W@W captain walker (axis) vs dawgoneit


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Submarine moved from 113 Sea Zone to 107 Sea Zone
            1 Fighter moved from Townsville to 107 Sea Zone
            1 Submarine moved from 123 Sea Zone to 70 Sea Zone
            1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 67 Sea Zone
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Peleliu
            1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from North New Zealand to Wellington
            1 Artillery and 1 Infantry moved from West Papua to Port Moresby
            1 Infantry moved from Milne Bay to Port Moresby
            1 Infantry moved from South New Zealand to Wellington
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from Queensland to Northern Territory
            1 Infantry moved from Townsville to Northern Territory
            1 Tank moved from Townsville to Western Australia
            4 Infantrys moved from Canberra to New South Wales
            1 Fighter moved from 67 Sea Zone to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Peleliu
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Fighter and 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Tank in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Fighter and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Peleliu
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -5
                Casualties for Anzac: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Infantry
            Battle in 107 Sea Zone
                Anzac attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Battleship, 1 Submarine and 3 Transports; Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Fighter in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Destroyer and 3 Transports in 107 Sea Zone, round 2 : 4/5 hits, 1.50 expected hits
                    1 Submarine owned by the Anzac and 1 Fighter owned by the Anzac lost in 107 Sea Zone
                Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is -15
                Casualties for Anzac: 1 Fighter and 1 Submarine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 T.Boat placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Yamamoto : 1.17
    Anzac : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Hollandia to 108 Sea Zone
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry moved from Soembawa to Lombok
            1 Submarine moved from 67 Sea Zone to 105 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 105 Sea Zone
            1 Fighter moved from Banjarmasin to 105 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Peleliu
            1 Infantry and 1 Tank moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 105 Sea Zone
                Dutch attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits
                1 T.Boat owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 105 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 105 Sea Zone, round 4 : 0/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 105 Sea Zone, round 5 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in 105 Sea Zone, round 6 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 105 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 8 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 105 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch lost in 105 Sea Zone
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 105 Sea Zone, round 9 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 105 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Thai lost in 105 Sea Zone
                Dutch win with 1 Fighter remaining. Battle score for attacker is 18
                Casualties for Thai: 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                Casualties for Dutch: 1 Destroyer and 1 Submarine
            Battle in Peleliu
                Dutch attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Fighter
                    Dutch roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Fighter in Peleliu, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Peleliu
                Dutch win, taking Peleliu from Yamamoto with 1 Artillery remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Fighter
    
        Non Combat Move - Dutch
            1 Fighter moved from 105 Sea Zone to Malaya
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Thai : -5.00
    Dutch : -1.33
    

    Savegame


  • TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
            1 Tank moved from Helsinki to Tampere
            1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Finns :

    Kotka : 1 Infantry
    Helsinki : 1 AAGun, 1 Factory, 1 Fighter and 3 Infantrys
    Oulu : 1 Infantry
    Tampere : 3 Infantrys and 1 Tank
    22 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 64 / 66
    Russians : 110 / 117
    Italians : 54 / 58
    French : 54 / 54
    Yamamoto : 54 / 60
    Chinese : 39 / 44
    Hisaichi : 56 / 56
    British : 94 / 94
    Anzac : 36 / 36
    Dutch : 25 / 25
    Finns : 10 / 10
    Romanians : 9 / 6
    Thai : 6 / 8
    Americans : 93 / 50
    

    Savegame


  • TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            1 Artillery moved from Bulgaria to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            1 Fighter, 2 Infantrys and 1 Tank moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.67
    Russians : -0.33
    

    Territory Summary for Romanians :

    Bucharest : 1 AAGun, 1 Factory, 1 Fighter and 3 Infantrys
    Bulgaria : 1 Infantry
    E.Romania : 2 Artillerys, 3 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 64 / 66
    Russians : 107 / 117
    Italians : 54 / 58
    French : 54 / 54
    Yamamoto : 54 / 60
    Chinese : 39 / 44
    Hisaichi : 56 / 56
    British : 94 / 94
    Anzac : 36 / 36
    Dutch : 25 / 25
    Finns : 10 / 10
    Romanians : 12 / 12
    Thai : 6 / 8
    Americans : 93 / 50
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Artillery and 2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry; French defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    Thai roll dice for 1 Artillery and 1 Fighter in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the French and 1 Fighter owned by the Thai lost in S.Thailand
                Thai win, taking S.Thailand from French with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Fighter and 2 Infantrys
                Casualties for British: 1 Infantry
                Casualties for French: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    French : 1.67
    Thai : -0.83
    

    Territory Summary for Thai :

