No scramble
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
np:relaxed:
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Russia 2 bombers moved from Western Ukraine to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery and 2 infantry moved from Belarus to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 8 armour and 1 fighter moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 fighter moved from Bryansk to Rostov 2 infantry moved from Romania to Bessarabia 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Archangel 5 infantry moved from Novgorod to Belarus 6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2 Battle in Rostov Germans attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Novgorod to Belarus Place Units - Germans 2 fighters placed in Western Germany 3 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 submarines placed in 112 Sea Zone 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.67 Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys Belarus : 1 flag, 1 aaGun and 5 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber Rostov : 1 flag, 1 armour and 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 10 mech_infantrys Bessarabia : 2 infantry Tambov : 1 flag, 1 mech_infantry Western Ukraine : 2 aaGuns Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63 Russians : 17 / 32 Japanese : 57 / 63 Americans : 55 / 84 Chinese : 6 / 7 British : 34 / 43 UK_Pacific : 6 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 142 times 2 was rolled 137 times 3 was rolled 151 times 4 was rolled 143 times 5 was rolled 162 times 6 was rolled 189 times Average roll : 3.663 Median : 4.000 Variance : 2.007 Standard Deviation : 1.417 Total rolls : 924 Null / Other 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.385 Median : 3.000 Variance : 1.232 Standard Deviation : 1.110 Total rolls : 65 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.780 Median : 4.000 Variance : 1.763 Standard Deviation : 1.328 Total rolls : 164 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.901 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 8 times 2 was rolled 9 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.532 Median : 3.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 62
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung 1 armour and 1 mech_infantry moved from Tsinghai to Sikang Combat - Russians Battle in Shantung Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 3 mech_infantrys Battle in Sikang Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -0,83 Japanese : 0,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Manchuria 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Jehol to Shantung 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to Philippines Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shantung Japanese attack with 2 infantry Russians defend with 1 armour Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits 1 bomber owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine Casualties for Americans: 1 artillery and 6 bombers Casualties for ANZAC: 1 fighter and 1 marine Non Combat Move - Japanese 1 bomber moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 mech_infantrys moved from French Indo China to Hunan 2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan Place Units - Japanese 1 airfield placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery placed in French Indo China 1 battleship and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -2.00 Chinese : 1.00 UK_Pacific : 1.00 Japanese : -6.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag, 1 aaGun Manchuria : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 artillery Shan State : 1 flag Burma : 1 flag, 1 artillery and 1 mech_infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers Java : 1 flag Sumatra : 1 flag, 1 artillery 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship and 1 transport 35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 26 Sea Zone : 1 submarine 21 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63 Russians : 15 / 22 Japanese : 60 / 63 Americans : 53 / 84 Chinese : 8 / 7 British : 34 / 43 UK_Pacific : 5 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 137 times 2 was rolled 135 times 3 was rolled 142 times 4 was rolled 126 times 5 was rolled 150 times 6 was rolled 183 times Average roll : 3.648 Median : 4.000 Variance : 2.295 Standard Deviation : 1.515 Total rolls : 873 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.571 Median : 3.500 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Germans Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.886 Median : 4.000 Variance : 1.486 Standard Deviation : 1.219 Total rolls : 158 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 20 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 21 times Average roll : 3.586 Median : 4.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 87 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 32 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 58 times Average roll : 3.790 Median : 4.000 Variance : 2.616 Standard Deviation : 1.617 Total rolls : 224 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 10 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.854 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 103 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.634 Median : 3.000 Variance : 1.640 Standard Deviation : 1.281 Total rolls : 71
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yeeeeek japanese -6.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Southeast Mexico to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Southeast Mexico to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 19 infantry and 4 mech_infantrys moved from India to Burma 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Burma British attack with 19 infantry and 4 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes Place Units - British 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Iraq 1 armour placed in Persia 1 armour placed in Iraq 1 airfield placed in Gibraltar Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 5,17 Americans : -0,33 Chinese : 0,33 Japanese : 0,67
