2019 Sovietishcat (Allies) vs SixUnder (Axis) BM

  • '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsi to Philippines
            1 fighter moved from Kwangtung to Shan State
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsi to Philippines
            1 fighter moved from Kwangtung to Shan State
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • '19

    @SixUnder Don’t forget our game :relaxed:


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Turkmenistan to Rostov
            3 mech_infantrys moved from Russia to Rostov
            3 bombers moved from Western Germany to 112 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Germany to Southern France
            3 mech_infantrys moved from Germany to Romania
            3 infantry moved from Germany to Poland
    
        Combat - Germans
            Germans creates battle in territory 98 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry
                British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Southern France
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Southern France
                Germans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour and 1 artillery
            Battle in Rostov
                Germans attack with 1 fighter and 3 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in 112 Sea Zone
                Germans attack with 3 bombers, 1 destroyer and 2 submarines
                Americans defend with 1 destroyer and 3 transports
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29
                Casualties for Americans: 1 destroyer and 3 transports
            Battle in 98 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from Rostov to Volgograd
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Southern France to France
            3 bombers moved from 112 Sea Zone to Western Germany
            2 transports moved from 127 Sea Zone to 112 Sea Zone
            3 armour moved from Finland to Novgorod
    
        Place Units - Germans
            2 fighters placed in Western Germany
            1 infantry placed in France
            3 infantry placed in Russia
            3 infantry placed in Western Germany
            1 destroyer and 2 transports placed in 112 Sea Zone
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -3.50
    Americans : -0.33
    

    Territory Summary for Germans :

    Timguska : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
    Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry
    Romania : 3 mech_infantrys
    Poland : 3 infantry
    Germany : 1 aaGun and 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 3 mech_infantrys
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 2 destroyers, 2 submarines and 4 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    Yugoslavia : 1 flag
    98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 57 / 65
    Russians : 0 / 0
    Japanese : 18 / 22
    Americans : 78 / 125
    Chinese : 23 / 26
    British : 37 / 46
    UK_Pacific : 18 / 22
    Italians : 18 / 18
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 536 times
            2 was rolled 527 times
            3 was rolled 527 times
            4 was rolled 481 times
            5 was rolled 487 times
            6 was rolled 553 times
        Average roll : 3.487
        Median : 3.000
        Variance : 1.299
        Standard Deviation : 1.140
        Total rolls : 3111
    
    Null / Other
            1 was rolled 64 times
            2 was rolled 59 times
            3 was rolled 48 times
            4 was rolled 47 times
            5 was rolled 44 times
            6 was rolled 50 times
        Average roll : 3.314
        Median : 3.000
        Variance : 0.971
        Standard Deviation : 0.985
        Total rolls : 312
    
    Germans Combat
            1 was rolled 100 times
            2 was rolled 102 times
            3 was rolled 139 times
            4 was rolled 105 times
            5 was rolled 114 times
            6 was rolled 134 times
        Average roll : 3.624
        Median : 4.000
        Variance : 2.063
        Standard Deviation : 1.436
        Total rolls : 694
    
    British Combat
            1 was rolled 93 times
            2 was rolled 88 times
            3 was rolled 74 times
            4 was rolled 74 times
            5 was rolled 61 times
            6 was rolled 64 times
        Average roll : 3.251
        Median : 3.000
        Variance : 1.787
        Standard Deviation : 1.337
        Total rolls : 454
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 44 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 235
    
    Americans Combat
            1 was rolled 64 times
            2 was rolled 59 times
            3 was rolled 48 times
            4 was rolled 47 times
            5 was rolled 44 times
            6 was rolled 50 times
        Average roll : 3.314
        Median : 3.000
        Variance : 0.971
        Standard Deviation : 0.985
        Total rolls : 312
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 70 times
            6 was rolled 85 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.822
        Standard Deviation : 0.907
        Total rolls : 416
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3.412
        Median : 3.000
        Variance : 0.910
        Standard Deviation : 0.954
        Total rolls : 51
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.647
        Standard Deviation : 0.805
        Total rolls : 276
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Americans
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer; ANZAC defend with 2 transports
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                    2 transports owned by the ANZAC lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 2 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
            Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.33
    

    Territory Summary for Japanese :

