2019 Sovietishcat (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 bombers and 2 fighters moved from Germany to Normandy Bordeaux
            10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            1 infantry moved from Sikang to Shensi
                  Germans take Shensi from Chinese
            2 mech_infantrys moved from Russia to Volgograd
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys
                British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
                    AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits
                    1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits
                    Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits
                    4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits
                    4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33
                Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
                Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry
                Casualties for British: 1 artillery, 3 fighters and 8 infantry
                Casualties for French: 1 fighter
            Battle in Northwest Persia
                Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 5 infantry and 1 mech_infantry
                    Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits
                    British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
            2 aaGuns moved from Caucasus to Northwest Persia
            9 infantry moved from Germany to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 mech_infantrys placed in Russia
            1 bomber and 1 fighter placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 destroyer placed in 97 Sea Zone
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6
            Germans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : -0.33
    Americans : 6.67
    AA fire in Normandy Bordeaux : : -0.67
    

    Territory Summary for Germans :

    Shensi : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Tsinghai : 1 flag
    Timguska : 1 flag
    West India : 1 fighter and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
    Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
    Germany : 1 aaGun and 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 1 submarine
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 1 destroyer and 5 submarines
    Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
    Yugoslavia : 1 flag, 1 mech_infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 77
    Russians : 0 / 0
    Japanese : 28 / 41
    Americans : 71 / 113
    Chinese : 14 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 482 times
            2 was rolled 466 times
            3 was rolled 473 times
            4 was rolled 414 times
            5 was rolled 424 times
            6 was rolled 478 times
        Average roll : 3.463
        Median : 3.000
        Variance : 1.585
        Standard Deviation : 1.259
        Total rolls : 2737
    
    Null / Other
            1 was rolled 73 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 40 times
            6 was rolled 47 times
        Average roll : 3.173
        Median : 3.000
        Variance : 2.376
        Standard Deviation : 1.541
        Total rolls : 336
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 88 times
            3 was rolled 119 times
            4 was rolled 91 times
            5 was rolled 94 times
            6 was rolled 113 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.650
        Standard Deviation : 1.285
        Total rolls : 591
    
    British Combat
            1 was rolled 73 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 40 times
            6 was rolled 47 times
        Average roll : 3.173
        Median : 3.000
        Variance : 2.376
        Standard Deviation : 1.541
        Total rolls : 336
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 48 times
            3 was rolled 44 times
            4 was rolled 35 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.360
        Median : 3.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 261
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 67 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.701
        Standard Deviation : 0.837
        Total rolls : 411
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.495
        Standard Deviation : 1.223
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 infantry placed in Korea
            1 infantry placed in Japan
            3 armour placed in Malaya
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
            Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Korea : 1 factory_minor and 2 infantry
    Kiangsu : 1 flag, 1 aaGun and 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    19 Sea Zone : 1 transport
    3 Sea Zone : 1 submarine
    6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 60 / 77
    Russians : 0 / 0
    Japanese : 28 / 28
    Americans : 71 / 113
    Chinese : 14 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 417 times
            2 was rolled 407 times
            3 was rolled 423 times
            4 was rolled 361 times
            5 was rolled 387 times
            6 was rolled 439 times
        Average roll : 3.498
        Median : 3.000
        Variance : 1.597
        Standard Deviation : 1.264
        Total rolls : 2434
    
    Null / Other
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.425
        Median : 3.000
        Variance : 1.419
        Standard Deviation : 1.191
        Total rolls : 40
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 88 times
            3 was rolled 119 times
            4 was rolled 91 times
            5 was rolled 94 times
            6 was rolled 113 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.650
        Standard Deviation : 1.285
        Total rolls : 591
    
