2019 Sovietishcat (Allies) vs SixUnder (Axis) BM


  • @Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:

    @SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.

    np:relaxed:

  • '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Western Ukraine to Russia
            1 tactical_bomber moved from Eastern Poland to Russia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 2 infantry moved from Belarus to Bryansk
            10 mech_infantrys moved from Germany to Eastern Poland
            8 armour and 1 fighter moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
            1 fighter moved from Bryansk to Rostov
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Holland Belgium to Western Germany
            1 infantry moved from Novgorod to Archangel
            5 infantry moved from Novgorod to Belarus
            6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: factory_major = 11, airfield = 2
            Battle in Rostov
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Rostov to Bryansk
            2 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Germans
            2 fighters placed in Western Germany
            3 infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            2 submarines placed in 112 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -0.67
    Russians : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers
    Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys
    Belarus : 1 flag, 1 aaGun and 5 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber
    Rostov : 1 flag, 1 armour and 1 mech_infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 10 mech_infantrys
    Bessarabia : 2 infantry
    Tambov : 1 flag, 1 mech_infantry
    Western Ukraine : 2 aaGuns
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
    125 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 17 / 32
    Japanese : 57 / 63
    Americans : 55 / 84
    Chinese : 6 / 7
    British : 34 / 43
    UK_Pacific : 6 / 9
    Italians : 20 / 20
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 142 times
            2 was rolled 137 times
            3 was rolled 151 times
            4 was rolled 143 times
            5 was rolled 162 times
            6 was rolled 189 times
        Average roll : 3.663
        Median : 4.000
        Variance : 2.007
        Standard Deviation : 1.417
        Total rolls : 924
    
    Null / Other
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 161
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 21 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 161
    
    British Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 8 times
        Average roll : 3.074
        Median : 2.500
        Variance : 1.721
        Standard Deviation : 1.312
        Total rolls : 68
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.325
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.520
        Total rolls : 80
    
    Americans Combat
            1 was rolled 17 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.232
        Standard Deviation : 1.110
        Total rolls : 65
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 23 times
            3 was rolled 24 times
            4 was rolled 21 times
            5 was rolled 28 times
            6 was rolled 42 times
        Average roll : 3.780
        Median : 4.000
        Variance : 1.763
        Standard Deviation : 1.328
        Total rolls : 164
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.901
        Median : 4.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 101
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.000
        Median : 1.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 10 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.678
        Standard Deviation : 0.823
        Total rolls : 62
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung
            1 armour and 1 mech_infantry moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Shantung
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Sikang
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Central Mongolia to Suiyuyan
            1 infantry moved from Tsagaan Olom to Kansu
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,83
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Jehol to Shantung
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 marine moved from Java to 42 Sea Zone
            1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 armour and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from French Indo China to Philippines
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Burma
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shantung
                Japanese attack with 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits
                    1 bomber owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine
                Casualties for Americans: 1 artillery and 6 bombers
                Casualties for ANZAC: 1 fighter and 1 marine
    
        Non Combat Move - Japanese
            1 bomber moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 mech_infantrys moved from French Indo China to Hunan
            2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 artillery placed in French Indo China
            1 battleship and 1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Chinese : 1.00
    UK_Pacific : 1.00
    Japanese : -6.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 aaGun
    Manchuria : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 artillery
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery and 1 mech_infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 infantry
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
    Java : 1 flag
    Sumatra : 1 flag, 1 artillery
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship and 1 transport
    35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
    26 Sea Zone : 1 submarine
    21 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 15 / 22
    Japanese : 60 / 63
    Americans : 53 / 84
    Chinese : 8 / 7
    British : 34 / 43
    UK_Pacific : 5 / 9
    Italians : 20 / 20
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 137 times
            2 was rolled 135 times
            3 was rolled 142 times
            4 was rolled 126 times
            5 was rolled 150 times
            6 was rolled 183 times
        Average roll : 3.648
        Median : 4.000
        Variance : 2.295
        Standard Deviation : 1.515
        Total rolls : 873
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 20 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.886
        Median : 4.000
        Variance : 1.486
        Standard Deviation : 1.219
        Total rolls : 158
    
    British Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 8 times
        Average roll : 3.074
        Median : 2.500
        Variance : 1.721
        Standard Deviation : 1.312
        Total rolls : 68
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.325
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.520
        Total rolls : 80
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 21 times
        Average roll : 3.586
        Median : 4.000
        Variance : 1.483
        Standard Deviation : 1.218
        Total rolls : 87
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 32 times
            2 was rolled 36 times
            3 was rolled 33 times
            4 was rolled 27 times
            5 was rolled 38 times
            6 was rolled 58 times
        Average roll : 3.790
        Median : 4.000
        Variance : 2.616
        Standard Deviation : 1.617
        Total rolls : 224
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.854
        Median : 4.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 8 times
            3 was rolled 21 times
            4 was rolled 11 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.634
        Median : 3.000
        Variance : 1.640
        Standard Deviation : 1.281
        Total rolls : 71
    

