2019 Sovietishcat (Allies) vs SixUnder (Axis) BM

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 artillery moved from Shantung to Anhwe
            1 armour moved from Chahar to Anhwe
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to Iwo Jima
            1 infantry moved from Kansu to Shensi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 artillery and 2 fighters in Iwo Jima, round 3 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                    Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is -24
                Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 3 fighters and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
            Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Chinese : -0.67
    Japanese : -3.67
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Manchuria : 1 flag
    Shensi : 1 infantry
    Hopei : 1 flag, 1 armour
    Chahar : 1 flag
    Anhwe : 1 flag, 1 armour and 1 artillery
    Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Alaska : 1 flag, 1 artillery and 1 infantry
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    Sumatra : 1 flag, 1 artillery
    41 Sea Zone : 1 flag
    17 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    2 Sea Zone : 1 transport
    6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
    

    Production/PUs Summary :

    Germans : 59 / 75
    Russians : 0 / 0
    Japanese : 46 / 44
    Americans : 65 / 107
    Chinese : 5 / 13
    British : 34 / 48
    UK_Pacific : 13 / 16
    Italians : 27 / 29
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 362 times
            2 was rolled 346 times
            3 was rolled 347 times
            4 was rolled 313 times
            5 was rolled 348 times
            6 was rolled 387 times
        Average roll : 3.523
        Median : 3.000
        Variance : 1.384
        Standard Deviation : 1.177
        Total rolls : 2103
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.531
        Median : 3.500
        Variance : 1.075
        Standard Deviation : 1.037
        Total rolls : 32
    
    Germans Combat
            1 was rolled 73 times
            2 was rolled 67 times
            3 was rolled 89 times
            4 was rolled 74 times
            5 was rolled 79 times
            6 was rolled 87 times
        Average roll : 3.597
        Median : 4.000
        Variance : 0.780
        Standard Deviation : 0.883
        Total rolls : 469
    
    British Combat
            1 was rolled 69 times
            2 was rolled 66 times
            3 was rolled 51 times
            4 was rolled 42 times
            5 was rolled 36 times
            6 was rolled 44 times
        Average roll : 3.136
        Median : 3.000
        Variance : 2.942
        Standard Deviation : 1.715
        Total rolls : 308
    
    Italians Combat
            1 was rolled 27 times
            2 was rolled 22 times
            3 was rolled 23 times
            4 was rolled 23 times
            5 was rolled 26 times
            6 was rolled 27 times
        Average roll : 3.541
        Median : 4.000
        Variance : 0.172
        Standard Deviation : 0.415
        Total rolls : 148
    