    S.Thailand : 1 Artillery
    Bangkok : 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 64 / 66
    Russians : 107 / 117
    Italians : 54 / 58
    French : 52 / 54
    Yamamoto : 54 / 60
    Chinese : 39 / 44
    Hisaichi : 56 / 56
    British : 94 / 94
    Anzac : 36 / 36
    Dutch : 25 / 25
    Finns : 10 / 10
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 93 / 50
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
            2 Infantrys moved from Washington to 13 Sea Zone
            2 Infantrys and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
            1 Fighter moved from Washington to 25 Sea Zone
            2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
            1 Fighter moved from Palmyra to 91 Sea Zone
            1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Bomber and 1 Fighter moved from Pearl Harbor to 91 Sea Zone
            1 Bomber moved from South Central USA to 91 Sea Zone
            1 Bomber moved from North Central USA to 91 Sea Zone
            1 Fighter moved from Midway to 91 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
            1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos
            1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Central America
            1 Infantry moved from Colombia to Central America
            1 Infantry moved from South Central USA to E.Mexico
            1 Tank moved from South Central USA to E.Mexico
            1 Infantry moved from Southwest USA to E.Mexico
            1 Artillery and 1 Infantry moved from Southwest USA to W.Mexico
            1 Infantry moved from San Francisco to W.Mexico
            1 Artillery moved from San Francisco to W.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Infantry moved from South Atlantic USA to Northeast USA
            1 Infantry moved from North Central USA to South Central USA
            1 Destroyer moved from 74 Sea Zone to 71 Sea Zone
            1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Kiska
            1 Artillery and 1 Infantry moved from Manila to Mindoro
            1 Infantry moved from Manila to Mindoro
            1 Fighter moved from Manila to 85 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery moved from Oahu to Pearl Harbor
            2 Infantrys moved from Colombia to Central America
            1 Infantry moved from Kauai to Oahu
    
        Purchase Units - Americans
            Americans buy 2 Bombers, 1 Destroyer, 1 Elite, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Mexico
                Americans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 2 Infantrys in W.Mexico, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in W.Mexico
                    Americans roll dice for 2 Artillerys in W.Mexico, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 2 Artillerys remaining. Battle score for attacker is 3
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in 25 Sea Zone
                Americans attack with 1 Destroyer and 1 Fighter
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Germans: 1 Submarine
            Battle in 91 Sea Zone
                Americans attack with 3 Bombers, 2 Carriers, 3 Destroyers, 5 Fighters and 2 Submarines
                Yamamoto defend with 1 Destroyer and 5 Submarines
                    Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Bombers, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 3/13 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Americans and 4 Submarines owned by the Yamamoto lost in 91 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 3 : 4/13 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
                Americans win with 3 Bombers, 2 Carriers, 3 Destroyers and 5 Fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 2 Submarines
                Casualties for Yamamoto: 1 Destroyer and 5 Submarines
            Battle in 85 Sea Zone
                Americans attack with 1 Fighter
                Yamamoto defend with 1 Cruiser and 1 Transport
                    Americans roll dice for 1 Fighter in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Cruiser and 1 Transport in 85 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Fighter in 85 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Cruiser and 1 Transport in 85 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 1 Cruiser and 1 Transport remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Fighter
            Battle in Mindoro
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 2 Infantrys in Mindoro, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindoro
                Americans win, taking Mindoro from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in E.Mexico
                Americans attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys and 2 Tanks in E.Mexico, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Central America
                Americans attack with 1 Artillery and 4 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 4 Infantrys in Central America, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Galapagos
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Galapagos
                    Americans roll dice for 1 Tank in Galapagos, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tank in Galapagos, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Galapagos
                Neutral win with no units remaining. Battle score for attacker is -5
                Casualties for Americans: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Tank moved from Southwest USA to E.Mexico
            1 Tank moved from E.Mexico to Central America
            2 Tanks moved from San Francisco to E.Mexico
            2 Transports moved from 99 Sea Zone to 83 Sea Zone
            3 Bombers moved from 91 Sea Zone to Pearl Harbor
            1 Fighter moved from 91 Sea Zone to Pearl Harbor
            1 Fighter moved from 25 Sea Zone to Colombia
    
