No scramble
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 bombers and 2 fighters moved from Germany to Normandy Bordeaux 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Tsinghai to Kansu Germans take Kansu from Chinese 1 infantry moved from Sikang to Shensi Germans take Shensi from Chinese 2 mech_infantrys moved from Russia to Volgograd Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits 4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits 4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry Casualties for British: 1 artillery, 3 fighters and 8 infantry Casualties for French: 1 fighter Battle in Northwest Persia Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 5 infantry and 1 mech_infantry Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to West India 2 aaGuns moved from Caucasus to Northwest Persia 9 infantry moved from Germany to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to France Place Units - Germans 3 armour placed in Novgorod 3 mech_infantrys placed in Russia 1 bomber and 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 1 destroyer placed in 97 Sea Zone 2 submarines placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6 Germans collect 59 PUs (1 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : -0.33 Americans : 6.67 AA fire in Normandy Bordeaux : : -0.67
Territory Summary for Germans :
Shensi : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Tsinghai : 1 flag Timguska : 1 flag West India : 1 fighter and 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry Germany : 1 aaGun and 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 1 submarine 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 97 Sea Zone : 1 destroyer and 5 submarines Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys Yugoslavia : 1 flag, 1 mech_infantry Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 77 Russians : 0 / 0 Japanese : 28 / 41 Americans : 71 / 113 Chinese : 14 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 482 times 2 was rolled 466 times 3 was rolled 473 times 4 was rolled 414 times 5 was rolled 424 times 6 was rolled 478 times Average roll : 3.463 Median : 3.000 Variance : 1.585 Standard Deviation : 1.259 Total rolls : 2737 Null / Other 1 was rolled 73 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 40 times 6 was rolled 47 times Average roll : 3.173 Median : 3.000 Variance : 2.376 Standard Deviation : 1.541 Total rolls : 336 Germans Combat 1 was rolled 86 times 2 was rolled 88 times 3 was rolled 119 times 4 was rolled 91 times 5 was rolled 94 times 6 was rolled 113 times Average roll : 3.606 Median : 4.000 Variance : 1.650 Standard Deviation : 1.285 Total rolls : 591 British Combat 1 was rolled 73 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 40 times 6 was rolled 47 times Average roll : 3.173 Median : 3.000 Variance : 2.376 Standard Deviation : 1.541 Total rolls : 336 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 44 times 4 was rolled 35 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.360 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 261 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 67 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.611 Median : 4.000 Variance : 0.701 Standard Deviation : 0.837 Total rolls : 411 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.474 Median : 3.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from Persia to Iraq Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry placed in Korea 1 infantry placed in Japan 3 armour placed in Malaya 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Korea : 1 factory_minor and 2 infantry Kiangsu : 1 flag, 1 aaGun and 1 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag 19 Sea Zone : 1 transport 3 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 60 / 77 Russians : 0 / 0 Japanese : 28 / 28 Americans : 71 / 113 Chinese : 14 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 417 times 2 was rolled 407 times 3 was rolled 423 times 4 was rolled 361 times 5 was rolled 387 times 6 was rolled 439 times Average roll : 3.498 Median : 3.000 Variance : 1.597 Standard Deviation : 1.264 Total rolls : 2434 Null / Other 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Germans Combat 1 was rolled 86 times 2 was rolled 88 times 3 was rolled 119 times 4 was rolled 91 times 5 was rolled 94 times 6 was rolled 113 times Average roll : 3.606 Median : 4.000 Variance : 1.650 Standard Deviation : 1.285 Total rolls : 591 British Combat 1 was rolled 72 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 47 times 5 was rolled 40 times 6 was rolled 46 times Average roll : 3.161 Median : 3.000 Variance : 2.529 Standard Deviation : 1.590 Total rolls : 330 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 35 times 5 was rolled 39 times 6 was rolled 41 times Average roll : 3.335 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 257 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Chinese : -1,83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 23 infantry moved from Persia to Northwest Persia 3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Shan State to India Combat - British Battle in Northwest Persia British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits 8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60 Casualties for British: 12 infantry Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys Non Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -2,83 Italians : -0,33 British : -0,83 Americans : -0,33 Chinese : -1,83
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 7 armour and 9 mech_infantrys moved from West India to Eastern Persia 6 mech_infantrys moved from Caucasus to Volgograd Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 1 infantry Battle in Eastern Persia Italians attack with 7 armour and 9 mech_infantrys Americans defend with 1 infantry, 1 marine and 1 mech_infantry Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 3 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 0.83
Territory Summary for Italians :
Kazakhstan : 1 flag West India : 1 flag Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 fighter Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys Turkmenistan : 1 flag Caucasus : 1 flag, 1 mech_infantry 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 54 / 77 Russians : 0 / 0 Japanese : 24 / 28 Americans : 77 / 117 Chinese : 19 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 508 times 2 was rolled 496 times 3 was rolled 495 times 4 was rolled 454 times 5 was rolled 466 times 6 was rolled 516 times Average roll : 3.484 Median : 3.000 Variance : 0.998 Standard Deviation : 0.999 Total rolls : 2935 Null / Other 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Germans Combat 1 was rolled 91 times 2 was rolled 94 times 3 was rolled 122 times 4 was rolled 96 times 5 was rolled 105 times 6 was rolled 117 times Average roll : 3.610 Median : 4.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 625 British Combat 1 was rolled 87 times 2 was rolled 86 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 58 times 6 was rolled 60 times Average roll : 3.248 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 431 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.455 Median : 3.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 213 Americans Combat 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.474 Median : 3.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from West India to 80 Sea Zone 1 tactical_bomber moved from West India to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Yugoslavia to France 1 infantry moved from Western Germany to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
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@Sovietishcat scramble orders in sz 110 please