    Savegame


  • yeeeeek japanese -6.33

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Southeast Mexico to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Southeast Mexico to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            19 infantry and 4 mech_infantrys moved from India to Burma
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Burma
                British attack with 19 infantry and 4 mech_infantrys
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
            1 artillery moved from Rhodesia to Belgian Congo
            1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes
    
        Place Units - British
            2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Iraq
            1 armour placed in Persia
            1 armour placed in Iraq
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 5,17
    Americans : -0,33
    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    yeeeeek japanese -6.33

    Good for the allies :relaxed:


  • then the UK follow it up with a 5.17, double yeek :}


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bryansk to Samara
                  Italians take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Italians take Volgograd from Russians
            2 armour moved from Ukraine to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour
                British defend with 1 infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Russians : 0.00
    

    Territory Summary for Italians :

    Morocco : 1 flag
    Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 3 mech_infantrys
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Caucasus : 1 flag, 1 armour
    Samara : 1 flag, 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 53 / 63
    Russians : 10 / 22
    Japanese : 54 / 63
    Americans : 55 / 80
    Chinese : 13 / 14
    British : 35 / 44
    UK_Pacific : 6 / 9
    Italians : 24 / 25
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 150 times
            2 was rolled 141 times
            3 was rolled 146 times
            4 was rolled 132 times
            5 was rolled 154 times
            6 was rolled 193 times
        Average roll : 3.631
        Median : 4.000
        Variance : 2.452
        Standard Deviation : 1.566
        Total rolls : 916
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 20 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 29 times
            6 was rolled 36 times
        Average roll : 3.886
        Median : 4.000
        Variance : 1.486
        Standard Deviation : 1.219
        Total rolls : 158
    
    British Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 7 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.055
        Median : 2.000
        Variance : 2.698
        Standard Deviation : 1.643
        Total rolls : 91
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.180
        Standard Deviation : 0.425
        Total rolls : 86
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.593
        Median : 4.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 91
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 34 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 58 times
        Average roll : 3.764
        Median : 4.000
        Variance : 2.416
        Standard Deviation : 1.554
        Total rolls : 229
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.810
        Median : 4.000
        Variance : 0.880
        Standard Deviation : 0.938
        Total rolls : 105
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 21 times
            4 was rolled 11 times
            5 was rolled 12 times
            6 was rolled 13 times
        Average roll : 3.649
        Median : 3.000
        Variance : 1.470
        Standard Deviation : 1.213
        Total rolls : 74
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            2 fighters moved from 54 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Northern Territory to Queensland
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Russia
            14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 armour and 2 mech_infantrys moved from Tambov to Russia
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major and 42 infantry
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/60 hits, 18.83 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 12 artilleries and 42 infantry in Russia, round 2 : 15/57 hits, 19.50 expected hits
                    13 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/45 hits, 16.33 expected hits
                    Russians roll dice for 3 armour, 12 artilleries and 29 infantry in Russia, round 3 : 21/44 hits, 15.17 expected hits
                    21 infantry owned by the Russians, 1 artillery owned by the Germans, 6 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 16/24 hits, 11.83 expected hits
                    Russians roll dice for 3 armour, 12 artilleries and 8 infantry in Russia, round 4 : 10/23 hits, 8.17 expected hits
                    8 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 7.50 expected hits
                    Russians roll dice for 3 armour and 4 artilleries in Russia, round 5 : 2/7 hits, 2.83 expected hits
                    1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 6 : 7/12 hits, 6.50 expected hits
                    Russians roll dice for 2 armour in Russia, round 6 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 8 armour, 5 artilleries, 21 infantry and 14 mech_infantrys
                Casualties for Russians: 4 aaGuns, 3 armour, 12 artilleries and 42 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Smolensk
            1 aaGun and 5 infantry moved from Belarus to Smolensk
            2 aaGuns moved from Western Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 bombers moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from Bryansk to Germany
    
        Place Units - Germans
            5 submarines and 2 transports placed in 112 Sea Zone
            2 infantry and 1 marine placed in Western Germany
            2 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    AA fire in Russia : : -0.83
    British : 0.33
    Russians : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 marines and 3 tactical_bombers
    Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 2 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 2 aaGuns, 2 fighters, 10 mech_infantrys and 1 tactical_bomber
    Rostov : 1 flag
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
    Tambov : 1 flag
    Ukraine : 2 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
    112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 4 transports
    125 Sea Zone : 1 flag
    104 Sea Zone : 1 destroyer and 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 98
    Russians : 7 / 0
    Japanese : 50 / 63
    Americans : 55 / 80
    Chinese : 13 / 14
    British : 35 / 44
    UK_Pacific : 6 / 9
    Italians : 24 / 25
    ANZAC : 14 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 202 times
            2 was rolled 194 times
            3 was rolled 205 times
            4 was rolled 171 times
            5 was rolled 202 times
            6 was rolled 241 times
        Average roll : 3.576
        Median : 4.000
        Variance : 2.103
        Standard Deviation : 1.450
        Total rolls : 1215
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 45 times
            3 was rolled 61 times
            4 was rolled 48 times
            5 was rolled 55 times
            6 was rolled 61 times
        Average roll : 3.637
        Median : 4.000
        Variance : 0.813
        Standard Deviation : 0.902
        Total rolls : 317
    