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
yeeeeek japanese -6.33
Good for the allies :relaxed:
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then the UK follow it up with a 5.17, double yeek :}
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bryansk to Samara Italians take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Italians take Volgograd from Russians 2 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Romania to Ukraine 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Caucasus Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -2.00 Russians : 0.00
Territory Summary for Italians :
Morocco : 1 flag Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 3 mech_infantrys Western Ukraine : 1 flag Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Caucasus : 1 flag, 1 armour Samara : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 63 Russians : 10 / 22 Japanese : 54 / 63 Americans : 55 / 80 Chinese : 13 / 14 British : 35 / 44 UK_Pacific : 6 / 9 Italians : 24 / 25 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 150 times 2 was rolled 141 times 3 was rolled 146 times 4 was rolled 132 times 5 was rolled 154 times 6 was rolled 193 times Average roll : 3.631 Median : 4.000 Variance : 2.452 Standard Deviation : 1.566 Total rolls : 916 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.571 Median : 3.500 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Germans Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.886 Median : 4.000 Variance : 1.486 Standard Deviation : 1.219 Total rolls : 158 British Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.055 Median : 2.000 Variance : 2.698 Standard Deviation : 1.643 Total rolls : 91 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.430 Median : 3.000 Variance : 0.180 Standard Deviation : 0.425 Total rolls : 86 Americans Combat 1 was rolled 20 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.593 Median : 4.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 91 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 58 times Average roll : 3.764 Median : 4.000 Variance : 2.416 Standard Deviation : 1.554 Total rolls : 229 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 11 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.810 Median : 4.000 Variance : 0.880 Standard Deviation : 0.938 Total rolls : 105 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 13 times Average roll : 3.649 Median : 3.000 Variance : 1.470 Standard Deviation : 1.213 Total rolls : 74
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 2 fighters moved from 54 Sea Zone to Celebes Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland 1 carrier moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 2 artilleries, 2 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Russia 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Rostov to Tambov 1 armour and 2 mech_infantrys moved from Tambov to Russia 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Russia Germans attack with 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major and 42 infantry AA fire in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/60 hits, 18.83 expected hits Russians roll dice for 4 aaGuns, 3 armour, 12 artilleries and 42 infantry in Russia, round 2 : 15/57 hits, 19.50 expected hits 13 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/45 hits, 16.33 expected hits Russians roll dice for 3 armour, 12 artilleries and 29 infantry in Russia, round 3 : 21/44 hits, 15.17 expected hits 21 infantry owned by the Russians, 1 artillery owned by the Germans, 6 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 16/24 hits, 11.83 expected hits Russians roll dice for 3 armour, 12 artilleries and 8 infantry in Russia, round 4 : 10/23 hits, 8.17 expected hits 8 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia Germans roll dice for 9 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 7.50 expected hits Russians roll dice for 3 armour and 4 artilleries in Russia, round 5 : 2/7 hits, 2.83 expected hits 1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 6 : 7/12 hits, 6.50 expected hits Russians roll dice for 2 armour in Russia, round 6 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Germans: 8 armour, 5 artilleries, 21 infantry and 14 mech_infantrys Casualties for Russians: 4 aaGuns, 3 armour, 12 artilleries and 42 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 aaGun and 5 infantry moved from Belarus to Smolensk 2 aaGuns moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 10 mech_infantrys moved from Eastern Poland to Bryansk 2 bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Bryansk to Germany Place Units - Germans 5 submarines and 2 transports placed in 112 Sea Zone 2 infantry and 1 marine placed in Western Germany 2 artilleries placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 4.67 AA fire in Russia : : -0.83 British : 0.33 Russians : 1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 marines and 3 tactical_bombers Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 2 mech_infantrys Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 2 aaGuns, 2 fighters, 10 mech_infantrys and 1 tactical_bomber Rostov : 1 flag Nenetsia : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor Tambov : 1 flag Ukraine : 2 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys 112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 4 transports 125 Sea Zone : 1 flag 104 Sea Zone : 1 destroyer and 1 submarine Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 98 Russians : 7 / 0 Japanese : 50 / 63 Americans : 55 / 80 Chinese : 13 / 14 British : 35 / 44 UK_Pacific : 6 / 9 Italians : 24 / 25 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 202 times 2 was rolled 194 times 3 was rolled 205 times 4 was rolled 171 times 5 was rolled 202 times 6 was rolled 241 times Average roll : 3.576 Median : 4.000 Variance : 2.103 Standard Deviation : 1.450 Total rolls : 1215 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.571 Median : 3.500 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Germans Combat 1 was rolled 47 times 2 was rolled 45 times 3 was rolled 61 times 4 was rolled 48 times 5 was rolled 55 times 6 was rolled 61 times Average roll : 3.637 Median : 4.000 Variance : 0.813 Standard Deviation : 0.902 Total rolls : 317 British Combat 1 was rolled 26 times 2 was rolled 22 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.032 Median : 2.000 Variance : 2.690 Standard Deviation : 1.640 Total rolls : 93 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.430 Median : 3.000 Variance : 0.180 Standard Deviation : 0.425 Total rolls : 86 Americans Combat 1 was rolled 20 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.593 Median : 4.