    British Combat
            1 was rolled 72 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 47 times
            5 was rolled 40 times
            6 was rolled 46 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.529
        Standard Deviation : 1.590
        Total rolls : 330
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 48 times
            3 was rolled 43 times
            4 was rolled 35 times
            5 was rolled 39 times
            6 was rolled 41 times
        Average roll : 3.335
        Median : 3.000
        Variance : 0.675
        Standard Deviation : 0.822
        Total rolls : 257
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.609
        Median : 4.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 412
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.425
        Median : 3.000
        Variance : 1.419
        Standard Deviation : 1.191
        Total rolls : 40
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Persia
                Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
                Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,33
    Americans : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 artillery and 6 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 artillery and 3 infantry moved from Hopei to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Italians defend with 4 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
                    Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Italians lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 4 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,67
    Chinese : -1,83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Persia
                Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
                Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 artillery and 6 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 artillery and 3 infantry moved from Hopei to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Italians defend with 4 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
                    Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Italians lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 4 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            23 infantry moved from Persia to Northwest Persia
            3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
            3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Shan State to India
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys
                Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
                    British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits
                    Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits
                    8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for British: 12 infantry
                Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Iraq
            1 infantry and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -2,83
    Italians : -0,33
    British : -0,83
    Americans : -0,33
    Chinese : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            7 armour and 9 mech_infantrys moved from West India to Eastern Persia
            6 mech_infantrys moved from Caucasus to Volgograd
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Americans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Persia
                Italians attack with 7 armour and 9 mech_infantrys
                Americans defend with 1 infantry, 1 marine and 1 mech_infantry
                    Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits
                    Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia
                Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 mech_infantrys
                Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to France
    
        Place Units - Italians
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Ukraine
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
            Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 0.83
    

    Territory Summary for Italians :

    Kazakhstan : 1 flag
    West India : 1 flag
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    France : 1 fighter
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 1 mech_infantry
    97 Sea Zone : 1 flag, 1 destroyer
    Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
    

    Production/PUs Summary :

    Germans : 54 / 77
    Russians : 0 / 0
    Japanese : 24 / 28
    Americans : 77 / 117
    Chinese : 19 / 24
    British : 35 / 44
    UK_Pacific : 16 / 17
    Italians : 25 / 24
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 508 times
            2 was rolled 496 times
            3 was rolled 495 times
            4 was rolled 454 times
            5 was rolled 466 times
            6 was rolled 516 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.998
        Standard Deviation : 0.999
        Total rolls : 2935
    
    Null / Other
            1 was rolled 60 times
            2 was rolled 55 times
            3 was rolled 47 times
            4 was rolled 44 times
            5 was rolled 42 times
            6 was rolled 46 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 294
    
    Germans Combat
            1 was rolled 91 times
            2 was rolled 94 times
            3 was rolled 122 times
            4 was rolled 96 times
            5 was rolled 105 times
            6 was rolled 117 times
        Average roll : 3.610
        Median : 4.000
        Variance : 1.325
        Standard Deviation : 1.151
        Total rolls : 625
    
    British Combat
            1 was rolled 87 times
            2 was rolled 86 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 58 times
            6 was rolled 60 times
        Average roll : 3.248
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 431
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 32 times
            3 was rolled 37 times
            4 was rolled 31 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.554
        Standard Deviation : 0.744
        Total rolls : 213
    
    Americans Combat
            1 was rolled 60 times
            2 was rolled 55 times
            3 was rolled 47 times
            4 was rolled 44 times
            5 was rolled 42 times
            6 was rolled 46 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 294
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.609
        Median : 4.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 412
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.495
        Standard Deviation : 1.223
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 47 times
            3 was rolled 36 times
            4 was rolled 52 times
            5 was rolled 61 times
            6 was rolled 55 times
        Average roll : 3.767
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 287
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    AA fire in Kiangsu : : -0,33
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    AA fire in Kiangsu : : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Novgorod to Finland
            3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from West India to 80 Sea Zone
            1 tactical_bomber moved from West India to Kazakhstan
            3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 mech_infantry moved from Yugoslavia to France
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Sovietishcat scramble orders in sz 110 please

  • '19

    @SixUnder No scrambles; Best OOL

  • '19

    @SixUnder Best defense


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Novgorod to Finland
            3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from West India to 80 Sea Zone
            1 tactical_bomber moved from West India to Kazakhstan
            3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 mech_infantry moved from Yugoslavia to France
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 80 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Finland
                Germans attack with 3 armour
                Americans defend with 1 infantry
                    Germans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 1 destroyer and 5 submarines
                British defend with 1 destroyer and 3 submarines
                    Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Germans and 2 submarines owned by the British lost in 98 Sea Zone
                    Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 3 submarines
                Casualties for British: 1 destroyer and 3 submarines
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 1 submarine
                British defend with 3 transports; Americans defend with 1 carrier, 3 destroyers, 1 submarine and 3 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone
                    3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 56
                Casualties for Germans: 2 fighters and 1 submarine
                Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
                Casualties for British: 3 transports
    