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@SixUnder No scrambles; Best OOL
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@SixUnder Best defense
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from West India to 80 Sea Zone 1 tactical_bomber moved from West India to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Yugoslavia to France 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Finland Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 98 Sea Zone Germans attack with 1 destroyer and 5 submarines British defend with 1 destroyer and 3 submarines Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 2 submarines owned by the British lost in 98 Sea Zone Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 3 submarines Casualties for British: 1 destroyer and 3 submarines Battle in 110 Sea Zone Germans attack with 3 bombers, 3 fighters and 1 submarine British defend with 3 transports; Americans defend with 1 carrier, 3 destroyers, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone 3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 56 Casualties for Germans: 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 3 destroyers and 3 transports Casualties for British: 3 transports Non Combat Move - Germans 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 3 infantry moved from Western Germany to France 1 fighter moved from 80 Sea Zone to Turkmenistan Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone Units in Western Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western Germany 1 fighter placed in Germany 2 transports placed in 127 Sea Zone 1 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Russia 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 1.33 Americans : 0.67
Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry Kansu : 1 flag Timguska : 1 flag Kazakhstan : 1 tactical_bomber France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 fighter, 1 harbour and 5 infantry Germany : 1 aaGun, 1 factory_major, 1 fighter, 3 infantry and 3 mech_infantrys Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun and 5 mech_infantrys Turkmenistan : 1 fighter Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 2 submarines Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 127 Sea Zone : 2 transports Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 57 / 72 Russians : 0 / 0 Japanese : 21 / 28 Americans : 75 / 117 Chinese : 21 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 463 times 2 was rolled 456 times 3 was rolled 470 times 4 was rolled 422 times 5 was rolled 440 times 6 was rolled 483 times Average roll : 3.501 Median : 3.000 Variance : 0.873 Standard Deviation : 0.934 Total rolls : 2734 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 121 times Average roll : 3.607 Median : 4.000 Variance : 1.822 Standard Deviation : 1.350 Total rolls : 654 British Combat 1 was rolled 90 times 2 was rolled 86 times 3 was rolled 71 times 4 was rolled 71 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.242 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 438 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.455 Median : 3.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 213 Americans Combat 1 was rolled 63 times 2 was rolled 54 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.308 Median : 3.000 Variance : 0.929 Standard Deviation : 0.964 Total rolls : 299 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 84 times Average roll : 3.618 Median : 4.000 Variance : 0.765 Standard Deviation : 0.875 Total rolls : 414 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.447 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Caucasus Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33 Russians : 1,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Korea 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry Korea : 1 factory_minor and 5 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Yakut S.S.R. : 1 flag Buryatia : 1 flag 16 Sea Zone : 1 destroyer 7 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 57 / 72 Russians : 0 / 0 Japanese : 21 / 22 Americans : 75 / 117 Chinese : 21 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 470 times 2 was rolled 458 times 3 was rolled 471 times 4 was rolled 423 times 5 was rolled 440 times 6 was rolled 490 times Average roll : 3.500 Median : 3.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 2752 Null / Other 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 121 times Average roll : 3.607 Median : 4.000 Variance : 1.822 Standard Deviation : 1.350 Total rolls : 654 British Combat 1 was rolled 90 times 2 was rolled 86 times 3 was rolled 71 times 4 was rolled 71 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.242 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 438 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 32 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.458 Median : 3.000 Variance : 0.513 Standard Deviation : 0.716 Total rolls : 214 Americans Combat 1 was rolled 63 times 2 was rolled 54 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.308 Median : 3.000 Variance : 0.929 Standard Deviation : 0.964 Total rolls : 299 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 84 times Average roll : 3.618 Median : 4.000 Variance : 0.765 Standard Deviation : 0.875 Total rolls : 414 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Chinese : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Caucasus to Rostov British take Rostov from Germans 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from India to Persia 5 infantry moved from Iraq to Persia 1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 15 infantry moved from India to West India 2 mech_infantrys moved from India to West India 1 armour moved from Libya to Alexandria Combat - British Battle in Kazakhstan British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from United Kingdom to Norway Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq 1 cruiser and 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,83 British : 0,33 Americans : 1,00 Chinese : -0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Italians lost in Rostov British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Italians: 3 mech_infantrys Battle in Kazakhstan Italians attack with 7 armour and 7 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from France to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Ukraine 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 2.50
Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys Turkmenistan : 1 flag 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag
Dice Statistics:
Total 1 was rolled 468 times 2 was rolled 472 times 3 was rolled 476 times 4 was rolled 429 times 5 was rolled 443 times 6 was rolled 492 times Average roll : 3.497 Median : 3.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 2780 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 122 times Average roll : 3.611 Median : 4.000 Variance : 1.858 Standard Deviation : 1.363 Total rolls : 655 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 72 times 4 was rolled 71 times 5 was rolled 60 times 6 was rolled 62 times Average roll : 3.231 Median : 3.000 Variance : 2.043 Standard Deviation : 1.429 Total rolls : 446 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 63 times 2 was rolled 57 times 3 was rolled 48 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 48 times Average roll : 3.303 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 304 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.624 Median : 4.000 Variance : 0.838 Standard Deviation : 0.915 Total rolls : 415 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.447 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276