        Place Units - Americans
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            2 Bombers placed in Pearl Harbor
            1 Elite and 2 Infantrys placed in San Francisco
            Americans undo move 3.
            1 Elite and 1 Infantry placed in San Francisco
            1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Neutral : 2.00
    Yamamoto : -1.33
    Americans : -4.33
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone
            1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 43 Sea Zone
            2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc
            2 Artillerys, 9 Infantrys and 8 Tanks moved from Lorraine to Burgundy
            1 ArmoredCar moved from Rhine to Burgundy
            3 ArmoredCars moved from Bavaria to Burgundy
            1 Tank moved from Rhine to Burgundy
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Cruiser and 1 Elite moved from 23 Sea Zone to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Lapland
            1 Artillery and 2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
            1 Bomber moved from Pomerania to Lapland
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Vyborg
            1 Fighter moved from East Prussia to Vyborg
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Fighters moved from Pomerania to Vyborg
            2 Tanks moved from Darfur to Italian East Africa
            2 Artillerys, 7 Infantrys and 3 Tanks moved from Krakow to Vinnytsia
            1 Tank moved from Hungary to Vinnytsia
            2 Artillerys, 6 Infantrys and 3 Tanks moved from Danzig to Warsaw
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 9 Infantrys, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Italian East Africa
                Germans attack with 2 Tanks
                British defend with 1 Artillery
                    Germans roll dice for 2 Tanks in Italian East Africa, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Italian East Africa
                Germans win, taking Italian East Africa from British with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Vyborg
                Germans attack with 1 Artillery, 3 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Cruiser in Vyborg, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Vyborg, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Germans attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 Battleship in Lapland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry in Lapland, round 2 : 4/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 1 Artillery, 1 Bomber and 1 Elite remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Languedoc
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Languedoc, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Burgundy
                Germans attack with 4 ArmoredCars, 2 Artillerys, 9 Infantrys and 9 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 9 Infantrys and 9 Tanks in Burgundy, round 2 : 13/24 hits, 8.33 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 4 ArmoredCars, 2 Artillerys, 9 Infantrys and 9 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Vinnytsia
                Germans attack with 2 Artillerys, 7 Infantrys and 4 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Vinnytsia, round 2 : 1/13 hits, 4.17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 Artillerys, 7 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Warsaw
                Germans attack with 2 Artillerys, 6 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Warsaw, round 2 : 5/11 hits, 3.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Germans
            6 Infantrys moved from Silesia to Krakow
            2 Infantrys moved from Pomerania to Danzig
            2 Artillerys and 4 Infantrys moved from Brandenburg to Pomerania
            2 Stukas moved from Silesia to Rhine
            1 Artillery and 2 Infantrys moved from Rhine to Lorraine
            2 Infantrys moved from Kufra to Darfur
            2 Artillerys moved from Hungary to E.Romania
            1 Fighter moved from Vyborg to Helsinki
            2 Fighters moved from Vyborg to Kotka
            1 Bomber moved from Lapland to Pomerania
            1 Destroyer and 1 Submarine moved from 5 Sea Zone to 22 Sea Zone
    
        Place Units - Germans
            3 Mech.Infs placed in Bavaria
            1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Rhine
            2 Artillerys and 4 Infantrys placed in Hamburg
            1 Artillery, 2 Infantrys and 2 Tanks placed in Bohemia
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Neutral : -1.00
    British : -0.33
    French : 0.33
    Russians : -0.50
    

    Territory Summary for Germans :

    East Prussia : 1 Artillery
    Pomerania : 2 Artillerys, 1 Bomber and 4 Infantrys
    Berlin : 1 AAGun, 1 Factory and 1 Infantry
    Rhine : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys, 1 Mech.Inf and 2 Stukas
    Bohemia : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
    Bavaria : 1 AAGun, 1 Factory and 3 Mech.Infs
    Hamburg : 1 AAGun, 2 Artillerys, 1 Factory and 4 Infantrys
    Lithuania : 1 flag, 1 Infantry
    Vinnytsia : 1 flag, 2 Artillerys, 7 Infantrys and 4 Tanks
    Italian East Africa : 2 Tanks
    Burgundy : 1 flag, 4 ArmoredCars, 2 Artillerys, 9 Infantrys and 9 Tanks
    Lorraine : 1 flag, 1 Artillery and 2 Infantrys
    Languedoc : 1 flag, 1 Infantry and 2 Tanks
    Darfur : 1 flag, 2 Infantrys
    Kotka : 2 Fighters
    Helsinki : 1 Fighter
    Lapland : 1 Artillery and 1 Elite
    Vyborg : 1 Artillery and 2 Infantrys
    E.Romania : 2 Artillerys
    Krakow : 1 flag, 6 Infantrys
    Warsaw : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 6 Infantrys and 3 Tanks
    Danzig : 1 flag, 2 Infantrys
    Hungary : 1 flag
    22 Sea Zone : 1 Destroyer and 1 Submarine
    24 Sea Zone : 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
    31 Sea Zone : 1 Submarine
    28 Sea Zone : 1 Submarine
    43 Sea Zone : 1 Destroyer and 2 Transports
    34 Sea Zone : 2 Submarines
    

    Production/PUs Summary :

