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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 5 armour, 13 infantry and 7 mech_infantrys; ANZAC defend with 2 fighters
AA fire in Shan State : 0/1 hits, 0.17 expected hits
Japanese roll dice for 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 6/21 hits, 7.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 2 fighters, 13 infantry and 7 mech_infantrys in Shan State, round 2 : 9/27 hits, 10.50 expected hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 7 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 4/12 hits, 5.33 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 10 infantry and 7 mech_infantrys in Shan State, round 3 : 5/24 hits, 9.50 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 6 armour and 1 fighter in Shan State, round 4 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 6 infantry and 7 mech_infantrys in Shan State, round 4 : 4/20 hits, 8.17 expected hits
4 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 5 armour, 2 fighters, 1 infantry and 7 mech_infantrys in Shan State, round 5 : 9/15 hits, 6.50 expected hits
1 fighter owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 5 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -42
Casualties for Japanese: 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 13 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,6,2,4,4,5,4,4,4,5,1,6,1,1,4,1,5,4,6,2,2,2,6,5,1,1,4,4,6,1,4,3,3,1,3,1
Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
UK_Pacific : -7.67
AA fire in Shan State : : -0.17
Japanese : -1.50
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Evenkiyskiy : 1 flag
26 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 12 / 2
Americans : 78 / 123
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 18 / 21
Italians : 21 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 572 times
3 was rolled 569 times
4 was rolled 545 times
5 was rolled 555 times
6 was rolled 622 times
Average roll : 3.521
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 3441
Null / Other
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 112 times
3 was rolled 88 times
4 was rolled 91 times
5 was rolled 79 times
6 was rolled 86 times
Average roll : 3.321
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 563
Italians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.531
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 318
Americans Combat
1 was rolled 82 times
2 was rolled 72 times
3 was rolled 57 times
4 was rolled 60 times
5 was rolled 57 times
6 was rolled 65 times
Average roll : 3.338
Median : 3.000
Variance : 1.249
Standard Deviation : 1.117
Total rolls : 393
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 73 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 75 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.638
Median : 4.000
Variance : 0.787
Standard Deviation : 0.887
Total rolls : 475
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 24 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 93
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 1 fighter, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Caucasus
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
4 destroyers and 4 transports placed in 101 Sea Zone
3 armour and 5 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 38 PUs;
British buy 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Italians
2 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 16 infantry moved from Persia to Northwest Persia
2 armour moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from India to Eastern Persia
5 armour and 6 mech_infantrys moved from Shan State to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from India to West India
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
British : -0,33
Italians : 0,67
AA fire in France : : -0,17
Americans : 0,33
AA fire in Normandy Bordeaux : : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Bryansk : 1 flag
Rostov : 1 flag, 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 59 / 73
Russians : 0 / 0
Japanese : 9 / 2
Americans : 78 / 118
Chinese : 23 / 26
British : 38 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 626 times
2 was rolled 633 times
3 was rolled 611 times
4 was rolled 585 times
5 was rolled 598 times
6 was rolled 665 times
Average roll : 3.509
Median : 3.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 3718
Null / Other
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Germans Combat
1 was rolled 115 times
2 was rolled 118 times
3 was rolled 153 times
4 was rolled 115 times
5 was rolled 130 times
6 was rolled 149 times
Average roll : 3.608
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 780
British Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.323
Median : 3.000
Variance : 1.468
Standard Deviation : 1.212
Total rolls : 566
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 83 times
2 was rolled 74 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.338
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 399
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to West India
2 fighters moved from Shan State to West India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
1 armour moved from Karelia to Belarus
2 mech_infantrys moved from Samara to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
2 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Norway
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Kazakhstan to Volgograd
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Americans : 0.67
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 7 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag, 3 artilleries and 3 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 72
Russians : 0 / 0
Japanese : 9 / 2
Americans : 76 / 118
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 630 times
2 was rolled 641 times
3 was rolled 613 times
4 was rolled 589 times
5 was rolled 601 times
6 was rolled 671 times
Average roll : 3.508
Median : 3.000
Variance : 1.178
Standard Deviation : 1.085
Total rolls : 3745
Null / Other