    Korea : 1 factory_minor and 4 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Amur : 1 flag, 1 infantry
    Yakut S.S.R. : 1 flag
    17 Sea Zone : 1 submarine
    6 Sea Zone : 3 carriers and 3 submarines
    

    Production/PUs Summary :

    Germans : 57 / 65
    Russians : 0 / 0
    Japanese : 19 / 16
    Americans : 77 / 125
    Chinese : 23 / 26
    British : 37 / 46
    UK_Pacific : 18 / 22
    Italians : 18 / 18
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 485 times
            2 was rolled 479 times
            3 was rolled 489 times
            4 was rolled 440 times
            5 was rolled 455 times
            6 was rolled 515 times
        Average roll : 3.505
        Median : 3.000
        Variance : 1.226
        Standard Deviation : 1.107
        Total rolls : 2863
    
    Null / Other
            1 was rolled 12 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.411
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.802
        Total rolls : 56
    
    Germans Combat
            1 was rolled 100 times
            2 was rolled 102 times
            3 was rolled 139 times
            4 was rolled 105 times
            5 was rolled 114 times
            6 was rolled 134 times
        Average roll : 3.624
        Median : 4.000
        Variance : 2.063
        Standard Deviation : 1.436
        Total rolls : 694
    
    British Combat
            1 was rolled 93 times
            2 was rolled 88 times
            3 was rolled 74 times
            4 was rolled 74 times
            5 was rolled 61 times
            6 was rolled 64 times
        Average roll : 3.251
        Median : 3.000
        Variance : 1.787
        Standard Deviation : 1.337
        Total rolls : 454
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 44 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 235
    
    Americans Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 48 times
            4 was rolled 46 times
            5 was rolled 44 times
            6 was rolled 50 times
        Average roll : 3.316
        Median : 3.000
        Variance : 0.969
        Standard Deviation : 0.984
        Total rolls : 310
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 66 times
            3 was rolled 69 times
            4 was rolled 62 times
            5 was rolled 72 times
            6 was rolled 85 times
        Average roll : 3.620
        Median : 4.000
        Variance : 0.759
        Standard Deviation : 0.871
        Total rolls : 421
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.411
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.802
        Total rolls : 56
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.647
        Standard Deviation : 0.805
        Total rolls : 276
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            6 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            2 bombers moved from Western United States to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            2 destroyers moved from 33 Sea Zone to 17 Sea Zone
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            2 bombers moved from Western United States to Korea
            1 artillery moved from Manchuria to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Sakha to Amur
            1 artillery moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.

  • '19

    @SixUnder Bump#1


  • @Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.

  • '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            6 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            2 bombers moved from Western United States to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            2 destroyers moved from 33 Sea Zone to 17 Sea Zone
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            2 bombers moved from Western United States to Korea
            1 artillery moved from Manchuria to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Sakha to Amur
            1 artillery moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 3 carriers and 3 submarines
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 carriers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
                Casualties for Japanese: 3 carriers
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Amur
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor and 4 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Korea to Manchuria
            2 bombers moved from 6 Sea Zone to Manchuria
            4 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            2 destroyers placed in 112 Sea Zone
            2 bombers placed in Eastern United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 93 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery placed in Norway
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
            Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,33
    Japanese : -1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 5 infantry moved from Suiyuyan to Shensi
            2 artilleries and 2 infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 artilleries placed in Shensi
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            6 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            2 bombers moved from Western United States to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            2 destroyers moved from 33 Sea Zone to 17 Sea Zone
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            2 bombers moved from Western United States to Korea
            1 artillery moved from Manchuria to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Sakha to Amur
            1 artillery moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 3 carriers and 3 submarines
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 carriers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
                Casualties for Japanese: 3 carriers
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Amur
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor and 4 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Korea to Manchuria
            2 bombers moved from 6 Sea Zone to Manchuria
            4 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            2 destroyers placed in 112 Sea Zone
            2 bombers placed in Eastern United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 93 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery placed in Norway
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
            Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 5 infantry moved from Suiyuyan to Shensi
            2 artilleries and 2 infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 artilleries placed in Shensi
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 42 PUs; 
            British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Italians
            10 infantry moved from Caucasus to Kazakhstan
            3 artilleries moved from Caucasus to Kazakhstan
            1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            2 artilleries and 3 infantry moved from Caucasus to Rostov
            1 fighter moved from Persia to Kazakhstan
    