    Americans Combat
            1 was rolled 33 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 22 times
            5 was rolled 32 times
            6 was rolled 31 times
        Average roll : 3.497
        Median : 4.000
        Variance : 0.731
        Standard Deviation : 0.855
        Total rolls : 169
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 60 times
            2 was rolled 61 times
            3 was rolled 64 times
            4 was rolled 57 times
            5 was rolled 68 times
            6 was rolled 81 times
        Average roll : 3.652
        Median : 4.000
        Variance : 0.951
        Standard Deviation : 0.975
        Total rolls : 391
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.531
        Median : 3.500
        Variance : 1.075
        Standard Deviation : 1.037
        Total rolls : 32
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 36 times
            3 was rolled 29 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 41 times
        Average roll : 3.743
        Median : 4.000
        Variance : 1.105
        Standard Deviation : 1.051
        Total rolls : 214
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.867
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Western United States to Alaska
            1 tactical_bomber moved from 10 Sea Zone to Alaska
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
            Battle in Western Germany
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
            Battle in Sumatra
                Americans attack with 2 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Alaska
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska
                 retreated to Alaska
                Japanese win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Alaska to British Columbia
            1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from Western United States to British Columbia
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            1 artillery placed in Eastern United States
            2 destroyers and 1 submarine placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 9.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 1,50
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Germans defend with 1 armour; Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Szechwan
            13 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Chinese : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Western United States to Alaska
            1 tactical_bomber moved from 10 Sea Zone to Alaska
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
            Battle in Western Germany
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
            Battle in Sumatra
                Americans attack with 2 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Alaska
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska
                 retreated to Alaska
                Japanese win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Alaska to British Columbia
            1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from Western United States to British Columbia
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            1 artillery placed in Eastern United States
            2 destroyers and 1 submarine placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 9.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Germans defend with 1 armour; Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Szechwan
            13 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Algeria to Libya
                  British take Libya from Italians
            1 artillery moved from Algeria to Tunisia
            1 mech_infantry moved from French Indo China to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 mech_infantry moved from India to West India
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
            Battle in Formosa
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Iraq to Persia
            12 infantry moved from Northwest Persia to Persia
            3 infantry moved from Northwest Persia to Persia
            3 armour and 4 mech_infantrys moved from Northwest Persia to Persia
            1 artillery moved from Northwest Persia to Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from United Kingdom to Normandy Bordeaux
            3 aaGuns and 11 infantry moved from French Indo China to Shan State
            1 fighter moved from Philippines to Shan State
            3 mech_infantrys moved from French Indo China to Shan State
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 fighter placed in United Kingdom
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            2 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Americans : 1,50
    Chinese : 0,83
    Japanese : 0,67
    

    Savegame


  • i have done italys![alt text](DOH.jpg image url) turn twice now, not sure what is going on. i got a screenshot of it. The game is telling me to log in, but i am logged in. lol


  • here is the file… :-{

    damn.tsvg

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 fighter moved from Philippines to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 fighter moved from Philippines to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    here is the file… :-{

    damn.tsvg

    Maybe you had the wrong password?


  • @Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    @SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:

    here is the file… :-{

    damn.tsvg

    Maybe you had the wrong password?

    damn your good, not sure how it got changed. always kept it safe in there, oh well seems to work now :+1: :+1:


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Greece to Yugoslavia
            3 armour moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
            10 armour moved from Turkmenistan to Caucasus
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kazakhstan to Tsinghai
            5 infantry moved from Kazakhstan to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Jehol to Kiangsi
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour and 2 mech_infantrys moved from Northern Italy to France
            5 mech_infantrys moved from Germany to Western Germany
            1 bomber and 2 fighters moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 1 bomber, 2 fighters and 5 mech_infantrys
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 2 : 1/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 3 : 2/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                Germans win, taking Western Germany from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; ANZAC defend with 2 infantry
                    AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in Kiangsi
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Kiangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 aaGun moved from Tambov to Volgograd
            2 aaGuns moved from Kazakhstan to Caucasus
            1 bomber and 2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            3 submarines placed in 97 Sea Zone
            1 bomber and 9 infantry placed in Germany
            2 infantry and 1 mech_infantry placed in France
            2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,3,2
            Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Americans : 0.00
    Chinese : 0.67
    AA fire in Northwest Persia : : -0.33
    

    Territory Summary for Germans :

    Jehol : 1 flag
    Suiyuyan : 1 flag, 1 armour
    Tsinghai : 1 flag, 1 infantry
    Sikang : 1 infantry
    Timguska : 1 flag
    France : 1 flag, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 6 infantry and 6 mech_infantrys
    Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
    Germany : 1 aaGun, 2 bombers, 1 factory_major, 2 fighters and 9 infantry
    Holland Belgium : 1 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun, 1 armour and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 3 submarines
    Northwest Persia : 1 flag, 1 armour
    Yugoslavia : 1 flag, 1 mech_infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 0 / 0
    Japanese : 35 / 44
    Americans : 67 / 110
    Chinese : 8 / 13
    British : 35 / 44
    UK_Pacific : 16 / 21
    Italians : 27 / 27
    ANZAC : 11 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 444 times
            2 was rolled 427 times
            3 was rolled 430 times
            4 was rolled 369 times
            5 was rolled 388 times
            6 was rolled 445 times
        Average roll : 3.465
        Median : 3.000
        Variance : 1.969
        Standard Deviation : 1.403
        Total rolls : 2503
    