    British Combat
            1 was rolled 26 times
            2 was rolled 22 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.032
        Median : 2.000
        Variance : 2.690
        Standard Deviation : 1.640
        Total rolls : 93
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.180
        Standard Deviation : 0.425
        Total rolls : 86
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.593
        Median : 4.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 91
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 34 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 58 times
        Average roll : 3.764
        Median : 4.000
        Variance : 2.416
        Standard Deviation : 1.554
        Total rolls : 229
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 23 times
            6 was rolled 21 times
        Average roll : 3.810
        Median : 4.000
        Variance : 0.880
        Standard Deviation : 0.938
        Total rolls : 105
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 30 times
            2 was rolled 36 times
            3 was rolled 46 times
            4 was rolled 30 times
            5 was rolled 34 times
            6 was rolled 36 times
        Average roll : 3.519
        Median : 3.000
        Variance : 0.821
        Standard Deviation : 0.906
        Total rolls : 212
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 armour moved from Shantung to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Anhwe to Chahar
            1 armour moved from Sikang to Szechwan
            1 fighter moved from Anhwe to Szechwan
            18 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                 retreated to Chahar
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Samara
                Russians attack with 18 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 18 infantry in Samara, round 2 : 2/18 hits, 3,00 expected hits
                    Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 17 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Kansu
            1 fighter moved from Szechwan to Burma
            1 fighter moved from Chahar to Kiangsu
            1 tactical_bomber moved from Manchuria to Kiangsu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : -1,83
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Hunan to Kweichow
            2 artilleries and 5 mech_infantrys moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 bomber moved from French Indo China to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 destroyer and 1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
            1 submarine moved from 21 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 2 artilleries, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 infantry and 5 mech_infantrys in Kiangsi, round 2 : 3/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            3 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
            1 destroyer placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 51 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Kwangsi : 1 flag
    Kiangsi : 1 flag, 2 artilleries, 1 infantry and 5 mech_infantrys
    Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag
    Chahar : 1 flag
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Britain : 1 flag, 2 infantry
    Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
    Sakha : 1 flag
    Yenisey : 1 flag, 1 infantry
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag, 1 infantry
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
    Sumatra : 1 flag, 1 artillery
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 submarine
    47 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    37 Sea Zone : 1 destroyer
    36 Sea Zone : 1 battleship and 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    

    Production/PUs Summary :

    Germans : 56 / 98
    Russians : 7 / 0
    Japanese : 51 / 55
    Americans : 55 / 80
    Chinese : 13 / 14
    British : 35 / 44
    UK_Pacific : 6 / 9
    Italians : 23 / 25
    ANZAC : 14 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 208 times
            2 was rolled 195 times
            3 was rolled 210 times
            4 was rolled 175 times
            5 was rolled 206 times
            6 was rolled 245 times
        Average roll : 3.574
        Median : 4.000
        Variance : 2.118
        Standard Deviation : 1.455
        Total rolls : 1239
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 45 times
            3 was rolled 61 times
            4 was rolled 48 times
            5 was rolled 55 times
            6 was rolled 61 times
        Average roll : 3.637
        Median : 4.000
        Variance : 0.813
        Standard Deviation : 0.902
        Total rolls : 317
    
    British Combat
            1 was rolled 26 times
            2 was rolled 22 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.032
        Median : 2.000
        Variance : 2.690
        Standard Deviation : 1.640
        Total rolls : 93
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.402
        Median : 3.000
        Variance : 0.250
        Standard Deviation : 0.500
        Total rolls : 87
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.593
        Median : 4.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 91
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 29 times
            5 was rolled 39 times
            6 was rolled 59 times
        Average roll : 3.721
        Median : 4.000
        Variance : 2.109
        Standard Deviation : 1.452
        Total rolls : 240
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 24 times
            6 was rolled 21 times
        Average roll : 3.821
        Median : 4.000
        Variance : 0.984
        Standard Deviation : 0.992
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.538
        Median : 2.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Russians Combat
            1 was rolled 33 times
            2 was rolled 36 times
            3 was rolled 51 times
            4 was rolled 32 times
            5 was rolled 39 times
            6 was rolled 40 times
        Average roll : 3.554
        Median : 3.000
        Variance : 1.033
        Standard Deviation : 1.016
        Total rolls : 231
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
            1 carrier and 6 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to British Guiana
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            Americans collect 55 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            12 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Anhwe, round 2 : 3/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : -0,33
    

    Savegame

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