacgee

    Yeah there are some funky dice results. Worst one is they exacerbate the RNG problems by doing a multiplier–so in one battle they rolled 1,2,4,4,5,6 but the x6 marker fell on the 1 and 2, giving them 12/18 hits on 18 '2’s. Disappointing given how hard it would be to roll 1,1,1,1,1,1,2,2,2,2,2,2,4,4,4,4,5,6.

    Some of the players are plenty good, its not really a good idea to let noobs on your team its better just to play the whole dang team yourself.

    Still some problems with lag but already seeing improvement.

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