    Null / Other
            1 was rolled 70 times
            2 was rolled 69 times
            3 was rolled 58 times
            4 was rolled 45 times
            5 was rolled 36 times
            6 was rolled 46 times
        Average roll : 3.142
        Median : 3.000
        Variance : 2.991
        Standard Deviation : 1.729
        Total rolls : 324
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 72 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 82 times
            6 was rolled 97 times
        Average roll : 3.622
        Median : 4.000
        Variance : 1.153
        Standard Deviation : 1.074
        Total rolls : 500
    
    British Combat
            1 was rolled 70 times
            2 was rolled 69 times
            3 was rolled 58 times
            4 was rolled 45 times
            5 was rolled 36 times
            6 was rolled 46 times
        Average roll : 3.142
        Median : 3.000
        Variance : 2.991
        Standard Deviation : 1.729
        Total rolls : 324
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 170
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 33 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.440
        Median : 3.000
        Variance : 0.650
        Standard Deviation : 0.806
        Total rolls : 193
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 61 times
            3 was rolled 64 times
            4 was rolled 57 times
            5 was rolled 69 times
            6 was rolled 82 times
        Average roll : 3.648
        Median : 4.000
        Variance : 0.992
        Standard Deviation : 0.996
        Total rolls : 395
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.567
        Median : 3.500
        Variance : 1.379
        Standard Deviation : 1.174
        Total rolls : 30
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 39 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 47 times
            6 was rolled 41 times
        Average roll : 3.704
        Median : 4.000
        Variance : 0.984
        Standard Deviation : 0.992
        Total rolls : 226
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Persia to India
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 armour moved from Anhwe to Kiangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 2 destroyers and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Korea
            1 submarine and 1 transport placed in 6 Sea Zone
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
            Japanese collect 37 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Korea : 1 factory_minor
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 armour
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Manchuria : 1 flag
    Hopei : 1 flag, 1 armour
    Anhwe : 1 flag, 1 artillery
    Malaya : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Alaska : 1 flag, 1 artillery
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    41 Sea Zone : 1 flag
    17 Sea Zone : 2 destroyers and 1 transport
    6 Sea Zone : 3 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 0 / 0
    Japanese : 37 / 41
    Americans : 67 / 110
    Chinese : 7 / 13
    British : 35 / 44
    UK_Pacific : 16 / 21
    Italians : 27 / 27
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 384 times
            2 was rolled 365 times
            3 was rolled 375 times
            4 was rolled 327 times
            5 was rolled 359 times
            6 was rolled 409 times
        Average roll : 3.513
        Median : 3.000
        Variance : 1.685
        Standard Deviation : 1.298
        Total rolls : 2219
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 3.500
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 34
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 72 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 82 times
            6 was rolled 97 times
        Average roll : 3.622
        Median : 4.000
        Variance : 1.153
        Standard Deviation : 1.074
        Total rolls : 500
    