1 was rolled 84 times
2 was rolled 77 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.336
Median : 3.000
Variance : 1.499
Standard Deviation : 1.224
Total rolls : 405
Germans Combat
1 was rolled 117 times
2 was rolled 119 times
3 was rolled 155 times
4 was rolled 117 times
5 was rolled 133 times
6 was rolled 150 times
Average roll : 3.607
Median : 4.000
Variance : 1.864
Standard Deviation : 1.365
Total rolls : 791
British Combat
1 was rolled 107 times
2 was rolled 114 times
3 was rolled 88 times
4 was rolled 94 times
5 was rolled 80 times
6 was rolled 87 times
Average roll : 3.328
Median : 3.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 570
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 84 times
2 was rolled 77 times
3 was rolled 57 times
4 was rolled 61 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.336
Median : 3.000
Variance : 1.499
Standard Deviation : 1.224
Total rolls : 405
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5
Japanese collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Evenkiyskiy : 1 flag
Production/PUs Summary :
Germans : 62 / 72
Russians : 0 / 0
Japanese : 9 / 1
Americans : 76 / 118
Chinese : 23 / 26
British : 37 / 48
UK_Pacific : 21 / 30
Italians : 20 / 20
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 565 times
2 was rolled 580 times
3 was rolled 592 times
4 was rolled 543 times
5 was rolled 558 times
6 was rolled 625 times
Average roll : 3.527
Median : 3.000
Variance : 1.213
Standard Deviation : 1.101
Total rolls : 3463
Null / Other
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.457
Median : 3.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 94
Germans Combat
1 was rolled 117 times
2 was rolled 119 times
3 was rolled 154 times
4 was rolled 117 times
5 was rolled 131 times
6 was rolled 150 times
Average roll : 3.604
Median : 4.000
Variance : 1.811
Standard Deviation : 1.346
Total rolls : 788
British Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 80 times
6 was rolled 87 times
Average roll : 3.328
Median : 3.000
Variance : 1.437
Standard Deviation : 1.199
Total rolls : 567
Italians Combat
1 was rolled 51 times
2 was rolled 58 times
3 was rolled 49 times
4 was rolled 52 times
5 was rolled 51 times
6 was rolled 58 times
Average roll : 3.527
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 319
Americans Combat
1 was rolled 82 times
2 was rolled 75 times
3 was rolled 57 times
4 was rolled 60 times
5 was rolled 58 times
6 was rolled 66 times
Average roll : 3.339
Median : 3.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 398
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 74 times
2 was rolled 69 times
3 was rolled 83 times
4 was rolled 76 times
5 was rolled 82 times
6 was rolled 93 times
Average roll : 3.633
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 477
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.457
Median : 3.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 94
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Combat Hit Differential Summary :
@SixUnder Scramble sz 6 and or kamikazes? and on which units?
no scramble @Sovietishcat
put all 6 tokens, one each, on each of the DD please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Japan
Americans attack with 3 armour, 3 artilleries, 4 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Japan : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 11/24 hits, 10,50 expected hits
Japanese roll dice for 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/12 hits, 4,83 expected hits
8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/19 hits, 9,50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Japan, round 3 : 2/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 armour, 2 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 1 artillery, 1 fighter and 6 infantry
Casualties for Japanese: 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
6 fighters moved from Japan to 6 Sea Zone
3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 4 destroyers, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 armour and 5 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 bombers moved from Japan to Korea
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 84 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 36 PUs;
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
1 artillery and 16 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 armour moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
5 armour and 7 mech_infantrys moved from Szechwan to Kansu
1 mech_infantry moved from Malaya to Burma
3 armour moved from India to Eastern Persia
Place Units - British
3 armour placed in Caucasus
3 mech_infantrys placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Germans : 0,00
British : 0,17
Americans : 2,67
AA fire in Japan : : 0,00
AA fire in Southern France : : -0,17
Japanese : 0,33
@SixUnder My mistake you had no more kamikazes left; you used them earlier in the game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 4 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 17 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : 0.83
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 61 / 72
Russians : 0 / 0
Japanese : 1 / 0
Americans : 84 / 125
Chinese : 23 / 26
British : 38 / 47
UK_Pacific : 21 / 27
Italians : 20 / 19
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 655 times
2 was rolled 656 times
3 was rolled 633 times
4 was rolled 605 times
5 was rolled 620 times
6 was rolled 694 times
Average roll : 3.508
Median : 3.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 3863
Null / Other
1 was rolled 93 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 65 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.354
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 444
Germans Combat
1 was rolled 117 times
2 was rolled 120 times
3 was rolled 154 times
4 was rolled 117 times
5 was rolled 132 times
6 was rolled 151 times
Average roll : 3.607
Median : 4.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 791
British Combat
1 was rolled 109 times
2 was rolled 116 times