    Germans : 77 / 77
    Russians : 98 / 117
    Italians : 57 / 58
    French : 48 / 54
    Yamamoto : 53 / 60
    Chinese : 39 / 44
    Hisaichi : 56 / 56
    British : 91 / 94
    Anzac : 36 / 36
    Dutch : 25 / 25
    Finns : 14 / 10
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 100 / 100
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 unit repaired.
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from S.Karelia to 6 Sea Zone
            1 Tank moved from S.Karelia to Lapland
            3 Infantrys moved from 6 Sea Zone to Lapland
            3 Infantrys moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Bomber moved from Leningrad to Vyborg
            1 Artillery and 1 Infantry moved from Latvia to East Prussia
            1 Infantry moved from Latvia to Lithuania
            1 Infantry moved from Minsk to Lithuania
            1 Fighter moved from Yaroslavl to Lithuania
            1 Infantry moved from Donetsk to Odessa
            1 Artillery and 3 Infantrys moved from Kiev to Kursk
            4 Infantrys moved from Rostov to Kursk
            1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
            1 Tank moved from Kirov to Yaroslavl
            1 Infantry moved from Kirov to Arkhangelsk
            1 Artillery, 2 Infantrys and 1 Tank moved from Azerbaijan to W.Iran
            2 Tanks moved from Astrakhan to W.Iran
            1 Artillery moved from Astrakhan to 126 Sea Zone
            1 Infantry moved from Chimkent to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
            1 Infantry moved from Perm to Kirov
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Tank moved from Olyokminsk to Ayan
            2 Infantrys moved from Yakutsk to Ayan
            1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Zhigansk to Yakutsk
            2 Infantrys moved from Evenkia to Olyokminsk
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Artillery and 2 Infantrys moved from Krasnoyarsk to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 4 ArmoredCars, 1 Factory, 11 Infantrys, 6 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in W.Iran
                Russians attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Russians roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in W.Iran, round 2 : 3/8 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians roll dice for 2 Artillerys and 3 Tanks in W.Iran, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 1 Artillery owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                Russians loses 0 PUs for violating W.Irans neutrality.
                Russians win, taking W.Iran from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in Vyborg
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Lithuania
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lithuania, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lithuania, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lithuania, round 4 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lithuania, round 5 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 1 Fighter and 1 Infantry in Lithuania, round 6 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks
                Hisaichi defend with 2 Infantrys and 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks in Ayan, round 2 : 5/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 2 Tanks
            Battle in Lapland
                Russians attack with 3 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Germans lost in Lapland
                    Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 5 : 2/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in East Prussia
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                    Russians roll dice for 1 Artillery in East Prussia, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in East Prussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            1 Fighter moved from Lithuania to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Tank moved from Leningrad to Minsk
            1 Fighter moved from Vyborg to Minsk
            1 Bomber moved from Vyborg to Leningrad
            1 Bomber moved from Leningrad to Minsk
            1 Bomber moved from Minsk to Kursk
            1 Fighter moved from Ayan to Yakutsk
    
        Place Units - Russians
            6 Mech.Infs placed in Sibirsky
            2 Tanks placed in Tashkent
            1 Factory placed in Kursk
            2 ArmoredCars and 2 Tanks placed in Arkhangelsk
            1 Adv.Fighter and 3 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            2 ArmoredCars and 3 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 1.00
    Hisaichi : -0.67
    Finns : -1.33
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Tank moved from Provence to Aquitaine
                  Italians take Aquitaine from French
            1 Tank moved from Provence to Orleanais
                  Italians take Orleanais from French
            2 Infantrys and 1 Tank moved from S.Tunisia to S.Algeria
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Battleship moved from 47 Sea Zone to 46 Sea Zone
            2 Destroyers and 1 Submarine moved from 47 Sea Zone to 46 Sea Zone
            2 Artillerys and 4 Infantrys moved from 46 Sea Zone to N.Tunisia
            2 Tanks moved from Tunis to N.Tunisia
            3 Fighters moved from Campania to 48 Sea Zone
            1 Fighter moved from Albania to 48 Sea Zone
            1 Artillery and 1 Infantry moved from Kordofan to Equatoria
            2 Infantrys and 1 Tank moved from Darfur to Equatoria
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 1 Carrier, 1 Elite, 5 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in N.Tunisia
                Italians attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 1 Battleship in N.Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Tunisia, round 2 : 3/8 hits, 2.67 expected hits
                    French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Tunisia
                Italians win, taking N.Tunisia from French with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Equatoria
                Italians attack with 1 Artillery, 3 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Equatoria, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 4 Fighters
                French defend with 1 Submarine
                    Italians roll dice for 4 Fighters in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the French lost in 48 Sea Zone
                Italians win with 4 Fighters remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
            Battle in S.Algeria
                Italians attack with 2 Infantrys and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in S.Algeria, round 2 : 2/3 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            1 Cruiser moved from 44 Sea Zone to 43 Sea Zone
            3 Infantrys moved from Lombardy to Provence
            1 Infantry moved from Lombardy to Tuscany
            2 Fighters moved from 48 Sea Zone to 46 Sea Zone
            2 Fighters moved from 48 Sea Zone to Campania
            1 Artillery moved from Croatia to Serbia
            1 Artillery and 2 Infantrys moved from Kufra to Darfur
            1 Infantry moved from Hun to Kufra
    
        Place Units - Italians
            1 Carrier placed in 46 Sea Zone
            2 Transports placed in 43 Sea Zone
            1 Tank placed in Provence
            4 ArmoredCars placed in Tunis
            1 Elite and 4 Infantrys placed in Rome
            1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.67
    French : 0.33
    

    Territory Summary for Italians :

