@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Sorry, on second thought, leave 1 infantry in Finland (and 7 in Norway). No sense making it ridiculously easy for the Russians.
sorry, i had already rolled and did most of my turn :(
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat scramble orders in norway please
@SixUnder no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 infantry moved from Normandy Bordeaux to France
2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from France to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 3 fighters, 2 submarines and 4 transports
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 2 destroyers, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Norway
Germans attack with 8 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 8 infantry in Norway, round 2 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Norway, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 6 infantry in Norway, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
3 infantry moved from Poland to Germany
Place Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
3 artilleries placed in Novgorod
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,2,4
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.67
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 1 infantry
Germany : 1 aaGun, 1 factory_major, 3 infantry and 7 mech_infantrys
Norway : 1 airfield, 1 factory_minor and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 fighter and 3 mech_infantrys
Vologda : 1 flag
Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag, 3 infantry
112 Sea Zone : 2 destroyers, 1 submarine and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 58 / 73
Russians : 0 / 0
Japanese : 13 / 16
Americans : 79 / 122
Chinese : 23 / 26
British : 36 / 46
UK_Pacific : 18 / 21
Italians : 21 / 21
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 581 times
2 was rolled 578 times
3 was rolled 553 times
4 was rolled 522 times
5 was rolled 534 times
6 was rolled 601 times
Average roll : 3.491
Median : 3.000
Variance : 1.366
Standard Deviation : 1.169
Total rolls : 3369
Null / Other
1 was rolled 77 times
2 was rolled 67 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.282
Median : 3.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 354
Germans Combat
1 was rolled 106 times
2 was rolled 109 times
3 was rolled 140 times
4 was rolled 108 times
5 was rolled 122 times
6 was rolled 141 times
Average roll : 3.625
Median : 4.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 726
British Combat
1 was rolled 100 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 81 times
Average roll : 3.315
Median : 3.000
Variance : 1.503
Standard Deviation : 1.226
Total rolls : 527
Italians Combat
1 was rolled 49 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 47 times
6 was rolled 55 times
Average roll : 3.538
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 290
Americans Combat
1 was rolled 77 times
2 was rolled 67 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.282
Median : 3.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 354
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 86 times
Average roll : 3.625
Median : 4.000
Variance : 0.737
Standard Deviation : 0.859
Total rolls : 429
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
Combat - Russians
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Russians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 98 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,6,5,1,6,5,1,3,1,5,4,5,5,2,5,5,6,2,5,5,1,2,3,2,6,1,2,2,3,1,5,2,2,2
Japanese collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 7 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
26 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 73
Russians : 0 / 0
Japanese : 13 / 3
Americans : 79 / 122
Chinese : 23 / 26
British : 36 / 46
UK_Pacific : 18 / 21
Italians : 21 / 21
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 525 times
2 was rolled 539 times
3 was rolled 521 times
4 was rolled 470 times
5 was rolled 515 times
6 was rolled 573 times
Average roll : 3.519
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 3143
Null / Other
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.495
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 91
Germans Combat
1 was rolled 106 times
2 was rolled 109 times
3 was rolled 141 times
4 was rolled 108 times
5 was rolled 122 times
6 was rolled 141 times
Average roll : 3.624
Median : 4.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 727
British Combat
1 was rolled 100 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 81 times
Average roll : 3.315
Median : 3.000
Variance : 1.503
Standard Deviation : 1.226
Total rolls : 527
Italians Combat
1 was rolled 49 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 47 times
6 was rolled 55 times
Average roll : 3.538
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 290
Americans Combat
1 was rolled 75 times
2 was rolled 65 times
3 was rolled 50 times
4 was rolled 52 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.297
Median : 3.000
Variance : 1.511
Standard Deviation : 1.229
Total rolls : 347
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 87 times
Average roll : 3.630
Median : 4.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 430
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.495
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 91
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@SixUnder Intercept bombing raid in Japan?
