In thinking about it some more I think I understand where you are coming from. You are saying German reinforcements are subject to strafing, Allied units are not. And I suppose that is accurate to a very limited extent.
Yes, that is my point.
Conversely, the Allies will have a tough time jamming 24 reinforcements in one turn so they have their own inherent difficulties in bring in that many units.
Yes but you have eliminated the highest values which does not bring the Allies up against ‘clogged beaches’ with a big roll (over 7) as often as it does Axis up against air power with a small roll (less than .)
Allies and Axis roll the same thing for reinforcements with the OOB rules. They roll the same thing with this change. It does not result in a net advantage to either side. What it does do is remove a wide statistical variance for a smaller one, reducing the factor chance plays in the fate of the game which conversely increases the factor strategy plays in the fate of the game.
Yes. It does. I am incorrect on any change in the difference between results.
e) The most probable difference between the two sides is 1 unit (!) regardless of the method.
I’m glad you’ve found a rule that works for you. I guess I’m just a lot more averse to house rules than I thought.
i played dday and found it to be a nice alternative to the usually lengthy games that are europe, pacific revised ect. dday can be completed in an hour and is very fun, fast paced and histoically accurate. its the choice if you want to get a quick game of A&A in. i havent played nor heard much about the battle of the bulge game so i cant compare the two. but dday is certainly a great addition to A&A.
Well actually the battle of britain itself was not necassarily a German mistake.Â The way the battle of britain was fought was a mistake.Â In the beginning of the battle the Germans were smart to only target the British airforce.Â However, the air battle was lasting longer than Hitler wanted… so he decided he would bomb London instead.Â All of the german generals thought this was a huge mistake and wanted to keep attacking the airforce.Â In fact on the day that they started targetting london there were only 14 operational planes in the whole UK.Â If the German generals would have had their way the Germans would have won the battle of britain.
Even assuming Germany “wins” the air war, they never win the battle of Britain. Britain never gets successfully invaded, Germany just doesnt have the operational power to do so.
The mistake was in attacking Britain, rather than the Med. Taking Egypt (and gaining access to Iran/Iraq oil) and depriving UK of supplies was the only way to “win” (which eventually would not have worked as the USA would eventually enter the war and supply Britain with whatever was needed).
Had the med been conquered and become an axis lake, you could delay Torch till 44. Perhaps egypt is never retaken until 45. Which would give Germany time to mass produce its "super-weapons). This also assumes the blunders on the eastern front are also ignored.
While I’m on here, any other of the smaller AA games (like battle of the bulge) that you guys recommend? Im playing this with my 8 year old, and I like that he can understand and play with me.
D-Day is the easiest A&A game of all. Battle of the Bulge and Guadalcanal are a little bit more involved. However, if your son can handle D-Day, maybe he can handle one of those as well. I think I’d try Bulge before Guadalcanal. If you do, let him be the Germans, as it’s harder to play the Allies in that game.
I’d agree with this. Looking at the rules it might seem Guadalcanal is ‘simpler’ but you have to make many more “if I do this what will my opponent do,” decisions a lot faster and GCNL eliminates the reinforcement charts creating a daunting set of decisions regarding reinforcements.
If you are also new to BOTB playing the Allies will be a good handicap for you as it is tougher to play the Allies and will be easier and more interesting for him as the Axis on the attack.
I’d wait till you’re bored with D-Day though.