    Sicily : 2 Infantrys
    Rome : 1 AAGun, 1 Elite, 1 Factory and 5 Infantrys
    Lombardy : 1 AAGun and 1 Factory
    Tobruk : 1 Infantry
    Campania : 2 Fighters
    Kufra : 1 Infantry
    Tuscany : 1 Infantry
    Sardinia : 1 Infantry
    Aquitaine : 1 flag, 1 Tank
    Orleanais : 1 flag, 1 Tank
    Provence : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 3 Infantrys and 1 Tank
    S.Algeria : 1 flag, 1 Infantry and 1 Tank
    S.Tunisia : 1 flag
    N.Tunisia : 1 flag, 2 Artillerys, 4 Infantrys and 2 Tanks
    Tunis : 1 flag, 1 AAGun, 4 ArmoredCars and 1 Factory
    Equatoria : 1 flag, 1 Artillery, 2 Infantrys and 1 Tank
    Darfur : 1 Artillery and 2 Infantrys
    Kordofan : 1 flag, 1 Infantry
    Croatia : 1 flag
    Serbia : 1 flag, 3 Artillerys, 1 Infantry and 1 Tank
    43 Sea Zone : 1 Cruiser and 2 Transports
    50 Sea Zone : 1 Destroyer and 2 Transports
    46 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 3 Transports
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 110 / 110
    Italians : 64 / 64
    French : 42 / 54
    Yamamoto : 53 / 60
    Chinese : 39 / 44
    Hisaichi : 54 / 56
    British : 90 / 94
    Anzac : 36 / 36
    Dutch : 25 / 25
    Finns : 10 / 10
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 100 / 100
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from E.Morocco to N.Algeria
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 4 Sea Zone
            1 Artillery and 1 Infantry moved from 4 Sea Zone to Iceland
            1 Infantry moved from Amazon to Colombia
            1 Infantry moved from N.French Indochina to Yunnan
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 2 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Iceland
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Iceland
                French loses 0 PUs for violating Icelands neutrality.
                French win, taking Iceland from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from Normandy to Paris
    
        Place Units - French
            2 Adv.Fighters and 6 Tanks placed in Paris
            2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 Artillery moved from Nauru to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Fighter moved from Nauru to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to Truk
            2 Fighters moved from 103 Sea Zone to 108 Sea Zone
            1 Bomber moved from Kwajalein to 108 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Truk
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
                  Yamamoto take Shanghai from Chinese
            1 Tank moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 Artillerys moved from Hainan to 92 Sea Zone
            3 Tanks moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Hainan to 92 Sea Zone
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Kwangtung to 92 Sea Zone
            1 Artillery moved from Hong Kong to Kiangsi
            1 Artillery and 1 Infantry moved from Kwangtung to Kwangsi
            1 Fighter moved from 92 Sea Zone to Kwangsi
            2 Artillerys, 1 Battleship, 5 Infantrys, 3 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys, 5 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
            1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Kiangsi
            1 Bomber moved from Kyushu to Kiangsi
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Destroyer, 10 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Truk
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Truk, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Truk, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Truk
                Yamamoto win, taking Truk from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer and 3 Fighters
                Anzac defend with 1 Transport; Dutch defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 3 Fighters in 108 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Destroyer and 2 Transports in 108 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Transport owned by the Dutch, 1 Transport owned by the Anzac, 1 Destroyer owned by the Dutch and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Yamamoto win with 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Fighter
                Casualties for Dutch: 1 Destroyer and 1 Transport
                Casualties for Anzac: 1 Transport
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 1 Artillery and 1 Fighter in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Kiangsi
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Tank in Kiangsi, round 3 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Tank in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in Kiangsi
                    Yamamoto roll dice for 1 Bomber and 1 Tank in Kiangsi, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Kiangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Banjarmasin
                Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 7 Infantrys and 2 Tanks
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/10 hits, 3.33 expected hits
                    Dutch roll dice for 6 Infantrys and 2 Tanks in Banjarmasin, round 2 : 1/8 hits, 3.00 expected hits
                    1 Infantry owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.17 expected hits
                    Dutch roll dice for 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 0/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 5/9 hits, 3.17 expected hits
                    Dutch roll dice for 1 Tank in Banjarmasin, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in Banjarmasin
                Yamamoto captures 25PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
                Casualties for Dutch: 7 Infantrys and 2 Tanks
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 92 Sea Zone to Bangkok
            1 Carrier moved from 92 Sea Zone to 110 Sea Zone
            1 Fighter moved from Kwangsi to 110 Sea Zone
            1 Destroyer and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            1 Bomber moved from Kiangsi to Hong Kong
            2 Fighters moved from 108 Sea Zone to 102 Sea Zone
            1 Bomber moved from 108 Sea Zone to Davao
            2 Infantrys moved from Chubu to Kyushu
    
        Place Units - Yamamoto
            1 B.Transport placed in 84 Sea Zone
            1 Destroyer and 1 Submarine placed in 85 Sea Zone
            1 Adv.Fighter, 1 Artillery and 4 Infantrys placed in Hong Kong
            4 Infantrys placed in Chubu
            1 Artillery and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.50
    Americans : -0.67
    Chinese : 0.50
    Dutch : -2.83
    

    Territory Summary for Yamamoto :

