No scramble
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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@SixUnder Don’t forget our game :relaxed:
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Turkmenistan to Rostov 3 mech_infantrys moved from Russia to Rostov 3 bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Germany to Southern France 3 mech_infantrys moved from Germany to Romania 3 infantry moved from Germany to Poland Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 infantry British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Southern France Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Germans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 armour and 1 artillery Battle in Rostov Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Rostov Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 1 destroyer and 2 submarines Americans defend with 1 destroyer and 3 transports Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29 Casualties for Americans: 1 destroyer and 3 transports Battle in 98 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from Rostov to Volgograd 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to France 3 bombers moved from 112 Sea Zone to Western Germany 2 transports moved from 127 Sea Zone to 112 Sea Zone 3 armour moved from Finland to Novgorod Place Units - Germans 2 fighters placed in Western Germany 1 infantry placed in France 3 infantry placed in Russia 3 infantry placed in Western Germany 1 destroyer and 2 transports placed in 112 Sea Zone 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -3.50 Americans : -0.33
Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry Romania : 3 mech_infantrys Poland : 3 infantry Germany : 1 aaGun and 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 3 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 18 / 22 Americans : 78 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 536 times 2 was rolled 527 times 3 was rolled 527 times 4 was rolled 481 times 5 was rolled 487 times 6 was rolled 553 times Average roll : 3.487 Median : 3.000 Variance : 1.299 Standard Deviation : 1.140 Total rolls : 3111 Null / Other 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.618 Median : 4.000 Variance : 0.822 Standard Deviation : 0.907 Total rolls : 416 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.910 Standard Deviation : 0.954 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 2 transports owned by the ANZAC lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Non Combat Move - Japanese 2 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33
Territory Summary for Japanese :
Korea : 1 factory_minor and 4 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag 17 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers and 3 submarines
Production/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 19 / 16 Americans : 77 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 485 times 2 was rolled 479 times 3 was rolled 489 times 4 was rolled 440 times 5 was rolled 455 times 6 was rolled 515 times Average roll : 3.505 Median : 3.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 2863 Null / Other 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 48 times 4 was rolled 46 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.316 Median : 3.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 310 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 66 times 3 was rolled 69 times 4 was rolled 62 times 5 was rolled 72 times 6 was rolled 85 times Average roll : 3.620 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 421 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans
Combat Hit Differential Summary :
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@SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.
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@SixUnder Bump#1
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@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 42 PUs; British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Italians 10 infantry moved from Caucasus to Kazakhstan 3 artilleries moved from Caucasus to Kazakhstan 1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 2 artilleries and 3 infantry moved from Caucasus to Rostov 1 fighter moved from Persia to Kazakhstan Combat - British Battle in Rostov British attack with 2 artilleries and 3 infantry Germans defend with 3 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys Italians defend with 7 armour and 5 mech_infantrys British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits 4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits 2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for British: 9 infantry Casualties for Italians: 7 armour and 5 mech_infantrys Non Combat Move - British 1 fighter moved from Kazakhstan to Northwest Persia 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from India to Shan State 2 mech_infantrys moved from West India to Burma 1 artillery and 15 infantry moved from West India to Eastern Persia 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Gibraltar to Egypt 3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -0,17 Italians : -2,00 Americans : 2,33 Japanese : -1,50
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1:
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus Italians take Caucasus from British 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 10 mech_infantrys moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Samara Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 2 infantry and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : -2.67 Americans : 0.67
Territory Summary for Italians :
Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry Bryansk : 1 flag Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag, 10 mech_infantrys Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Caucasus : 1 flag, 1 infantry Samara : 1 infantry 97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 65 Russians : 0 / 0 Japanese : 14 / 16 Americans : 85 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 499 times 2 was rolled 514 times 3 was rolled 508 times 4 was rolled 468 times 5 was rolled 484 times 6 was rolled 541 times Average roll : 3.513 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 3014 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 140 times 4 was rolled 106 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.617 Median : 4.000 Variance : 2.005 Standard Deviation : 1.416 Total rolls : 698 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 72 times 2 was rolled 65 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 54 times Average roll : 3.303 Median : 3.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Okinawa Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans
Combat Hit Differential Summary :
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@Sovietishcat scramble orders in norway please
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans
Combat Hit Differential Summary :