made scramble and intercept assumptions
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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@Sovietishcat no intercept
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : -2,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Samara 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - British Battle in Samara British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 3 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Samara British roll dice for 1 armour, 2 artilleries and 1 infantry in Samara, round 3 : 4/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Samara British win, taking Samara from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus British attack with 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3,33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 mech_infantrys moved from Kazakhstan to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 16 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Burma to Shan State 3 armour and 1 mech_infantry moved from India to Shan State 1 fighter moved from Caucasus to Northwest Persia Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2,00 British : 0,33 Italians : 0,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Novosibirsk to Yenisey 1 fighter moved from Southern Italy to Volgograd 1 mech_infantry moved from Novosibirsk to Kazakhstan Italians take Kazakhstan from British 5 mech_infantrys moved from Novosibirsk to Samara Combat - Italians Battle in Yenisey Italians attack with 4 mech_infantrys Americans defend with 1 infantry Italians roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Yenisey Italians win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Samara Italians attack with 5 mech_infantrys British defend with 1 armour and 1 artillery Italians roll dice for 5 mech_infantrys in Samara, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 4 mech_infantrys in Samara, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 4 mech_infantrys in Samara, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 3 mech_infantrys in Samara, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 6 : 1/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 7 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 7 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Samara, round 8 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Samara, round 9 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara British win with 1 armour remaining. Battle score for attacker is -16 Casualties for Italians: 5 mech_infantrys Casualties for British: 1 artillery Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : -0.67 Americans : 0.67
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Kazakhstan : 1 flag, 1 mech_infantry Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 5 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 54 / 73 Russians : 0 / 0 Japanese : 12 / 3 Americans : 82 / 123 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 601 times 2 was rolled 601 times 3 was rolled 579 times 4 was rolled 542 times 5 was rolled 554 times 6 was rolled 629 times Average roll : 3.495 Median : 3.000 Variance : 1.510 Standard Deviation : 1.229 Total rolls : 3506 Null / Other 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Germans Combat 1 was rolled 107 times 2 was rolled 112 times 3 was rolled 146 times 4 was rolled 111 times 5 was rolled 123 times 6 was rolled 144 times Average roll : 3.623 Median : 4.000 Variance : 2.004 Standard Deviation : 1.416 Total rolls : 743 British Combat 1 was rolled 107 times 2 was rolled 110 times 3 was rolled 88 times 4 was rolled 91 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.326 Median : 3.000 Variance : 1.353 Standard Deviation : 1.163 Total rolls : 561 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 72 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 88 times Average roll : 3.634 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 432 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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awful dice again…:/
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
awful dice again…:/
The story of this game.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 destroyers, 1 submarine and 4 transports moved from 112 Sea Zone to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Germany to 113 Sea Zone 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 3 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 3 bombers moved from Western Germany to United Kingdom 2 infantry moved from Novgorod to Vyborg 2 artilleries moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 2 armour moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Russia to Samara 1 fighter moved from Volgograd to Samara 3 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Southern France to France Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Battle in Karelia Germans attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Norway Germans attack with 4 fighters, 4 infantry and 3 mech_infantrys Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 4 fighters, 4 infantry and 3 mech_infantrys in Norway, round 2 : 3/11 hits, 3.17 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2.67 expected hits Americans roll dice for 1 armour and 3 artilleries in Norway, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway Germans roll dice for 4 fighters and 3 mech_infantrys in Norway, round 4 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 4 infantry Casualties for Americans: 1 armour, 3 artilleries and 3 infantry Battle in Vyborg Germans attack with 2 artilleries and 2 infantry Americans defend with 1 armour Germans roll dice for 2 artilleries and 2 infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Samara Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 armour Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara