“The Allies can’t lose , you just park aircraft over the central city and annihilate anything that tries to get into it.The other two cities are either swamped by the British , or cut off by the Americans….”
this is what i found. Allies park 4 planes into caen and 4 planes into St lo literally the entire game. half of all german artillery sent in is anihilated by the straffing the other half his cleared by the ground forces before the germans even get the chance to fire at them. the only advantage is the allies run out of reinforcements faster but its evened out by the carnage the germans suffer from the airplanes
It’s often that St. Lo gets left till the end, and I find the “works” are indeed heavily gummed up by that point. That’s why I proposed the KSF (Kill St. Lo First) Strategy.
I’m also surprised that you send a “small” force to Cherbourg. I’ve done the same and ended up not having the force needed to take it (with the 1 round of combat deal). With a full zone (Eight Units) plus a few extra units, it’s a tough crawl. I like to gamble on my landings at least once and land upwards of Utah Beach. I’ve posted previously posted about avoiding Omaha by gambling on the “Allies Land” card.
To Cherbourg: I like to engage my bombers for at least 3 rounds, and make sure the “Onshore Bombardment” hits when the time is right in the Peninsula. It’s easy enough to take (IMHO) if you eliminate 65% of the defenders before you get there. Keep Axis Re-Enforcements in mind as Germany can send tonnes of units Upwards to Cherbourg up until Turn 5 before they become redundant. When attacking that “Must Have” city of Cherbourg, employ my “Great Wall of Planes” (see D-Day Post) to stem the tide of Axis Forces.
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