        Non Combat Move - Germans
            3 bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            3 infantry moved from Western Germany to France
            1 fighter moved from 80 Sea Zone to Turkmenistan
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 113 Sea Zone
            Units in Western Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Western Germany
            1 fighter placed in Germany
            2 transports placed in 127 Sea Zone
            1 infantry and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Russia
            2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.33
    Americans : 0.67
    

    Territory Summary for Germans :

    Suiyuyan : 1 flag, 1 infantry
    Kansu : 1 flag
    Timguska : 1 flag
    Kazakhstan : 1 tactical_bomber
    France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
    Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 fighter, 1 harbour and 5 infantry
    Germany : 1 aaGun, 1 factory_major, 1 fighter, 3 infantry and 3 mech_infantrys
    Holland Belgium : 1 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun and 5 mech_infantrys
    Turkmenistan : 1 fighter
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer and 2 submarines
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    127 Sea Zone : 2 transports
    Yugoslavia : 1 flag
    98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    Finland : 1 flag, 3 armour
    

    Production/PUs Summary :

    Germans : 57 / 72
    Russians : 0 / 0
    Japanese : 21 / 28
    Americans : 75 / 117
    Chinese : 21 / 24
    British : 35 / 44
    UK_Pacific : 16 / 17
    Italians : 25 / 24
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 463 times
            2 was rolled 456 times
            3 was rolled 470 times
            4 was rolled 422 times
            5 was rolled 440 times
            6 was rolled 483 times
        Average roll : 3.501
        Median : 3.000
        Variance : 0.873
        Standard Deviation : 0.934
        Total rolls : 2734
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.341
        Median : 3.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 41
    
    Germans Combat
            1 was rolled 94 times
            2 was rolled 97 times
            3 was rolled 133 times
            4 was rolled 99 times
            5 was rolled 110 times
            6 was rolled 121 times
        Average roll : 3.607
        Median : 4.000
        Variance : 1.822
        Standard Deviation : 1.350
        Total rolls : 654
    
    British Combat
            1 was rolled 90 times
            2 was rolled 86 times
            3 was rolled 71 times
            4 was rolled 71 times
            5 was rolled 59 times
            6 was rolled 61 times
        Average roll : 3.242
        Median : 3.000
        Variance : 1.844
        Standard Deviation : 1.358
        Total rolls : 438
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 32 times
            3 was rolled 37 times
            4 was rolled 31 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.554
        Standard Deviation : 0.744
        Total rolls : 213
    
    Americans Combat
            1 was rolled 63 times
            2 was rolled 54 times
            3 was rolled 47 times
            4 was rolled 45 times
            5 was rolled 43 times
            6 was rolled 47 times
        Average roll : 3.308
        Median : 3.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 299
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 70 times
            6 was rolled 84 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.765
        Standard Deviation : 0.875
        Total rolls : 414
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 3.447
        Median : 3.000
        Variance : 1.018
        Standard Deviation : 1.009
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 47 times
            3 was rolled 36 times
            4 was rolled 52 times
            5 was rolled 61 times
            6 was rolled 55 times
        Average roll : 3.767
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 287
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Korea
            5 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
            Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Korea : 1 factory_minor and 5 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
    Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Yakut S.S.R. : 1 flag
    Buryatia : 1 flag
    16 Sea Zone : 1 destroyer
    7 Sea Zone : 1 submarine
    6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 57 / 72
    Russians : 0 / 0
    Japanese : 21 / 22
    Americans : 75 / 117
    Chinese : 21 / 24
    British : 35 / 44
    UK_Pacific : 16 / 17
    Italians : 25 / 24
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 470 times
            2 was rolled 458 times
            3 was rolled 471 times
            4 was rolled 423 times
            5 was rolled 440 times
            6 was rolled 490 times
        Average roll : 3.500
        Median : 3.000
        Variance : 1.048
        Standard Deviation : 1.024
        Total rolls : 2752
    
    Null / Other
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3.412
        Median : 3.000
        Variance : 0.830
        Standard Deviation : 0.911
        Total rolls : 51
    
    Germans Combat
            1 was rolled 94 times
            2 was rolled 97 times
            3 was rolled 133 times
            4 was rolled 99 times
            5 was rolled 110 times
            6 was rolled 121 times
        Average roll : 3.607
        Median : 4.000
        Variance : 1.822
        Standard Deviation : 1.350
        Total rolls : 654
    
