L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2

  • '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Normandy Bordeaux to Germany
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from Russia to Novgorod
            2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Normandy Bordeaux to Germany
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from Russia to Novgorod
            2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 12 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 12 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            12 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to Hawaiian Islands
            3 fighters moved from Normandy Bordeaux to Finland
            1 bomber moved from Novgorod to Finland
            3 armour moved from Norway to Finland
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Germany to Finland
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            3 fighters placed in Finland
            2 armour and 1 mech_infantry placed in Norway
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -3,33
    Japanese : 0,67
    AA fire in Novgorod : : -0,17
    AA fire in Germany : : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            22 infantry moved from Chahar to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Normandy Bordeaux to Germany
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from Russia to Novgorod
            2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 12 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 12 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            12 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to Hawaiian Islands
            3 fighters moved from Normandy Bordeaux to Finland
            1 bomber moved from Novgorod to Finland
            3 armour moved from Norway to Finland
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Germany to Finland
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            3 fighters placed in Finland
            2 armour and 1 mech_infantry placed in Norway
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            22 infantry moved from Chahar to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Iraq
            3 fighters moved from Egypt to Iraq
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            British undo move 2.
            2 armour and 1 mech_infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
            EDIT: Adding units owned by British to Eastern Persia: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -3,33
    Chinese : 1,33
    Japanese : 1,33
    AA fire in Novgorod : : -0,17
    AA fire in Germany : : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 5 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Yugoslavia to Western Germany
            1 armour, 1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
            1 aaGun moved from Yugoslavia to Northern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Tunisia to Libya
            3 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
            ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 62 PUs; 
            Germans buy 2 armour, 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 artillery moved from Rostov to Caucasus
            9 mech_infantrys moved from Rostov to Russia
            1 armour moved from Ukraine to Russia
            1 infantry moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novosibirsk to Russia
            9 armour moved from Kazakhstan to Russia
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Archangel
            3 fighters moved from Karelia to Archangel
            2 fighters and 1 tactical_bomber moved from Karelia to Belarus
            1 tactical_bomber moved from Karelia to Archangel
    
        Combat - Germans
            Battle in Russia
                Germans attack with 10 armour and 10 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 8 infantry
                    Germans roll dice for 10 armour and 10 mech_infantrys in Russia, round 2 : 9/20 hits, 6,67 expected hits
                    Russians roll dice for 4 aaGuns, 3 artilleries and 8 infantry in Russia, round 2 : 2/11 hits, 3,67 expected hits
                    5 infantry owned by the Russians, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour and 8 mech_infantrys in Russia, round 3 : 10/18 hits, 6,33 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 1/6 hits, 2,00 expected hits
                    3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                Germans captures 17PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 44
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 4 aaGuns, 3 artilleries and 8 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Ukraine to Karelia
            3 fighters and 1 tactical_bomber moved from Archangel to Karelia
            2 fighters and 1 tactical_bomber moved from Belarus to Karelia
            2 armour and 5 mech_infantrys moved from Novgorod to Karelia
            2 artilleries and 2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            3 infantry moved from Germany to Western Germany
            2 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Karelia
            1 infantry moved from Karelia to Vyborg
            2 aaGuns and 10 armour moved from West India to India
    
        Place Units - Germans
            3 artilleries placed in France
            2 armour and 2 mech_infantrys placed in Germany
            2 fighters and 1 mech_infantry placed in Western Germany
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,50
    Russians : -3,67
    

    Savegame


  • @Sovietishcat could you please edit 5inf from W.Ger to Berlin?
    Thank you.

  • '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Eastern Persia to West India
                  Russians take West India from Japanese
            1 infantry moved from Tambov to Volgograd
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Eastern Persia to West India
                  Russians take West India from Japanese
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Turning off Edit Mode
            8 armour, 36 infantry and 4 mech_infantrys moved from Eastern Persia to West India
            14 artilleries moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Novgorod to Norway
            1 armour and 1 mech_infantry moved from Samara to Tambov
                  Japanese take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Caroline Islands to 25 Sea Zone
    
        Combat - Japanese
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Novgorod to Norway
            1 armour and 1 mech_infantry moved from Samara to Tambov
                  Japanese take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Caroline Islands to 25 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in 54 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 bomber and 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Caroline Islands
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 aaGun and 7 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Jehol
            11 infantry moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Kweichow to India
            4 armour and 21 mech_infantrys moved from Yunnan to India
            3 fighters moved from French Indo China to India
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Samara to Volgograd
            1 bomber moved from Norway to Karelia
            1 tactical_bomber moved from 39 Sea Zone to India
            1 bomber moved from French Indo China to Japan
            8 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            2 artilleries and 2 infantry placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    AA fire in Norway : : -0,17
    ANZAC : 0,67
    Americans : 1,33
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            3 bombers moved from Finland to Germany
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            3 bombers moved from Finland to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major
                Bombing raid in Germany causes 14 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 30 Sea Zone
                Americans attack with 12 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            12 fighters moved from 30 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 transports moved from 26 Sea Zone to 10 Sea Zone
            3 bombers moved from Germany to Finland
            2 armour and 1 mech_infantry moved from Norway to Finland
            2 artilleries and 1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            8 submarines placed in 10 Sea Zone
            3 infantry placed in Finland
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    Japanese : -0,33
    AA fire in Germany : : -0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            22 infantry moved from Suiyuyan to Shensi
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            22 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            12 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            3 bombers moved from Finland to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major
                Bombing raid in Germany causes 14 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 30 Sea Zone
                Americans attack with 12 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            12 fighters moved from 30 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 transports moved from 26 Sea Zone to 10 Sea Zone
            3 bombers moved from Germany to Finland
            2 armour and 1 mech_infantry moved from Norway to Finland
            2 artilleries and 1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            8 submarines placed in 10 Sea Zone
            3 infantry placed in Finland
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            22 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 22 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Iraq
            2 fighters moved from Iraq to West India
            2 mech_infantrys moved from Eastern Persia to West India
            3 infantry moved from Trans-Jordan to Egypt
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 destroyer and 1 submarine placed in 110 Sea Zone
            4 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -1,33
    Americans : 1,33
    Chinese : 1,33
    Japanese : 0,33
    AA fire in Germany : : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 tactical_bomber moved from Western Germany to Tunisia
            1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 mech_infantrys moved from Bryansk to Caucasus
            2 fighters moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia
                    Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/8 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 2 destroyers and 1 submarine
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 22
                Casualties for Americans: 2 destroyers and 1 submarine
            Battle in Caucasus
                Italians attack with 2 fighters and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Rostov
            1 fighter moved from 98 Sea Zone to Greece
            1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Tunisia to Libya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : 0,33
    Americans : -2,50
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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