Germans win, taking Samara from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Samara to Volgograd 4 fighters moved from Norway to Western Germany 3 bombers moved from United Kingdom to Western Germany Place Units - Germans 8 infantry placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,2,6 Germans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 0.50 Americans : -1.83 AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 8 infantry Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys Norway : 1 airfield, 1 factory_minor and 3 mech_infantrys Belarus : 1 flag Karelia : 1 flag, 1 armour, 1 artillery and 1 infantry Baltic States : 1 flag Bryansk : 2 armour Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag, 2 artilleries and 2 infantry Archangel : 1 flag Eastern Poland : 4 mech_infantrys Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 2 fighters and 8 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag Samara : 1 flag, 2 mech_infantrys 112 Sea Zone : 2 destroyers, 1 submarine and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 12 / 3 Americans : 78 / 123 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 610 times 2 was rolled 616 times 3 was rolled 588 times 4 was rolled 562 times 5 was rolled 572 times 6 was rolled 642 times Average roll : 3.500 Median : 3.000 Variance : 1.247 Standard Deviation : 1.117 Total rolls : 3590 Null / Other 1 was rolled 82 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 63 times 5 was rolled 57 times 6 was rolled 67 times Average roll : 3.350 Median : 3.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 400 Germans Combat 1 was rolled 116 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 116 times 5 was rolled 131 times 6 was rolled 149 times Average roll : 3.607 Median : 4.000 Variance : 1.823 Standard Deviation : 1.350 Total rolls : 783 British Combat 1 was rolled 107 times 2 was rolled 111 times 3 was rolled 88 times 4 was rolled 94 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.327 Median : 3.000 Variance : 1.388 Standard Deviation : 1.178 Total rolls : 565 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 63 times 5 was rolled 57 times 6 was rolled 67 times Average roll : 3.350 Median : 3.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 400 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 72 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 88 times Average roll : 3.634 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 432 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Malaya to Shan State Combat - Japanese Battle in Shan State Japanese attack with 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys British defend with 3 aaGuns, 5 armour, 13 infantry and 7 mech_infantrys; ANZAC defend with 2 fighters AA fire in Shan State : 0/1 hits, 0.17 expected hits Japanese roll dice for 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 6/21 hits, 7.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 armour, 2 fighters, 13 infantry and 7 mech_infantrys in Shan State, round 2 : 9/27 hits, 10.50 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State Japanese roll dice for 7 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 4/12 hits, 5.33 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 10 infantry and 7 mech_infantrys in Shan State, round 3 : 5/24 hits, 9.50 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Shan State Japanese roll dice for 6 armour and 1 fighter in Shan State, round 4 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 6 infantry and 7 mech_infantrys in Shan State, round 4 : 4/20 hits, 8.17 expected hits 4 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 1 infantry and 7 mech_infantrys in Shan State, round 5 : 9/15 hits, 6.50 expected hits 1 fighter owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State UK_Pacific win with 5 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -42 Casualties for Japanese: 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns and 13 infantry Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,6,2,4,4,5,4,4,4,5,1,6,1,1,4,1,5,4,6,2,2,2,6,5,1,1,4,4,6,1,4,3,3,1,3,1 Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
UK_Pacific : -7.67 AA fire in Shan State : : -0.17 Japanese : -1.50
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 1 factory_minor and 1 harbour Evenkiyskiy : 1 flag 26 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 12 / 2 Americans : 78 / 123 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 578 times 2 was rolled 572 times 3 was rolled 569 times 4 was rolled 545 times 5 was rolled 555 times 6 was rolled 622 times Average roll : 3.521 Median : 4.000 Variance : 1.032 Standard Deviation : 1.016 Total rolls : 3441 Null / Other 1 was rolled 24 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.333 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 93 Germans Combat 1 was rolled 115 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 115 times 5 was rolled 130 times 6 was rolled 149 times Average roll : 3.608 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 780 British Combat 1 was rolled 107 times 2 was rolled 112 times 3 was rolled 88 times 4 was rolled 91 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.321 Median : 3.000 Variance : 1.471 Standard Deviation : 1.213 Total rolls : 563 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 72 times 3 was rolled 57 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 65 times Average roll : 3.338 Median : 3.000 Variance : 1.249 Standard Deviation : 1.117 Total rolls : 393 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 73 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 75 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.638 Median : 4.000 Variance : 0.787 Standard Deviation : 0.887 Total rolls : 475 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 24 