3 was rolled 91 times
4 was rolled 93 times
5 was rolled 82 times
6 was rolled 88 times
Average roll : 3.323
Median : 3.000
Variance : 1.490
Standard Deviation : 1.221
Total rolls : 579
Italians Combat
1 was rolled 53 times
2 was rolled 60 times
3 was rolled 50 times
4 was rolled 58 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.537
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 335
Americans Combat
1 was rolled 93 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 65 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.354
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 444
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 77 times
2 was rolled 71 times
3 was rolled 86 times
4 was rolled 79 times
5 was rolled 85 times
6 was rolled 94 times
Average roll : 3.622
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 492
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
sigh… -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 bombers moved from Queensland to India
1 bomber and 2 fighters moved from West India to Caucasus
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
Combat - ANZAC
Non Combat Move - ANZAC
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 3 fighters moved from Western Germany to United Kingdom
10 infantry moved from Western Germany to 112 Sea Zone
2 cruisers, 10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from British
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Belarus to Tambov
6 mech_infantrys moved from Eastern Poland to Bryansk
10 infantry moved from 110 Sea Zone to United Kingdom
7 mech_infantrys moved from Bryansk to Russia
3 artilleries and 3 infantry moved from Finland to Norway
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 1 destroyer, 1 submarine and 5 transports
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 cruisers, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Germans attack with 4 bombers, 5 fighters and 10 infantry
British defend with 1 airfield, 1 factory_major, 1 harbour and 19 infantry; French defend with 1 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Germans roll dice for 4 bombers, 5 fighters and 10 infantry in United Kingdom, round 2 : 5/19 hits, 6.83 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers and 23 infantry in United Kingdom, round 2 : 10/28 hits, 9.17 expected hits
10 infantry owned by the Germans, 2 bombers owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 bombers and 5 fighters in United Kingdom, round 3 : 4/9 hits, 5.17 expected hits
British roll dice for 1 armour, 2 artilleries and 20 infantry in United Kingdom, round 3 : 6/23 hits, 7.83 expected hits
1 bomber owned by the Germans, 5 fighters owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is -47
Casualties for Germans: 1 bomber, 5 fighters and 10 infantry
Casualties for Americans: 2 bombers and 2 infantry
Casualties for British: 4 infantry
Casualties for French: 1 infantry
3 bombers owned by the Germans retreated
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 56 PUs (6 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -1.00
Americans : 0.33
Territory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 harbour and 10 infantry
Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
Norway : 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 6 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 10 mech_infantrys
Tambov : 1 flag, 1 armour
Vologda : 1 flag
Volgograd : 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 62 / 71
Russians : 0 / 0
Japanese : 1 / 0
Americans : 84 / 125
Chinese : 23 / 26
British : 37 / 47
UK_Pacific : 21 / 27
Italians : 20 / 19
ANZAC : 12 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 667 times
2 was rolled 675 times
3 was rolled 647 times
4 was rolled 625 times
5 was rolled 630 times
6 was rolled 711 times
Average roll : 3.508
Median : 3.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 3955
Null / Other
1 was rolled 94 times
2 was rolled 83 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 65 times
6 was rolled 77 times
Average roll : 3.347
Median : 3.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 449
Germans Combat
1 was rolled 119 times
2 was rolled 127 times
3 was rolled 159 times
4 was rolled 124 times
5 was rolled 135 times
6 was rolled 158 times
Average roll : 3.612
Median : 4.000
Variance : 1.854
Standard Deviation : 1.362
Total rolls : 822
British Combat
1 was rolled 117 times
2 was rolled 124 times
3 was rolled 100 times
4 was rolled 104 times
5 was rolled 87 times
6 was rolled 98 times
Average roll : 3.340
Median : 3.000
Variance : 1.437
Standard Deviation : 1.199
Total rolls : 630
Italians Combat
1 was rolled 53 times
2 was rolled 60 times
3 was rolled 50 times
4 was rolled 58 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.537
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 335
Americans Combat
1 was rolled 94 times
2 was rolled 83 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 65 times
6 was rolled 77 times
Average roll : 3.347
Median : 3.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 449
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 77 times
2 was rolled 71 times
3 was rolled 86 times
4 was rolled 79 times
5 was rolled 85 times
6 was rolled 94 times
Average roll : 3.622
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 492
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.775
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 102
Russians Combat
1 was rolled 42 times
2 was rolled 48 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.491
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 279
jeepers…
-3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 armour and 1 mech_infantry moved from Kansu to Samara
British take Novosibirsk from Italians
British take Samara from Germans
1 armour and 1 mech_infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Kansu to Yenisey
2 mech_infantrys moved from Kansu to Tsinghai
2 mech_infantrys moved from Tsinghai to Kazakhstan
5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat Hit Differential Summary :