    British Combat
            1 was rolled 90 times
            2 was rolled 86 times
            3 was rolled 71 times
            4 was rolled 71 times
            5 was rolled 59 times
            6 was rolled 61 times
        Average roll : 3.242
        Median : 3.000
        Variance : 1.844
        Standard Deviation : 1.358
        Total rolls : 438
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 32 times
            3 was rolled 37 times
            4 was rolled 32 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.513
        Standard Deviation : 0.716
        Total rolls : 214
    
    Americans Combat
            1 was rolled 63 times
            2 was rolled 54 times
            3 was rolled 47 times
            4 was rolled 45 times
            5 was rolled 43 times
            6 was rolled 47 times
        Average roll : 3.308
        Median : 3.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 299
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 70 times
            6 was rolled 84 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.765
        Standard Deviation : 0.875
        Total rolls : 414
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3.412
        Median : 3.000
        Variance : 0.830
        Standard Deviation : 0.911
        Total rolls : 51
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 47 times
            3 was rolled 36 times
            4 was rolled 52 times
            5 was rolled 61 times
            6 was rolled 55 times
        Average roll : 3.767
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 287
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.647
        Standard Deviation : 0.805
        Total rolls : 276
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour and 1 artillery
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
            2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from India to Persia
    
        Place Units - Americans
            3 armour placed in Norway
            2 bombers placed in Western United States
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 80 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Suiyuyan
                Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
            1 artillery moved from Sikang to Shensi
            1 fighter moved from Szechwan to Shensi
            2 artilleries and 2 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 artilleries placed in Manchuria
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Chinese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour and 1 artillery
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
            2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from India to Persia
    
        Place Units - Americans
            3 armour placed in Norway
            2 bombers placed in Western United States
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 80 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Suiyuyan
                Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
            1 artillery moved from Sikang to Shensi
            1 fighter moved from Szechwan to Shensi
            2 artilleries and 2 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 artilleries placed in Manchuria
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to West India
                  UK_Pacific take West India from Italians
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Italians
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
                  British take Rostov from Germans
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            1 fighter moved from India to Persia
            5 infantry moved from Iraq to Persia
            1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 15 infantry moved from India to West India
            2 mech_infantrys moved from India to West India
            1 armour moved from Libya to Alexandria
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 tactical_bomber
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            3 artilleries placed in Persia
            3 mech_infantrys placed in Iraq
            1 cruiser and 1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,83
    British : 0,33
    Americans : 1,00
    Chinese : -0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Italians lost in Rostov
                British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 3 mech_infantrys
            Battle in Kazakhstan
                Italians attack with 7 armour and 7 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan
                Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from France to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : 2.50
    

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys
    Turkmenistan : 1 flag
    97 Sea Zone : 1 flag, 1 destroyer
    Eastern Persia : 1 flag
    

    Dice Statistics:

    Total
            1 was rolled 468 times
            2 was rolled 472 times
            3 was rolled 476 times
            4 was rolled 429 times
            5 was rolled 443 times
            6 was rolled 492 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 2780
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.341
        Median : 3.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 41
    
    Germans Combat
            1 was rolled 94 times
            2 was rolled 97 times
            3 was rolled 133 times
            4 was rolled 99 times
            5 was rolled 110 times
            6 was rolled 122 times
        Average roll : 3.611
        Median : 4.000
        Variance : 1.858
        Standard Deviation : 1.363
        Total rolls : 655
    
    British Combat
            1 was rolled 93 times
            2 was rolled 88 times
            3 was rolled 72 times
            4 was rolled 71 times
            5 was rolled 60 times
            6 was rolled 62 times
        Average roll : 3.231
        Median : 3.000
        Variance : 2.043
        Standard Deviation : 1.429
        Total rolls : 446
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 44 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 235
    
    Americans Combat
            1 was rolled 63 times
            2 was rolled 57 times
            3 was rolled 48 times
            4 was rolled 45 times
            5 was rolled 43 times
            6 was rolled 48 times
        Average roll : 3.303
        Median : 3.000
        Variance : 0.981
        Standard Deviation : 0.991
        Total rolls : 304
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 70 times
            6 was rolled 85 times
        Average roll : 3.624
        Median : 4.000
        Variance : 0.838
        Standard Deviation : 0.915
        Total rolls : 415
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 3.447
        Median : 3.000
        Variance : 1.018
        Standard Deviation : 1.009
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.647
        Standard Deviation : 0.805
        Total rolls : 276
    

    Savegame

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