Wow bummer. I guess I had just taken for granted that’d always be around. Now I wish I had visited those boards more over the past few. Is War Room just like newsletter stuff now?
Well anways, I do agree that more set ups would be cool. They are the easiest probably.
One reason I was frustrated with the tournament patch is because it kind of dispelled the notion that there is some proportionality or ratio between the starting units and historical starting forces for the start date. You know how people always say a unit isn’t just a unit but representing x, y, z as well, still some kind of correlation there. Or similarly that the units are where they are because battle such and such is meant to take place in the opener, because of the start date. Or really the frustration might have been just the number of changes or variables involved, whereas you could probably just pick one alteration and focus on how that changes stuff, while still preserving the earlier idea of correlation.
For example, if it said “well we really don’t want Pearl to happen on J1, or at least not without setting up a major TUV exchange with the US, because the start date is 1942. But people have found a way to game it with the Japan fighter in a way that wasn’t really anticipated, so we are going to give the US another destroyer.” That might be a big change right there to balance, but it’d just be on one dimension where it might be easier to parse out what the result will be. The tourney patch tweaked a lot more stuff. But I suppose once the notion is dispelled it does free up the idea, that units can be moved around and it doesn’t violate some really clear 1:1 for the OOB starting forces.
Alternative scenarios could be fun. If in addition to the tournament patch, maybe they just offered a couple riffs on different set ups. Still retaining the basic core rules of 1942.2 but with a few other start dates.
Winter 1942, would definitely be cool. Or Summer, nobody ever does summer hehe. Just stick like 3 scenarios up there with a couple different approaches and see how they pan out under testing.
Or maybe build the alternative simple scenarios around themes, or even around a particular unit type?
Naval expansion: like regular 1942 with more ships added to the starting unit set up to get something new going on.
Air expansion: similar deal but just with focusing on added air to the starting set up to get something new going.
Or I’d like to see a scenario where the production profile is changed somehow in a novel way. Like with a few 1 ipc starting factories or something to make peripheral areas of the map more significant. There are some fun spots it might be cool to try with that concept. I’d give 2 more starting factories to each player…
Russia: Evenki and Novosibirsk
Germany: Finland and Algeria
UK: Western Canada and Eastern Australia
Japan: Malaya and New Guinea
USA: Hawaii and Szechwan
Then just add a few unit tweaks and another start date, Summer 42 or whatever, let the players have fun with it for 6 months. Come out with another set up every year or so, and just see which ones are the most entertaining or well received using the 1942 ruleset. Just with more set ups like the tournament one that Larry did to kick it off, but maybe add in another couple others over time to mix it up. Veering off topic now I’m sure, but stuff like that seems like it would be simple. Maybe drag Larry out of retirement with Barbecue or something and see if he has some other ideas that would be fun to try out hehe. After everyone has had a run at the tournament 1942.3 game, just do it again the following year with another set up and keep it going that way, for the smaller scale board. I wouldn’t mind if we got like 5 editions out of 1942 in the end, each with something different going on. Or throwbacks, with Classic or Revised in there. I think AA50 would be killer. Global even better. But alternative 1942 set ups would be much faster to get up off the ground, using the same ruleset already in place for the base 1942 game.