    Tokyo : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys
    Kusaie : 1 Infantry
    Minamitori : 1 Infantry
    Ulithi : 1 Infantry
    Kwangsi : 1 flag, 1 Artillery
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
    Kyushu : 3 Infantrys
    Chubu : 1 Factory and 4 Infantrys
    Fukien : 1 flag
    Iturup : 1 Infantry
    Kwangtung : 1 flag, 2 Tanks
    Shanghai : 1 flag, 1 Infantry
    Kiangsi : 1 flag, 1 Tank
    Hong Kong : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Factory and 4 Infantrys
    Nauru : 1 flag, 1 Infantry
    Banjarmasin : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 3 Infantrys and 3 Tanks
    Bangkok : 1 Fighter
    Truk : 1 flag, 2 Artillerys and 2 Infantrys
    Davao : 1 Bomber
    Woleai : 1 flag
    110 Sea Zone : 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 1 T.Boat and 5 Transports
    85 Sea Zone : 1 Destroyer and 1 Submarine
    84 Sea Zone : 1 B.Transport and 1 Cruiser
    102 Sea Zone : 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
    108 Sea Zone : 1 Destroyer
    92 Sea Zone : 1 T.Boat and 1 Transport
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 110 / 110
    Italians : 64 / 64
    French : 44 / 44
    Yamamoto : 65 / 90
    Chinese : 32 / 44
    Hisaichi : 54 / 56
    British : 90 / 94
    Anzac : 36 / 36
    Dutch : 21 / 0
    Finns : 10 / 10
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 99 / 100
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Tank moved from N.Thailand to Kwangsi
            1 Infantry moved from Hunan to Kwangsi
            2 Artillerys and 1 Infantry moved from Hupeh to Anhwei
            1 Infantry and 1 Tank moved from Shensi to Shansi
            1 Infantry and 1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Shensi to Shansi
            1 Infantry moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 2 Artillerys and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 2 Artillerys in Anhwei, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Artillerys in Anhwei, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Artillery and 1 Tank
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Chahar
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Hupeh
            2 Infantrys moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Shensi
            2 Infantrys moved from E.Qinghai to Ningsia
            1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 Tanks moved from Gobi Altai to Shensi
            2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Tank placed in Hsining
            Chinese undo move 1.
            1 Adv.Fighter, 2 ArmoredCars, 1 Mech.Inf and 2 Tanks placed in Hsining
            2 Artillerys and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Yamamoto : 0.67
    Chinese : 2.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Tank moved from Davao to 107 Sea Zone
            1 Artillery and 2 Infantrys moved from Mindanao to 107 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Java
                  Hisaichi take Java from Dutch
            1 Tank moved from West Borneo to British Borneo
                  Hisaichi take British Borneo from British
            1 Tank moved from British Borneo to East And South Borneo
                  Hisaichi take East And South Borneo from Dutch
            2 Fighters moved from 106 Sea Zone to 65 Sea Zone
            1 Bomber moved from Bangkok to 65 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Manila
                  Hisaichi take Manila from Americans
            2 Fighters moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Kirin to Khabarovsk
            1 Artillery, 1 Infantry and 1 Tank moved from Vladivostok to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Factory and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Bomber and 2 Fighters
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Transports in 65 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 65 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            1 Artillery moved from Chita to Hulunbuir
            1 Infantry moved from Hulunbuir to Heilungchiang
            1 Tank moved from Chita to Liaoning
            2 Fighters moved from Khabarovsk to Liaoning
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Artillerys and 2 Infantrys moved from Changchun to Kirin
            1 Carrier and 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Submarine moved from 93 Sea Zone to 107 Sea Zone
            2 Fighters moved from 65 Sea Zone to Bangkok
            1 Bomber moved from 65 Sea Zone to Bangkok
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            1 Factory placed in West Borneo
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Adv.Fighter, 1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    British : -0.50
    Russians : 0.50
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Chita : 1 flag, 1 Infantry
    Khabarovsk : 1 flag, 1 Artillery, 2 Infantrys and 1 Tank
    Liaoning : 1 Artillery, 1 Factory, 2 Fighters, 3 Infantrys and 1 Tank
    Kirin : 2 Artillerys and 2 Infantrys
    Peking : 1 flag, 1 Infantry
    Hulunbuir : 1 Artillery
    Shantung : 1 flag, 2 Infantrys
    Formosa : 1 Tank
    Changchun : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 5 Infantrys
    Heilungchiang : 1 Infantry
    British Borneo : 1 flag
    West Borneo : 1 flag, 1 Factory, 1 Infantry and 1 Tank
    East And South Borneo : 1 flag, 1 Tank
    Java : 1 flag, 1 Artillery, 2 Infantrys and 1 Tank
    Bangkok : 1 Bomber and 2 Fighters
    Davao : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    Panay : 1 flag, 1 Infantry
    Manila : 1 flag, 1 Infantry
    Mindanao : 1 flag, 1 Artillery
    107 Sea Zone : 1 Battleship, 1 Destroyer, 2 Submarines and 2 Transports
    110 Sea Zone : 1 Carrier, 1 Destroyer and 2 Transports
    84 Sea Zone : 1 Transport
    93 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 108 / 110
    Italians : 64 / 64
    French : 44 / 44
    Yamamoto : 62 / 90
    Chinese : 40 / 40
    Hisaichi : 59 / 59
    British : 89 / 94
    Anzac : 36 / 36
    Dutch : 17 / 0
    Finns : 10 / 10
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 96 / 100
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - British
            1 Bomber moved from Gibraltar to 34 Sea Zone
            1 Fighter moved from E.Morocco to 31 Sea Zone
            1 Infantry moved from Amazon to Colombia
            1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Tank moved from Nubia to 57 Sea Zone
            1 Tank moved from N.Saudi Arabia to 57 Sea Zone