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 91 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 58 times Average roll : 3.764 Median : 4.000 Variance : 2.416 Standard Deviation : 1.554 Total rolls : 229 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 11 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.810 Median : 4.000 Variance : 0.880 Standard Deviation : 0.938 Total rolls : 105 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 30 times 2 was rolled 36 times 3 was rolled 46 times 4 was rolled 30 times 5 was rolled 34 times 6 was rolled 36 times Average roll : 3.519 Median : 3.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 212
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 armour moved from Shantung to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Anhwe to Chahar 1 armour moved from Sikang to Szechwan 1 fighter moved from Anhwe to Szechwan 18 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Manchuria Russians attack with 1 armour and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar retreated to Chahar Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Szechwan Russians attack with 1 armour and 1 fighter Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Samara Russians attack with 18 infantry Italians defend with 1 mech_infantry Russians roll dice for 18 infantry in Samara, round 2 : 2/18 hits, 3,00 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 17 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Kansu 1 fighter moved from Szechwan to Burma 1 fighter moved from Chahar to Kiangsu 1 tactical_bomber moved from Manchuria to Kiangsu Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,67 Russians : -1,83 Japanese : 0,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Amur 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Hunan to Kweichow 2 artilleries and 5 mech_infantrys moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 bomber moved from French Indo China to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 destroyer and 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 21 Sea Zone to 44 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in New Britain Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 artilleries, 1 infantry and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 infantry and 5 mech_infantrys in Kiangsi, round 2 : 3/8 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 1 destroyer placed in 6 Sea Zone 3 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan 1 destroyer placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Kwangsi : 1 flag Kiangsi : 1 flag, 2 artilleries, 1 infantry and 5 mech_infantrys Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 artillery Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag Chahar : 1 flag Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Britain : 1 flag, 2 infantry Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour Sakha : 1 flag Yenisey : 1 flag, 1 infantry Soviet Far East : 1 flag, 1 infantry Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 44 Sea Zone : 1 submarine 47 Sea Zone : 1 destroyer, 1 submarine and 1 transport 37 Sea Zone : 1 destroyer 36 Sea Zone : 1 battleship and 1 transport 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 98 Russians : 7 / 0 Japanese : 51 / 55 Americans : 55 / 80 Chinese : 13 / 14 British : 35 / 44 UK_Pacific : 6 / 9 Italians : 23 / 25 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 208 times 2 was rolled 195 times 3 was rolled 210 times 4 was rolled 175 times 5 was rolled 206 times 6 was rolled 245 times Average roll : 3.574 Median : 4.000 Variance : 2.118 Standard Deviation : 1.455 Total rolls : 1239 Null / Other 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Germans Combat 1 was rolled 47 times 2 was rolled 45 times 3 was rolled 61 times 4 was rolled 48 times 5 was rolled 55 times 6 was rolled 61 times Average roll : 3.637 Median : 4.000 Variance : 0.813 Standard Deviation : 0.902 Total rolls : 317 British Combat 1 was rolled 26 times 2 was rolled 22 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.032 Median : 2.000 Variance : 2.690 Standard Deviation : 1.640 Total rolls : 93 Italians Combat 1 was rolled 18 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.402 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 87 Americans Combat 1 was rolled 20 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.593 Median : 4.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 91 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 29 times 5 was rolled 39 times 6 was rolled 59 times Average roll : 3.721 Median : 4.000 Variance : 2.109 Standard Deviation : 1.452 Total rolls : 240 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 11 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 21 times Average roll : 3.821 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 106 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 51 times 4 was rolled 32 times 5 was rolled 39 times 6 was rolled 40 times Average roll : 3.554 Median : 3.000 Variance : 1.033 Standard Deviation : 1.016 Total rolls : 231
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Morocco Battle in 104 Sea Zone Americans attack with 2 destroyers and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 6 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Americans collect 55 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 12 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Anhwe, round 2 : 3/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Anhwe 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : -0,33