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.333 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 93 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 4 destroyers, 1 fighter, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 26 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 2 submarines Americans roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to Midway 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Caucasus 5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 6 Sea Zone 1 fighter placed in Korea 4 destroyers and 4 transports placed in 101 Sea Zone 3 armour and 5 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 38 PUs; British buy 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Persia to Turkmenistan British take Turkmenistan from Italians 2 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Kazakhstan British attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Northwest Persia to Caucasus 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 16 infantry moved from Persia to Northwest Persia 2 armour moved from Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 armour moved from India to Eastern Persia 5 armour and 6 mech_infantrys moved from Shan State to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from India to West India 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Caucasus 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
British : -0,33 Italians : 0,67 AA fire in France : : -0,17 Americans : 0,33 AA fire in Normandy Bordeaux : : -0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Rostov to Volgograd 5 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry Bryansk : 1 flag Rostov : 1 flag, 5 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 9 / 2 Americans : 78 / 118 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 626 times 2 was rolled 633 times 3 was rolled 611 times 4 was rolled 585 times 5 was rolled 598 times 6 was rolled 665 times Average roll : 3.509 Median : 3.000 Variance : 1.081 Standard Deviation : 1.040 Total rolls : 3718 Null / Other 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Germans Combat 1 was rolled 115 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 115 times 5 was rolled 130 times 6 was rolled 149 times Average roll : 3.608 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 780 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 86 times Average roll : 3.323 Median : 3.000 Variance : 1.468 Standard Deviation : 1.212 Total rolls : 566 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to West India 2 fighters moved from Shan State to West India 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Karelia to Finland Germans take Finland from Americans 1 artillery and 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Vyborg to Finland 1 armour moved from Karelia to Belarus 2 mech_infantrys moved from Samara to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 2 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from France to Western Germany 2 fighters moved from Western Germany to Norway 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kazakhstan Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakhstan to Volgograd 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag Kazakhstan : 1 flag, 2 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry Germany : 1 aaGun and 1 factory_major Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys Belarus : 1 flag, 1 armour Karelia : 1 flag Baltic States : 1 flag Bryansk : 7 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 6 mech_infantrys Russia : 1 flag, 1 airfield and 1 factory_minor Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag Finland : 1 flag, 3 artilleries and 3 infantry 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 2 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 630 times 2 was rolled 641 times 3 was rolled 613 times 4 was rolled 589 times 5 was rolled 601 times 6 was rolled 671 times Average roll : 3.508 Median : 3.000 Variance : 1.178 Standard Deviation : 1.085 Total rolls : 3745 Null / Other 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 155 times 4 was rolled 117 times 5 was rolled 133 times 6 was rolled 150 times Average roll : 3.607 Median : 4.000 Variance : 1.864 Standard Deviation : 1.365 Total rolls : 791 British Combat 1 was rolled 107 times 2 was rolled 114 times 3 was rolled 88 times 4 was rolled 94 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 570 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5 Japanese collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Evenkiyskiy : 1 flag
Production/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 1 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 565 times 2 was rolled 580 times 3 was rolled 592 times 4 was rolled 543 times 5 was rolled 558 times 6 was rolled 625 times Average roll : 3.527 Median : 3.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 3463 Null / Other 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 154 times 4 was rolled 117 times 5 was rolled 131 times 6 was rolled 150 times Average roll : 3.604 Median : 4.000 Variance : 1.811 Standard Deviation : 1.346 Total rolls : 788 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.437 Standard Deviation : 1.199 Total rolls : 567 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 57 times 4 was rolled 60 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.339 Median : 3.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 398 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 bombers moved from Korea to Japan 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans
Combat Hit Differential Summary :
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@SixUnder Scramble sz 6 and or kamikazes? and on which units?
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no scramble @Sovietishcat
put all 6 tokens, one each, on each of the DD please