            2 Cruisers moved from 57 Sea Zone to 56 Sea Zone
            2 Infantrys moved from Nubia to 57 Sea Zone
            1 Tank moved from Crete to 56 Sea Zone
            1 Infantry moved from Crete to 56 Sea Zone
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to Nubia
            2 Infantrys and 2 Tanks moved from 57 Sea Zone to Italian East Africa
            1 Infantry, 1 Tank and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            2 Cruisers, 1 Elite and 1 Infantry moved from 56 Sea Zone to 57 Sea Zone
            1 Elite, 2 Infantrys and 1 Tank moved from 57 Sea Zone to S.Saudi Arabia
            1 Tank moved from N.Saudi Arabia to S.Saudi Arabia
            1 Fighter moved from Iraq to S.Saudi Arabia
            3 Fighters moved from Lower Egypt to Italian East Africa
            1 Artillery moved from Cairo to Lower Egypt
            1 Destroyer moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from South Africa to Mozambique
            2 ArmoredCars moved from Cape Town to Mozambique
            1 Artillery and 1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Burma to S.Thailand
            1 Tank moved from Assam to S.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            1 Artillery and 1 Infantry moved from Hyderabad to Bihar
            1 Artillery and 2 Infantrys moved from Rajputana to Hyderabad
            1 Artillery and 2 Infantrys moved from Baluchistan to Punjab
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry moved from Attu to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Destroyer moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from British Columbia to Yukon
            1 Tank moved from British Columbia to Alaska
            1 Tank moved from Canadian Prairies to Yukon
            1 Infantry moved from Ontario to Quebec
            2 Infantrys moved from Quebec to Montreal
            1 Fighter moved from Greenland to Manchester
            2 Infantrys moved from Northern Ireland to Dublin
            2 Tanks moved from Scotland to Dublin
            1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Battleship and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery and 2 Infantrys moved from 18 Sea Zone to Munster
            2 Infantrys and 1 Tank moved from Normandy to Paris
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Fighter moved from Malaya to 92 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 28 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 6 Artillerys, 1 Destroyer, 9 Infantrys, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Italian East Africa
                British attack with 3 Fighters, 2 Infantrys and 2 Tanks
                Germans defend with 2 Tanks
                    British roll dice for 2 Cruisers in Italian East Africa, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Italian East Africa, round 2 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 2 Tanks in Italian East Africa, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 1 Tank owned by the Germans lost in Italian East Africa
                    British roll dice for 3 Fighters and 2 Tanks in Italian East Africa, round 3 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 3 Fighters and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Germans: 2 Tanks
            Battle in Munster
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery and 2 Infantrys in Munster, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Munster
                    British roll dice for 1 Artillery and 1 Infantry in Munster, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Munster
                    British roll dice for 1 Artillery in Munster, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Munster, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the British lost in Munster
                Neutral win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Neutral: 1 Infantry
            Battle in 34 Sea Zone
                British attack with 1 Bomber
                Germans defend with 2 Submarines
                    British roll dice for 1 Bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                2 Submarines owned by the Germans Submerged
            Battle in 31 Sea Zone
                British attack with 1 Fighter
                Germans defend with 1 Submarine
                    British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 31 Sea Zone
                British winBritish win with 1 Bomber remaining with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 92 Sea Zone
                British attack with 1 Fighter
                Yamamoto defend with 1 T.Boat and 1 Transport
                    British roll dice for 1 Fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 92 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in 92 Sea Zone
                Yamamoto win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8
                Casualties for British: 1 Fighter
            Battle in Dublin
                British attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Infantrys and 2 Tanks in Dublin, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Dublin
                    British roll dice for 2 Tanks in Dublin, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Tank remaining. Battle score for attacker is -1
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in S.Saudi Arabia
                British attack with 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in S.Saudi Arabia, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in S.Saudi Arabia
                    British roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in S.Saudi Arabia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 1 Infantry
            Battle in S.Thailand
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Thai defend with 1 Artillery
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery
            Battle in 28 Sea Zone
                British attack with 1 Destroyer
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 28 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Mozambique
                British attack with 2 ArmoredCars and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from 34 Sea Zone to Gibraltar
            1 Fighter moved from 31 Sea Zone to E.Morocco
            3 Fighters moved from Italian East Africa to Lower Egypt
            1 Fighter moved from S.Saudi Arabia to Lower Egypt
            1 Destroyer moved from 56 Sea Zone to 57 Sea Zone
            1 Submarine moved from 64 Sea Zone to 67 Sea Zone
    