@Sovietishcat no intercept
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 98 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 bombers and 5 fighters moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 aaGun moved from Alaska to British Columbia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 armour and 2 infantry placed in Korea
2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2
Americans collect 82 PUs (1 lost to blockades); end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : -2,67
AA fire in Japan : : -0,67
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from 6 Sea Zone to Japan
4 bombers moved from Manchuria to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour, 3 artilleries and 3 infantry moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 98 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 bombers and 5 fighters moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 aaGun moved from Alaska to British Columbia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 armour and 2 infantry placed in Korea
2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2
Americans collect 82 PUs (1 lost to blockades); end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
Combat - British
Battle in Samara
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Samara
British roll dice for 1 armour, 2 artilleries and 1 infantry in Samara, round 3 : 4/4 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Samara
British win, taking Samara from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
British attack with 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3,33 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
4 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 16 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Burma to Shan State
3 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Caucasus to Northwest Persia
Place Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2,00
British : 0,33
Italians : 0,67
AA fire in Japan : : -0,67
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Novosibirsk to Yenisey
1 fighter moved from Southern Italy to Volgograd
1 mech_infantry moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from British
5 mech_infantrys moved from Novosibirsk to Samara
Combat - Italians
Battle in Yenisey
Italians attack with 4 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Yenisey
Italians win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Samara
Italians attack with 5 mech_infantrys
British defend with 1 armour and 1 artillery
Italians roll dice for 5 mech_infantrys in Samara, round 2 : 0/5 hits, 0.83 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 4 mech_infantrys in Samara, round 3 : 0/4 hits, 0.67 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 4 mech_infantrys in Samara, round 4 : 0/4 hits, 0.67 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 3 mech_infantrys in Samara, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 2 mech_infantrys in Samara, round 6 : 1/2 hits, 0.33 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Samara
Italians roll dice for 2 mech_infantrys in Samara, round 7 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Samara, round 7 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 mech_infantrys in Samara, round 8 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Samara, round 9 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Samara
British win with 1 armour remaining. Battle score for attacker is -16
Casualties for Italians: 5 mech_infantrys
Casualties for British: 1 artillery
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : -0.67
Americans : 0.67
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 54 / 73
Russians : 0 / 0
Japanese : 12 / 3
Americans : 82 / 123
Chinese : 23 / 26
British : 38 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 601 times
2 was rolled 601 times
3 was rolled 579 times
4 was rolled 542 times
5 was rolled 554 times
6 was rolled 629 times
Average roll : 3.495
Median : 3.000
Variance : 1.510
Standard Deviation : 1.229
Total rolls : 3506
Null / Other
1 was rolled 82 times
2 was rolled 70 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 52 times
6 was rolled 63 times
Average roll : 3.305
Median : 3.000
Variance : 1.624
Standard Deviation : 1.274
Total rolls : 380
Germans Combat
1 was rolled 107 times
2 was rolled 112 times
3 was rolled 146 times
4 was rolled 111 times
5 was rolled 123 times
6 was rolled 144 times
Average roll : 3.623
Median : 4.000
Variance : 2.004
Standard Deviation : 1.416
Total rolls : 743
British Combat
1 was rolled 107 times
2 was rolled 110 times
3 was rolled 88 times
4 was rolled 91 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.326
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 561
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 70 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 52 times
6 was rolled 63 times
Average roll : 3.305
Median : 3.000
Variance : 1.624
Standard Deviation : 1.274
Total rolls : 380
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 72 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 88 times
Average roll : 3.634
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 432
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
awful dice againā¦:/
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
awful dice againā¦:/
The story of this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 destroyers, 1 submarine and 4 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 mech_infantrys moved from Germany to 113 Sea Zone
2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
3 bombers moved from Western Germany to United Kingdom
2 infantry moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
2 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Russia to Samara
1 fighter moved from Volgograd to Samara
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Southern France to France
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Norway
Germans attack with 4 fighters, 4 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 4 fighters, 4 infantry and 3 mech_infantrys in Norway, round 2 : 3/11 hits, 3.17 expected hits
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2.67 expected hits
Americans roll dice for 1 armour and 3 artilleries in Norway, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Germans roll dice for 4 fighters and 3 mech_infantrys in Norway, round 4 : 3/7 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 3 artilleries and 3 infantry