        Combat - British
            Battle in Rostov
                British attack with 2 artilleries and 3 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Kazakhstan
                British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys
                Italians defend with 7 armour and 5 mech_infantrys
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits
                    Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits
                    4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits
                    Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits
                    1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits
                    Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits
                    2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan
                British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for British: 9 infantry
                Casualties for Italians: 7 armour and 5 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Kazakhstan to Northwest Persia
            3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from India to Shan State
            2 mech_infantrys moved from West India to Burma
            1 artillery and 15 infantry moved from West India to Eastern Persia
            1 armour moved from Alexandria to Egypt
            1 mech_infantry moved from Kwangtung to Yunnan
            1 fighter moved from Gibraltar to Egypt
            3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 3 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -0,17
    Italians : -2,00
    Americans : 2,33
    Japanese : -1,50
    

    Savegame

  • '19

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.

    @SixUnder no need for kamikazes since I did not bring any β€˜β€˜warships’’


  • @Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.

    @SixUnder no need for kamikazes since I did not bring any β€˜β€˜warships’’

    :+1:


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Volgograd to Caucasus
                  Italians take Caucasus from British
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            10 mech_infantrys moved from Volgograd to Novosibirsk
            1 infantry moved from Volgograd to Samara
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Rostov
                Italians attack with 2 infantry and 2 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits
                    British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Rostov
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Rostov
                Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : -2.67
    Americans : 0.67
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    Bryansk : 1 flag
    Rostov : 1 flag, 2 mech_infantrys
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag, 10 mech_infantrys
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 1 infantry
    Samara : 1 infantry
    97 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 65
    Russians : 0 / 0
    Japanese : 14 / 16
    Americans : 85 / 122
    Chinese : 23 / 26
    British : 36 / 46
    UK_Pacific : 18 / 21
    Italians : 21 / 21
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 499 times
            2 was rolled 514 times
            3 was rolled 508 times
            4 was rolled 468 times
            5 was rolled 484 times
            6 was rolled 541 times
        Average roll : 3.513
        Median : 3.000
        Variance : 1.059
        Standard Deviation : 1.029
        Total rolls : 3014
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.341
        Median : 3.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 41
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 140 times
            4 was rolled 106 times
            5 was rolled 114 times
            6 was rolled 134 times
        Average roll : 3.617
        Median : 4.000
        Variance : 2.005
        Standard Deviation : 1.416
        Total rolls : 698
    
    British Combat
            1 was rolled 100 times
            2 was rolled 105 times
            3 was rolled 84 times
            4 was rolled 86 times
            5 was rolled 71 times
            6 was rolled 81 times
        Average roll : 3.315
        Median : 3.000
        Variance : 1.503
        Standard Deviation : 1.226
        Total rolls : 527
    
    Italians Combat
            1 was rolled 49 times
            2 was rolled 49 times
            3 was rolled 46 times
            4 was rolled 44 times
            5 was rolled 47 times
            6 was rolled 55 times
        Average roll : 3.538
        Median : 4.000
        Variance : 0.247
        Standard Deviation : 0.497
        Total rolls : 290
    
    Americans Combat
            1 was rolled 72 times
            2 was rolled 65 times
            3 was rolled 48 times
            4 was rolled 52 times
            5 was rolled 49 times
            6 was rolled 54 times
        Average roll : 3.303
        Median : 3.000
        Variance : 1.379
        Standard Deviation : 1.174
        Total rolls : 340
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 68 times
            2 was rolled 66 times
            3 was rolled 71 times
            4 was rolled 64 times
            5 was rolled 74 times
            6 was rolled 86 times
        Average roll : 3.625
        Median : 4.000
        Variance : 0.737
        Standard Deviation : 0.859
        Total rolls : 429
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 52
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.647
        Standard Deviation : 0.805
        Total rolls : 276
    

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Philippines to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            8 infantry moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            3 infantry moved from Normandy Bordeaux to France
            2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 bombers moved from Western Germany to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from France to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Russia to Samara
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Sovietishcat scramble orders in norway please


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            8 infantry moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            3 infantry moved from Normandy Bordeaux to France
            2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 bombers moved from Western Germany to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from France to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Russia to Samara
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

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