        Place Units - British
            1 Destroyer and 3 Submarines placed in 21 Sea Zone
            2 ArmoredCars placed in Cape Town
            1 ArmoredCar, 2 Artillerys, 2 Infantrys and 1 Tank placed in Cairo
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Artillerys and 3 Infantrys placed in Madras
            2 ArmoredCars placed in Bombay
            1 ArmoredCar and 1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 1.00
    British : 0.17
    Italians : 0.50
    Yamamoto : 0.33
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Fighter moved from Sumatra to 92 Sea Zone
            1 Submarine moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Northern Territory to Western Australia
            4 Infantrys moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 92 Sea Zone
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 T.Boat and 1 Transport
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 92 Sea Zone
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 92 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 92 Sea Zone
                Anzac win with 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 T.Boat and 1 Transport
    
        Non Combat Move - Anzac
            1 Fighter moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Anzac
            2 Adv.Fighters and 1 Transport placed in 67 Sea Zone
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.17
    Anzac : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Fighter moved from Malaya to 93 Sea Zone
    
        Combat - Dutch
            Battle in 93 Sea Zone
                Dutch attack with 1 Fighter
                Hisaichi defend with 1 T.Boat
                    Dutch roll dice for 1 Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 93 Sea Zone
                Dutch win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
    
        Non Combat Move - Dutch
            1 Fighter moved from 93 Sea Zone to Peleliu
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Infantry moved from Kotka to Vyborg
            1 Tank moved from Tampere to Vyborg
            1 Destroyer, 1 Submarine and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Vyborg, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Helsinki
            3 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : -0.33
    

    Territory Summary for Finns :

    N.Karelia : 1 flag, 1 Infantry
    Helsinki : 1 AAGun, 1 Factory, 1 Fighter and 5 Infantrys
    Oulu : 3 Infantrys
    Tampere : 1 Infantry
    Vyborg : 3 Infantrys and 1 Tank
    24 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 105 / 110
    Italians : 61 / 64
    French : 44 / 44
    Yamamoto : 62 / 90
    Chinese : 40 / 40
    Hisaichi : 59 / 59
    British : 100 / 100
    Anzac : 36 / 36
    Dutch : 17 / 17
    Finns : 13 / 13
    Romanians : 12 / 12
    Thai : 6 / 8
    Americans : 96 / 100
    

    Savegame


  • TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            2 Artillerys, 3 Infantrys and 1 Tank moved from E.Romania to Odessa
            1 Fighter moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Odessa, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : 0.67
    

    Territory Summary for Romanians :

    Odessa : 1 flag, 2 Artillerys, 2 Infantrys and 1 Tank
    Bucharest : 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 1 Infantry
    Bulgaria : 1 Infantry
    E.Romania : 1 Fighter and 3 Infantrys
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 104 / 110
    Italians : 61 / 64
    French : 44 / 44
    Yamamoto : 62 / 90
    Chinese : 40 / 40
    Hisaichi : 59 / 59
    British : 100 / 100
    Anzac : 36 / 36
    Dutch : 17 / 17
    Finns : 13 / 13
    Romanians : 13 / 13
    Thai : 6 / 8
    Americans : 96 / 100
    

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
            3 Infantrys moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 4 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Tank
                    Thai roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in S.Thailand, round 2 : 3/7 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 1 Tank in S.Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Thai : 0.83
    

    Territory Summary for Thai :

    S.Thailand : 2 Artillerys, 3 Infantrys and 1 Tank
    Bangkok : 1 AAGun, 1 Factory and 5 Infantrys
    

    Production/PUs Summary :

    Germans : 74 / 77
    Russians : 104 / 110
    Italians : 61 / 64
    French : 44 / 44
    Yamamoto : 62 / 90
    Chinese : 40 / 40
    Hisaichi : 59 / 59
    British : 98 / 100
    Anzac : 36 / 36
    Dutch : 17 / 17
    Finns : 13 / 13
    Romanians : 13 / 13
    Thai : 8 / 8
    Americans : 96 / 100
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 4 Sea Zone
            2 Infantrys moved from 4 Sea Zone to Iceland
            2 Infantrys moved from Northeast USA to Quebec
            2 Infantrys moved from Washington to Northeast USA
            1 Infantry moved from South Central USA to Northeast USA
            1 Elite moved from San Francisco to 83 Sea Zone
            1 Artillery moved from W.Mexico to 83 Sea Zone
            1 Artillery moved from W.Mexico to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 83 Sea Zone to 119 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 119 Sea Zone to Santiago
            2 Tanks moved from E.Mexico to 100 Sea Zone
            2 Infantrys moved from E.Mexico to 100 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
            2 Infantrys and 2 Tanks moved from 119 Sea Zone to Santiago
            1 Artillery, 3 Infantrys and 1 Tank moved from Central America to Colombia
            2 Tanks moved from E.Mexico to Colombia
            1 Artillery and 1 Infantry moved from Kiska to 71 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Carrier, 1 Destroyer and 2 Fighters moved from 91 Sea Zone to 78 Sea Zone
            5 Bombers moved from Pearl Harbor to Port Moresby
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Elite, 1 Factory, 1 Fighter, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Santiago
                Americans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks in Santiago, round 2 : 0/8 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Americans lost in Santiago
                    Americans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Santiago, round 3 : 5/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 3 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Americans, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Santiago, round 4 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Artillery and 3 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Carrier, 1 Destroyer and 2 Fighters moved from 91 Sea Zone to 98 Sea Zone
            1 Fighter moved from Pearl Harbor to 98 Sea Zone
            1 Destroyer moved from 91 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            1 Battleship, 1 Carrier and 1 Fighter placed in 98 Sea Zone
            1 Factory placed in Alaska
            1 B.Transport, 2 Destroyers and 2 Submarines placed in 13 Sea Zone
            1 Elite and 1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.17
    Americans : 0.33
    

    Savegame

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