    British Combat
            1 was rolled 70 times
            2 was rolled 67 times
            3 was rolled 54 times
            4 was rolled 44 times
            5 was rolled 36 times
            6 was rolled 45 times
        Average roll : 3.139
        Median : 3.000
        Variance : 2.919
        Standard Deviation : 1.708
        Total rolls : 316
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 170
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 34 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.660
        Standard Deviation : 0.812
        Total rolls : 194
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 63 times
            3 was rolled 66 times
            4 was rolled 59 times
            5 was rolled 69 times
            6 was rolled 82 times
        Average roll : 3.625
        Median : 4.000
        Variance : 0.793
        Standard Deviation : 0.891
        Total rolls : 403
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 3.500
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 34
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 39 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.709
        Median : 4.000
        Variance : 1.066
        Standard Deviation : 1.032
        Total rolls : 227
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Manchuria
            Battle in Soviet Far East
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
                Germans defend with 2 destroyers, 2 submarines and 3 transports
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
                Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
            Battle in Norway
            Battle in Alaska
                Americans attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun moved from British Columbia to Alaska
            1 tactical_bomber moved from Alaska to Western United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 112 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 2,83
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Germans
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Shensi to Suiyuyan
            1 artillery and 2 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Hopei
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 artillery and 7 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Germans defend with 1 armour
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Szechwan
                Chinese attack with 1 artillery and 7 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,67
    Chinese : -1,50
    Japanese : 1,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Manchuria
            Battle in Soviet Far East
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
                Germans defend with 2 destroyers, 2 submarines and 3 transports
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
                Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
            Battle in Norway
            Battle in Alaska
                Americans attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun moved from British Columbia to Alaska
            1 tactical_bomber moved from Alaska to Western United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 112 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Germans
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Shensi to Suiyuyan
            1 artillery and 2 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Hopei
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 artillery and 7 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Germans defend with 1 armour
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Szechwan
                Chinese attack with 1 artillery and 7 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Italians
            1 armour moved from Eastern Persia to Persia
            1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Shan State
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                British attack with 1 artillery, 5 infantry and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 0,67
    British : -0,50
    Americans : 2,83
    Chinese : -1,50
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from West India to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
            4 mech_infantrys moved from Volgograd to Sikang
            2 mech_infantrys moved from Turkmenistan to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 mech_infantrys placed in Volgograd
            1 infantry and 1 mech_infantry placed in Northern Italy
            Italians undo move 3.
            1 infantry and 1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,1,3
            Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Sikang : 1 flag, 4 mech_infantrys
    Kazakhstan : 1 flag
    West India : 1 flag, 7 armour and 9 mech_infantrys
    Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    France : 1 artillery and 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 7 mech_infantrys
    97 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag, 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 56 / 79
    Russians : 0 / 0
    Japanese : 29 / 41
    Americans : 73 / 113
    Chinese : 15 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 461 times
            2 was rolled 437 times
            3 was rolled 438 times
            4 was rolled 386 times
            5 was rolled 406 times
            6 was rolled 457 times
        Average roll : 3.468
        Median : 3.000
        Variance : 1.668
        Standard Deviation : 1.292
        Total rolls : 2585
    
    Null / Other
            1 was rolled 73 times
            2 was rolled 67 times
            3 was rolled 56 times
            4 was rolled 47 times
            5 was rolled 39 times
            6 was rolled 47 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.600
        Standard Deviation : 1.612
        Total rolls : 329
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 73 times
            3 was rolled 99 times
            4 was rolled 79 times
            5 was rolled 83 times
            6 was rolled 99 times
        Average roll : 3.628
        Median : 4.000
        Variance : 1.332
        Standard Deviation : 1.154
        Total rolls : 508
    
    British Combat
            1 was rolled 73 times
            2 was rolled 67 times
            3 was rolled 56 times
            4 was rolled 47 times
            5 was rolled 39 times
            6 was rolled 47 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.600
        Standard Deviation : 1.612
        Total rolls : 329
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 32 times
            4 was rolled 28 times
            5 was rolled 35 times
            6 was rolled 38 times
        Average roll : 3.416
        Median : 3.000
        Variance : 0.607
        Standard Deviation : 0.779
        Total rolls : 214
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 64 times
            3 was rolled 67 times
            4 was rolled 60 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.614
        Median : 4.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 409
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.500
        Median : 3.000
        Variance : 1.140
        Standard Deviation : 1.068
        Total rolls : 32
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Shan State to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsi to Kwangtung
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Shan State to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsi to Kwangtung
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,00
    

    Savegame

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