Battle in Vyborg
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 artilleries and 2 infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Samara
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Samara to Volgograd
4 fighters moved from Norway to Western Germany
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
8 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,2,6
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : 0.50
Americans : -1.83
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 8 infantry
Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
Norway : 1 airfield, 1 factory_minor and 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 flag
Bryansk : 2 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 2 artilleries and 2 infantry
Archangel : 1 flag
Eastern Poland : 4 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 2 fighters and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 mech_infantrys
112 Sea Zone : 2 destroyers, 1 submarine and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 12 / 3
Americans : 78 / 123
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 616 times
3 was rolled 588 times
4 was rolled 562 times
5 was rolled 572 times
6 was rolled 642 times
Average roll : 3.500
Median : 3.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 3590
Null / Other
1 was rolled 82 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 63 times
5 was rolled 57 times
6 was rolled 67 times
Average roll : 3.350
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 400
Germans Combat
1 was rolled 116 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 116 times
5 was rolled 131 times
6 was rolled 149 times
Average roll : 3.607
Median : 4.000
Variance : 1.823
Standard Deviation : 1.350
Total rolls : 783
British Combat
1 was rolled 107 times
2 was rolled 111 times
3 was rolled 88 times
4 was rolled 94 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.327
Median : 3.000
Variance : 1.388
Standard Deviation : 1.178
Total rolls : 565
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 63 times
5 was rolled 57 times
6 was rolled 67 times
Average roll : 3.350
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 400
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 72 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 88 times
Average roll : 3.634
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 432
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 5 armour, 13 infantry and 7 mech_infantrys; ANZAC defend with 2 fighters
AA fire in Shan State : 0/1 hits, 0.17 expected hits
Japanese roll dice for 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 6/21 hits, 7.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 2 fighters, 13 infantry and 7 mech_infantrys in Shan State, round 2 : 9/27 hits, 10.50 expected hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 7 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 4/12 hits, 5.33 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 10 infantry and 7 mech_infantrys in Shan State, round 3 : 5/24 hits, 9.50 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 6 armour and 1 fighter in Shan State, round 4 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 6 infantry and 7 mech_infantrys in Shan State, round 4 : 4/20 hits, 8.17 expected hits
4 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 1 infantry and 7 mech_infantrys in Shan State, round 5 : 9/15 hits, 6.50 expected hits
1 fighter owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 5 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -42
Casualties for Japanese: 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 13 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,6,2,4,4,5,4,4,4,5,1,6,1,1,4,1,5,4,6,2,2,2,6,5,1,1,4,4,6,1,4,3,3,1,3,1
Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
UK_Pacific : -7.67
AA fire in Shan State : : -0.17
Japanese : -1.50
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Evenkiyskiy : 1 flag
26 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 12 / 2
Americans : 78 / 123
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 572 times
3 was rolled 569 times
4 was rolled 545 times
5 was rolled 555 times
6 was rolled 622 times
Average roll : 3.521
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 3441
Null / Other
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 112 times
3 was rolled 88 times
4 was rolled 91 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.321
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 563
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 72 times
3 was rolled 57 times
4 was rolled 60 times
5 was rolled 57 times
6 was rolled 65 times
Average roll : 3.338
Median : 3.000
Variance : 1.249
Standard Deviation : 1.117
Total rolls : 393
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 73 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 75 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.638
Median : 4.000
Variance : 0.787
Standard Deviation : 0.887
Total rolls : 475
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 1 fighter, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Caucasus
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
4 destroyers and 4 transports placed in 101 Sea Zone
3 armour and 5 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 38 PUs;
British buy 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Italians
2 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 16 infantry moved from Persia to Northwest Persia
2 armour moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from India to Eastern Persia
5 armour and 6 mech_infantrys moved from Shan State to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from India to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
British : -0,33
Italians : 0,67
AA fire in France : : -0,17
Americans : 0,33
AA fire in Normandy Bordeaux : : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Bryansk : 1 flag
Rostov : 1 flag, 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 9 / 2
Americans : 78 / 118
Chinese : 23 / 26
British : 38 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 626 times
2 was rolled 633 times
3 was rolled 611 times
4 was rolled 585 times
5 was rolled 598 times
6 was rolled 665 times
Average roll : 3.509
Median : 3.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 3718
Null / Other
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.323
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 566
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279